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Media & Entertainment Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2021-2031

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    Report

  • 180 Pages
  • January 2026
  • Region: Global
  • TechSci Research
  • ID: 6054588
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The Global Media & Entertainment Market is projected to expand from USD 32.03 Billion in 2025 to USD 50.01 Billion by 2031, achieving a CAGR of 7.71%. This broad ecosystem encompasses industries focused on the creation, aggregation, and distribution of audio-visual content, ranging from television programming, motion pictures, and music to video games and digital publishing.

Key drivers fueling this sector include the widespread availability of high-speed internet and the global adoption of smart devices, which have collectively democratized access to digital content. Additionally, rising disposable incomes within emerging economies are stimulating consumer spending on premium streaming subscriptions and on-demand services. Highlighting the sector's robust performance, the International Federation of the Phonographic Industry reported that global recorded music revenues increased by 4.8% in 2024, reaching US$29.6 billion.

Despite these favorable growth prospects, the market confronts significant obstacles arising from intellectual property theft and digital piracy. The ease with which content can be unauthorizedly replicated and distributed threatens the revenue models of rights holders, particularly in regions where regulatory enforcement is inconsistent. This persistent challenge forces stakeholders to divert substantial capital toward legal interventions and content protection measures rather than reinvesting in creative innovation. Consequently, these necessary defensive expenditures create friction that hampers the broader market's long-term development potential.

Market Drivers

The rapid proliferation of Over-the-Top (OTT) streaming services acts as a primary catalyst for industry growth, fundamentally disrupting traditional linear distribution models. As technology giants and legacy media conglomerates compete for audience attention, there is a marked escalation in direct-to-consumer investments, characterized by expansive content libraries and the adoption of hybrid ad-supported monetization tiers. This strategic evolution enables platforms to scale globally while addressing subscriber fatigue in saturated markets through flexible pricing. For instance, Netflix reported in its October 2024 shareholder letter that global paid memberships rose by 14.4% year-over-year to approximately 282 million, confirming the enduring consumer demand for premium video content despite a difficult macroeconomic climate.

Concurrently, the rise of digital advertising and programmatic buying has become a crucial financial engine, allowing content providers to effectively monetize fragmented audiences. As viewership migrates to digital channels, advertisers are utilizing data-driven strategies to execute personalized campaigns across connected TV and social platforms, thereby securing higher returns on investment. This revenue influx supports the production of high-quality content and the sustainability of free-to-access models. According to the Interactive Advertising Bureau's April 2024 report, US internet advertising revenues hit a record $225 billion in 2023. Further emphasizing this digital engagement, Spotify’s Q3 2024 earnings release noted an 11% year-over-year increase in global Monthly Active Users to 640 million, illustrating the strong link between digital consumption and revenue generation.

Market Challenges

Intellectual property theft and digital piracy constitute a severe structural challenge to the Global Media and Entertainment Market, involving the unauthorized replication and distribution of copyrighted material. These illicit activities disrupt the value chain by circumventing legitimate monetization avenues, depriving production studios, distributors, and content creators of fair compensation. While digital distribution technologies have enabled global accessibility, they simultaneously facilitate the cost-free, rapid dissemination of high-quality pirated content. Consequently, legitimate enterprises are forced to compete against free, illegal alternatives, a dynamic that significantly erodes profit margins and diminishes the capital available for future high-quality productions.

The economic impact of this issue places a significant constraint on the market's overall potential. Because revenue is siphoned off by pirate networks, stakeholders must allocate considerable resources toward anti-piracy technologies and litigation rather than content development, creating a measurable drag on industry expansion. To illustrate the extent of this financial damage, the Motion Picture Association estimated in 2024 that online piracy costs theaters over US$1 billion annually in box office sales. Such losses not only impact immediate revenue streams but also deter risk-taking in new creative ventures, ultimately undermining the sector's long-term commercial vitality.

Market Trends

The integration of Generative AI into content production is revolutionizing the creative value chain by automating labor-intensive processes such as asset generation, coding, and post-production editing. This technological advancement allows independent creators and studios to accelerate development cycles and lower production costs while maintaining high visual standards. By utilizing neural networks and large language models, stakeholders can quickly prototype complex characters and environments, effectively democratizing access to high-end production capabilities that were once reserved for major conglomerates. According to the '2024 Unity Gaming Report' released in March 2024, 62% of game developers have adopted AI tools, with 63% of that group utilizing generative technologies specifically for asset creation.

Simultaneously, the dominance of short-form video consumption is reshaping user engagement standards, compelling legacy media platforms to pivot toward algorithmically driven, vertical feed formats. This trend is defined by a high-velocity content loop where user retention is driven by rapid-fire entertainment rather than traditional long-form storytelling, fundamentally altering advertising inventory and creator monetization strategies. Platforms are increasingly prioritizing these bite-sized videos to compete with specialized social apps and capture younger demographics. As noted by Alphabet Inc. in their April 2024 earnings call, YouTube Shorts surpassed 70 billion average daily views, underscoring the substantial consumer shift toward vertically optimized video formats.

Key Players Profiled in the Media & Entertainment Market

  • NBC Universal
  • Warner Bros. Discovery, Inc.
  • Walt Disney Company
  • Netflix Inc.,
  • Bertelsmann SE & Co. KGaA
  • Gannett Co., Inc.
  • Eros Media World PLC
  • Axel Springer SE
  • Reliance Industries Limited
  • Comcast Corporation

Report Scope

In this report, the Global Media & Entertainment Market has been segmented into the following categories:

Media & Entertainment Market, by Type:

  • Print Media (Newspaper
  • Magazine
  • Billboard
  • Others)
  • Digital Media (Television
  • Music & Radio
  • Others)
  • Streaming Media (OTT
  • Livestream)

Media & Entertainment Market, by Region:

  • North America
  • Europe
  • Asia-Pacific
  • South America
  • Middle East & Africa

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Media & Entertainment Market.

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The analyst offers customization according to your specific needs. The following customization options are available for the report:
  • Detailed analysis and profiling of additional market players (up to five).

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Table of Contents

1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Media & Entertainment Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Type (Print Media (Newspaper, Magazine, Billboard, Others), Digital Media (Television, Music & Radio, Others), Streaming Media (OTT, Livestream))
5.2.2. By Region
5.2.3. By Company (2025)
5.3. Market Map
6. North America Media & Entertainment Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Type
6.2.2. By Country
6.3. North America: Country Analysis
6.3.1. United States Media & Entertainment Market Outlook
6.3.2. Canada Media & Entertainment Market Outlook
6.3.3. Mexico Media & Entertainment Market Outlook
7. Europe Media & Entertainment Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type
7.2.2. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Media & Entertainment Market Outlook
7.3.2. France Media & Entertainment Market Outlook
7.3.3. United Kingdom Media & Entertainment Market Outlook
7.3.4. Italy Media & Entertainment Market Outlook
7.3.5. Spain Media & Entertainment Market Outlook
8. Asia-Pacific Media & Entertainment Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Media & Entertainment Market Outlook
8.3.2. India Media & Entertainment Market Outlook
8.3.3. Japan Media & Entertainment Market Outlook
8.3.4. South Korea Media & Entertainment Market Outlook
8.3.5. Australia Media & Entertainment Market Outlook
9. Middle East & Africa Media & Entertainment Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Media & Entertainment Market Outlook
9.3.2. UAE Media & Entertainment Market Outlook
9.3.3. South Africa Media & Entertainment Market Outlook
10. South America Media & Entertainment Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Media & Entertainment Market Outlook
10.3.2. Colombia Media & Entertainment Market Outlook
10.3.3. Argentina Media & Entertainment Market Outlook
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Mergers & Acquisitions (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Media & Entertainment Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. NBC Universal
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. Warner Bros. Discovery, Inc.
15.3. Walt Disney Company
15.4. Netflix Inc.
15.5. Bertelsmann SE & Co. KGaA
15.6. Gannett Co., Inc
15.7. Eros Media World Plc
15.8. Axel Springer SE
15.9. Reliance Industries Limited
15.10. Comcast Corporation
16. Strategic Recommendations

Companies Mentioned

The key players profiled in this Media & Entertainment market report include:
  • NBC Universal
  • Warner Bros. Discovery, Inc.
  • Walt Disney Company
  • Netflix Inc.,
  • Bertelsmann SE & Co. KGaA
  • Gannett Co., Inc
  • Eros Media World PLC
  • Axel Springer SE
  • Reliance Industries Limited
  • Comcast Corporation

Table Information