+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Interactive Streaming Market Report 2026

  • PDF Icon

    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6076441
The interactive streaming market size has grown exponentially in recent years. It will grow from $42.36 billion in 2025 to $54.54 billion in 2026 at a compound annual growth rate (CAGR) of 28.7%. The growth in the historic period can be attributed to increasing internet penetration, growth of social media platforms, rising smartphone adoption, demand for live content, advancements in streaming technology.

The interactive streaming market size is expected to see exponential growth in the next few years. It will grow to $147.11 billion in 2030 at a compound annual growth rate (CAGR) of 28.2%. The growth in the forecast period can be attributed to expansion of 5g networks, rise of cloud-based streaming services, growth in esports and gaming communities, adoption of ai-driven content recommendations, development of interactive educational platforms. Major trends in the forecast period include real-time audience engagement, interactive advertising integration, multi-platform streaming adoption, gamification in content delivery, personalized content experiences.

The increasing internet penetration is anticipated to drive the expansion of the Interactive Streaming market in the coming years. Internet penetration refers to the degree to which people within a particular region or population have access to and regularly utilize the internet, allowing them to engage with digital services and online platforms. This growth in internet penetration is attributed to improvements in communication technologies and the broader adoption of mobile and broadband networks, which provide more reliable internet access across different regions. Interactive Streaming facilitates digital engagement by allowing real-time interaction with online content through features such as live chats, polls, and instant viewer feedback, all of which depend on stable and widespread internet connectivity. For example, in November 2023, the International Telecommunication Union (ITU), a Switzerland-based specialized agency for information and communication technologies, reported that approximately 5.4 billion people, or around 67 percent of the global population, used the internet in 2023, marking an increase compared with 2022. Consequently, the growth in internet penetration is supporting the expansion of the Interactive Streaming market.

Major companies in the interactive streaming market are concentrating on creating innovative solutions such as AI-powered interactivity to boost engagement and convert passive viewers into active participants. AI-powered interactivity refers to the use of artificial intelligence to enable digital content to respond dynamically to user inputs, delivering personalized and real-time interactive experiences. For example, in July 2025, Adventr Technology Inc., a US-based tech company, introduced a GenAI‑powered interactive streaming platform that allows viewers to actively participate in and shape live content and immersive storytelling experiences. The service integrates professional and AI-generated content, enabling creators to craft interactive experiences without requiring coding skills. It offers multiplatform accessibility, including web, mobile, and smart TVs, ensuring a wide audience reach. Moreover, features such as multiplayer participation and real-time decision-making promote social interaction and collective influence over the content.

In January 2024, Bending Spoons S.p.A., an Italy-based technology firm, acquired Brightcove Inc. for around $0.233 billion. With this acquisition, Bending Spoons intends to enhance its video streaming and interactive media offerings by incorporating Brightcove’s enterprise-level online video platform, which includes live streaming, video-on-demand, analytics, and monetization tools. Brightcove Inc. is a US-based interactive streaming technology company that delivers cloud-based video hosting, live streaming, and audience engagement solutions for media organizations and enterprises globally.

Major companies operating in the interactive streaming market are Dolby Laboratories Inc., Vimeo Inc., Brightcove Inc., ON24 Inc., Kaltura Inc., Emplifi Inc., Agora Lab Inc., Telestream LLC, SplitmediaLabs Ltd., Muvi LLC, Wowza Media Systems LLC, Contus, BigMarker LLC, Ant Media Server Inc., Dacast Inc., Infrared5 Inc., OBS Studio, LongTail Ad Solutions Inc., Livery Video Technologies BV, Castr Live Streaming Inc., BeLive Studios Ltd.

North America was the largest region in the interactive streaming market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the interactive streaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the interactive streaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The interactive streaming market consists of revenues earned by entities providing services such as live video streaming, real-time chat, and virtual events. The market value includes the value of related goods sold by the service provider or included within the service offering. The interactive streaming market also includes sales of cameras, microphones, and capture cards. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Interactive Streaming Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Interactive Streaming Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Interactive Streaming Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Interactive Streaming Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.4 Artificial Intelligence & Autonomous Intelligence
4.1.5 Industry 4.0 & Intelligent Manufacturing
4.2. Major Trends
4.2.1 Real-Time Audience Engagement
4.2.2 Interactive Advertising Integration
4.2.3 Multi-Platform Streaming Adoption
4.2.4 Gamification in Content Delivery
4.2.5 Personalized Content Experiences
5. Interactive Streaming Market Analysis of End Use Industries
5.1 Consumers
5.2 Enterprises
5.3 Educational Institutions
5.4 Media & Entertainment Companies
5.5 Gaming Communities
6. Interactive Streaming Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Interactive Streaming Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Interactive Streaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Interactive Streaming Market Size, Comparisons and Growth Rate Analysis
7.3. Global Interactive Streaming Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Interactive Streaming Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Interactive Streaming Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Interactive Streaming Market Segmentation
9.1. Global Interactive Streaming Market, Segmentation by Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Gaming Consoles, Laptops and Desktops, Smartphones and Tablets, Smart Televisions
9.2. Global Interactive Streaming Market, Segmentation by Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Advertising-Based, Subscription-Based, Transaction-Based
9.3. Global Interactive Streaming Market, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Enterprise, Consumer
9.4. Global Interactive Streaming Market, Sub-Segmentation of Gaming Consoles, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
PlayStation, Xbox, Nintendo Switch, Other Gaming Consoles
9.5. Global Interactive Streaming Market, Sub-Segmentation of Laptops and Desktops, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Windows PCs, MacBooks, Gaming PCs, All-in-One PCs
9.6. Global Interactive Streaming Market, Sub-Segmentation of Smartphones and Tablets, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Android Smartphones, iOS Smartphones, Android Tablets, iOS Tablets
9.7. Global Interactive Streaming Market, Sub-Segmentation of Smart Televisions, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Android Smart TVs, Samsung Smart TVs, LG Smart TVs, Roku Smart TVs, Apple TV
10. Interactive Streaming Market Regional and Country Analysis
10.1. Global Interactive Streaming Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Interactive Streaming Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Interactive Streaming Market
11.1. Asia-Pacific Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Interactive Streaming Market
12.1. China Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Interactive Streaming Market
13.1. India Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Interactive Streaming Market
14.1. Japan Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Interactive Streaming Market
15.1. Australia Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Interactive Streaming Market
16.1. Indonesia Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Interactive Streaming Market
17.1. South Korea Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Interactive Streaming Market
18.1. Taiwan Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Interactive Streaming Market
19.1. South East Asia Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Interactive Streaming Market
20.1. Western Europe Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Interactive Streaming Market
21.1. UK Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Interactive Streaming Market
22.1. Germany Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Interactive Streaming Market
23.1. France Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Interactive Streaming Market
24.1. Italy Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Interactive Streaming Market
25.1. Spain Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Interactive Streaming Market
26.1. Eastern Europe Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Interactive Streaming Market
27.1. Russia Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Interactive Streaming Market
28.1. North America Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Interactive Streaming Market
29.1. USA Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Interactive Streaming Market
30.1. Canada Interactive Streaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Interactive Streaming Market
31.1. South America Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Interactive Streaming Market
32.1. Brazil Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Interactive Streaming Market
33.1. Middle East Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Interactive Streaming Market
34.1. Africa Interactive Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Interactive Streaming Market, Segmentation by Platform, Segmentation by Solution, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Interactive Streaming Market Regulatory and Investment Landscape
36. Interactive Streaming Market Competitive Landscape and Company Profiles
36.1. Interactive Streaming Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Interactive Streaming Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Interactive Streaming Market Company Profiles
36.3.1. Dolby Laboratories Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Vimeo Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Brightcove Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. ON24 Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Kaltura Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Interactive Streaming Market Other Major and Innovative Companies
Emplifi Inc., Agora Lab Inc., Telestream LLC, SplitmediaLabs Ltd., Muvi LLC, Wowza Media Systems LLC, Contus, BigMarker LLC, Ant Media Server Inc., Dacast Inc., Infrared5 Inc., OBS Studio, LongTail Ad Solutions Inc., Livery Video Technologies BV, Castr Live Streaming Inc.
38. Global Interactive Streaming Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Interactive Streaming Market
40. Interactive Streaming Market High Potential Countries, Segments and Strategies
40.1 Interactive Streaming Market in 2030 - Countries Offering Most New Opportunities
40.2 Interactive Streaming Market in 2030 - Segments Offering Most New Opportunities
40.3 Interactive Streaming Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Interactive Streaming Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses interactive streaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for interactive streaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The interactive streaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Platform: Gaming Consoles; Laptops and Desktops; Smartphones and Tablets; Smart Televisions
2) By Solution: Advertising-Based; Subscription-Based; Transaction-Based
3) By End-User: Enterprise; Consumer

Subsegments:

1) By Gaming Consoles: PlayStation; Xbox; Nintendo Switch; Other Gaming Consoles
2) By Laptops and Desktops: Windows PCs; MacBooks; Gaming PCs; All-in-One PCs
3) By Smartphones and Tablets: Android Smartphones; iOS Smartphones; Android Tablets; iOS Tablets
4) By Smart Televisions: Android Smart TVs; Samsung Smart TVs; LG Smart TVs; Roku Smart TVs; Apple TV

Companies Mentioned: Dolby Laboratories Inc.; Vimeo Inc.; Brightcove Inc.; ON24 Inc.; Kaltura Inc.; Emplifi Inc.; Agora Lab Inc.; Telestream LLC; SplitmediaLabs Ltd.; Muvi LLC; Wowza Media Systems LLC; Contus; BigMarker LLC; Ant Media Server Inc.; Dacast Inc.; Infrared5 Inc.; OBS Studio; LongTail Ad Solutions Inc.; Livery Video Technologies BV; Castr Live Streaming Inc.; BeLive Studios Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Interactive Streaming market report include:
  • Dolby Laboratories Inc.
  • Vimeo Inc.
  • Brightcove Inc.
  • ON24 Inc.
  • Kaltura Inc.
  • Emplifi Inc.
  • Agora Lab Inc.
  • Telestream LLC
  • SplitmediaLabs Ltd.
  • Muvi LLC
  • Wowza Media Systems LLC
  • Contus
  • BigMarker LLC
  • Ant Media Server Inc.
  • Dacast Inc.
  • Infrared5 Inc.
  • OBS Studio
  • LongTail Ad Solutions Inc.
  • Livery Video Technologies BV
  • Castr Live Streaming Inc.
  • BeLive Studios Ltd.

Table Information