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Math Learning Apps for Kids Market by Learning Format, Device Type, Pricing Models, User Age Group, Learning Objective, Connectivity, End-User - Global Forecast to 2030

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    Report

  • 191 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6090414
UP TO OFF until Dec 31st 2025
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The Math Learning Apps for Kids Market grew from USD 520.29 million in 2024 to USD 555.41 million in 2025. It is expected to continue growing at a CAGR of 7.04%, reaching USD 783.00 million by 2030.

Setting the Stage for the Future of Math Learning Apps

Digital transformation has irrevocably altered the way children engage with mathematics. Once confined to pencil-and-paper exercises, math learning has now shifted into interactive experiences powered by mobile devices and web platforms. This section introduces the rising demand for engaging, technology-driven solutions that address diverse learning needs and bridge achievement gaps. It outlines how advances in adaptive algorithms, gamification, and multimedia content combine to create personalized journeys that build confidence and mastery from preschool through upper elementary levels.

As education budgets tighten and stakeholders demand measurable outcomes, math learning applications have emerged as cost-effective tools capable of delivering targeted interventions at scale. Instructors and parents alike value data-driven progress tracking and the capacity to tailor practice to individual proficiency levels. Today’s parents expect intuitive interfaces that capture young learners’ attention while reinforcing foundational skills and fostering deep conceptual understanding. By setting the stage for this analysis, we frame the broader context of market drivers, user expectations, and the competitive landscape that shapes investment priorities for developers and investors.

Unveiling Transformative Shifts Redefining Math Learning for Kids

The last few years have witnessed a seismic shift in educators’ and caregivers’ expectations for digital learning. Artificial intelligence and machine learning now enable applications to adapt content in real time based on each learner’s interactions and error patterns. Augmented reality has moved beyond novelty and into practical demonstrations of geometric principles, making spatial reasoning both immersive and intuitive. At the same time, game mechanics originally designed for entertainment have been harnessed to motivate sustained practice through reward systems and collaborative challenges.

Concurrently, the move toward hybrid learning models has prompted cross-platform integration, ensuring that progress on a tablet seamlessly transitions to a classroom desktop environment. Data privacy and compliance standards have become central to product development, demanding transparency and rigorous safeguards. These shifts, underpinned by collaborative partnerships among edtech providers, academic institutions, and content creators, are redefining how math mastery is achieved. Developers who embrace these transformative forces will set new benchmarks for engagement, efficacy, and accessibility in the years to come.

Evaluating the Ripple Effects of 2025 US Tariffs on Educational Apps

In early 2025, the United States implemented a new set of tariffs targeting consumer electronics and software imports. For the math learning application ecosystem, this policy change has translated into higher licensing costs for multimedia assets, increased fees for hosting content on offshore servers, and elevated expenses for device manufacturers sourcing components from affected regions. App developers feel the pressure to absorb these costs or pass them along to end-users, impacting subscription prices and in-app purchase models.

The ripple effect extends to distribution partners and education agencies that rely on predictable pricing structures. Some established vendors have begun exploring onshore data centers and local content production to mitigate volatility, while emerging players leverage cloud-based delivery regions unaffected by tariffs. The heightened cost base has encouraged stakeholders to renegotiate platform revenue shares and explore direct-to-consumer channels, thereby reshaping traditional licensing agreements. As the market adjusts, organizations that rapidly realign sourcing strategies and optimize operational efficiencies will better navigate this challenging environment and sustain product innovation.

Decoding Market Dynamics through Multifaceted Segmentation Perspectives

Deep analysis of learning formats reveals that adaptive engines are setting new standards for individualized instruction; game-based experiences-whether through immersive augmented reality puzzles or classic challenge modes-are capturing enthusiasm and driving retention; interactive quizzes continue to reinforce rapid feedback loops; and high-quality video tutorials deliver clear demonstrations of core concepts. When device preferences come into focus, mobile and tablet environments dominate usage statistics, with Android and iOS platforms each charting distinct adoption curves, while desktop solutions retain a foothold in structured classroom deployments.

Pricing strategies range from free offerings sweetened by in-app purchases to straightforward one-time licenses, with subscription tiers emerging as the preferred path for sustained revenue. Age segmentation underscores the need for preschool modules that foster early numeracy, targeted early elementary pathways for mastering arithmetic operations, and specialized middle school and upper elementary tracks that delve into algebra foundations, data interpretation, geometry, and problem solving. Connectivity considerations further stratify the market into fully offline packages for low-bandwidth regions and online-only ecosystems that support real-time collaboration and dynamic content updates. Finally, end-user channels span direct consumer outreach, white-label licensing to educational publishers, institutional partnerships with schools and districts, and tailored programs for tutoring centers and after-school providers. Each dimension of this framework informs product roadmaps and go-to-market tactics, enabling companies to hone offerings for maximum impact.

Regional Currents Shaping Adoption of Math Learning Applications

Regional landscapes exhibit distinct patterns of demand and investment. In the Americas, strong private-sector interest and robust funding for supplemental learning tools drive rapid uptake of premium subscription models and game-based learning innovations. Educators in North America prioritize data analytics and alignment with standardized curricula, while Latin American markets emphasize affordability and offline capabilities to reach learners in remote areas.

Across Europe, the Middle East and Africa, regulatory frameworks for digital education converge on stringent privacy protections and accessibility standards, prompting vendors to integrate compliance features and multilingual support. In the European Union, cross-border harmonization of learning benchmarks fosters pan-regional content partnerships, whereas emerging markets in the Middle East prioritize STEM readiness initiatives supported by national edtech strategies. Sub-Saharan Africa’s growth trajectory hinges on solar-powered devices and community-driven distribution models to overcome infrastructure gaps.

In Asia-Pacific, a diverse mosaic spans high-tech hubs in East Asia with intense competition among local players, sophisticated AI-driven instructional platforms in Southeast Asia, and government-sponsored digital literacy campaigns across South Asia. These markets blend premium and free-to-play models, leveraging mobile-first designs to capture explosive smartphone penetration rates. Regional insights inform tailored go-to-market plans, localization roadmaps, and partnership strategies that resonate with local educational priorities.

Strategic Profiles of Leading Innovators in Math Learning Apps

Leading innovators in the math learning space distinguish themselves through a relentless focus on research and development, forming alliances with academic institutions to validate pedagogical efficacy. Some companies have pioneered AI-driven engines that adapt problems in real time, offering scaffolded support exactly when learners struggle. Others have invested heavily in augmented reality, allowing students to visualize three-dimensional geometric shapes and manipulate variables through intuitive gestures.

Strategic collaborations also define market leadership. Partnerships with device manufacturers ensure seamless integration across hardware ecosystems, while alliances with content creators yield a steady pipeline of culturally relevant modules. Licensing agreements with school districts and edtech platforms amplify reach, while direct-to-consumer channels secure diversified revenue streams. Forward-thinking vendors are optimizing user acquisition via targeted digital marketing campaigns and refining retention through loyalty programs built around achievement badges and peer challenges.

By balancing innovation, quality assurance, and strategic partnerships, these companies set the bar for engagement and learning outcomes. Their success underscores the importance of aligning product roadmaps with educator feedback, regulatory requirements, and emerging pedagogical research, ensuring that every new feature addresses both market demand and instructional integrity.

Actionable Strategies for Industry Leaders to Drive Growth

Industry leaders should prioritize enhancing adaptive learning algorithms to deliver personalized pathways that respond instantly to each student’s proficiency. Investing in immersive technologies-augmented reality for spatial reasoning and interactive simulations for problem solving-will differentiate offerings and deepen engagement. It is critical to optimize pricing models by piloting hybrid approaches that combine low-entry-barrier subscriptions with tiered premium content to maximize both reach and lifetime value.

Expanding distribution channels through licensing to publishers, forging partnerships with school districts, and building strategic relationships with tutoring centers will diversify revenue and reduce dependence on any single end-user segment. Localization efforts must go beyond translation; they should align content with regional curricula, cultural contexts, and infrastructure realities, particularly in markets where offline access is essential. Furthermore, strengthening data security and compliance measures will foster trust among stakeholders and preempt regulatory disruptions.

Finally, leaders must cultivate an agile product development culture powered by continuous feedback loops from educators and learners. Regularly analyzing performance metrics and learning outcomes will inform iterative improvements. By executing these recommendations in concert, organizations can solidify their market position and accelerate growth in an increasingly competitive landscape.

Robust Research Methodology Underpinning Our Insights

Our analysis integrates a blend of primary research and secondary data. We conducted in-depth interviews with educators, product managers, and purchasing decision-makers across key markets to capture firsthand perspectives on adoption drivers and pain points. Complementing these insights, we reviewed publicly available industry reports, academic studies, and vendor disclosures to validate trends and benchmark best practices.

Segmentation frameworks were applied rigorously, mapping product features against user demographics, device preferences, pricing structures, and connectivity conditions. Regional trends were triangulated using macroeconomic indicators, digital infrastructure assessments, and policy reviews. Ongoing data validation occurred through cross-referencing proprietary usage statistics with third-party analytics platforms, ensuring consistency and reliability.

Quality assurance protocols included peer review by subject-matter experts in educational technology and iterative revisions following stakeholder feedback. These methodologies underpin the credibility of our findings and sharpen the practical relevance of strategic recommendations. Readers can have confidence in the robustness of the research design and the integrity of the conclusions drawn.

Concluding Reflections on the Evolving Math Learning Landscape

As the math learning app market matures, the interplay of technological innovation, evolving educational mandates, and shifting global dynamics will continue to reshape competitive contours. Providers that harness advanced adaptive algorithms, embrace immersive modalities, and navigate policy changes with agility will outperform peers. Segmentation analysis highlights the nuanced needs of distinct user cohorts-from preschool learners requiring offline content to upper elementary students demanding rigorous problem-solving challenges.

Regional insights reveal that success hinges on tailoring strategies to local infrastructure and curriculum standards, while corporate profiles demonstrate the value of strategic alliances and continuous product iteration. The 2025 US tariffs underscore the importance of diversified sourcing and flexible go-to-market models. Together, these insights form a holistic view of a market driven by learner outcomes, technological progress, and strategic collaboration.

In closing, stakeholders equipped with these findings are better positioned to invest wisely, innovate purposefully, and deliver math learning experiences that drive real improvements in student achievement. The evolving landscape rewards those who anticipate change, respond swiftly, and remain grounded in rigorous research.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Learning Format
    • Adaptive Learning
    • Game-Based Learning
      • AR Games
      • Puzzle-Based
    • Interactive Quizzes
    • Video Tutorials
  • Device Type
    • Mobile/Tablet Apps
      • Android
      • iOS
    • PC/Desktop Apps
  • Pricing Models
    • Free with In-App Purchases
    • Monthly Subscription
    • One-Time Purchase
  • User Age Group
    • Early Elementary (K-2 / 6-8 yrs)
    • Middle School (6-8 yrs)
    • Preschool (2-5 yrs)
    • Upper Elementary (9-11 yrs)
  • Learning Objective
    • Algebra Foundations
    • Arithmetic Operations
    • Data Interpretation
    • Geometry Understanding
    • Numeracy Skills
    • Problem Solving
  • Connectivity
    • Offline / downloadable content
    • Online‑only
  • End‑User
    • Direct‑to‑Consumer (B2C)
    • Licensing to Publishers & EdTech Platforms
    • School / District Sales (B2G / B2B‑education)
    • Tutoring Centers & After‑school Programs
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • 2Simple Software Ltd.
  • 3P Learning Ltd
  • ABCmouse
  • Adventure Academy by Age of Learning, Inc.
  • Amazon.com, Inc
  • Bedtime Math Foundation
  • BYJU'S
  • Coolmath.com, LLC
  • CTCMath, LLC
  • Cuemath Pvt. Ltd.
  • Curious World by Hopster
  • DragonBox by Kahoot! AS
  • DreamBox Learning, Inc.
  • IXL Learning, Inc.
  • K5 Learning.com, Inc.
  • Khan Academy, Inc.
  • Mathigon
  • Matific
  • PBS Kids
  • Prodigy Education
  • Reading Eggs
  • SplashLearn, Inc.
  • ST Math by MIND Research Institute
  • Sumdog Ltd.
  • Zearn, Inc.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Math Learning Apps for Kids Market, by Learning Format
8.1. Introduction
8.2. Adaptive Learning
8.3. Game-Based Learning
8.3.1. AR Games
8.3.2. Puzzle-Based
8.4. Interactive Quizzes
8.5. Video Tutorials
9. Math Learning Apps for Kids Market, by Device Type
9.1. Introduction
9.2. Mobile/Tablet Apps
9.2.1. Android
9.2.2. iOS
9.3. PC/Desktop Apps
10. Math Learning Apps for Kids Market, by Pricing Models
10.1. Introduction
10.2. Free with In-App Purchases
10.3. Monthly Subscription
10.4. One-Time Purchase
11. Math Learning Apps for Kids Market, by User Age Group
11.1. Introduction
11.2. Early Elementary (K-2 / 6-8 yrs)
11.3. Middle School (6-8 yrs)
11.4. Preschool (2-5 yrs)
11.5. Upper Elementary (9-11 yrs)
12. Math Learning Apps for Kids Market, by Learning Objective
12.1. Introduction
12.2. Algebra Foundations
12.3. Arithmetic Operations
12.4. Data Interpretation
12.5. Geometry Understanding
12.6. Numeracy Skills
12.7. Problem Solving
13. Math Learning Apps for Kids Market, by Connectivity
13.1. Introduction
13.2. Offline / downloadable content
13.3. Online-only
14. Math Learning Apps for Kids Market, by End-User
14.1. Introduction
14.2. Direct-to-Consumer (B2C)
14.3. Licensing to Publishers & EdTech Platforms
14.4. School / District Sales (B2G / B2B-education)
14.5. Tutoring Centers & After-school Programs
15. Americas Math Learning Apps for Kids Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Math Learning Apps for Kids Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Math Learning Apps for Kids Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. 2Simple Software Ltd.
18.3.2. 3P Learning Ltd
18.3.3. ABCmouse
18.3.4. Adventure Academy by Age of Learning, Inc.
18.3.5. Amazon.com, Inc
18.3.6. Bedtime Math Foundation
18.3.7. BYJU'S
18.3.8. Coolmath.com, LLC
18.3.9. CTCMath, LLC
18.3.10. Cuemath Pvt. Ltd.
18.3.11. Curious World by Hopster
18.3.12. DragonBox by Kahoot! AS
18.3.13. DreamBox Learning, Inc.
18.3.14. IXL Learning, Inc.
18.3.15. K5 Learning.com, Inc.
18.3.16. Khan Academy, Inc.
18.3.17. Mathigon
18.3.18. Matific
18.3.19. PBS Kids
18.3.20. Prodigy Education
18.3.21. Reading Eggs
18.3.22. SplashLearn, Inc.
18.3.23. ST Math by MIND Research Institute
18.3.24. Sumdog Ltd.
18.3.25. Zearn, Inc.
19. ResearchAI
20. ResearchStatistics
21. ResearchContacts
22. ResearchArticles
23. Appendix
List of Figures
FIGURE 1. MATH LEARNING APPS FOR KIDS MARKET MULTI-CURRENCY
FIGURE 2. MATH LEARNING APPS FOR KIDS MARKET MULTI-LANGUAGE
FIGURE 3. MATH LEARNING APPS FOR KIDS MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2024 VS 2030 (%)
FIGURE 18. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 20. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 24. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 28. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 29. MATH LEARNING APPS FOR KIDS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 30. MATH LEARNING APPS FOR KIDS MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. MATH LEARNING APPS FOR KIDS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ADAPTIVE LEARNING, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY AR GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PUZZLE-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY INTERACTIVE QUIZZES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY VIDEO TUTORIALS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PC/DESKTOP APPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY FREE WITH IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY (K-2 / 6-8 YRS), BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MIDDLE SCHOOL (6-8 YRS), BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRESCHOOL (2-5 YRS), BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY UPPER ELEMENTARY (9-11 YRS), BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ALGEBRA FOUNDATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ARITHMETIC OPERATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DATA INTERPRETATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GEOMETRY UNDERSTANDING, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY NUMERACY SKILLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PROBLEM SOLVING, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY OFFLINE / DOWNLOADABLE CONTENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY ONLINE-ONLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DIRECT-TO-CONSUMER (B2C), BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LICENSING TO PUBLISHERS & EDTECH PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY SCHOOL / DISTRICT SALES (B2G / B2B-EDUCATION), BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY TUTORING CENTERS & AFTER-SCHOOL PROGRAMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 53. AMERICAS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 54. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 55. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 56. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 57. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 58. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 59. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 60. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 61. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 62. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 63. UNITED STATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 64. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 65. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 66. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 67. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 68. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 69. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 70. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 71. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 72. CANADA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 73. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 74. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 75. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 76. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 77. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 78. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 79. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 80. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 81. MEXICO MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 82. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 83. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 84. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 85. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 86. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 87. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 88. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 89. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 90. BRAZIL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 96. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 97. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 98. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 99. ARGENTINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 100. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 101. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 102. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 103. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 107. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 108. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 109. EUROPE, MIDDLE EAST & AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 110. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 111. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 112. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 113. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 114. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 115. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 116. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 117. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 118. UNITED KINGDOM MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 119. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 120. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 121. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 122. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 123. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 124. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 125. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 126. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 127. GERMANY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 128. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 129. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 130. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 131. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 132. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 133. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 134. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 135. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 136. FRANCE MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 137. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 138. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 139. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 140. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 141. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 142. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 143. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 144. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 145. RUSSIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 146. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 147. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 148. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 149. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 150. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 151. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 152. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 153. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 154. ITALY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 155. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 156. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 157. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 158. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 159. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 160. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 161. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 162. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 163. SPAIN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 164. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 165. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 166. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 167. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 168. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 169. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 170. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 171. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 172. UNITED ARAB EMIRATES MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 173. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 174. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 175. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 176. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 177. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 178. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 179. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 180. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 181. SAUDI ARABIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 182. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 183. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 184. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 185. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 186. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 187. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 188. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 189. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 190. SOUTH AFRICA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 191. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 192. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 193. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 194. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 195. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 196. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 197. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 198. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 199. DENMARK MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 200. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 201. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 202. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 203. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 204. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 205. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 206. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 207. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 208. NETHERLANDS MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 209. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 210. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 211. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 212. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 213. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 214. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 215. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 216. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 217. QATAR MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 218. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 219. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 220. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 221. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 222. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 223. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 224. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 225. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 226. FINLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 227. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 228. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 229. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 230. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 231. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 232. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 233. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 234. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 235. SWEDEN MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 236. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 237. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 238. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 239. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 240. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 241. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 242. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 243. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 244. NIGERIA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 245. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 246. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 247. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 248. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 249. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 250. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 251. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 252. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 253. EGYPT MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 254. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 255. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 256. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 257. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 258. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 259. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 260. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 261. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 262. TURKEY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 263. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 264. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 265. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 266. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 267. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 268. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 269. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 270. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 271. ISRAEL MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 272. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 273. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 274. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 275. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 276. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 277. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 278. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 279. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 280. NORWAY MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 281. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 282. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 283. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 284. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 285. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 286. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 287. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 288. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 289. POLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 290. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 291. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 292. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 293. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 294. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 295. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 296. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 297. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 298. SWITZERLAND MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 299. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 300. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MILLION)
TABLE 301. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 302. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY MOBILE/TABLET APPS, 2018-2030 (USD MILLION)
TABLE 303. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY PRICING MODELS, 2018-2030 (USD MILLION)
TABLE 304. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY USER AGE GROUP, 2018-2030 (USD MILLION)
TABLE 305. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING OBJECTIVE, 2018-2030 (USD MILLION)
TABLE 306. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
TABLE 307. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 308. ASIA-PACIFIC MATH LEARNING APPS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 309. CHINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY LEARNING FORMAT, 2018-2030 (USD MILLION)
TABLE 310. CHINA MATH LEARNING APPS FOR KIDS MARKET SIZE, BY GAME-BASED LEARNING, 2018-2030 (USD MIL

Companies Mentioned

The companies profiled in this Math Learning Apps for Kids market report include:
  • 2Simple Software Ltd.
  • 3P Learning Ltd
  • ABCmouse
  • Adventure Academy by Age of Learning, Inc.
  • Amazon.com, Inc
  • Bedtime Math Foundation
  • BYJU'S
  • Coolmath.com, LLC
  • CTCMath, LLC
  • Cuemath Pvt. Ltd.
  • Curious World by Hopster
  • DragonBox by Kahoot! AS
  • DreamBox Learning, Inc.
  • IXL Learning, Inc.
  • K5 Learning.com, Inc.
  • Khan Academy, Inc.
  • Mathigon
  • Matific
  • PBS Kids
  • Prodigy Education
  • Reading Eggs
  • SplashLearn, Inc.
  • ST Math by MIND Research Institute
  • Sumdog Ltd.
  • Zearn, Inc.

Methodology

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Table Information