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Electronic Table Games (ETG) - Global Strategic Business Report

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    Report

  • 189 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6095108
The global market for Electronic Table Games (ETG) was estimated at US$3.0 Billion in 2024 and is projected to reach US$4.3 Billion by 2030, growing at a CAGR of 6.2% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Electronic Table Games (ETG) market.

Global Electronic Table Games (ETG) Market - Key Trends & Drivers Summarized

How Are Electronic Table Games Redefining the Casino Experience Across the Globe?

Electronic Table Games (ETGs) have become a staple in modern casinos as venues strive to balance cost-efficiency, player engagement, and regulatory compliance. Unlike traditional tables operated by live dealers, ETGs offer players an automated or semi-automated gaming experience through digital interfaces that replicate games such as baccarat, roulette, blackjack, and poker. These systems are either standalone or part of a stadium-style configuration, allowing multiple players to simultaneously engage with one central dealer or RNG (Random Number Generator).

The appeal of ETGs is multifaceted. They reduce the dependency on skilled dealers, enable flexible configurations, and often offer lower minimum bets than live tables broadening accessibility to casual or lower-stakes players. The digital format also enhances transparency in gameplay, as players receive a clear digital display of game history, statistics, and outcomes. These features have allowed ETGs to attract a younger demographic more comfortable with technology while preserving the familiarity of traditional table layouts.

Casinos are increasingly integrating ETGs not just as space fillers or low-traffic zone occupiers but as core attractions. By offering hybrid games where a live dealer oversees physical game elements like roulette wheels or card shuffling while players bet electronically casinos deliver a unique blend of digital convenience and human engagement. This format helps operators comply with gaming laws limiting table counts while still offering high-volume gameplay.

What Technological Innovations Are Accelerating ETG Deployment?

Modern ETG platforms are undergoing rapid evolution in hardware, software, and data integration. Touchscreen tables, HD graphical interfaces, and 3D animation engines create immersive gameplay that closely simulates live casino action. Facial recognition and user authentication modules embedded in newer terminals help track player sessions, loyalty metrics, and responsible gaming behaviors. Biometric and RFID integration further ensures secure player identification, especially in high-traffic resort environments.

Cloud-based game management systems now allow centralized monitoring and control of hundreds of ETG terminals across multiple casino floors or even across jurisdictions. These platforms provide real-time updates on game performance, player activity, win/loss metrics, and maintenance alerts. Vendors are integrating AI-powered analytics to personalize in-game experiences adjusting betting suggestions, game speed, or promotional incentives based on behavioral insights.

Multilingual and multi-currency capabilities are also being built into ETGs to address the needs of globally diverse casino clientele. Machines can be switched between languages or currencies in real time, supporting seamless operation in tourist-heavy gambling destinations like Macau, Singapore, or Las Vegas. Additionally, hybrid ETG terminals now support multi-game play, allowing players to engage with different game types simultaneously a trend aimed at increasing time-on-device and cross-game monetization.

Which Markets and User Segments Are Driving ETG Adoption?

Asia-Pacific is leading the global ETG deployment curve, particularly in Macau, the Philippines, South Korea, and Singapore. Macau's regulatory limitations on live dealer table quotas have pushed casino operators toward ETGs as a means of increasing operational throughput without exceeding caps. Large stadium-style ETG installations with hundreds of terminals are now a common feature across integrated resorts, catering to mass-market tourists and local players alike.

In North America, tribal casinos and second-tier urban gaming centers are increasingly investing in ETGs as a lower-cost entry point to table gaming. ETGs are especially popular in regions with dealer staffing shortages or lower foot traffic, where the automation and scalability of the format offer clear ROI advantages. Canada and select U.S. states are also using ETGs in racinos and hybrid gaming halls to diversify offerings without significantly increasing regulatory complexity.

The millennial and Gen Z demographics are also emerging as influential adopters. These players gravitate toward ETGs due to their faster gameplay, digital interaction, and integration with mobile and loyalty platforms. Casino operators are beginning to design ETG zones with nightclub-style aesthetics, touchscreen betting terminals, ambient lighting, and background music intended to appeal to tech-savvy younger patrons seeking a less formal gaming environment.

What Factors Are Powering Global Expansion of the ETG Market?

The growth in the electronic table games (ETG) market is driven by several factors including increasing demand for cost-effective gaming formats, evolution of hybrid and stadium-style configurations, regulatory adaptation, and rising interest in cashless and contactless gaming technologies.

Cost-effectiveness is a primary driver for both casino operators and players. ETGs allow operators to offer multiple gaming experiences with minimal staffing and table space, reducing labor and real estate overheads. For players, lower minimum bets and greater pace flexibility make ETGs a more accessible alternative to live tables. Additionally, the modular nature of ETG setups allows for rapid installation, reconfiguration, or expansion in response to seasonal or market demand shifts.

Hybrid models are facilitating new levels of personalization and localization. As regulators in various jurisdictions begin acknowledging the integrity and auditability of electronic systems, ETGs are gaining traction in markets previously resistant to digital gaming. For instance, Indian gaming regulators have approved ETG deployment in several states under controlled conditions, while Eastern European markets are witnessing a surge in installations in both licensed casinos and arcades.

Technological trends like digital wallets, smart cards, and mobile integration are synergizing with the ETG format. Players can now log in to terminals using loyalty apps, transfer funds electronically, and receive personalized promotions based on historical behavior all without handling physical chips or cash. This alignment with contactless commerce trends has boosted ETG adoption in the post-pandemic recovery phase.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Casinos End-Use segment, which is expected to reach US$2.5 Billion by 2030 with a CAGR of a 6.7%. The Gaming Parlors End-Use segment is also set to grow at 4.8% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $823.9 Million in 2024, and China, forecasted to grow at an impressive 9.8% CAGR to reach $890.2 Million by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Electronic Table Games (ETG) Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Electronic Table Games (ETG) Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Electronic Table Games (ETG) Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as AGS (PlayAGS Inc.), Aristocrat Leisure Limited, Aruze Gaming, Bally Technologies, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 48 companies featured in this Electronic Table Games (ETG) market report include:

  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Electronic Table Games (ETG) - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Popularity of Hybrid Casino Formats Propels Demand for Electronic Table Games
  • Shift Toward Contactless Gaming Experiences Strengthens Business Case for ETG Installations
  • Integration of Real-Time Video Feeds and Live Dealers Throws the Spotlight on Semi-Automated Table Games
  • Expansion of Gaming Floor Efficiency Drives Adoption of Dealer-Assisted ETG Platforms
  • Government Licensing of Regulated Electronic Gaming Zones Spurs Market Penetration
  • Increasing Millennial Participation in Casinos Accelerates Adoption of Digitized Table Game Interfaces
  • Growth in Multi-Terminal and Multiplayer Configurations Expands Addressable Revenue per Table
  • Introduction of Progressive Jackpots and Side Bets Enhances Player Engagement in ETGs
  • Casino Operator Focus on Operating Cost Optimization Strengthens ROI for ETG Investments
  • Increased Legalization of Gambling Across Jurisdictions Expands ETG Deployment Opportunities
  • Use of Dynamic Game Content and Multiple Game Variants Promotes Player Retention
  • Integration of Touchscreens, HD Graphics, and Gamification Features Drives UI Innovation
  • Advancements in Real-Time Player Tracking and Loyalty Systems Strengthen Customer Analytics
  • OEM Partnerships With Casinos and Game Studios Accelerate Platform-Specific Customizations
  • Improved Network Infrastructure in Casinos Enhances Real-Time Game Synchronization
  • Cross-Platform Interoperability and Cloud-Based ETG Management Simplify Operations
  • Rising Popularity of Stadium-Style Table Gaming Formats Spurs Infrastructure Investments
  • Regulatory Push for Compliance and Fair Play Boosts Adoption of Certified ETG Systems
  • Growth in Resort and Integrated Casino Developments Globally Expands Installed Base Potential
  • Digital Payment Integration and Cashless Transactions Drive Seamless ETG Player Experience
4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Electronic Table Games (ETG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • TABLE 2: World Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 3: World Historic Review for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 4: World 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
  • TABLE 5: World Recent Past, Current & Future Analysis for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 6: World Historic Review for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 7: World 16-Year Perspective for Casinos End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 8: World Recent Past, Current & Future Analysis for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 9: World Historic Review for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 10: World 16-Year Perspective for Gaming Parlors End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 12: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 13: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • TABLE 14: USA Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 15: USA Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 16: USA 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
CANADA
  • TABLE 17: Canada Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 18: Canada Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 19: Canada 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
JAPAN
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • TABLE 20: Japan Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 21: Japan Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 22: Japan 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
CHINA
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • TABLE 23: China Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 24: China Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 25: China 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
EUROPE
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • TABLE 26: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 27: Europe Historic Review for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 28: Europe 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
  • TABLE 29: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 30: Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 31: Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
FRANCE
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • TABLE 32: France Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 33: France Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 34: France 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
GERMANY
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • TABLE 35: Germany Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 36: Germany Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 37: Germany 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ITALY
  • TABLE 38: Italy Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 39: Italy Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 40: Italy 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
UNITED KINGDOM
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • TABLE 41: UK Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 42: UK Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 43: UK 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
SPAIN
  • TABLE 44: Spain Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 45: Spain Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 46: Spain 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
RUSSIA
  • TABLE 47: Russia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 48: Russia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 49: Russia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
REST OF EUROPE
  • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 51: Rest of Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 52: Rest of Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ASIA-PACIFIC
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 54: Asia-Pacific Historic Review for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 55: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
  • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 57: Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 58: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
AUSTRALIA
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
  • IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

Table Information