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Mexico Video Games Market Report and Forecast 2025-2034

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    Report

  • 118 Pages
  • May 2025
  • Region: Mexico
  • Expert Market Research
  • ID: 6095626
The Mexico video games market size reached USD 1.81 billion in 2024. The market is projected to grow at a CAGR of 10.20% between 2025 and 2034, reaching almost USD 4.78 billion by 2034.

The integration of generative AI into video games is expected to transform the gaming experience. This is because generative AI can create new characters and additional content in video games by taking inputs from the implicit and explicit actions of the player. It can also facilitate human-like interactions with the player, thereby contributing to an increase in its appeal.

The rising consumer demand for immersive gaming experiences is driving companies towards integrating augmented reality and virtual reality technologies in video games. This is enabling gamers to engage with video games in new ways, which is further accelerating the Mexico video games market expansion.

As the e-sports industry is expanding, its scale and impact in Mexico is also being felt. Many skilled video gamers are playing on e-sports mobile apps for economic gains and recognition. As e-sports is expected to be recognised as an Olympic sport, the Mexico video games market is also likely to grow significantly in the coming years.

In recent times, metaverse gaming has become one of the key Mexico video games market trends. This is because it allows people to create their avatars, interact with other gamers through their avatars, and explore a unique virtual world together. Metaverse gaming opens a new world of social interaction and community, which may be absent otherwise in other gaming options. This is expected to drive the Mexico video games market development in the forecast period.

Market Segmentation

Mexico Video Games Market Report and Forecast 2025-2034 offers a detailed analysis of the market based on the following segments

Market Breakup by Device

  • Consoles
  • Mobile
  • PC/Laptop

Market Breakup by Platform

  • Online
  • Offline

Market Breakup by Region

  • Baja California
  • Northern Mexico
  • The Bajío
  • Central Mexico
  • Pacific Coast
  • Yucatan Peninsula

Competitive Landscape

The key Mexico video games market players are:

  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Sony Corporation
  • Tencent Holdings Limited
  • SEGA SAMMY HOLDINGS inc.
  • Epic Games, Inc.
  • Gameloft Inc.
  • Ubisoft Entertainment SA
  • Others

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Latin America Video Games Market Overview
5.1 Key Industry Highlights
5.2 Latin America Video Games Historical Market (2018-2024)
5.3 Latin America Video Games Market Forecast (2025-2034)
5.4 Latin America Video Games Market Breakup by Country
5.4.1 Brazil
5.4.2 Mexico
5.4.3 Argentina
5.4.4 Others
6 Mexico Video Games Market Overview
6.1 Key Industry Highlights
6.2 Mexico Video Games Historical Market (2018-2024)
6.3 Mexico Video Games Market Forecast (2025-2034)
7 Mexico Video Games Market by Device
7.1 Consoles
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Mobile
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 PC/Laptop
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
8 Mexico Video Games Market by Platform
8.1 Online
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Offline
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
9 Mexico Video Games Market by Region
9.1 Baja California
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Northern Mexico
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 The Bajío
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Central Mexico
9.4.1 Historical Trend (2018-2024)
9.4.2 Forecast Trend (2025-2034)
9.5 Pacific Coast
9.5.1 Historical Trend (2018-2024)
9.5.2 Forecast Trend (2025-2034)
9.6 Yucatan Peninsula
9.6.1 Historical Trend (2018-2024)
9.6.2 Forecast Trend (2025-2034)
10 Market Dynamics
10.1 SWOT Analysis
10.1.1 Strengths
10.1.2 Weaknesses
10.1.3 Opportunities
10.1.4 Threats
10.2 Porter’s Five Forces Analysis
10.2.1 Supplier’s Power
10.2.2 Buyers Powers
10.2.3 Threat of New Entrants
10.2.4 Degree of Rivalry
10.2.5 Threat of Substitutes
10.3 Key Indicators for Demand
10.4 Key Indicators for Price
11 Competitive Landscape
11.1 Supplier Selection
11.2 Key Global Players
11.3 Key Regional Players
11.4 Key Player Strategies
11.5 Company Profiles
11.5.1 Activision Blizzard, Inc.
11.5.1.1 Company Overview
11.5.1.2 Product Portfolio
11.5.1.3 Demographic Reach and Achievements
11.5.1.4 Certifications
11.5.2 Electronic Arts Inc.
11.5.2.1 Company Overview
11.5.2.2 Product Portfolio
11.5.2.3 Demographic Reach and Achievements
11.5.2.4 Certifications
11.5.3 Microsoft Corporation
11.5.3.1 Company Overview
11.5.3.2 Product Portfolio
11.5.3.3 Demographic Reach and Achievements
11.5.3.4 Certifications
11.5.4 Nintendo Co., Ltd.
11.5.4.1 Company Overview
11.5.4.2 Product Portfolio
11.5.4.3 Demographic Reach and Achievements
11.5.4.4 Certifications
11.5.5 Sony Corporation
11.5.5.1 Company Overview
11.5.5.2 Product Portfolio
11.5.5.3 Demographic Reach and Achievements
11.5.5.4 Certifications
11.5.6 Tencent Holdings Limited
11.5.6.1 Company Overview
11.5.6.2 Product Portfolio
11.5.6.3 Demographic Reach and Achievements
11.5.6.4 Certifications
11.5.7 SEGA SAMMY HOLDINGS inc.
11.5.7.1 Company Overview
11.5.7.2 Product Portfolio
11.5.7.3 Demographic Reach and Achievements
11.5.7.4 Certifications
11.5.8 Epic Games, Inc.
11.5.8.1 Company Overview
11.5.8.2 Product Portfolio
11.5.8.3 Demographic Reach and Achievements
11.5.8.4 Certifications
11.5.9 Gameloft Inc.
11.5.9.1 Company Overview
11.5.9.2 Product Portfolio
11.5.9.3 Demographic Reach and Achievements
11.5.9.4 Certifications
11.5.10 Ubisoft Entertainment SA
11.5.10.1 Company Overview
11.5.10.2 Product Portfolio
11.5.10.3 Demographic Reach and Achievements
11.5.10.4 Certifications
11.5.11 Others

Companies Mentioned

  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Sony Corporation
  • Tencent Holdings Limited
  • SEGA SAMMY HOLDINGS inc.
  • Epic Games, Inc.
  • Gameloft Inc.
  • Ubisoft Entertainment SA

Table Information