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Europe Gaming Console Market Report and Forecast 2025-2034

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    Report

  • 120 Pages
  • May 2025
  • Region: Europe
  • Expert Market Research
  • ID: 6096017
The Europe gaming console market reached approximately USD 9.61 Billion in 2024. The market is projected to grow at a CAGR of 3.00% between 2025 and 2034, reaching a value of around USD 12.92 Billion by 2034.

Europe Gaming Console Market Growth

The growing prominence of exclusive game titles on consoles, the rising number of gamers, and the growth of e-sports are some of the most influential market drivers. Europe has around 715 million gamers, which is expected to offer ample opportunities for Europe gaming console market growth.

AI and machine learning are being readily integrated into games and consoles, to enhance the gaming experience by introducing dynamic elements and personalised features. This integration enables the creation of smarter in-game characters and adaptive difficulty levels that can be customised as per the player's skills.

The rise of subscription-based platforms like Xbox Game Pass and PlayStation Now is a prominent trend in the market as they provide gamers with a wide range of game libraries for a monthly fee, ultimately keeping players engaged with their product over an extended period, which creates a stable environment for the market development.

Key Trends and Recent Developments

Increased adoption of 3D gaming technology, popularity of handheld devices, demand for cloud gaming, and development of sustainable products are accelerating the Europe gaming console market value.

June 2024

On its Games Showcase programme, Microsoft launched a new version of the digital Xbox Series S and announced that all the upcoming versions of the gaming console launched henceforth would be digital as well. Besides, the company also announced the development of a special edition of the Series X console with increased storage capacity for professional gamers.

November 2023

Valve, a leading game-developing company, launched the Steam Deck OLED handheld gaming console in Europe via the Steam e-store. It featured a 7.4-inch HDR OLED display with a 90 Hz refresh rate, improved battery life (3-12 hours), Wi-Fi 6E, a larger heatsink, and quieter fans. Besides, its 16 GB RAM storage had a slight rise in frequency, shooting from 5500 MT/s to 6400 MT/s.

July 2023

A new law passed by the European Union (EU), to be implemented in 2027, will require all electronic goods, including gaming consoles to have easily replaceable batteries for the convenience of consumers. According to the EU office, the law seeks to reduce the environmental and social impacts of e-waste generated from discarded batteries, as well as promote their recycling in the European market.

September 2022

Logitech launched its new handheld gaming console that focuses primarily on cloud gaming services such as Xbox Cloud Gaming and Nvidia GeForce Now. It featured a 7-inch 1080p display powered by a Qualcomm Snapdragon 720G processor. Weighing 463g, it offered up to 12 hours of gaming and supported WiFi 5, Bluetooth 5.1, as well as expandable storage.

Increased Adoption of 3D Gaming Technology Propelling Market Growth

The increased adoption of 3D gaming technology is driving the growth of the Europe gaming console market. Most of the popular consoles in the region, including PlayStation 5 and Xbox Series X are equipped with high-end GPUs that produce 3D graphics and provide a life-like gaming experience to individuals. With further advancements in 3D technology, the market for 3D games is expected to expand, resulting in a surging demand for 3D gaming consoles.

Rising Popularity of Handheld Gaming Consoles Creating New Market Opportunities

The growing demand for handheld gaming consoles, owing to their easy portability and convenient use, is creating new market opportunities. Key industry players are increasingly investing in the development of portable consoles to enhance the gaming experience for players, with flexible switching between handheld and docked modes. The rise in gaming events and esports culture is further increasing the preference for handheld consoles, thereby creating a positive impact on the gaming console demand.

Cloud Gaming Becoming a Major Trend of Europe Gaming Console Market

Cloud gaming is gradually becoming a major trend in the European gaming console market as it reduces the cost of purchasing expensive hardware components. Services such as Xbox Cloud Gaming, and PlayStation, realising their market potential, are providing access to their extensive cloud gaming libraries via streaming as a cost-effective solution for European gamers. This has increased the sales of Cloud gaming optimised consoles such as Xbox Series X/S and PlayStation 5, thereby increasing the overall Europe gaming console market revenue.

Efforts to Develop Sustainable Gaming Consoles Enhancing Future Market Growth and Stability

Government institutions in several European countries have made several efforts to encourage the development of sustainable gaming consoles aiming future stability of the market. For instance, the European Union recently passed a law that requires private players to integrate replaceable batteries in all electronic goods, including consoles, to reduce the e-waste generated by discarded batteries. Further efforts in this direction are expected to grow in the coming years due to growing environmental concerns.

Europe Gaming Console Market Industry Segmentation

“Europe Gaming Console Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

Market Breakup by Type

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others

Market Breakup by Platform

  • PlayStation
  • Xbox
  • Wii
  • Others

Market Breakup by End Use

  • Personal
  • Commercial

Market Breakup by Distribution Channel

  • Online
  • Offline

Market Breakup by Country

  • United Kingdom
  • Germany
  • France
  • Italy
  • Others

Europe Gaming Console Market Share

Based on the platform, the market is divided into PlayStation, Xbox, and Wii, among others. Playstation accounts for a major market share due to the availability of exclusive titles like the Uncharted series, The Last of Us, and Spider-Man. It offers a superior gaming experience through its high-end graphics and sound system, which has cultivated lucrative opportunities for it in the region. Additionally, the release of PS5 in 2020 offered much-needed momentum to this segment in Europe.

Leading Companies in the Europe Gaming Console Market

The market players are increasingly offering exclusive game titles to stay ahead of their competitors.

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, Inc.
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.
  • Others

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Countries
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Gaming Console Market Overview
5.1 Key Industry Highlights
5.2 Global Gaming Console Historical Market (2018-2024)
5.3 Global Gaming Console Market Forecast (2025-2034)
5.4 Global Gaming Console Market Breakup by Region
5.4.1 North America
5.4.2 Europe
5.4.3 Asia Pacific
5.4.4 Latin America
5.4.5 Middle East and Africa
6 Europe Gaming Console Market Overview
6.1 Key Industry Highlights
6.2 Europe Gaming Console Historical Market (2018-2024)
6.3 Europe Gaming Console Market Forecast (2025-2034)
7 Europe Gaming Console Market by Type
7.1 Home Consoles
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Handheld Consoles
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 Hybrid Consoles
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Dedicated Consoles
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Europe Gaming Console Market by Platform
8.1 PlayStation
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Xbox
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Wii
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Others
9 Europe Gaming Console Market by End Use
9.1 Personal
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Commercial
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
10 Europe Gaming Console Market by Distribution Channel
10.1 Online
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 Offline
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
11 Europe Gaming Console Market by Country
11.1 United Kingdom
11.1.1 Historical Trend (2018-2024)
11.1.2 Forecast Trend (2025-2034)
11.2 Germany
11.2.1 Historical Trend (2018-2024)
11.2.2 Forecast Trend (2025-2034)
11.3 France
11.3.1 Historical Trend (2018-2024)
11.3.2 Forecast Trend (2025-2034)
11.4 Italy
11.4.1 Historical Trend (2018-2024)
11.4.2 Forecast Trend (2025-2034)
11.5 Others
12 Market Dynamics
12.1 SWOT Analysis
12.1.1 Strengths
12.1.2 Weaknesses
12.1.3 Opportunities
12.1.4 Threats
12.2 Porter’s Five Forces Analysis
12.2.1 Supplier’s Power
12.2.2 Buyer’s Power
12.2.3 Threat of New Entrants
12.2.4 Degree of Rivalry
12.2.5 Threat of Substitutes
12.3 Key Indicators for Demand
12.4 Key Indicators for Price
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 Sony Corporation
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 Microsoft Corporation
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Nintendo Co., Ltd.
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 Logitech International SA
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 Atari Inc.
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Meta Platforms Technologies, Inc.
13.5.6.1 Company Overview
13.5.6.2 Product Portfolio
13.5.6.3 Demographic Reach and Achievements
13.5.6.4 Certifications
13.5.7 Samsung Electronics Co. Ltd.
13.5.7.1 Company Overview
13.5.7.2 Product Portfolio
13.5.7.3 Demographic Reach and Achievements
13.5.7.4 Certifications
13.5.8 Valve Corporation
13.5.8.1 Company Overview
13.5.8.2 Product Portfolio
13.5.8.3 Demographic Reach and Achievements
13.5.8.4 Certifications
13.5.9 HTC Corporation
13.5.9.1 Company Overview
13.5.9.2 Product Portfolio
13.5.9.3 Demographic Reach and Achievements
13.5.9.4 Certifications
13.5.10 ASUSTEK Computer Inc.
13.5.10.1 Company Overview
13.5.10.2 Product Portfolio
13.5.10.3 Demographic Reach and Achievements
13.5.10.4 Certifications
13.5.11 Others

Companies Mentioned

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, Inc.
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.

Table Information