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Gaming as a Service Market Size, Share & Trends Analysis Report by Platform, Game Type (Action, Adventure, Role-Playing, Simulation), Revenue Model (Subscription, in-Game Purchases), End-use, and Region with Growth Forecasts, 2025-2030

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    Report

  • 140 Pages
  • May 2025
  • Region: Global
  • Grand View Research
  • ID: 6098156
The Gaming as a Service Market was valued at USD 4.91 billion in 2024, and is projected to reach USD 18.82 billion by 2030, rising at a CAGR of 24.90%. The rise of cloud gaming is a key driver in gaming as a service (GaaS) market, reshaping how games are accessed and played.

Advances in cloud infrastructure now enable seamless streaming of graphically intense games, removing the need for high-end hardware and broadening access to a larger audience. Platforms like Google Stadia and NVIDIA GeForce Now are leading this shift by offering instant game access across a range of devices with a stable internet connection.

This growing accessibility and reduced entry barriers accelerate market expansion by enabling players to enjoy AAA games on mobile phones, tablets, and smart TVs. Key drivers such as improvements in internet speed, the rollout of 5G, and advances in edge computing are enhancing streaming quality and minimizing latency. As a result, cloud gaming is becoming a central component of gaming as a service model, offering a consistent, high-quality experience regardless of hardware limitations.

The shift towards free-to-play games, supported by in-game microtransactions, is among the most popular market trends. Many developers are choosing this revenue model to attract a wide audience without the barrier of entry costs. Microtransactions, such as cosmetic items or character skins, are a steady source of income, enabling developers to update games regularly. The success of free-to-play titles like Apex Legends and Call of Duty: Warzone proves this model can create sustainable revenue. Gaming as a service industry continues to embrace microtransactions, driving innovation in in-game purchases and virtual economies.

Esports are becoming an essential part of the market, with exponential growth in tournaments, live streams, and organized competitions. Game developers are incorporating esports elements directly into their games, enhancing the competitive aspect and creating opportunities for professional play. Platforms like Twitch and YouTube Gaming are becoming the go-to spaces for watching esports, amplifying the visibility and reach of games. This integration also benefits developers, as it helps extend their games' lifecycle through sustained community engagement. The continued growth of esports within the GaaS ecosystem demonstrates the increasing professionalization and commercialization of competitive gaming.

Live service games, which are constantly updated with new content and events, are a prominent trend in the market. Titles like Fortnite and Destiny 2 have embraced this model, offering ongoing updates, seasonal events, and new features that keep players engaged for extended periods. This trend has led to games becoming more like ongoing services rather than one-time purchases, with developers using player feedback to refine the experience. As a result, live service games have become highly profitable by maintaining active player bases and regularly introducing new monetization strategies. Gaming as a service industry is evolving to prioritize long-term player engagement over short-term sales.

Gaming as a service industry in Asia-Pacific is experiencing a surge in mobile gaming, driven by the high penetration of smartphones and the increasing availability of affordable mobile data plans. Countries like China, Japan, and South Korea lead the way with a massive gaming audience, and mobile-first game development is at the forefront of innovation. China has witnessed the rise of mobile games such as PUBG Mobile and Honor of Kings, contributing significantly to the region’s gaming revenue. This trend has led to local developers focusing on creating mobile-optimized experiences that cater to regional tastes. As the gaming as a service industry continues to expand, Asia-Pacific is poised to be a dominant force, thanks to its mobile gaming leadership and tech-savvy demographic.

Sony has also made significant strides in the gaming-as-a-service industry through its PlayStation Now and PlayStation Plus services. PlayStation Now allows gamers to stream and download a wide range of PlayStation games, making it a competitive player in the cloud gaming space. Sony's PlayStation Plus service, which offers monthly game downloads and exclusive discounts, further enhances the company's subscription-based model. With a large and loyal user base, Sony has been integrating more cloud-based features into its ecosystem, providing an all-in-one gaming service. The growth of PlayStation’s subscription services and the upcoming launch of its new PlayStation Plus tiers further solidify Sony's role as a key player in the evolving gaming-as-a-service industry.

Global Gaming As A Service Market Report Segmentation

This report forecasts revenue growth at the regional and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2018 to 2030. For this study, the analyst has segmented the global gaming as a service market report based on platform, game type, revenue model, end use, and region:

Platform Outlook (Revenue, USD Million, 2018-2030)

  • PCs and Laptops
  • Smartphones and Tablets
  • Gaming Consoles

Game Type Outlook (Revenue, USD Million, 2018-2030)

  • Action
  • Adventure
  • Role-Playing
  • Simulation
  • Strategy
  • Sports
  • Others

Revenue Model Outlook (Revenue, USD Million, 2018-2030)

  • Subscription
  • In-Game Purchases
  • Advertising
  • Others

End Use Outlook (Revenue, USD Million, 2018-2030)

  • Individual
  • Commercial

Regional Outlook (Revenue, USD Million, 2018-2030)

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Latin America
  • Brazil
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • South Africa

This report addresses:

  • Market intelligence to enable effective decision-making
  • Market estimates and forecasts from 2018 to 2030
  • Growth opportunities and trend analyses
  • Segment and regional revenue forecasts for market assessment
  • Competition strategy and market share analysis
  • Product innovation listings for you to stay ahead of the curve

Why Should You Buy This Report?

  • Comprehensive Market Analysis: Gain detailed insights into the market across major regions and segments.
  • Competitive Landscape: Explore the market presence of key players.
  • Future Trends: Discover the pivotal trends and drivers shaping the future of the market.
  • Actionable Recommendations: Utilize insights to uncover new revenue streams and guide strategic business decisions.

This product will be delivered within 1-3 business days.

Table of Contents

Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Gaming as a Service Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint/Challenge Analysis
3.3.3. Industry Opportunities
3.4. Gaming as a Service Market Analysis Tools
3.4.1. Industry Analysis - Porter’s
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political Landscape
3.4.2.2. Economic Landscape
3.4.2.3. Social Landscape
3.4.2.4. Technological Landscape
3.4.2.5. Environmental Landscape
3.4.2.6. Legal Landscape
3.5. Market Technology Trends
Chapter 4. Gaming as a Service Market: Platform Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Gaming as a Service Market: Platform Movement Analysis, 2024 & 2030 (USD Million)
4.3. PC and Laptops
4.3.1. PC and Laptops Systems Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
4.4. Smartphones and Tablets
4.4.1. Smartphones and Tablets Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
4.5. Gaming Consoles
4.5.1. Gaming Consoles Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
Chapter 5. Gaming as a Service Market: Game Type Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Gaming as a Service Market: Game Type Movement Analysis, 2024 & 2030 (USD Million)
5.3. Action
5.3.1. Action Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.4. Adventure
5.4.1. Adventure Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.5. Role-Playing
5.5.1. Role-Playing Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.6. Simulation
5.6.1. Simulation Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.7. Strategy
5.7.1. Strategy Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.8. Sports
5.8.1. Sports Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
5.9. Others
5.9.1. Others Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
Chapter 6. Gaming as a Service Market: Revenue Model Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. Gaming as a Service Market: Revenue Model Movement Analysis, 2024 & 2030 (USD Million)
6.3. Subscription
6.3.1. Subscription Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
6.4. In-Game Purchases
6.4.1. In-Game Purchases Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
6.5. Advertising
6.5.1. Advertising Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
6.6. Others
6.6.1. Others Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
Chapter 7. Gaming as a Service Market: End Use Estimates & Trend Analysis
7.1. Segment Dashboard
7.2. Gaming as a Service Market: End Use Movement Analysis, 2024 & 2030 (USD Million)
7.3. Individual
7.3.1. Individual Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
7.4. Commercial
7.4.1. Commercial Market Revenue Estimates and Forecasts, 2018-2030 (USD Million)
Chapter 8. Gaming as a Service Market: Regional Estimates & Trend Analysis
8.1. Gaming as a Service Market Share, By Region, 2024 & 2030 (USD Million)
8.2. North America
8.2.1. North America Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.2.2. U.S.
8.2.2.1. U.S. Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.2.3. Canada
8.2.3.1. Canada Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.2.4. Mexico
8.2.4.1. Mexico Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.3. Europe
8.3.1. Europe Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.3.2. UK
8.3.2.1. UK Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.3.3. Germany
8.3.3.1. Germany Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.3.4. France
8.3.4.1. France Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4. Asia Pacific
8.4.1. Asia Pacific Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4.2. China
8.4.2.1. China Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4.3. Japan
8.4.3.1. Japan Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4.4. India
8.4.4.1. India Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4.5. South Korea
8.4.5.1. South Korea Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.4.6. Australia
8.4.6.1. Australia Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.5. Latin America
8.5.1. Latin America Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.5.2. Brazil
8.5.2.1. Brazil Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.6. Middle East and Africa
8.6.1. Middle East and Africa Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.6.2. Saudi Arabia
8.6.2.1. Saudi Arabia Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.6.3. UAE
8.6.3.1. UAE Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
8.6.4. South Africa
8.6.4.1. South Africa Gaming as a Service Market Estimates and Forecasts, 2018-2030 (USD Million)
Chapter 9. Competitive Landscape
9.1. Company Categorization
9.2. Company Market Positioning
9.3. Company Heat Map Analysis
9.4. Company Profiles/Listing
9.4.1. Activision Blizzard
9.4.1.1. Participant’s Overview
9.4.1.2. Financial Performance
9.4.1.3. Product Benchmarking
9.4.1.4. Strategic Initiatives
9.4.2. Bandai Namco Entertainment
9.4.2.1. Participant’s Overview
9.4.2.2. Financial Performance
9.4.2.3. Product Benchmarking
9.4.2.4. Strategic Initiatives
9.4.3. Electronic Arts (EA)
9.4.3.1. Participant’s Overview
9.4.3.2. Financial Performance
9.4.3.3. Product Benchmarking
9.4.3.4. Strategic Initiatives
9.4.4. Epic Games
9.4.4.1. Participant’s Overview
9.4.4.2. Financial Performance
9.4.4.3. Product Benchmarking
9.4.4.4. Strategic Initiatives
9.4.5. Microsoft Corporation
9.4.5.1. Participant’s Overview
9.4.5.2. Financial Performance
9.4.5.3. Product Benchmarking
9.4.5.4. Strategic Initiatives
9.4.6. Riot Games
9.4.6.1. Participant’s Overview
9.4.6.2. Financial Performance
9.4.6.3. Product Benchmarking
9.4.6.4. Strategic Initiatives
9.4.7. Sony Interactive Entertainment
9.4.7.1. Participant’s Overview
9.4.7.2. Financial Performance
9.4.7.3. Product Benchmarking
9.4.7.4. Strategic Initiatives
9.4.8. Square Enix
9.4.8.1. Participant’s Overview
9.4.8.2. Financial Performance
9.4.8.3. Product Benchmarking
9.4.8.4. Strategic Initiatives
9.4.9. Take-Two Interactive
9.4.9.1. Participant’s Overview
9.4.9.2. Financial Performance
9.4.9.3. Product Benchmarking
9.4.9.4. Strategic Initiatives
9.4.10. Tencent Games
9.4.10.1. Participant’s Overview
9.4.10.2. Financial Performance
9.4.10.3. Product Benchmarking
9.4.10.4. Strategic Initiatives
9.4.11. Ubisoft
9.4.11.1. Participant’s Overview
9.4.11.2. Financial Performance
9.4.11.3. Product Benchmarking
9.4.11.4. Strategic Initiatives
9.4.12. Valve Corporation
9.4.12.1. Participant’s Overview
9.4.12.2. Financial Performance
9.4.12.3. Product Benchmarking
9.4.12.4. Strategic Initiatives
List of Tables
Table 1 Global Gaming as a Service Market Size Estimates & Forecasts 2018-2030 (USD Million)
Table 2 Global Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 3 Global Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 4 Global Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 5 Global Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 6 Global Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 7 Global Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 8 PCs and Laptops Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 9 Smartphones and Tablets Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 10 Gaming Consoles Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 11 Action Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 12 Adventure Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 13 Role-Playing Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 14 Simulation Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 15 Strategy Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 16 Sports Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 17 Others Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 18 Subscription Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 19 In-Game Purchases Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 20 Advertising Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 21 Others Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 22 Individual Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 23 Commercial Gaming as a Service Market, By Region 2018-2030 (USD Million)
Table 24 North America Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 25 North America Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 26 North America Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 27 North America Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 28 U.S. Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 29 U.S. Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 30 U.S. Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 31 U.S. Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 32 Canada Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 33 Canada Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 34 Canada Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 35 Canada Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 36 Mexico Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 37 Mexico Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 38 Mexico Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 39 Mexico Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 40 Europe Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 41 Europe Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 42 Europe Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 43 Europe Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 44 Germany Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 45 Germany Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 46 Germany Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 47 Germany Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 48 UK Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 49 UK Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 50 UK Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 51 UK Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 52 France Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 53 France Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 54 France Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 55 France Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 56 Asia Pacific Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 57 Asia Pacific Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 58 Asia Pacific Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 59 Asia Pacific Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 60 China Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 61 China Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 62 China Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 63 China Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 64 Japan Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 65 Japan Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 66 Japan Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 67 Japan Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 68 India Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 69 India Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 70 India Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 71 India Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 72 South Korea Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 73 South Korea Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 74 South Korea Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 75 South Korea Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 76 Australia Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 77 Australia Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 78 Australia Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 79 Australia Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 80 Latin America Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 81 Latin America Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 82 Latin America Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 83 Latin America Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 84 Brazil Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 85 Brazil Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 86 Brazil Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 87 Brazil Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 88 Middle East and Africa Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 89 Middle East and Africa Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 90 Middle East and Africa Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 91 Middle East and Africa Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 92 Saudi Arabia Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 93 Saudi Arabia Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 94 Saudi Arabia Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 95 Saudi Arabia Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 96 UAE Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 97 UAE Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 98 UAE Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 99 UAE Gaming as a Service Market, By End Use 2018-2030 (USD Million)
Table 100 South Africa Gaming as a Service Market, By Platform 2018-2030 (USD Million)
Table 101 South Africa Gaming as a Service Market, By Game Type 2018-2030 (USD Million)
Table 102 South Africa Gaming as a Service Market, By Revenue Model 2018-2030 (USD Million)
Table 103 South Africa Gaming as a Service Market, By End Use 2018-2030 (USD Million)
List of Figures
Figure 1 Gaming as a Service Market segmentation
Figure 2 Information procurement
Figure 3 Data analysis models
Figure 4 Market formulation and validation
Figure 5 Data validating & publishing
Figure 6 Gaming as a Service Market snapshot
Figure 7 Gaming as a Service Market segment snapshot
Figure 8 Gaming as a Service Market competitive landscape snapshot
Figure 9 Market research process
Figure 10 Market driver relevance analysis (Current & future impact)
Figure 11 Market restraint relevance analysis (Current & future impact)
Figure 12 Gaming as a Service Market, By Platform, Key Takeaways
Figure 13 Gaming as a Service Market, By Platform, Market Share, 2024 & 2030
Figure 14 PCs and Laptops Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 15 Smartphones and Tablets Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 16 Gaming Consoles Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 17 Gaming as a Service Market, By Game Type, Key Takeaways
Figure 18 Gaming as a Service Market, By Game Type, Market Share, 2024 & 2030
Figure 19 Action Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 20 Adventure Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 21 Role-Playing Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 22 Simulation Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 23 Strategy Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 24 Sports Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 25 Others Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 26 Gaming as a Service Market, By Revenue Model, Key Takeaways
Figure 27 Gaming as a Service Market, By Revenue Model, Market Share, 2024 & 2030
Figure 28 Subscription Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 29 In-Game Purchases Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 30 Advertising Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 31 Others Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 32 Gaming as a Service Market, By End Use, Key Takeaways
Figure 33 Gaming as a Service Market, By End Use, Market Share, 2024 & 2030
Figure 34 Individual Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 35 Commercial Market Estimates & Forecasts, 2018-2030 (USD Million)
Figure 36 Gaming as a Service Market Revenue, By Region, 2024 & 2030 (USD Million)
Figure 37 North America Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 38 U.S. Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 39 Canada Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 40 Mexico Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 41 Europe Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 42 UK Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 43 Germany Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 44 France Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 45 Asia Pacific Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 46 China Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 47 Japan Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 48 India Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 49 South Korea Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 50 Australia Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 51 Latin America Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 52 Brazil Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 53 MEA Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 54 South Africa Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 55 UAE Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 56 Saudi Arabia Gaming as a Service Market Estimates & Forecast, 2018-2030 (USD Million)
Figure 57 Strategic Framework

Companies Mentioned

The major companies featured in this Gaming as a Service market report include:
  • Activision Blizzard
  • Bandai Namco Entertainment
  • Electronic Arts (EA)
  • Epic Games
  • Microsoft Corporation
  • Riot Games
  • Sony Interactive Entertainment
  • Square Enix
  • Take-Two Interactive
  • Tencent Games
  • Ubisoft
  • Valve Corporation

Table Information