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AI Anime Generator Market Size, Share & Industry Analysis Report By Platform, By Application, By Technology, By End User, By Regional Outlook and Forecast, 2025 - 2032

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    Report

  • 355 Pages
  • June 2025
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6107944
The Global AI Anime Generator Market size is expected to reach $607.41 billion by 2032, rising at a market growth of 27.3% CAGR during the forecast period.

The ability to integrate with other web-based tools and services, such as graphic design software or cloud storage, enhances the utility of web-based AI anime generators. The segment's growth is further supported by the increasing penetration of high-speed internet and the global shift toward browser-based creative tools.



COVID-19 Impact Analysis

The outbreak of COVID-19 had a detrimental impact on the AI Anime Generator market, particularly during the early stages of the pandemic. Lockdowns and strict movement restrictions disrupted the operations of tech firms and development teams, leading to delays in software launches and AI model training. Many companies faced challenges in securing necessary resources and maintaining cross-border collaborations, which hindered the pace of innovation in the AI anime space. Thus, the COVID-19 pandemic had a negative impact on the market.

Driving and Restraining Factors

Drivers

  • Rising Demand For Personalized And Immersive Content Experiences Among Anime Fans
  • Advancements In Generative AI Technologies Enhancing Animation Quality And Realism
  • Growing Popularity Of Virtual Influencers And Vtubers Fuelling AI-Generated Character Design
  • Growth Of Online Platforms Driving AI Content Creation

Restraints

  • High Initial Development Costs And Technical Expertise Required For Advanced AI Solutions
  • IP And Copyright Concerns In AI-Generated Content
  • Lack Of Artistic Authenticity And Emotional Depth In AI-Generated Animations

Opportunities

  • Monetization Of AI-Generated Anime Content Through Nfts And Blockchain-Based Marketplaces
  • Adoption Of AI Anime Generators In Indie Game Development For Rapid Asset Creation
  • AI Anime Generation In VR And AR Applications

Challenges

  • Data Bias Causing Stereotypical Ai Outputs
  • Limited Support For Complex Animations And Multi-Scene Storytelling
  • Resistance From Traditional Animation Artists And Industry Purists

Market Growth Factors

The increasing demand for personalized and immersive content is a significant driver in the market. Anime fans today seek unique, engaging experiences that resonate with their individual tastes, pushing creators to innovate beyond traditional animation methods. AI-powered anime generators enable the creation of customized characters, stories, and visual styles tailored to specific viewer preferences. This level of personalization not only enhances fan engagement but also fosters a deeper emotional connection to the content, making anime consumption more interactive and meaningful. Hence, this growing desire for tailored and engaging anime experiences continues to propel the market forward, unlocking new creative possibilities and audience engagement.

Additionally, Advancements in generative AI technology are transforming the market by significantly enhancing animation quality and realism. Cutting-edge algorithms, such as GANs (Generative Adversarial Networks) and deep learning models, allow AI systems to create highly detailed, expressive, and fluid animations that rival traditional hand-drawn techniques. These improvements reduce production time and costs while increasing the creative potential of artists and studios, enabling faster output without compromising on visual excellence. Thus, ongoing improvements in AI technology are setting new standards for animation, making AI-generated content increasingly sophisticated and appealing to both creators and viewers

Market Restraining Factors

One of the primary restraints on the market is the high initial development cost associated with creating advanced AI-powered animation tools. Developing sophisticated AI algorithms capable of generating high-quality anime content demands significant financial investment in research, software development, and hardware infrastructure. Small and medium-sized studios or independent creators often find these costs prohibitive, limiting market participation and slowing the overall adoption of AI animation technologies. In conclusion, these high development and operational expenses combined with the need for expert personnel slow the pace at which the market can expand, limiting accessibility and scalability in the short term.

Value Chain Analysis



The AI Anime Generator Market value chain begins with Research & Development (R&D), where innovation and model training are initiated. This is followed by establishing the necessary Technology Infrastructure and acquiring data through Content Input & Data Acquisition. Software Development then transforms this data into functional AI tools, supported by Marketing & Distribution to reach end users. The process culminates in diverse End-Use Applications, while continuous Support & Feedback Loop refines and informs further R&D, ensuring ongoing market adaptability and product improvement.

Platform Outlook

Based on platform, the market is characterized into app-based and web-based. The app-based segment garnered the 38% revenue share in the market in 2024. This growth can be attributed to the widespread adoption of mobile applications, driven by the increasing number of smartphone users globally. App-based AI anime generators offer users convenience, on-the-go access, and seamless integration with device features such as cameras and photo galleries. These applications often come with intuitive user interfaces and offline capabilities, enhancing the overall user experience.

Application Outlook

By application, the market is divided into content creation, merchandising, and others. The merchandising segment garnered a 21% revenue share in the market in 2024. AI-generated anime characters and visuals are increasingly being used for merchandise design, including clothing, accessories, posters, and collectibles. Brands and e-commerce platforms are leveraging these tools to quickly generate appealing and unique anime designs that resonate with global fandoms. This not only accelerates product development cycles but also supports personalized and on-demand merchandise trends, driving higher consumer engagement and expanding revenue opportunities in the anime merchandise ecosystem.



Technology Outlook

On the basis of technology, the market is classified into text-to-video generation models, image-to-image transformation models, image to video animation models, video to video models, and custom models. The text-to-video generation models segment recorded a 17% revenue share in the market in 2024. These models enable users to generate anime videos directly from textual descriptions, reducing the need for manual animation and scripting. The increasing demand for creative automation in storytelling and content creation - especially among YouTubers, indie developers, and marketing professionals - has propelled the adoption of these models.

End User Outlook

Based on end user, the market is segmented into individual creators, animation studios, game developers, advertising & marketing agencies, and others. The game developers segment acquired a 18% revenue share in the market in 2024. Game developers are leveraging AI-generated anime assets for character design, cut-scenes, background art, and in-game animations. This integration significantly reduces development time and cost, especially for indie and mobile game developers aiming to create visually compelling experiences on limited budgets.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment recorded 42% revenue share in the market in 2024. The dominance of this region is primarily driven by the deep-rooted anime culture in countries like Japan, South Korea, and China, where both consumer demand and content production capabilities are exceptionally high. The region is home to leading animation studios, tech companies, and a massive base of anime enthusiasts who actively engage with digital content.

List of Key Companies Profiled

  • CyberLink Corporation
  • Runway AI, Inc.
  • Reallusion Inc.
  • Krikey Inc.
  • Live3D Limited (AnimeGenius)
  • Artvy.ai
  • Apple, Inc.
  • NightCafe Studio Pty Ltd
  • Waifu Labs
  • Fotor

Market Report Segmentation

By Platform

  • Web-based
  • App-based

By Application

  • Content Creation
  • Merchandising
  • Other Application

By Technology

  • Image-to-Image Transformation Models
  • Image to Video Animation Models
  • Text-to-Video Generation Models
  • Custom Models
  • Video to Video Models

By End User

  • Individual Creators
  • Animation Studios
  • Game Developers
  • Advertising & Marketing Agencies
  • Other End User

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global AI Anime Generator Market, by Platform
1.4.2 Global AI Anime Generator Market, by Application
1.4.3 Global AI Anime Generator Market, by Technology
1.4.4 Global AI Anime Generator Market, by End User
1.4.5 Global AI Anime Generator Market, by Geography
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Value Chain Analysis of AI Anime Generator Market
4.1 Research & Development (R&D)
4.2 Technology Infrastructure
4.3 Content Input & Data Acquisition
4.4 Software Development
4.5 Marketing & Distribution
4.6 End-Use Applications
4.7 Support & Feedback Loop
Chapter 5. Key Customer Criteria AI Anime Generator Market
5.1 Output Quality
5.2 Customization and Creative Control
5.3 Ease of Use
5.4 Speed of Generation
5.5 Pricing and Subscription Flexibility
5.6 Accuracy of Text and Prompt Interpretation
5.7 Animation Capabilities
5.8 Style Transfer and Variety
5.9 Accessibility Across Devices
5.1 Privacy and Ownership Rights
5.11 Community and Sharing Features
Chapter 6. Global AI Anime Generator Market by Platform
6.1 Global Web-based Market by Region
6.2 Global App-based Market by Region
Chapter 7. Global AI Anime Generator Market by Application
7.1 Global Content Creation Market by Region
7.2 Global Merchandising Market by Region
7.3 Global Other Application Market by Region
Chapter 8. Global AI Anime Generator Market by Technology
8.1 Global Image-to-Image Transformation Models Market by Region
8.2 Global Image to Video Animation Models Market by Region
8.3 Global Text-to-Video Generation Models Market by Region
8.4 Global Custom Models Market by Region
8.5 Global Video to Video Models Market by Region
Chapter 9. Global AI Anime Generator Market by End User
9.1 Global Individual Creators Market by Region
9.2 Global Animation Studios Market by Region
9.3 Global Game Developers Market by Region
9.4 Global Advertising & Marketing Agencies Market by Region
9.5 Global Other End User Market by Region
Chapter 10. Global AI Anime Generator Market by Region
10.1 North America AI Anime Generator Market
10.1.1 North America AI Anime Generator Market by Platform
10.1.1.1 North America Web-based Market by Region
10.1.1.2 North America App-based Market by Region
10.1.2 North America AI Anime Generator Market by Application
10.1.2.1 North America Content Creation Market by Country
10.1.2.2 North America Merchandising Market by Country
10.1.2.3 North America Other Application Market by Country
10.1.3 North America AI Anime Generator Market by Technology
10.1.3.1 North America Image-to-Image Transformation Models Market by Country
10.1.3.2 North America Image to Video Animation Models Market by Country
10.1.3.3 North America Text-to-Video Generation Models Market by Country
10.1.3.4 North America Custom Models Market by Country
10.1.3.5 North America Video to Video Models Market by Country
10.1.4 North America AI Anime Generator Market by End User
10.1.4.1 North America Individual Creators Market by Country
10.1.4.2 North America Animation Studios Market by Country
10.1.4.3 North America Game Developers Market by Country
10.1.4.4 North America Advertising & Marketing Agencies Market by Country
10.1.4.5 North America Other End User Market by Country
10.1.5 North America AI Anime Generator Market by Country
10.1.5.1 US AI Anime Generator Market
10.1.5.1.1 US AI Anime Generator Market by Platform
10.1.5.1.2 US AI Anime Generator Market by Application
10.1.5.1.3 US AI Anime Generator Market by Technology
10.1.5.1.4 US AI Anime Generator Market by End User
10.1.5.2 Canada AI Anime Generator Market
10.1.5.2.1 Canada AI Anime Generator Market by Platform
10.1.5.2.2 Canada AI Anime Generator Market by Application
10.1.5.2.3 Canada AI Anime Generator Market by Technology
10.1.5.2.4 Canada AI Anime Generator Market by End User
10.1.5.3 Mexico AI Anime Generator Market
10.1.5.3.1 Mexico AI Anime Generator Market by Platform
10.1.5.3.2 Mexico AI Anime Generator Market by Application
10.1.5.3.3 Mexico AI Anime Generator Market by Technology
10.1.5.3.4 Mexico AI Anime Generator Market by End User
10.1.5.4 Rest of North America AI Anime Generator Market
10.1.5.4.1 Rest of North America AI Anime Generator Market by Platform
10.1.5.4.2 Rest of North America AI Anime Generator Market by Application
10.1.5.4.3 Rest of North America AI Anime Generator Market by Technology
10.1.5.4.4 Rest of North America AI Anime Generator Market by End User
10.2 Europe AI Anime Generator Market
10.2.1 Europe AI Anime Generator Market by Platform
10.2.1.1 Europe Web-based Market by Country
10.2.1.2 Europe App-based Market by Country
10.2.2 Europe AI Anime Generator Market by Application
10.2.2.1 Europe Content Creation Market by Country
10.2.2.2 Europe Merchandising Market by Country
10.2.2.3 Europe Other Application Market by Country
10.2.3 Europe AI Anime Generator Market by Technology
10.2.3.1 Europe Image-to-Image Transformation Models Market by Country
10.2.3.2 Europe Image to Video Animation Models Market by Country
10.2.3.3 Europe Text-to-Video Generation Models Market by Country
10.2.3.4 Europe Custom Models Market by Country
10.2.3.5 Europe Video to Video Models Market by Country
10.2.4 Europe AI Anime Generator Market by End User
10.2.4.1 Europe Individual Creators Market by Country
10.2.4.2 Europe Animation Studios Market by Country
10.2.4.3 Europe Game Developers Market by Country
10.2.4.4 Europe Advertising & Marketing Agencies Market by Country
10.2.4.5 Europe Other End User Market by Country
10.2.5 Europe AI Anime Generator Market by Country
10.2.5.1 Germany AI Anime Generator Market
10.2.5.1.1 Germany AI Anime Generator Market by Platform
10.2.5.1.2 Germany AI Anime Generator Market by Application
10.2.5.1.3 Germany AI Anime Generator Market by Technology
10.2.5.1.4 Germany AI Anime Generator Market by End User
10.2.5.2 UK AI Anime Generator Market
10.2.5.2.1 UK AI Anime Generator Market by Platform
10.2.5.2.2 UK AI Anime Generator Market by Application
10.2.5.2.3 UK AI Anime Generator Market by Technology
10.2.5.2.4 UK AI Anime Generator Market by End User
10.2.5.3 France AI Anime Generator Market
10.2.5.3.1 France AI Anime Generator Market by Platform
10.2.5.3.2 France AI Anime Generator Market by Application
10.2.5.3.3 France AI Anime Generator Market by Technology
10.2.5.3.4 France AI Anime Generator Market by End User
10.2.5.4 Russia AI Anime Generator Market
10.2.5.4.1 Russia AI Anime Generator Market by Platform
10.2.5.4.2 Russia AI Anime Generator Market by Application
10.2.5.4.3 Russia AI Anime Generator Market by Technology
10.2.5.4.4 Russia AI Anime Generator Market by End User
10.2.5.5 Spain AI Anime Generator Market
10.2.5.5.1 Spain AI Anime Generator Market by Platform
10.2.5.5.2 Spain AI Anime Generator Market by Application
10.2.5.5.3 Spain AI Anime Generator Market by Technology
10.2.5.5.4 Spain AI Anime Generator Market by End User
10.2.5.6 Italy AI Anime Generator Market
10.2.5.6.1 Italy AI Anime Generator Market by Platform
10.2.5.6.2 Italy AI Anime Generator Market by Application
10.2.5.6.3 Italy AI Anime Generator Market by Technology
10.2.5.6.4 Italy AI Anime Generator Market by End User
10.2.5.7 Rest of Europe AI Anime Generator Market
10.2.5.7.1 Rest of Europe AI Anime Generator Market by Platform
10.2.5.7.2 Rest of Europe AI Anime Generator Market by Application
10.2.5.7.3 Rest of Europe AI Anime Generator Market by Technology
10.2.5.7.4 Rest of Europe AI Anime Generator Market by End User
10.3 Asia Pacific AI Anime Generator Market
10.3.1 Asia Pacific AI Anime Generator Market by Platform
10.3.1.1 Asia Pacific Web-based Market by Country
10.3.1.2 Asia Pacific App-based Market by Country
10.3.2 Asia Pacific AI Anime Generator Market by Application
10.3.2.1 Asia Pacific Content Creation Market by Country
10.3.2.2 Asia Pacific Merchandising Market by Country
10.3.2.3 Asia Pacific Other Application Market by Country
10.3.3 Asia Pacific AI Anime Generator Market by Technology
10.3.3.1 Asia Pacific Image-to-Image Transformation Models Market by Country
10.3.3.2 Asia Pacific Image to Video Animation Models Market by Country
10.3.3.3 Asia Pacific Text-to-Video Generation Models Market by Country
10.3.3.4 Asia Pacific Custom Models Market by Country
10.3.3.5 Asia Pacific Video to Video Models Market by Country
10.3.4 Asia Pacific AI Anime Generator Market by End User
10.3.4.1 Asia Pacific Individual Creators Market by Country
10.3.4.2 Asia Pacific Animation Studios Market by Country
10.3.4.3 Asia Pacific Game Developers Market by Country
10.3.4.4 Asia Pacific Advertising & Marketing Agencies Market by Country
10.3.4.5 Asia Pacific Other End User Market by Country
10.3.5 Asia Pacific AI Anime Generator Market by Country
10.3.5.1 China AI Anime Generator Market
10.3.5.1.1 China AI Anime Generator Market by Platform
10.3.5.1.2 China AI Anime Generator Market by Application
10.3.5.1.3 China AI Anime Generator Market by Technology
10.3.5.1.4 China AI Anime Generator Market by End User
10.3.5.2 Japan AI Anime Generator Market
10.3.5.2.1 Japan AI Anime Generator Market by Platform
10.3.5.2.2 Japan AI Anime Generator Market by Application
10.3.5.2.3 Japan AI Anime Generator Market by Technology
10.3.5.2.4 Japan AI Anime Generator Market by End User
10.3.5.3 India AI Anime Generator Market
10.3.5.3.1 India AI Anime Generator Market by Platform
10.3.5.3.2 India AI Anime Generator Market by Application
10.3.5.3.3 India AI Anime Generator Market by Technology
10.3.5.3.4 India AI Anime Generator Market by End User
10.3.5.4 South Korea AI Anime Generator Market
10.3.5.4.1 South Korea AI Anime Generator Market by Platform
10.3.5.4.2 South Korea AI Anime Generator Market by Application
10.3.5.4.3 South Korea AI Anime Generator Market by Technology
10.3.5.4.4 South Korea AI Anime Generator Market by End User
10.3.5.5 Singapore AI Anime Generator Market
10.3.5.5.1 Singapore AI Anime Generator Market by Platform
10.3.5.5.2 Singapore AI Anime Generator Market by Application
10.3.5.5.3 Singapore AI Anime Generator Market by Technology
10.3.5.5.4 Singapore AI Anime Generator Market by End User
10.3.5.6 Malaysia AI Anime Generator Market
10.3.5.6.1 Malaysia AI Anime Generator Market by Platform
10.3.5.6.2 Malaysia AI Anime Generator Market by Application
10.3.5.6.3 Malaysia AI Anime Generator Market by Technology
10.3.5.6.4 Malaysia AI Anime Generator Market by End User
10.3.5.7 Rest of Asia Pacific AI Anime Generator Market
10.3.5.7.1 Rest of Asia Pacific AI Anime Generator Market by Platform
10.3.5.7.2 Rest of Asia Pacific AI Anime Generator Market by Application
10.3.5.7.3 Rest of Asia Pacific AI Anime Generator Market by Technology
10.3.5.7.4 Rest of Asia Pacific AI Anime Generator Market by End User
10.4 LAMEA AI Anime Generator Market
10.4.1 LAMEA AI Anime Generator Market by Platform
10.4.1.1 LAMEA Web-based Market by Country
10.4.1.2 LAMEA App-based Market by Country
10.4.2 LAMEA AI Anime Generator Market by Application
10.4.2.1 LAMEA Content Creation Market by Country
10.4.2.2 LAMEA Merchandising Market by Country
10.4.2.3 LAMEA Other Application Market by Country
10.4.3 LAMEA AI Anime Generator Market by Technology
10.4.3.1 LAMEA Image-to-Image Transformation Models Market by Country
10.4.3.2 LAMEA Image to Video Animation Models Market by Country
10.4.3.3 LAMEA Text-to-Video Generation Models Market by Country
10.4.3.4 LAMEA Custom Models Market by Country
10.4.3.5 LAMEA Video to Video Models Market by Country
10.4.4 LAMEA AI Anime Generator Market by End User
10.4.4.1 LAMEA Individual Creators Market by Country
10.4.4.2 LAMEA Animation Studios Market by Country
10.4.4.3 LAMEA Game Developers Market by Country
10.4.4.4 LAMEA Advertising & Marketing Agencies Market by Country
10.4.4.5 LAMEA Other End User Market by Country
10.4.5 LAMEA AI Anime Generator Market by Country
10.4.5.1 Brazil AI Anime Generator Market
10.4.5.1.1 Brazil AI Anime Generator Market by Platform
10.4.5.1.2 Brazil AI Anime Generator Market by Application
10.4.5.1.3 Brazil AI Anime Generator Market by Technology
10.4.5.1.4 Brazil AI Anime Generator Market by End User
10.4.5.2 Argentina AI Anime Generator Market
10.4.5.2.1 Argentina AI Anime Generator Market by Platform
10.4.5.2.2 Argentina AI Anime Generator Market by Application
10.4.5.2.3 Argentina AI Anime Generator Market by Technology
10.4.5.2.4 Argentina AI Anime Generator Market by End User
10.4.5.3 UAE AI Anime Generator Market
10.4.5.3.1 UAE AI Anime Generator Market by Platform
10.4.5.3.2 UAE AI Anime Generator Market by Application
10.4.5.3.3 UAE AI Anime Generator Market by Technology
10.4.5.3.4 UAE AI Anime Generator Market by End User
10.4.5.4 Saudi Arabia AI Anime Generator Market
10.4.5.4.1 Saudi Arabia AI Anime Generator Market by Platform
10.4.5.4.2 Saudi Arabia AI Anime Generator Market by Application
10.4.5.4.3 Saudi Arabia AI Anime Generator Market by Technology
10.4.5.4.4 Saudi Arabia AI Anime Generator Market by End User
10.4.5.5 South Africa AI Anime Generator Market
10.4.5.5.1 South Africa AI Anime Generator Market by Platform
10.4.5.5.2 South Africa AI Anime Generator Market by Application
10.4.5.5.3 South Africa AI Anime Generator Market by Technology
10.4.5.5.4 South Africa AI Anime Generator Market by End User
10.4.5.6 Nigeria AI Anime Generator Market
10.4.5.6.1 Nigeria AI Anime Generator Market by Platform
10.4.5.6.2 Nigeria AI Anime Generator Market by Application
10.4.5.6.3 Nigeria AI Anime Generator Market by Technology
10.4.5.6.4 Nigeria AI Anime Generator Market by End User
10.4.5.7 Rest of LAMEA AI Anime Generator Market
10.4.5.7.1 Rest of LAMEA AI Anime Generator Market by Platform
10.4.5.7.2 Rest of LAMEA AI Anime Generator Market by Application
10.4.5.7.3 Rest of LAMEA AI Anime Generator Market by Technology
10.4.5.7.4 Rest of LAMEA AI Anime Generator Market by End User
Chapter 11. Company Profiles
11.1 CyberLink Corporation
11.1.1 Company Overview
11.1.2 Financial Analysis
11.1.3 Segmental and Regional Analysis
11.1.4 Research & Development Expense
11.2 Runway AI, Inc.
11.2.1 Company Overview
11.3 Reallusion Inc.
11.3.1 Company Overview
11.4 Krikey Inc.
11.4.1 Company Overview
11.5 Live3D Limited (AnimeGenius)
11.5.1 Company Overview
11.6 Artvy.ai
11.6.1 Company Overview
11.7 Apple, Inc.
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Regional Analysis
11.7.4 Research & Development Expense
11.7.5 SWOT Analysis
11.8 NightCafe Studio Pty Ltd
11.8.1 Company Overview
11.9 Waifu Labs
11.9.1 Company Overview
11.10. Fotor
11.10.1 Company Overview
Chapter 12. Winning Imperatives of AI Anime Generator Market

Companies Mentioned

  • CyberLink Corporation
  • Runway AI, Inc.
  • Reallusion Inc.
  • Krikey Inc.
  • Live3D Limited (AnimeGenius)
  • Artvy.ai
  • Apple, Inc.
  • NightCafe Studio Pty Ltd
  • Waifu Labs
  • Fotor