The global family-indoor entertainment centres market size reached approximately USD 30.28 Billion in 2024. The market is further projected to grow at a CAGR of 10.10% between 2025 and 2034, reaching a value of USD 79.26 Billion by 2034.
Other family-indoor entertainment centres market key players include Scene75 Entertainment Centers, Dave and Buster’s, Inc., Bowlero Corp., Landmark Group, SMAAASH Entertainment Pvt. Ltd., and Timezone Global, among others.
Key Trends in the Market
Family-indoor entertainment centres refer to small scale amusement parks offering various entertainment options for children, teenagers, and adults including arcade studios and augmented and virtual reality gaming zones, among others. The recreational activities offered by the centres include bowling, gaming, and thrill rides.- The rising urbanisation and increasing population are aiding the family-indoor entertainment centres market growth. Various individuals prefer family entertainment centres as they offer activities and unique experiences for all age groups while providing protection from the hash weather conditions of the outdoors including rainfall, sunlight, and air pollution, among others.
- Availability of licenced merchandise is providing lucrative growth opportunities to the market as the unique shopping experience and availability of products for all age groups aids in enhancing the customer experience. Additionally, the provision of food and beverage options complimenting the themes of the centres is further bolstering their popularity.
- The adoption of novel marketing and promotional activities is supporting the market expansion. The utilisation of social media campaigns and targeted marketing allows businesses to increase the visibility of their brands. Additionally, various key market players are also collaborating with content creators and offering discounts and loyalty programs to increase the footfall.
Global Family-Indoor Entertainment Centres Market Segmentation
"Global Family-Indoor Entertainment Centres Market Report and Forecast 2025-2034" offers a detailed analysis of the market based on the following segments:Breakup by Activity Area
- Arcade Studios
- Physical Play Activities
- Skill/Competition Games
- AR and VR Gaming Zones
- Others
Breakup by Facility Size
- Less than 5000 Sq. Ft.
- 5000 Sq. Ft. - 10000 Sq. Ft.
- 10001 Sq. Ft. - 20000 Sq. Ft.
- 20001 Sq. Ft. - 40000 Sq. Ft.
- Above 40000 Sq. Ft.
Breakup by Type
- Children’s Entertainment Centres (CECs)
- Children’s Edutainment Centres (CEDCs)
- Location-based VR Entertainment Centres (LCECs)
- Adult Entertainment Centres (AECs)
Breakup by Revenue Source
- Entry Fees and Ticket Sales
- Food and Beverages
- Advertisement
- Merchandising
- Others
Breakup by Visitor Demographics
- Families with Children (0-9 Years)
- Families with Children (9-12 Years)
- Teenagers (12-18 Years)
- Young Adults (18-24 Years)
- Adults (24+ Years)
Breakup by Region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
Market Share by Activity Area
AR and VR gaming zones are anticipated to account for a significant family-indoor entertainment centres market share owing to their ability to enhance the imagination power among the players and stimulate senses. Augmented and virtual reality games aid in the fast development of new skills and support learning. The interactive elements offered by AR and VR games along with their ability to provide immersive game play is bolstering the popularity of AR and VR gaming zones.Market Share by Region
The Asia Pacific is expected to witness significant growth in the coming years. This growth can be attributed to the ability of these centres to provide entertainment options for individuals of all age groups and availability of different engagement services such as virtual and augmented reality and edutainment games. The provision of a wide variety of food and beverages further enhances the experience for the families. The relatively inexpensive nature of the entertainment centres coupled with increasing population in the Asia Pacific is bolstering the family-indoor entertainment centres market demand.Competitive Landscape
The comprehensive report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the family-indoor entertainment centres, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.Cinergy Entertainment Group
Cinergy Entertainment Group, headquartered in Texas, United States, is a regional operator and industry innovator, offering dine-in cinema experiences. Cinergy also hosts a unique selection of interactive games including laser tag, bowling, and escape rooms, among others.CEC Entertainment Concepts, LP
CEC Entertainment Concepts, LP, headquartered in Texas, United States, operates as a franchise restaurant that is kid and family friendly and offers a wide selection of beverages, candy, pizzas, and yogurt, among others.KidZania Operations S.A.R.L.
KidZania Operations S.A.R.L. is an educational and entertainment centre for kids that provides various products and services that mimic the inner workings of a city including shops, factories, stores, restaurants, safety entities, and theatres, among others.Other family-indoor entertainment centres market key players include Scene75 Entertainment Centers, Dave and Buster’s, Inc., Bowlero Corp., Landmark Group, SMAAASH Entertainment Pvt. Ltd., and Timezone Global, among others.
Table of Contents
1 Executive Summary
2 Market Overview and Stakeholder Insights
3 Economic Summary
4 Country Risk Profiles
5 Global Family-Indoor Entertainment Centres Market Analysis
6 North America Family-Indoor Entertainment Centres Market Analysis
7 Europe Family-Indoor Entertainment Centres Market Analysis
8 Asia Pacific Family-Indoor Entertainment Centres Market Analysis
9 Latin America Family-Indoor Entertainment Centres Market Analysis
10 Middle East and Africa Family-Indoor Entertainment Centres Market Analysis
11 Market Dynamics
12 Competitive Landscape
Companies Mentioned
- Cinergy Entertainment Group
- CEC Entertainment Concepts, LP
- KidZania Operations S.A.R.L.
- Scene75 Entertainment Centers
- Dave and Buster’s, Inc.
- Bowlero Corp.
- Landmark Group
- SMAAASH Entertainment Pvt. Ltd.
- Timezone Global