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Indoor Entertainment Centres Market Size and Share - Outlook Report, Forecast Trends and Growth Analysis (2025-2034)

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    Report

  • 159 Pages
  • August 2025
  • Region: Global
  • Expert Market Research
  • ID: 6171889
The global indoor entertainment centers market was valued at USD 36.12 Billion in 2024. The industry is expected to grow at a CAGR of 9.00% during the forecast period of 2025-2034 to attain a valuation of USD 85.51 Billion by 2034.

The indoor entertainment centres market growth is being driven by the rising technological advancements. North America leads the market. However, the industry is expected to grow at a faster rate in the Asia-Pacific region.

Market Segmentation

An indoor entertainment centre is a small amusement park that is marketed for families with small children to teenagers and is often entirely indoor or associated with a larger operation, such as a theme park. They usually cater to sub-regional markets of larger metropolitan areas.

Based on types, the market can be divided into the following:

  • Arcade Studios
  • VR Gaming Zones
  • Indoor Go-Kart Tracks
  • Sports Arcades
  • Trampoline
  • Indoor Adventure Parks

The facility size can be segmented as follows:

  • < 5000 Sq. Feet
  • 5,001 to 10,000 Sq. Feet
  • 10,001 to 20,000 Sq. Feet
  • 20,001 to 40,000 Sq. Feet
  • >40,000 Sq. Feet

The market can be broadly categorised based on its revenue source into:

  • Entry Fees and Ticket Sales
  • Food and Beverage
  • Merchandising
  • Advertisement
  • Others

Market Breakup by Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Market Analysis

The rise in disposable incomes of the consumers, the availability of diversified gaming and entertainment options, and the favourable demographic trends among young people in the Asia-Pacific region are driving the growth of the demand for indoor entertainment centres.

The leading type of centres is the arcade studios, which are expected to continue to dominate the indoor entertainment centres market in the forecast period as well.

Due to various economic factors, ticket prices at entertainment centres continually increase. Ticket prices will also differ depending on the location of family entertainment centres, which also hinders the market’s growth in revenues during the projected period.

Competitive Landscape

The report presents a detailed analysis of the following key players in the global indoor entertainment centres market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:
  • CEC Entertainment, Inc.
  • CAVU Designwerks Inc
  • Main Event Entertainment
  • Legoland Discovery Centers US LLC
  • Scene 75 Entertainment Centers
  • Others
The report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Indoor Entertainment Centres Market Analysis
5.1 Key Industry Highlights
5.2 Global Indoor Entertainment Centres Historical Market (2018-2024)
5.3 Global Indoor Entertainment Centres Market Forecast (2025-2034)
5.4 Global Indoor Entertainment Centres Market by Type
5.4.1 Arcade Studios
5.4.1.1 Historical Trend (2018-2024)
5.4.1.2 Forecast Trend (2025-2034)
5.4.2 VR Gaming Zones
5.4.2.1 Historical Trend (2018-2024)
5.4.2.2 Forecast Trend (2025-2034)
5.4.3 Indoor Go-Kart Tracks
5.4.3.1 Historical Trend (2018-2024)
5.4.3.2 Forecast Trend (2025-2034)
5.4.4 Sports Arcades
5.4.4.1 Historical Trend (2018-2024)
5.4.4.2 Forecast Trend (2025-2034)
5.4.5 Trampoline
5.4.5.1 Historical Trend (2018-2024)
5.4.5.2 Forecast Trend (2025-2034)
5.4.6 Indoor Adventure Parks
5.4.6.1 Historical Trend (2018-2024)
5.4.6.2 Forecast Trend (2025-2034)
5.5 Global Indoor Entertainment Centres Market by Facility Size
5.5.1 < 5,000 Sq. Feet
5.5.1.1 Historical Trend (2018-2024)
5.5.1.2 Forecast Trend (2025-2034)
5.5.2 5,001 to 10,000 Sq. Feet
5.5.2.1 Historical Trend (2018-2024)
5.5.2.2 Forecast Trend (2025-2034)
5.5.3 10,001 to 20,000 Sq. Feet
5.5.3.1 Historical Trend (2018-2024)
5.5.3.2 Forecast Trend (2025-2034)
5.5.4 20,001 to 40,000 Sq. Feet
5.5.4.1 Historical Trend (2018-2024)
5.5.4.2 Forecast Trend (2025-2034)
5.5.5 >40,000 Sq. Feet
5.5.5.1 Historical Trend (2018-2024)
5.5.5.2 Forecast Trend (2025-2034)
5.6 Global Indoor Entertainment Centres Market by Revenue Source
5.6.1 Entry Fees and Ticket Sales
5.6.1.1 Historical Trend (2018-2024)
5.6.1.2 Forecast Trend (2025-2034)
5.6.2 Food and Beverages
5.6.2.1 Historical Trend (2018-2024)
5.6.2.2 Forecast Trend (2025-2034)
5.6.3 Merchandising
5.6.3.1 Historical Trend (2018-2024)
5.6.3.2 Forecast Trend (2025-2034)
5.6.4 Advertisement
5.6.4.1 Historical Trend (2018-2024)
5.6.4.2 Forecast Trend (2025-2034)
5.6.5 Others
5.7 Global Indoor Entertainment Centres Market by Region
5.7.1 North America
5.7.1.1 Historical Trend (2018-2024)
5.7.1.2 Forecast Trend (2025-2034)
5.7.2 Europe
5.7.2.1 Historical Trend (2018-2024)
5.7.2.2 Forecast Trend (2025-2034)
5.7.3 Asia-Pacific
5.7.3.1 Historical Trend (2018-2024)
5.7.3.2 Forecast Trend (2025-2034)
5.7.4 Latin America
5.7.4.1 Historical Trend (2018-2024)
5.7.4.2 Forecast Trend (2025-2034)
5.7.5 Middle East and Africa
5.7.5.1 Historical Trend (2018-2024)
5.7.5.2 Forecast Trend (2025-2034)
6 North America Indoor Entertainment Centres Market Analysis
6.1 United States of America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.2 Canada
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
7 Europe Indoor Entertainment Centres Market Analysis
7.1 United Kingdom
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Germany
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 France
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Italy
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Asia-Pacific Indoor Entertainment Centres Market Analysis
8.1 China
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Japan
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 India
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 ASEAN
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Latin America Indoor Entertainment Centres Market Analysis
9.1 Brazil
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Argentina
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 Mexico
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Others
10 Middle East and Africa Indoor Entertainment Centres Market Analysis
10.1 Saudi Arabia
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 United Arab Emirates
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
10.3 Nigeria
10.3.1 Historical Trend (2018-2024)
10.3.2 Forecast Trend (2025-2034)
10.4 South Africa
10.4.1 Historical Trend (2018-2024)
10.4.2 Forecast Trend (2025-2034)
10.5 Others
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators for Demand
11.4 Key Indicators for Price
12 Value Chain Analysis
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 CEC Entertainment, Inc.
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 CAVU Designwerks Inc
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Main Event Entertainment
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 Legoland Discovery Centers US LLC
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 Scene 75 Entertainment Centers
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Others

Companies Mentioned

The key companies featured in this Indoor Entertainment Centres market report include:
  • CEC Entertainment, Inc.
  • CAVU Designwerks Inc
  • Main Event Entertainment
  • Legoland Discovery Centers US LLC
  • Scene 75 Entertainment Centers

Table Information