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PC & Mobile Gaming Market by Platform Type (Console Gaming, Mobile Gaming, PC Gaming), Game Genre (Action, Adventure, Puzzle), Business Model, Device Compatibility, Gaming Experience, Graphics Quality - Cumulative Impact of United States Tariffs 2025 - Global Forecast to 2030

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    Report

  • 187 Pages
  • August 2025
  • Region: Global, United States
  • 360iResearch™
  • ID: 6126823
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Over the past decade, gaming has evolved from a niche hobby into a cornerstone of global entertainment, driven by rapid technological advances and shifting consumer preferences. Console manufacturers have embraced hybrid designs that blend portability with power, mobile devices now deliver console-level experiences thanks to 5G and advanced system-on-chip architectures, and PC gaming continues to innovate through virtual reality and high-performance hardware. As player communities expand across demographics and geographies, business models have diversified beyond one-time purchases to include freemium, subscription, and season pass offerings, underscoring the industry’s dynamic nature.

This executive summary presents a comprehensive overview of the current PC and mobile gaming ecosystem. It highlights the transformative shifts reshaping the landscape, assesses the cumulative impact of United States tariffs implemented in 2025, and delivers deep segmentation insights across platforms, genres, business models, device compatibility, gaming experiences, and graphics quality. Additionally, it examines regional market dynamics, profiles leading industry players, and concludes with actionable recommendations aimed at guiding decision-makers toward sustained growth and competitive advantage in an increasingly complex market. By synthesizing these elements, stakeholders will gain clarity on emerging opportunities and potential challenges, enabling informed strategic planning and investment decisions.

Transformative Shifts Reshaping the Gaming Landscape

Over the last several years, technological breakthroughs and changing consumer expectations have triggered transformative shifts across the PC and mobile gaming sectors. The emergence of cloud gaming platforms has enabled high-fidelity experiences on demand, reducing reliance on local hardware performance while subscription-based models offer content libraries that rival traditional media services. Meanwhile, 5G connectivity has revolutionized mobile gaming by delivering ultra-low latency and supporting rich multiplayer interactions, thereby expanding the addressable audience and enabling complex game designs.

Virtual and augmented reality hardware have matured to the point where immersive simulations are commercially viable, opening new avenues for both casual and hardcore gamers. Concurrently, the rise of cross-platform play has fostered unified communities across console, PC, and mobile environments, diminishing platform silos and extending the lifespan of multiplayer titles. In addition, live-service models and seasonal content updates have become the norm, driving continuous engagement and reshaping monetization strategies. Consequently, developers and publishers must navigate an increasingly interconnected ecosystem where agility in content delivery, technical scalability, and community management are key differentiators.

Cumulative Impact of United States Tariffs in 2025

In 2025, the United States implemented a series of tariffs targeting imported semiconductors, gaming consoles, and high-performance GPUs to bolster domestic manufacturing and protect intellectual property. These measures have cumulatively increased production costs for console and PC hardware manufacturers, prompting many to reexamine their supply chains and explore nearshoring opportunities. As a result, pricing adjustments have become more common, with incremental increases passed on to consumers in the form of higher retail prices or reduced discounting.

Hardware-focused companies have responded by negotiating long-term contracts with component suppliers and accelerating investment in in-house chip design to mitigate exposure. For game publishers and developers, the tariffs have raised operational expenses for testing labs and development kits, which now often rely on custom hardware not subject to preferential duty treatments. Moreover, mobile device assemblers faced modest impacts due to global diversification of component sourcing, yet they, too, have prioritized supplier redundancy to ensure launch schedules remain intact. Furthermore, retailers and distributors have adjusted their stocking strategies to account for longer lead times, ensuring that peak season demand is met despite potential supply bottlenecks. Ultimately, the cumulative effect of these tariffs has been a stronger emphasis on risk management, cost transparency, and strategic partnerships to safeguard profitability and maintain competitive price points.

Key Segmentation Insights Across Platforms, Genres, and Business Models

In analyzing platform type, the market divides into console gaming, mobile gaming, and PC gaming; within console gaming, hybrid consoles that combine home and portable play are gaining traction relative to traditional consoles thanks to their versatility, mobile gaming splits between smartphones and tablets with smartphones commanding the largest share, and desktop systems alongside laptop systems drive PC gaming growth as portable performance solutions improve.

Genre analysis reveals that action titles, encompassing fighting and shooter subgenres, remain perennial favorites, yet exploration and narrative-driven adventure games have seen renewed interest; puzzle offerings that range from dexterity-based challenges to logic puzzles continue to engage casual audiences; role-playing games span both action RPG and MMORPG formats, while simulation categories including life simulation and vehicle simulation attract a variety of player profiles; sports games, particularly those focused on basketball and football, maintain broad appeal; and strategy experiences unfold across real-time and turn-based formats, each catering to distinct strategic mindsets.

From the perspective of business models, freemium approaches supported by in-app purchases and season passes dominate mobile and social titles, premium one-time purchases and tiered pricing models appeal to core audiences seeking complete experiences, and subscription models delivered via annual passes or monthly subscriptions deliver predictable revenue streams.

Examining device compatibility, cross-platform interoperability between console and PC or mobile and PC environments fosters larger player communities and extends title lifecycles, while single-platform strategies-whether exclusive full launches or timed exclusives-continue to drive hardware sales and fan engagement.

In terms of gaming experiences, casual segments characterized by social gaming interactions thrive on mobile and web, whereas hardcore cohorts gravitate toward competitive gaming and MOBA formats that emphasize skill and community ranking systems. Finally, graphics quality segmentation highlights the importance of high-end visual fidelity, with technologies such as 4K resolution and real-time ray tracing pushing immersion forward, alongside mid-range and low-end graphics tiers that ensure broad accessibility across diverse hardware profiles.

Key Regional Insights Shaping Market Dynamics

Across the Americas, the gaming market is characterized by robust consumer spending and an entrenched console infrastructure, with the United States leading in high-end hardware adoption and Latin America emerging as a key growth frontier for mobile titles. The region’s mature digital storefronts and established esports ecosystems further reinforce its strategic importance for publishers seeking reliable engagement metrics.

In contrast, Europe, the Middle East, and Africa present a diverse landscape: Western European markets boast strong PC and console penetration with premium pricing dynamics, while emerging economies across the Middle East and Africa are driving mobile gaming adoption through affordable smartphones and localized content. Cultural factors and regulatory variations require tailored approaches that align with regional preferences and compliance standards.

Meanwhile, the Asia-Pacific region continues to command the largest share of global gaming consumption, driven by China’s vast mobile user base and India’s rapidly expanding smartphone market. At the same time, Japan and South Korea excel in console and PC genres, supported by sophisticated hardware ecosystems and dedicated gaming cafes, underscoring the importance of localized content, strategic alliances, and culturally resonant IP partnerships in capturing regional demand.

Key Company Strategies and Competitive Landscape

Industry leaders are adopting varied strategic approaches to capture market share and innovate in an increasingly competitive environment. Activision Blizzard, known for established live-service franchises, continues to expand its offerings with regular content updates and cross-media tie-ins, while Bandai Namco Entertainment leverages its extensive portfolio of action and RPG IP to drive both console and mobile initiatives. Japanese stalwarts Capcom and Square Enix blend high-end graphics showcases with narrative-driven experiences, capitalizing on loyal fan bases through remastered classics and new entries. CD Projekt’s focus on open-world RPG experiences maintains strong community engagement, even as it navigates development challenges.

Electronic Arts and Ubisoft emphasize sports simulations and strategy titles, respectively, enhancing their subscription services to increase recurring revenue. Epic Games has disrupted distribution with its digital storefront and flourished in the battle royale genre, whereas Valve Corporation sustains its leadership in PC distribution via continuous platform improvements. Console manufacturers Microsoft and Sony Interactive Entertainment maintain strategic exclusivity and cloud gaming investments to differentiate their hardware offerings. Nintendo retains its distinctive family-friendly focus and hybrid console innovation to appeal to broad demographics.

Asian giants Tencent Games and NetEase accelerate mobile dominance in key markets through strategic partnerships and live-service models, complemented by international expansion. Meanwhile, Tencent Holdings leverages its diverse investment portfolio to influence mobile and PC segments globally. Riot Games continues to grow its MOBA and esports ecosystem, and Krafton has risen through battle royale successes. Take-Two Interactive and Zynga explore acquisition opportunities to diversify content, and Konami engages nostalgic audiences with legacy IP revitalization. Collectively, these players shape the market through IP management, community engagement, technological investment, and business model experimentation.

Actionable Recommendations for Industry Leaders

To capitalize on emerging opportunities and mitigate evolving risks, industry leaders should prioritize several strategic initiatives. First, investing in cloud gaming infrastructure and cross-platform compatibility will future-proof content delivery and broaden audience reach. Second, diversifying supply chains and forging long-term supplier relationships are essential to offset the impact of trade policies and ensure hardware availability. Third, optimizing monetization frameworks by balancing freemium and subscription models with consumer-friendly experiences will drive sustainable revenue growth.

Fourth, expanding localization efforts across languages, narratives, and culturally relevant mechanics will unlock new market segments and increase engagement in key regions. Fifth, harnessing advanced graphics technologies such as ray tracing and 4K rendering for flagship titles while maintaining scalable visual settings ensures accessibility across hardware tiers. Sixth, forging partnerships with esports organizations and streaming platforms will amplify community engagement and extend brand visibility. Finally, continuously monitoring regulatory developments and fostering transparent communication with stakeholders will enable proactive adaptation to policy shifts and emerging compliance requirements.

Conclusion: Positioning for Growth in a Dynamic Market

As the PC and mobile gaming sectors accelerate into an era defined by cloud-based experiences, sophisticated monetization models, and evolving trade policies, businesses that integrate data-driven insights with agile execution will secure a competitive edge. The convergence of high-end hardware innovations, enriched gameplay genres, nuanced regional dynamics, and strategic corporate maneuvers underscores the complexity of the current landscape.

By leveraging the segmentation analyses, regional profiles, and company benchmarks presented herein, decision-makers can craft targeted strategies that resonate with diverse audiences and adapt to regulatory environments. Ultimately, sustained growth will hinge on a balanced approach that values technological innovation, community engagement, and resilient operational frameworks, ensuring that game developers and publishers remain at the forefront of an increasingly dynamic entertainment industry.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform Type
    • Console Gaming
      • Hybrid Consoles
      • Traditional Consoles
    • Mobile Gaming
      • Smartphones
      • Tablets
    • PC Gaming
      • Desktop Systems
      • Laptop Systems
  • Game Genre
    • Action
      • Fighting
      • Shooter
    • Adventure
      • Exploration
      • Narrative Driven
    • Puzzle
      • Dexterity-based Puzzles
      • Logic Puzzles
    • Role-Playing Games (RPG)
      • Action RPG
      • Massively Multiplayer RPG (MMORPG)
    • Simulation
      • Life Simulation
      • Vehicle Simulation
    • Sports
      • Basketball
      • Football
    • Strategy
      • Real-Time Strategy
      • Turn-Based Strategy
  • Business Model
    • Freemium
      • In-App Purchases
      • Season Passes
    • Premium
      • One-Time Purchase
      • Tiered Pricing Models
    • Subscription
      • Annual Passes
      • Monthly Subscriptions
  • Device Compatibility
    • Cross-Platform
      • Console to PC
      • Mobile to PC
    • Single Platform
      • Platform Exclusive
      • Platform Timed Exclusives
  • Gaming Experience
    • Casual
      • Social Gaming
    • Hardcore
      • Competitive Gaming
      • Multiplayer Online Battle Arena (MOBA)
  • Graphics Quality
    • High-End Graphics
      • 4K Resolution
      • Ray Tracing
    • Low-End Graphics
    • Mid-Range Graphics
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Activision Blizzard, Inc.
  • Bandai Namco Entertainment Inc.
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Konami Holdings Corporation
  • Krafton Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Riot Games, Inc.
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Games
  • Tencent Holdings Limited
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Zynga Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. PC & Mobile Gaming Market, by Platform Type
8.1. Introduction
8.2. Console Gaming
8.2.1. Hybrid Consoles
8.2.2. Traditional Consoles
8.3. Mobile Gaming
8.3.1. Smartphones
8.3.2. Tablets
8.4. PC Gaming
8.4.1. Desktop Systems
8.4.2. Laptop Systems
9. PC & Mobile Gaming Market, by Game Genre
9.1. Introduction
9.2. Action
9.2.1. Fighting
9.2.2. Shooter
9.3. Adventure
9.3.1. Exploration
9.3.2. Narrative Driven
9.4. Puzzle
9.4.1. Dexterity-based Puzzles
9.4.2. Logic Puzzles
9.5. Role-Playing Games (RPG)
9.5.1. Action RPG
9.5.2. Massively Multiplayer RPG (MMORPG)
9.6. Simulation
9.6.1. Life Simulation
9.6.2. Vehicle Simulation
9.7. Sports
9.7.1. Basketball
9.7.2. Football
9.8. Strategy
9.8.1. Real-Time Strategy
9.8.2. Turn-Based Strategy
10. PC & Mobile Gaming Market, by Business Model
10.1. Introduction
10.2. Freemium
10.2.1. In-App Purchases
10.2.2. Season Passes
10.3. Premium
10.3.1. One-Time Purchase
10.3.2. Tiered Pricing Models
10.4. Subscription
10.4.1. Annual Passes
10.4.2. Monthly Subscriptions
11. PC & Mobile Gaming Market, by Device Compatibility
11.1. Introduction
11.2. Cross-Platform
11.2.1. Console to PC
11.2.2. Mobile to PC
11.3. Single Platform
11.3.1. Platform Exclusive
11.3.2. Platform Timed Exclusives
12. PC & Mobile Gaming Market, by Gaming Experience
12.1. Introduction
12.2. Casual
12.2.1. Social Gaming
12.3. Hardcore
12.3.1. Competitive Gaming
12.3.2. Multiplayer Online Battle Arena (MOBA)
13. PC & Mobile Gaming Market, by Graphics Quality
13.1. Introduction
13.2. High-End Graphics
13.2.1. 4K Resolution
13.2.2. Ray Tracing
13.3. Low-End Graphics
13.4. Mid-Range Graphics
14. Americas PC & Mobile Gaming Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific PC & Mobile Gaming Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa PC & Mobile Gaming Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Activision Blizzard, Inc.
17.3.2. Bandai Namco Entertainment Inc.
17.3.3. Capcom Co., Ltd.
17.3.4. CD Projekt S.A.
17.3.5. Electronic Arts Inc.
17.3.6. Epic Games, Inc.
17.3.7. Konami Holdings Corporation
17.3.8. Krafton Inc.
17.3.9. Microsoft Corporation
17.3.10. NetEase, Inc.
17.3.11. Nintendo Co., Ltd.
17.3.12. Riot Games, Inc.
17.3.13. Sony Interactive Entertainment LLC
17.3.14. Square Enix Holdings Co., Ltd.
17.3.15. Take-Two Interactive Software, Inc.
17.3.16. Tencent Games
17.3.17. Tencent Holdings Limited
17.3.18. Ubisoft Entertainment SA
17.3.19. Valve Corporation
17.3.20. Zynga Inc.
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. PC & MOBILE GAMING MARKET MULTI-CURRENCY
FIGURE 2. PC & MOBILE GAMING MARKET MULTI-LANGUAGE
FIGURE 3. PC & MOBILE GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL PC & MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2024 VS 2030 (%)
FIGURE 14. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2024 VS 2030 (%)
FIGURE 18. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. PC & MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. PC & MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. PC & MOBILE GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL PC & MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY HYBRID CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY TRADITIONAL CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY DESKTOP SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY LAPTOP SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY EXPLORATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY NARRATIVE DRIVEN, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY DEXTERITY-BASED PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER RPG (MMORPG), BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 36. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SEASON PASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY TIERED PRICING MODELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY ANNUAL PASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MONTHLY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CONSOLE TO PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MOBILE TO PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM EXCLUSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TIMED EXCLUSIVES, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY SOCIAL GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY COMPETITIVE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MULTIPLAYER ONLINE BATTLE ARENA (MOBA), BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY 4K RESOLUTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY RAY TRACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY LOW-END GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL PC & MOBILE GAMING MARKET SIZE, BY MID-RANGE GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 88. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 89. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 90. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 91. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 92. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 93. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 94. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 95. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 96. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 97. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 98. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 99. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 100. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 101. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 102. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 103. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 104. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 105. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 110. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 111. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 112. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 113. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 114. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 115. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 116. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 117. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 118. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 119. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 120. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 121. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 122. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 123. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 124. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 125. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 126. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 127. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 128. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 129. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 130. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 131. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 132. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 133. ARGENTINA PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 134. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 135. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 136. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 137. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 138. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 139. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 140. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 141. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 142. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 143. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 144. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 145. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 146. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 147. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 148. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 149. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 150. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 151. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 152. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 153. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 154. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 155. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 156. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 157. BRAZIL PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 158. CANADA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 159. CANADA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 160. CANADA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 161. CANADA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 162. CANADA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 163. CANADA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 164. CANADA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 165. CANADA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 166. CANADA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 167. CANADA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 168. CANADA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 169. CANADA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 170. CANADA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 171. CANADA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 172. CANADA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 173. CANADA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 174. CANADA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 175. CANADA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 176. CANADA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 177. CANADA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 178. CANADA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 179. CANADA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 180. CANADA PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 181. CANADA PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 182. MEXICO PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 183. MEXICO PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 184. MEXICO PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 185. MEXICO PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 186. MEXICO PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 187. MEXICO PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 188. MEXICO PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 189. MEXICO PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 190. MEXICO PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 191. MEXICO PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 192. MEXICO PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 193. MEXICO PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 194. MEXICO PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 195. MEXICO PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 196. MEXICO PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 197. MEXICO PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 198. MEXICO PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 199. MEXICO PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 200. MEXICO PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 201. MEXICO PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 202. MEXICO PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 203. MEXICO PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 204. MEXICO PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 205. MEXICO PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 206. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 207. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 208. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 209. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 210. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 211. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 212. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 213. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 214. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 215. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 216. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 217. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 218. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 219. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 220. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 221. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 222. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 223. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 224. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 225. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 226. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 227. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 228. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 229. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 230. UNITED STATES PC & MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 231. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 232. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 233. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 234. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 235. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 236. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 237. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 238. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 239. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 240. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 241. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 242. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 243. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 244. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 245. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 246. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 247. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 248. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 249. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 250. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 251. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 252. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 253. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 254. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 255. ASIA-PACIFIC PC & MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 256. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 257. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 258. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 259. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 260. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 261. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 262. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 263. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 264. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 265. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 266. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 267. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 268. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 269. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 270. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 271. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 272. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 273. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 274. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 275. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 276. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 277. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 278. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 279. AUSTRALIA PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 280. CHINA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 281. CHINA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 282. CHINA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 283. CHINA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 284. CHINA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 285. CHINA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 286. CHINA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 287. CHINA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 288. CHINA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 289. CHINA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 290. CHINA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 291. CHINA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 292. CHINA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 293. CHINA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 294. CHINA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 295. CHINA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 296. CHINA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 297. CHINA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 298. CHINA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 299. CHINA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 300. CHINA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 301. CHINA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 302. CHINA PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 303. CHINA PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 304. INDIA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 305. INDIA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 306. INDIA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 307. INDIA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 308. INDIA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 309. INDIA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 310. INDIA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 311. INDIA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 312. INDIA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 313. INDIA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 314. INDIA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 315. INDIA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 316. INDIA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 317. INDIA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 318. INDIA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 319. INDIA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 320. INDIA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 321. INDIA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 322. INDIA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 323. INDIA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 324. INDIA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 325. INDIA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 326. INDIA PC & MOBILE GAMING MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 327. INDIA PC & MOBILE GAMING MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 328. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 329. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY CONSOLE GAMING, 2018-2030 (USD MILLION)
TABLE 330. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 331. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY PC GAMING, 2018-2030 (USD MILLION)
TABLE 332. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 333. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 334. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 335. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
TABLE 336. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY ROLE-PLAYING GAMES (RPG), 2018-2030 (USD MILLION)
TABLE 337. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 338. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 339. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 340. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 341. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 342. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 343. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 344. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 345. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY CROSS-PLATFORM, 2018-2030 (USD MILLION)
TABLE 346. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY SINGLE PLATFORM, 2018-2030 (USD MILLION)
TABLE 347. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY GAMING EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 348. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY CASUAL, 2018-2030 (USD MILLION)
TABLE 349. INDONESIA PC & MOBILE GAMING MARKET SIZE, BY HARDCORE, 2018-2030 (USD MILLION)
TABLE 350. INDONESIA PC & MOBILE GAMING MA

Samples

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Companies Mentioned

The companies profiled in this PC & Mobile Gaming market report include:
  • Activision Blizzard, Inc.
  • Bandai Namco Entertainment Inc.
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Konami Holdings Corporation
  • Krafton Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Riot Games, Inc.
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Games
  • Tencent Holdings Limited
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Zynga Inc.