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Trading Card Games on Mobile Market by Device Type (Smartphone, Tablet), Publisher Size (Indie Publisher, Major Publisher, Mid Tier Publisher), Monetization Model, Game Mode, Distribution Channel, Game Genre - Global Forecast 2025-2030

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    Report

  • 192 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6135821
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Discovering the Essence of Mobile Trading Card Games: An In-Depth Introduction to Market Evolution, Player Engagement Patterns, and Strategic Growth Pathways

Mobile trading card games have emerged as a compelling intersection of digital entertainment, social engagement, and strategic gameplay, redefining how collectors and enthusiasts interact with their favorite franchises. Over the past decade, rapid advancements in mobile device capabilities have enabled developers to deliver visually stunning card battles and seamless multiplayer experiences, expanding the reach of collectible card games well beyond traditional physical formats. This sector’s growth is underpinned by the confluence of technological innovation, evolving consumer preferences, and the persistent allure of collectible intellectual property.

In parallel, the proliferation of app distribution channels has democratized access for both players and creators, fostering a dynamic ecosystem where indie teams and established publishers alike can vie for attention on the same platforms. Monetization models have matured through the integration of ad supported frameworks, subscription tiers, and in-app purchases, offering developers multiple pathways to generate revenue while maintaining player loyalty. Meanwhile, the rise of cross-platform interoperability and cloud-based game states promises to further blur the boundaries between mobile devices and other gaming environments.

Given these complexities, it is critical for industry stakeholders to gain a holistic understanding of market drivers, technological enablers, and consumer behavior trends. This introduction establishes the foundational context for a deeper examination of transformative shifts, regulatory headwinds, segmentation nuances, and region-specific dynamics that will shape strategic decision making in the years to come.

Transformative Shifts in the Mobile Trading Card Game Landscape Fueled by Technological, Monetization, and Ecosystem Innovations

The mobile trading card game landscape is undergoing a series of transformative shifts driven by accelerating technological advancements and shifting player expectations. Devices now boast processing power and graphical fidelity that closely rival desktop systems, enabling real-time animations, augmented reality overlays, and AI-driven opponent simulations. As a result, developers are reimagining core mechanics to include interactive 3D battlefields, dynamic deck-building experiences, and live spectating features that enhance social engagement and cultivate thriving in-game communities.

Beyond hardware, the industry’s conversion to more sophisticated monetization paradigms has prompted a pivot toward hybrid free-to-play models that balance ad supported and subscription frameworks with premium purchase options. This convergence allows studios to tailor offerings based on player investment levels, driving higher average revenue per user while preserving accessibility for casual audiences. It also opens avenues for tiered collectible drops, seasonal event passes, and collaborative promotions that sustain long-term engagement.

Meanwhile, the ecosystem is realigning around interoperability and cross-title synergy. Strategic partnerships between publishers, digital wallet providers, and blockchain platforms are expanding the scope of card ownership and trading beyond single applications, fostering emergent secondary markets and digital asset exchanges. These shifts collectively underscore a market in flux, where agility, innovation, and community-centric design are paramount to capturing the attention and loyalty of a discerning player base.

Assessing the Cumulative Impact of United States Tariffs in 2025 on Mobile Trading Card Game Development, Distribution Costs, and Industry Competitiveness Dynamics

The implementation of new United States tariffs in 2025 has introduced a notable inflection point for mobile trading card game developers and publishers, as rising costs of critical hardware components and distribution channels ripple through the value chain. Import duties on semiconductor chips, display panels, and memory modules have elevated production expenses for tablets and smartphones, potentially slowing the rollout of flagship devices that power next-generation gaming experiences. Consequently, studios may need to recalibrate development roadmaps and marketing expenditures to accommodate higher per-unit costs and preserve profit margins.

In addition to device pricing, ancillary effects of the tariff regime have materialized in increased freight charges and logistical complexities. Developers reliant on globally dispersed talent pools for art, animation, and server infrastructure have encountered higher operational expenses tied to data center hardware imports. These elevated overheads necessitate a careful reevaluation of cloud hosting contracts and content delivery networks to mitigate the impact on live-service performance and user experience.

To navigate this environment, industry participants are exploring strategic responses such as diversifying supply chains, forging direct partnerships with regional manufacturers, and investing in lightweight game clients that optimize performance on mid-range hardware. By emphasizing modular development pipelines and leveraging open-source technologies, forward-thinking studios can absorb tariff-related cost pressures while continuing to deliver compelling card game features. This cumulative impact analysis highlights the resilience and adaptability required to sustain competitiveness amid evolving trade policies.

Revealing Key Segmentation Insights for Mobile Trading Card Games Across Device Type, Publisher Size, Monetization Models, Game Modes, Distribution Channels, and Genre Variations

The mobile trading card game market can be understood through several interlocking segmentation dimensions, each revealing unique insights into player behavior, developer strategies, and monetization efficacy. Based on device type, gamers predominantly engage through smartphones, where convenience and constant connectivity foster shorter, more frequent play sessions, whereas tablets attract players seeking immersive visuals and longer strategic matchups. Within publisher size, solo developers and small teams often champion experimental mechanics and niche art styles, while mid-tier studios labeled as specialized or emerging publishers balance creativity with sustainable release cadences. At the upper end, established and top-tier publishers leverage extensive resources to roll out major IP collaborations and global marketing campaigns.

Monetization models also diverge significantly. Free to play approaches blend ad supported mechanisms, in-app purchase offerings, and subscription tiers that grant players early access to card packs or exclusive event content, whereas premium models emphasize demo modes and full purchase versions that deliver a complete experience upfront. Game mode preferences further differentiate communities: cooperative or solo player versus environment formats appeal to narrative-driven audiences, while real-time or turn-based player versus player battles cultivate competitive ecosystems and eSports potential. Distribution channels likewise steer adoption patterns, with Amazon App Store attracting value-driven users, the App Store providing a premium demographic, and Google Play enabling broad global reach.

Finally, genre classifications shape thematic identity and collectibility. Dark fantasy and high fantasy realms deliver distinct aesthetic experiences, auto battler and deck builder hybrids merge strategic depth with automated progression, and cyberpunk or space sci-fi settings resonate with fans of futuristic worldbuilding. By dissecting these segmentation vectors, stakeholders can pinpoint untapped growth avenues, optimize content roadmaps, and tailor community engagement strategies to resonate with diverse player cohorts.

Uncovering Regional Nuances and Growth Drivers in Mobile Trading Card Games Across the Americas, Europe Middle East and Africa, and Asia Pacific Markets

Regional dynamics within the mobile trading card game sector underscore how local market conditions, cultural preferences, and regulatory environments shape player engagement and monetization outcomes. The Americas continue to demonstrate robust spending power, driven by North American and Latin American audiences who embrace free to play mechanics enriched by collectible lore and social streaming integrations. In this region, cross-border partnerships and localized content updates foster loyal fan communities, particularly when major franchises align with popular IPs to sustain recurring interest.

Meanwhile, Europe, the Middle East and Africa exhibit a mosaic of adoption rates and revenue drivers. Western European markets prioritize data privacy and premium purchase experiences, which incentivizes developers to offer ad minimal or subscription-driven versions of their games. Conversely, emerging markets across Eastern Europe and the Middle East have shown strong traction for ad supported free to play models, fueled by competitive telecom bundles and rising smartphone penetration. Africa remains an area of untapped potential, contingent on further infrastructure investment and regional publishing collaborations.

Asia-Pacific stands out for its scale and innovation, with East Asian countries pioneering advanced live-service mechanics, influencer-driven marketing strategies, and event-based monetization features. Southeast Asian communities, in particular, are rapidly adopting turn-based player versus player formats combined with local thematic art, while Oceania offers stable premium-game revenue streams aligned with high average revenue per user. Together, these regional insights underscore the necessity of tailored go-to-market approaches to maximize impact across diverse economic and cultural landscapes.

Analyzing Leading Company Strategies and Competitive Landscapes Driving Innovation and Partnerships in the Mobile Trading Card Game Industry Ecosystem Worldwide

A review of leading companies in the mobile trading card games space reveals a competitive landscape defined by strategic alliances, innovation in gameplay mechanics, and aggressive expansion initiatives. Major publishers leverage sizable marketing budgets and deep intellectual property libraries to launch cross-platform titles that integrate mobile experiences with console and PC ecosystems. Through live events and themed expansions, these industry leaders sustain player interest over multiple seasons while driving consistent in-app revenue growth.

At the same time, mid-tier studios differentiate through niche genre expertise and community engagement. Emerging publishers often focus on highly polished deck builder hybrids, while specialized teams introduce auto battler mechanics to carve out new subnets within the genre. These entities frequently partner with regional distributors and local esports organizations to build grassroots followings, creating a feedback loop that informs future development cycles and content roadmaps.

Meanwhile, solo developers and small teams continue to push creative boundaries by experimenting with novel card interactions, minimalist art styles, and decentralized ownership features that tap into blockchain trends. Though their scale may be smaller, these indie projects often serve as incubators for mechanics that later get adopted by larger publishers. Collectively, the strategies employed by these varied participants underscore a marketplace where collaboration, differentiation, and community co-creation are central to sustaining competitive advantage.

Delivering Actionable Recommendations for Industry Leaders to Optimize Game Development, Monetization Strategies, User Engagement, and Market Expansion in Mobile Trading Card Games

Industry leaders seeking to capitalize on the momentum within mobile trading card games should prioritize a nuanced understanding of player segments and regional preferences. Developing adaptable cross-device architectures that optimize gameplay on both smartphones and tablets will accommodate varying usage patterns and broaden addressable audiences. Simultaneously, publishers should refine their monetization mix by combining ad supported free to play offers with enticing subscription models and premium purchase options, ensuring that spending pathways align with diverse consumer expectations.

To bolster engagement, product roadmaps must integrate live-service updates, seasonal campaigns, and limited-time events designed to foster community excitement and social sharing. Strategic collaborations with popular IP holders or complementary game genres can introduce fresh card mechanics and expand brand recognition. Moreover, investing in local partnerships across the Americas, EMEA, and Asia-Pacific will unlock tailored marketing opportunities and enhance cultural resonance, facilitating smoother regulatory compliance and distribution partnerships.

Finally, embracing cutting-edge technology such as artificial intelligence for dynamic matchmaking, blockchain for transparent ownership, and augmented reality for immersive battlefields offers clear differentiation in a crowded market. By balancing experimental innovation with pragmatic risk management, decision-makers can deliver compelling experiences that drive retention, maximize lifetime value, and establish lasting competitive moats.

Outlining a Rigorous Research Methodology Combining Primary Interviews, Expert Consultations, Secondary Data Analysis, and Data Triangulation to Derive Actionable Market Insights

This analysis synthesizes insights derived from a rigorous research methodology designed to ensure both breadth and depth of market understanding. Primary research efforts included in-depth interviews with game developers, publisher executives, and platform representatives, capturing firsthand perspectives on current challenges, emerging opportunities, and technology adoption strategies. These qualitative inputs were complemented by secondary data collection from publicly available financial disclosures, industry whitepapers, and performance metrics published by key app platforms.

To enhance the reliability of findings, expert consultations were conducted with independent analysts, esports tournament organizers, and digital marketing specialists, providing balanced viewpoints on segmentation trends and regional growth dynamics. Secondary data analysis focused on app store performance indicators, player engagement statistics, and historical game launch benchmarks to contextualize developments within longer-term industry cycles. Data triangulation techniques were then applied to reconcile discrepancies between primary interview insights and macroeconomic indicators, ensuring consistency and accuracy.

Throughout the process, strict quality control measures were maintained, including peer review of interview transcripts, validation of statistical computations, and adherence to ethical guidelines for participant confidentiality. This comprehensive approach delivers robust, actionable intelligence suitable for strategic planning, investment evaluation, and go-to-market decision making in the evolving mobile trading card games sector.

Summarizing the Core Takeaways and Strategic Implications for Stakeholders in the Evolving Mobile Trading Card Games Market Ecosystem for Informed Decision Making

The evolving landscape of mobile trading card games presents a complex interplay of technological innovation, shifting monetization strategies, and changing regulatory environments. Stakeholders must navigate the impact of new tariff structures, adapt to diverse device usage profiles, and tune their offerings to the nuanced preferences of regional audiences spanning the Americas, EMEA, and Asia-Pacific. At the same time, segmentation insights across publisher sizes, game modes, and genre variations reveal multiple pathways to capture player loyalty and drive sustainable revenue growth.

Leading companies demonstrate that success hinges on balancing large-scale IP collaborations with grassroots community building, leveraging live-service mechanics to maintain long-term engagement. Meanwhile, indie and mid-tier studios contribute vital experimentation, often pioneering mechanics that later proliferate across the market. Strategic alliances and cross-platform interoperability further reinforce the value chain, enabling studios to unlock new monetization avenues and secondary market ecosystems.

By synthesizing these insights, executives can formulate targeted strategies that align product development, monetization frameworks, and regional go-to-market tactics. This executive summary offers a cohesive foundation for informed decision making, ensuring that organizations are well-positioned to harness emerging trends, mitigate trade-policy challenges, and cement their leadership in the dynamic mobile trading card games arena.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Smartphone
    • Tablet
  • Publisher Size
    • Indie Publisher
      • Small Team
      • Solo Developer
    • Major Publisher
      • Established Publisher
      • Top Tier Publisher
    • Mid Tier Publisher
      • Emerging Publisher
      • Specialized Publisher
  • Monetization Model
    • Free To Play
      • Ad Supported
      • In App Purchase
      • Subscription
    • Premium
      • Demo Mode
      • Full Purchase
  • Game Mode
    • Player Vs Environment
      • Co Op
      • Solo Play
    • Player Vs Player
      • Real Time
      • Turn Based
  • Distribution Channel
    • Amazon App Store
    • App Store
    • Google Play
  • Game Genre
    • Fantasy
      • Dark Fantasy
      • High Fantasy
    • Hybrid
      • Auto Battler
      • Deck Builder
    • Sci Fi
      • Cyberpunk
      • Space Sci Fi
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Blizzard Entertainment, Inc.
  • The Pokémon Company International
  • Wizards of the Coast, LLC
  • Konami Digital Entertainment Co., Ltd.
  • Second Dinner, Inc.
  • Riot Games, Inc.
  • Supercell Oy

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of blockchain-based collectible verification and trade in mobile TCG
5.2. Emergence of live streaming and social features to drive community engagement
5.3. Implementation of cross-platform play with seamless progress synchronization
5.4. Adoption of augmented reality card collection experiences enhancing player immersion
5.5. Use of AI-driven deck building recommendations to personalize gameplay strategies
5.6. Seasonal esports tournaments with substantial prize pools boosting player retention
5.7. In-game battle passes and dynamic event-driven monetization tactics reshaping revenue models
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Trading Card Games on Mobile Market, by Device Type
8.1. Introduction
8.2. Smartphone
8.3. Tablet
9. Trading Card Games on Mobile Market, by Publisher Size
9.1. Introduction
9.2. Indie Publisher
9.2.1. Small Team
9.2.2. Solo Developer
9.3. Major Publisher
9.3.1. Established Publisher
9.3.2. Top Tier Publisher
9.4. Mid Tier Publisher
9.4.1. Emerging Publisher
9.4.2. Specialized Publisher
10. Trading Card Games on Mobile Market, by Monetization Model
10.1. Introduction
10.2. Free To Play
10.2.1. Ad Supported
10.2.2. In App Purchase
10.2.3. Subscription
10.3. Premium
10.3.1. Demo Mode
10.3.2. Full Purchase
11. Trading Card Games on Mobile Market, by Game Mode
11.1. Introduction
11.2. Player Vs Environment
11.2.1. Co Op
11.2.2. Solo Play
11.3. Player Vs Player
11.3.1. Real Time
11.3.2. Turn Based
12. Trading Card Games on Mobile Market, by Distribution Channel
12.1. Introduction
12.2. Amazon App Store
12.3. App Store
12.4. Google Play
13. Trading Card Games on Mobile Market, by Game Genre
13.1. Introduction
13.2. Fantasy
13.2.1. Dark Fantasy
13.2.2. High Fantasy
13.3. Hybrid
13.3.1. Auto Battler
13.3.2. Deck Builder
13.4. Sci Fi
13.4.1. Cyberpunk
13.4.2. Space Sci Fi
14. Americas Trading Card Games on Mobile Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Trading Card Games on Mobile Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Trading Card Games on Mobile Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Blizzard Entertainment, Inc.
17.3.2. The Pokémon Company International
17.3.3. Wizards of the Coast, LLC
17.3.4. Konami Digital Entertainment Co., Ltd.
17.3.5. Second Dinner, Inc.
17.3.6. Riot Games, Inc.
17.3.7. Supercell Oy
18. ResearchAI19. ResearchStatistics20. ResearchContacts21. ResearchArticles22. Appendix
List of Figures
FIGURE 1. TRADING CARD GAMES ON MOBILE MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 14. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. TRADING CARD GAMES ON MOBILE MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. TRADING CARD GAMES ON MOBILE MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. TRADING CARD GAMES ON MOBILE MARKET: RESEARCHAI
FIGURE 28. TRADING CARD GAMES ON MOBILE MARKET: RESEARCHSTATISTICS
FIGURE 29. TRADING CARD GAMES ON MOBILE MARKET: RESEARCHCONTACTS
FIGURE 30. TRADING CARD GAMES ON MOBILE MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. TRADING CARD GAMES ON MOBILE MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SMALL TEAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SMALL TEAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SOLO DEVELOPER, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SOLO DEVELOPER, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY ESTABLISHED PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY ESTABLISHED PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TOP TIER PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TOP TIER PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY EMERGING PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY EMERGING PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SPECIALIZED PUBLISHER, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SPECIALIZED PUBLISHER, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEMO MODE, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEMO MODE, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FULL PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FULL PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY CO OP, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY CO OP, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SOLO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SOLO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY REAL TIME, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY REAL TIME, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TURN BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY TURN BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AMAZON APP STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AMAZON APP STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY APP STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY APP STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DARK FANTASY, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DARK FANTASY, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HIGH FANTASY, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HIGH FANTASY, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AUTO BATTLER, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY AUTO BATTLER, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DECK BUILDER, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DECK BUILDER, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY CYBERPUNK, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY CYBERPUNK, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SPACE SCI FI, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SPACE SCI FI, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS TRADING CARD GAMES ON MOBILE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES TRADING CARD GAMES ON MOBILE MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 181. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 182. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 183. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 184. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 185. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 186. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 187. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 188. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 189. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 190. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 191. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 192. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 193. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 194. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 195. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 196. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 197. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 198. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 199. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 200. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 201. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 202. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 203. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 204. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 205. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 206. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 207. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 208. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 209. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 210. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 211. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 212. CANADA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 213. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 214. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 215. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 216. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 217. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 218. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 219. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 220. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 221. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 222. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 223. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 224. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 225. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 226. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 227. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 228. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 229. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 230. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 231. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 232. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 233. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 234. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 235. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 236. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 237. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 238. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 239. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 240. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 241. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 242. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 243. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 244. MEXICO TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 247. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 248. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 249. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 250. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 255. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 256. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 261. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 262. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 263. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 264. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 265. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 266. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 267. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 268. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 269. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 270. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 271. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 272. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 273. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 274. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 275. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 276. BRAZIL TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 277. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 278. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 279. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 280. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 281. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2018-2024 (USD MILLION)
TABLE 282. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY INDIE PUBLISHER, 2025-2030 (USD MILLION)
TABLE 283. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2018-2024 (USD MILLION)
TABLE 284. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MAJOR PUBLISHER, 2025-2030 (USD MILLION)
TABLE 285. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2018-2024 (USD MILLION)
TABLE 286. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MID TIER PUBLISHER, 2025-2030 (USD MILLION)
TABLE 287. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 288. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 289. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 290. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 291. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 292. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 293. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 294. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 295. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2018-2024 (USD MILLION)
TABLE 296. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS ENVIRONMENT, 2025-2030 (USD MILLION)
TABLE 297. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2018-2024 (USD MILLION)
TABLE 298. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PLAYER VS PLAYER, 2025-2030 (USD MILLION)
TABLE 299. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 300. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 301. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 302. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 303. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2018-2024 (USD MILLION)
TABLE 304. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY FANTASY, 2025-2030 (USD MILLION)
TABLE 305. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 306. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 307. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2018-2024 (USD MILLION)
TABLE 308. ARGENTINA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY SCI FI, 2025-2030 (USD MILLION)
TABLE 309. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 310. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 311. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2018-2024 (USD MILLION)
TABLE 312. EUROPE, MIDDLE EAST & AFRICA TRADING CARD GAMES ON MOBILE MARKET SIZE, BY PUBLISHER SIZE, 2025-2030 (USD MILLION)
TABLE 313. EUROPE, MIDDLE EAST &

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Companies Mentioned

The companies profiled in this Trading Card Games on Mobile Market report include:
  • Blizzard Entertainment, Inc.
  • The Pokémon Company International
  • Wizards of the Coast, LLC
  • Konami Digital Entertainment Co., Ltd.
  • Second Dinner, Inc.
  • Riot Games, Inc.
  • Supercell Oy