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Licensed Entertainment & Character Merchandise Market by Product Type (Apparel & Accessories, Figures & Toys, Homeware & Furnishing), License Type (Movie & TV, Publishing & Comics, Sports & Live Events), End User, Distribution Channel - Global Forecast 2025-2030

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    Report

  • 191 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6137028
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In a marketplace defined by rapid evolution and deepening collaboration between entertainment franchises and consumer goods manufacturers, licensed character merchandise has emerged as a formidable conduit for brand engagement and revenue diversification. Companies are leveraging pop-culture phenomena to extend brand narratives beyond traditional media and into everyday lifestyle products. This introductory context underscores the critical interplay between intellectual property owners, manufacturing partners, and retail channels, all of which converge to deliver authentic experiences for fans and collectors alike.

The licensed merchandise domain has seen significant transformation driven by technological advancements, from immersive digital platforms that amplify brand storytelling to sophisticated e-commerce systems that enhance personalization and streamline fulfillment processes. As consumer expectations rise, stakeholders must navigate an increasingly complex ecosystem where agility and innovation determine market leadership. Consequently, understanding the nuances of production workflows, retail dynamics, and licensing agreements is essential to maintaining a competitive edge.

Transitioning from legacy distribution models to more integrated omnichannel strategies, the industry now demands comprehensive insights to harness emerging opportunities. This analysis sets the stage for a deep dive into the forces reshaping the licensed entertainment merchandise landscape, with an emphasis on strategic alignment, operational resilience, and consumer-centric innovation.

Examining the Transformational Forces Redefining Character Merchandise from Digital Innovations to Shifting Licensing Partnerships and Consumer Behavior Trends

Digital innovation is redefining how fans engage with licensed entertainment merchandise. Advances in augmented reality enable virtual try-ons of collectible figures, while data-driven e-commerce platforms tailor product recommendations based on individual preferences. As a result, brands are harnessing immersive experiences to deepen fan loyalty and unlock new monetization pathways. These transformative digital tools have become indispensable to staying relevant in an increasingly competitive market.

Concurrently, licensing partnerships are shifting toward more collaborative frameworks, where co-creation and shared marketing efforts deliver stronger brand resonance. Entertainment studios are forging alliances with lifestyle and fashion brands to extend their intellectual properties into unexpected categories, spanning apparel lines, home decor, and even culinary collaborations. This cross-industry synergy not only broadens consumer reach but also elevates the perceived authenticity of merchandise offerings.

Moreover, consumer behavior is evolving alongside these structural changes. Fans no longer seek passive consumption; they demand interactive narratives, limited-edition releases, and exclusive drops that create a sense of community and urgency. Accordingly, brands are experimenting with data-driven product launches, subscription-based models, and event-driven releases to satisfy the growing appetite for unique, differentiated merchandise experiences.

Analyzing the Aggregate Effect of United States 2025 Tariff Changes on Licensed Entertainment Merchandise Supply Chains, Costs, and Competitive Positioning

With the implementation of revised tariff schedules in 2025, the cost structure for imported licensed entertainment merchandise has undergone a marked shift. Manufacturers and distributors are now grappling with elevated duties that directly impact unit production costs. In response, many have begun reassessing their regional sourcing strategies, exploring alternatives that mitigate tariff exposure while maintaining product quality and brand integrity.

This tariff adjustment has also accelerated conversations around nearshoring and supply chain diversification. By relocating production closer to key consumer markets or securing multiple manufacturing partners across regions, stakeholders aim to insulate their operations from future policy volatility. Such strategic realignment not only reduces lead times but also enhances supply chain resilience against unforeseen disruptions.

Simultaneously, the competitive landscape has adapted to these regulatory changes through innovative pricing models and value engineering initiatives. Companies are optimizing material choices, streamlining packaging, and leveraging automation to offset cost pressures. In turn, these efforts support sustained profitability and competitiveness, even as the external tariff environment imposes new operational challenges.

Uncovering Strategic Market Segmentation Insights Spanning Diverse Product Types, Licensing Categories, End User Demographics, and Distribution Channels

An in-depth look at market segmentation reveals distinct performance dynamics across product categories. The apparel and accessories segment, encompassing items such as bags and backpacks, footwear, and T-shirts, consistently captures significant brand visibility and broad consumer appeal. Figures and toys, including action figures, collectibles, and plush toys, thrive on dedicated collector communities and limited-edition releases. In parallel, homeware and furnishing merchandise such as bedding, decor, and kitchenware leverages everyday functional utility combined with iconic visual storytelling. Meanwhile, stationery and office supplies-spanning desk accessories, notebooks and planners, and writing instruments-tap into the growing trend of creative self-expression and fandom integration into daily routines.

License type further refines these patterns, as animated and live-action properties under the movie and TV category command different audience expectations and product styles. Publishing and comics licenses, whether rooted in comic books and graphic novels or manga and anime publications, drive engagement through collectible print editions and related merchandise drops. Sports and live events licensing, featuring both star athletes and renowned teams and leagues, unlocks fan loyalty through jerseys, memorabilia, and experiential offerings that celebrate real-world performances.

End user demographics and distribution channels also underscore critical strategic considerations. Products targeting adults-both female and male-often emphasize elevated design, premium materials, and collector appeal, whereas offerings for children-boys and girls-prioritize durability, safety, and interactive play features. Distribution networks vary from mass merchandisers through department stores and supermarkets and hypermarkets to digital storefronts on brand-owned sites and third-party marketplaces, as well as specialty retailers operating flagship stores and independent outlets. Each channel presents unique marketing touchpoints and fulfillment requirements that shape how brands connect with their intended audiences.

Mapping Regional Dynamics Across Americas, Europe Middle East & Africa, and Asia-Pacific to Illuminate Market Drivers and Growth Opportunities

In the Americas, a robust network of licensing agreements and established retail ecosystems drives substantial consumer engagement. North American entertainment franchises often serve as global trendsetters, with regional distributors tailoring merchandise assortments to local tastes. Latin American markets, while more price-sensitive, exhibit strong brand affinity and growing online retail penetration, prompting brands to adopt hybrid strategies that blend value offerings with premium limited-edition series.

Europe, the Middle East, and Africa present a tapestry of cultural influences that inform licensing strategies and product design. Western European markets demonstrate mature demand for high-end collectibles and eco-conscious merchandise, whereas emerging regions in the Middle East and Africa are witnessing accelerated adoption of branded apparel and accessories. Regional regulatory frameworks around intellectual property and trade policy also shape distribution tactics, encouraging partnerships with local licensees and distributors to navigate compliance nuances.

Across Asia-Pacific, dynamic manufacturing hubs in China, Vietnam, and Southeast Asia underpin global supply chains, even as domestic consumer markets in Japan, South Korea, and Australia embrace character-driven lifestyle goods. Rapid urbanization, growing disposable incomes, and a youthful demographic profile fuel demand for both mass-market and premium collectibles. E-commerce channels have become particularly influential, enabling niche fandom communities to access exclusive releases that might otherwise remain inaccessible.

Profiling Leading Industry Players to Reveal Strategic Initiatives, Product Innovations, and Competitive Movements Shaping the Merchandise Landscape

Leading entertainment conglomerates and specialized licensing firms are continually refining their strategies to bolster market presence. Some have expanded beyond traditional toy and apparel lines into immersive experiences, integrating digital collectibles and mobile apps to engage fans across multiple touchpoints. Others are channeling investment into sustainable product development, adopting recycled materials and eco-friendly packaging to align with evolving consumer values.

Innovation is also reshaping how limited-edition collaborations are conceptualized and launched. Brands and manufacturing partners coordinate timed releases that coincide with major entertainment milestones or anniversaries, generating heightened demand through exclusivity. Simultaneously, cross-sector alliances with fashion houses and technology start-ups are catalyzing new product categories, from smart apparel featuring interactive LED displays to home décor embedded with NFC-enabled storytelling elements.

Amid these developments, competitive dynamics are influenced by strategic acquisitions and joint ventures. Consolidation among key players enhances production capacity and global distribution reach, while emerging independent studios and boutique manufacturers challenge incumbents with agile, niche-focused offerings. Together, these movements signal a marketplace that rewards both scale and creativity, driving continuous evolution in the licensed merchandise sector.

Delivering Actionable Strategies for Industry Leaders to Navigate Regulatory Shifts, Consumer Preferences, and Supply Chain Complexities Amidst Market Evolution

Industry leaders must proactively diversify their sourcing networks to mitigate the impact of evolving trade policies. By establishing partnerships with both regional manufacturers and nearshore suppliers, companies can reduce dependency on any single production base while maintaining quality standards. Furthermore, investing in supply chain visibility tools will enable real-time tracking and rapid response to logistical disruptions.

Embracing digital transformation is equally vital. Brands should allocate resources to develop augmented reality retail experiences, personalized e-commerce platforms, and integrated digital loyalty programs. Such initiatives not only strengthen customer engagement but also generate rich data streams that inform product development and marketing strategies.

Finally, cultivating deeper collaboration between IP owners, designers, and retail partners will unlock co-creation opportunities that resonate with target audiences. Co-developing limited-edition lines and experiential activations can elevate brand desirability, foster community advocacy, and support premium pricing models. By aligning cross-functional teams around shared objectives, organizations will be best positioned to navigate market complexities and accelerate growth.

Detailing Rigorous Research Methodology Emphasizing Comprehensive Data Collection, Stakeholder Consultation, and Competitive Analysis Protocols

This research is grounded in a multilayered approach that integrates primary interviews with industry executives, designers, and distribution experts alongside exhaustive secondary research. Data sources include public financial disclosures, trade publications, and proprietary news feeds, ensuring a comprehensive understanding of market forces and stakeholder priorities.

Qualitative insights have been validated through stakeholder consultations, providing contextual nuance to quantitative findings. This triangulation protocol enhances the credibility of the analysis and sharpens the clarity around emerging trends. Scenario planning exercises have been employed to simulate the impact of regulatory changes, technological disruptions, and shifting consumer behaviors.

Competitive benchmarking has been conducted through a combination of SWOT analysis, value chain mapping, and patent landscape reviews. These methodologies illuminate the strategic positioning of market participants and identify potential white-space opportunities. Collectively, this rigorous framework assures readers of the reliability and depth of the insights presented.

Drawing Conclusive Insights on the Future Trajectory of Licensed Entertainment Merchandise Emphasizing Sustainability, Digital Integration, and Market Adaptability

Sustainability will become a defining criterion for licensed entertainment merchandise in the coming years. Brands that embrace circular design principles and adopt recycled or bio-based materials will not only meet regulatory expectations but also enhance brand equity among environmentally conscious consumers. Consequently, early movers in sustainable innovation will capture disproportionate attention and loyalty.

The integration of digital assets and physical products will further reshape fan engagement. Virtual collectibles, limited-edition non-fungible tokens, and augmented reality experiences will extend the value proposition of tangible merchandise. This convergence of physical and digital ecosystems promises new revenue streams and deeper immersive interactions with intellectual properties.

Ultimately, market adaptability will hinge on the ability to anticipate and respond to fast-evolving pop-culture currents. Organizations that cultivate agile supply chains, foster cross-disciplinary collaboration, and harness consumer insights in real time will navigate uncertainties more effectively. As a result, these dynamic enterprises will define the future trajectory of licensed entertainment and character merchandise.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Product Type
    • Apparel & Accessories
      • Bags & Backpacks
      • Footwear
      • T-Shirts
    • Figures & Toys
      • Action Figures
      • Collectibles
      • Plush Toys
    • Homeware & Furnishing
      • Bedding
      • Decor
      • Kitchenware
    • Stationery & Office Supplies
      • Desk Accessories
      • Notebooks & Planners
      • Writing Instruments
  • License Type
    • Movie & TV
      • Animation
      • Live-Action
    • Publishing & Comics
      • Comic Books & Graphic Novels
      • Manga & Anime Publications
    • Sports & Live Events
      • Athletes
      • Teams & Leagues
  • End User
    • Adults
      • Females
      • Males
    • Children
      • Boys
      • Girls
  • Distribution Channel
    • Mass Merchandisers
      • Department Stores
      • Supermarkets & Hypermarkets
    • Online Retail
      • Brand-Owned Sites
      • Third-Party Marketplaces
    • Specialty Stores
      • Flagship Stores
      • Independent Retailers
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • The Walt Disney Company
  • Universal City Studios LLC
  • Paramount Global
  • Warner Bros. Entertainment Inc.
  • Sanrio Co., Ltd.
  • The Pokémon Company International, Inc.
  • Bandai Namco Holdings Inc.
  • Mattel, Inc.
  • Hasbro, Inc.
  • Nintendo Co., Ltd.

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of augmented reality experiences into Marvel character merchandise to boost engagement
5.2. Emergence of blockchain authentication tags for limited edition Disney character collectibles
5.3. Collaborations between fashion brands and anime franchises driving premium streetwear collections
5.4. Use of eco-conscious and biodegradable materials in official Pokémon plush and apparel lines
5.5. Expansion of hyper-personalized fan gear through AI-driven design platforms for niche fandoms
5.6. Strategic partnerships between streaming services and toy manufacturers for in-show collectibles
5.7. Growth of interactive smart toys linked to mobile apps in the Harry Potter merchandise ecosystem
5.8. Impact of global licensing of K-pop idol character avatars on cross-category product innovation
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Licensed Entertainment & Character Merchandise Market, by Product Type
8.1. Introduction
8.2. Apparel & Accessories
8.2.1. Bags & Backpacks
8.2.2. Footwear
8.2.3. T-Shirts
8.3. Figures & Toys
8.3.1. Action Figures
8.3.2. Collectibles
8.3.3. Plush Toys
8.4. Homeware & Furnishing
8.4.1. Bedding
8.4.2. Decor
8.4.3. Kitchenware
8.5. Stationery & Office Supplies
8.5.1. Desk Accessories
8.5.2. Notebooks & Planners
8.5.3. Writing Instruments
9. Licensed Entertainment & Character Merchandise Market, by License Type
9.1. Introduction
9.2. Movie & TV
9.2.1. Animation
9.2.2. Live-Action
9.3. Publishing & Comics
9.3.1. Comic Books & Graphic Novels
9.3.2. Manga & Anime Publications
9.4. Sports & Live Events
9.4.1. Athletes
9.4.2. Teams & Leagues
10. Licensed Entertainment & Character Merchandise Market, by End User
10.1. Introduction
10.2. Adults
10.2.1. Females
10.2.2. Males
10.3. Children
10.3.1. Boys
10.3.2. Girls
11. Licensed Entertainment & Character Merchandise Market, by Distribution Channel
11.1. Introduction
11.2. Mass Merchandisers
11.2.1. Department Stores
11.2.2. Supermarkets & Hypermarkets
11.3. Online Retail
11.3.1. Brand-Owned Sites
11.3.2. Third-Party Marketplaces
11.4. Specialty Stores
11.4.1. Flagship Stores
11.4.2. Independent Retailers
12. Americas Licensed Entertainment & Character Merchandise Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Licensed Entertainment & Character Merchandise Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Licensed Entertainment & Character Merchandise Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. The Walt Disney Company
15.3.2. Universal City Studios LLC
15.3.3. Paramount Global
15.3.4. Warner Bros. Entertainment Inc.
15.3.5. Sanrio Co., Ltd.
15.3.6. The Pokémon Company International, Inc.
15.3.7. Bandai Namco Holdings Inc.
15.3.8. Mattel, Inc.
15.3.9. Hasbro, Inc.
15.3.10. Nintendo Co., Ltd.
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 10. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET: RESEARCHAI
FIGURE 24. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET: RESEARCHSTATISTICS
FIGURE 25. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET: RESEARCHCONTACTS
FIGURE 26. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BAGS & BACKPACKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BAGS & BACKPACKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FOOTWEAR, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FOOTWEAR, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY T-SHIRTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY T-SHIRTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ACTION FIGURES, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COLLECTIBLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COLLECTIBLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PLUSH TOYS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PLUSH TOYS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BEDDING, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BEDDING, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DECOR, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DECOR, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY KITCHENWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY KITCHENWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DESK ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DESK ACCESSORIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY NOTEBOOKS & PLANNERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY NOTEBOOKS & PLANNERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY WRITING INSTRUMENTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY WRITING INSTRUMENTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LIVE-ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LIVE-ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COMIC BOOKS & GRAPHIC NOVELS, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COMIC BOOKS & GRAPHIC NOVELS, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MANGA & ANIME PUBLICATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MANGA & ANIME PUBLICATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ATHLETES, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ATHLETES, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY TEAMS & LEAGUES, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY TEAMS & LEAGUES, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FEMALES, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FEMALES, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MALES, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MALES, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BOYS, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BOYS, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY GIRLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY GIRLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BRAND-OWNED SITES, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY BRAND-OWNED SITES, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY THIRD-PARTY MARKETPLACES, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY THIRD-PARTY MARKETPLACES, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FLAGSHIP STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FLAGSHIP STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY INDEPENDENT RETAILERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY INDEPENDENT RETAILERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 189. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 190. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 191. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 192. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 193. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 194. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 195. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 196. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 197. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE 198. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2025-2030 (USD MILLION)
TABLE 199. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2018-2024 (USD MILLION)
TABLE 200. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2025-2030 (USD MILLION)
TABLE 201. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2018-2024 (USD MILLION)
TABLE 202. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2025-2030 (USD MILLION)
TABLE 203. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2018-2024 (USD MILLION)
TABLE 204. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2025-2030 (USD MILLION)
TABLE 205. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2018-2024 (USD MILLION)
TABLE 206. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2025-2030 (USD MILLION)
TABLE 207. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 208. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 209. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
TABLE 210. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2025-2030 (USD MILLION)
TABLE 211. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2018-2024 (USD MILLION)
TABLE 212. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2025-2030 (USD MILLION)
TABLE 213. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 214. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 215. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2018-2024 (USD MILLION)
TABLE 216. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2025-2030 (USD MILLION)
TABLE 217. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2018-2024 (USD MILLION)
TABLE 218. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2025-2030 (USD MILLION)
TABLE 219. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2018-2024 (USD MILLION)
TABLE 220. CANADA LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2025-2030 (USD MILLION)
TABLE 221. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 222. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 223. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 224. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 225. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 226. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 227. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 228. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 229. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE 230. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2025-2030 (USD MILLION)
TABLE 231. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2018-2024 (USD MILLION)
TABLE 232. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY LICENSE TYPE, 2025-2030 (USD MILLION)
TABLE 233. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2018-2024 (USD MILLION)
TABLE 234. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MOVIE & TV, 2025-2030 (USD MILLION)
TABLE 235. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2018-2024 (USD MILLION)
TABLE 236. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PUBLISHING & COMICS, 2025-2030 (USD MILLION)
TABLE 237. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2018-2024 (USD MILLION)
TABLE 238. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPORTS & LIVE EVENTS, 2025-2030 (USD MILLION)
TABLE 239. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 240. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 241. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
TABLE 242. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ADULTS, 2025-2030 (USD MILLION)
TABLE 243. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2018-2024 (USD MILLION)
TABLE 244. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY CHILDREN, 2025-2030 (USD MILLION)
TABLE 245. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 246. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 247. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2018-2024 (USD MILLION)
TABLE 248. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY MASS MERCHANDISERS, 2025-2030 (USD MILLION)
TABLE 249. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2018-2024 (USD MILLION)
TABLE 250. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY ONLINE RETAIL, 2025-2030 (USD MILLION)
TABLE 251. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2018-2024 (USD MILLION)
TABLE 252. MEXICO LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY SPECIALTY STORES, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 255. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2018-2024 (USD MILLION)
TABLE 256. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY APPAREL & ACCESSORIES, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY FIGURES & TOYS, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY HOMEWARE & FURNISHING, 2025-2030 (USD MILLION)
TABLE 261. BRAZIL LICENSED ENTERTAINMENT & CHARACTER MERCHANDISE MARKET SIZE, BY STATIONERY & OFFICE SUPPLIES, 2018-2024 (USD MILLION)
TABLE

Samples

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Companies Mentioned

The companies profiled in this Licensed Entertainment & Character Merchandise market report include:
  • The Walt Disney Company
  • Universal City Studios LLC
  • Paramount Global
  • Warner Bros. Entertainment Inc.
  • Sanrio Co., Ltd.
  • The Pokémon Company International, Inc.
  • Bandai Namco Holdings Inc.
  • Mattel, Inc.
  • Hasbro, Inc.
  • Nintendo Co., Ltd.