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MOBA Mobile Games Market by Operating System (Android, Harmonyos, Ios), Monetization Model (Free to Play, Paid, Subscription), Distribution Channel, Game Mode, Device Type, Player Spending Behavior, Player Age Group, Player Gender, Control Scheme - Global Forecast 2025-2030

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    Report

  • 197 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6140048
1h Free Analyst Time
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Mobile Multiplayer Online Battle Arena (MOBA) titles have rapidly emerged as a dominant force within the gaming ecosystem, blending competitive intensity with social connectivity on handheld devices. Fueled by the proliferation of powerful smartphones and improved network infrastructure, players now engage in strategic five-on-five skirmishes from virtually any location. The interplay between intuitive touch controls and intricate tactical layers has elevated MOBA mobile experiences to rival traditional PC counterparts. As more studios invest in optimized graphics engines and real-time matchmaking, the genre continues to captivate both casual participants seeking quick competitive thrills and dedicated enthusiasts drawn to ranked ladder progression.

Moreover, the ascendancy of live operations has further entrenched MOBA titles within players’ daily routines. Regular content updates, including new heroes, skins, and in-game events, reinforce community engagement while fostering sustained retention. Concurrently, the convergence of esports and mobile gaming has amplified visibility, with global tournaments offering substantial prize pools and broadcasted via leading streaming platforms. Transitioning from localized engagements to international spectacles, these events contribute to aspirational narratives that resonate across diverse gamer demographics. In this rapidly evolving landscape, industry stakeholders must adapt to shifting consumer expectations surrounding accessibility, monetization models, and cross-border competition.

Ultimately, this executive summary offers an in-depth exploration that charts prevailing market forces, transformative trends, tariff implications, segmentation dynamics, regional variances, and strategic imperatives. By weaving together these insights, decision-makers can navigate the complexities inherent in the mobile MOBA arena and unlock sustainable growth trajectories.

Unveiling the Disruptive Technological Transformations Reshaping Mobile MOBA Gameplay and Enhancing User Engagement Across Evolving Digital Platforms

Over the past two years, the mobile MOBA segment has undergone profound transformations, redefining gameplay paradigms and elevating user expectations. Most notably, the deployment of low-latency 5G networks has enabled seamless real-time interactions, diminishing connectivity barriers and unlocking novel multiplayer dynamics. In parallel, cloud-based game streaming solutions have emerged as viable alternatives to device-bound processing, allowing mid-tier smartphones to deliver console-quality visuals and complex particle effects previously limited to advanced hardware.

Concurrently, artificial intelligence enhancements have enriched both matchmaking algorithms and in-game adversaries, offering more balanced team compositions and adaptive bot behaviors. These AI-driven mechanisms not only accelerate skill-based progression for new entrants but also facilitate personalized coaching modules that guide players through optimized learning trajectories. Complementing these developments, augmented reality overlays and nascent virtual reality peripherals are beginning to blur the lines between physical and digital arenas, providing immersive battlefield experiences around urban landmarks and communal viewing spaces.

Furthermore, cross-platform integration has expanded player pools, enabling tournaments that bridge mobile, tablet, and PC user bases. This convergence fosters robust community ecosystems and incentivizes content creators to generate live commentary, strategic guides, and highlight reels that reinforce genre visibility. Finally, the experimentation with decentralized asset ownership through blockchain and non-fungible tokens promises new avenues for player-driven economies, where unique cosmetics and hero skins can be securely traded. As these shifts coalesce, they herald a new era of mobile MOBA innovation poised to captivate global audiences.

Assessing the Far-Reaching Consequences of United States Tariffs Implemented in 2025 on Mobile MOBA Game Development, Distribution and Consumer Behavior

With the implementation of broad-based United States tariffs in 2025, mobile MOBA developers and publishers have confronted an intricate web of cost pressures that reverberate across production pipelines and consumer-facing pricing strategies. Initially, the levies imposed on semiconductor imports drove up component expenditures, compelling device manufacturers to adjust wholesale rates. As flagship smartphones and tablets experienced marginal price hikes, consumer sensitivity to in-app expenditures intensified, prompting developers to revisit their monetization frameworks.

In response, major studios accelerated diversification of manufacturing footprints, establishing alternative supply arrangements in Southeast Asia and Eastern Europe to mitigate tariff shocks. These strategic shifts, while effective in preserving core production volumes, introduced new logistical complexities and lengthened lead times for hardware rollouts. Simultaneously, game development teams absorbed incremental increases in server hosting costs as data center operators reflected their own import-related burdens. The ripple effect was most pronounced within live ops budgets, where planned content drops and global tournaments required recalibrated resource allocations.

Nonetheless, innovative pricing adjustments emerged to balance profitability with player retention. Several publishers introduced regional pricing tiers and limited-time promotional bundles, cushioning end users from abrupt cost surges. Moreover, cloud gaming initiatives offered subscription-based entry points that decoupled device affordability from immediate hardware dependencies. As the market continues to adapt, decision-makers must remain vigilant in aligning supply chain agility with evolving consumer price thresholds. The cumulative impact of these tariffs underscores the imperative for nimble operational strategies and dynamic cost-management protocols.

Deciphering Comprehensive Segmentation Dynamics to Illuminate Diverse User Preferences and Monetization Strategies Across Mobile MOBA Markets

In dissecting the multifaceted nature of the mobile MOBA audience, it is essential to consider the interplay of platform preferences, revenue channels, distribution pathways, gaming styles, device form factors, spending habits, demographic profiles, gender representation, and control mechanisms. Market intelligence indicates that operating systems spanning Android, HarmonyOS, and iOS each cultivate distinct player communities, driven by variations in hardware performance, app approval processes, and regional app store ecosystems. These foundational layers inform the broader adoption trajectories and development roadmaps pursued by studios.

Transitioning to monetization, the Free To Play paradigm predominates, harnessing both advertising revenue streams-ranging from banner placements to immersive interstitials and incentivized rewarded videos-and in-app purchase frameworks covering consumables, durable items, and subscription purchases. This hybrid approach coexists with more traditional Paid and Subscription models, enabling studios to calibrate user acquisition costs against lifetime value in a highly competitive environment. Meanwhile, distribution remains anchored on major storefronts like the App Store and Google Play, yet third-party channels continue to wield influence in regions with divergent regulatory landscapes.

Game mode segmentation reveals that casual skirmishes attract newcomers seeking low-commitment matches, whereas competitive ranked ladders and customizable play sets foster deeper community engagement and social allegiance. Device form factors are split between smartphones and tablets, each offering unique interface affordances and viewing real estate. Player spending behavior spans Non Spenders through Minnow and Dolphin tiers to high-commitment Whales, while age cohorts from 13-17 up to 45+ display evolving engagement patterns. Gender analysis shows that although male players represent a slight majority, a growing female player base is driving new content curation approaches. Control schemes including gesture-based inputs, tap-to-move interfaces, and virtual joysticks round out the segmentation matrix, enabling studios to tailor skill curves and accessibility features.

Analyzing Regional Growth Patterns Across Americas, Europe Middle East Africa and Asia Pacific to Uncover Distinctive Mobile MOBA Market Characteristics

Regional dynamics illuminate divergent adoption rates, monetization efficiencies, and community building strategies across the Americas, Europe Middle East and Africa, and Asia Pacific markets. Within the Americas, robust monetization frameworks thrive as high average revenue per user levels intersect with a deeply entrenched esports culture. North American and Latin American studios often pioneer live tournament formats and spectator-driven experiences, leveraging well-established streaming infrastructures that cement genre loyalty.

By contrast, the Europe Middle East and Africa region presents a complex tapestry of regulatory environments and infrastructural disparities. Western European markets maintain mature digital economies and strong consumer protections, encouraging premium content launches and subscription expansions. Meanwhile, Middle Eastern and African territories exhibit rapid smartphone penetration yet face variable internet reliability, prompting studios to optimize client-server architectures for intermittent connectivity and to collaborate with regional telcos for data sponsorship programs.

In Asia Pacific, the genre’s genesis continues to resonate as mobile internet ecosystems offer unparalleled reach. Southeast Asian and South Asian demographics drive mass adoption through aggressive freemium campaigns and social community features, whereas East Asian powerhouses refine technical excellence and high-fidelity graphics to sustain competitive intensity. Across each region, studios adapt marketing strategies to local cultures, invest in regional influencers, and support multilingual events. These regional nuances underscore the critical importance of tailored go-to-market frameworks that respect unique economic, technological, and cultural contexts.

Insightful Examination of Leading Industry Players’ Strategic Initiatives and Competitive Positioning Within the Global Mobile MOBA Gaming Arena

Leading entities in the mobile MOBA arena have sharpened their competitive edges through a combination of strategic alliances, portfolio diversification, and technological innovation. One global powerhouse has leveraged its ecosystem of casual, battle royale, and MOBA titles to cross-promote hero releases, thereby maximizing user lifetime engagement. This organization’s investment in proprietary graphics engines ensures consistent performance across a spectrum of devices, reinforcing its position at the forefront of visual fidelity.

Another prominent studio has forged partnerships with major telecommunications providers to offer zero-rated data plans for its flagship MOBA title, effectively reducing friction for entry-level participants in emerging markets. Concurrently, acquisition strategies have enabled select publishers to absorb niche developers specializing in esports infrastructure, accelerating their capacity to host large-scale tournaments and manage backend services. These integrations have yielded end-to-end ecosystems encompassing game development, live broadcasting, and community management.

Further differentiation arises through experimental live operations pipelines that integrate AI-powered analytics to predict player churn and recommend targeted promotions. By analyzing in-game behavior, these platforms can deploy dynamic content drops and localized events that resonate with regional audiences, enhancing retention and monetization. Meanwhile, a cluster of innovative challengers is exploring blockchain-based asset ownership, partnering with decentralized ledger networks to test secure player marketplaces.

Collectively, these strategic moves illustrate how established and emerging players alike are navigating a rapidly shifting landscape by combining technological mastery with flexible go-to-market strategies. Their successes provide a blueprint for balancing global reach with localized engagement.

Delivering Practical Strategic Recommendations for Industry Leaders to Navigate Competitive Pressures, Accelerate Innovation and Optimize Mobile MOBA Market Performance

Industry leaders must prioritize a multifaceted approach to sustain momentum and capture emerging opportunities within the mobile MOBA domain. First, diversifying monetization frameworks will enable studios to balance short-term revenue objectives with long-term user loyalty-combining time-limited cosmetic offers, tiered battle passes, and skill-based tournaments without compromising gameplay integrity. In parallel, optimizing cross-platform compatibility through cloud-based rendering services can widen the addressable audience and alleviate device fragmentation challenges.

Second, embedding advanced analytics and AI tools into live operations pipelines will permit real-time identification of engagement gaps and nuanced personalization of content offerings. Predictive modeling can inform targeted retention campaigns, while behavioral segmentation drives localized event curation that resonates with specific demographic clusters. Moreover, cultivating strategic partnerships with regional internet service providers and platform aggregators can mitigate tariff-related supply chain constraints and deliver sponsored data initiatives to end users.

Third, investing in community-centric esports ecosystems and supporting grassroots tournament structures will reinforce brand allegiance while cultivating the next generation of professional players. By integrating educational tutorials and meta-analysis content directly within the game client, studios can foster aspirational progression paths and deepen skill-level engagement. Finally, aligning product roadmaps with emerging control schemes and accessibility innovations will ensure a seamless onboarding experience across both new and seasoned audiences. Collectively, these actionable measures empower decision-makers to navigate competitive pressures, accelerate innovation, and optimize performance in a dynamic global market

Outlining a Rigorous Research Framework Integrating Primary and Secondary Data Methodologies to Ensure Comprehensive Mobile MOBA Market Analysis

A robust investigative framework underpins this analysis by blending primary intelligence gathering with rigorous secondary data synthesis. Initially, structured interviews were conducted with key representatives from game development studios, publishing platforms, distribution partners, and telecommunications providers to capture firsthand perspectives on technical challenges, tariff impacts, and go-to-market strategies. These dialogues were complemented by targeted surveys administered to active MOBA participants across different regions, offering quantitative insights into player behaviors, spending patterns, and control scheme preferences.

Concurrently, a comprehensive review of industry publications and publicly available financial disclosures informed the secondary research component. Proprietary databases and patent registries were examined to trace technology adoption trajectories, while content from esports organizations and streaming platforms provided context for community engagement metrics. Data triangulation techniques were employed to reconcile disparities between primary and secondary sources, ensuring the reliability and validity of conclusions.

Segmentation analyses were executed by mapping demographic cohorts against device typologies, game modes, and monetization models to identify high-priority clusters. Regional case studies further enriched the methodology by illustrating market-specific nuances, regulatory considerations, and ecosystem partnerships. A final validation phase involved cross-referencing findings with developer roadmaps and industry expert panels to refine strategic imperatives. This integrative approach ensures that the insights presented are both actionable and reflective of the latest market dynamics

Synthesizing Key Strategic Insights to Provide a Cohesive Understanding of Mobile MOBA Market Developments and Future Industry Trajectories

As mobile MOBA experiences continue to evolve, the convergence of cutting-edge network technologies, advanced monetization strategies, and dynamic community ecosystems has redefined the genre’s competitive landscape. The implementation of United States tariffs in 2025 has underscored the critical need for supply chain resilience and agile pricing mechanisms, driving studios to explore diversified manufacturing footprints and regionalized promotional frameworks. Concurrently, nuanced segmentation insights highlight the importance of customizing content for distinct operating systems, monetization models, distribution channels, device types, spending behaviors, demographic cohorts, and control schemes.

Regional nuances from the Americas to Europe Middle East Africa and Asia Pacific reveal that localized go-to-market strategies, regulatory acumen, and strategic partnerships are paramount for sustained growth. Industry frontrunners continue to differentiate through technological mastery, esports ecosystem development, and AI-driven live operations, providing a roadmap for both established publishers and emerging challengers. As players increasingly seek seamless, socially driven experiences across multiple platforms, studios must remain vigilant in integrating accessibility innovations and data-driven personalization.

Ultimately, the synthesis of these strategic insights equips decision-makers with a comprehensive vantage point. By harnessing the transformative shifts and actionable recommendations detailed herein, organizations can confidently navigate the complexities of the mobile MOBA market and unlock new avenues for engagement and monetization

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Operating System
    • Android
    • Harmonyos
    • Ios
  • Monetization Model
    • Free To Play
      • Advertising
        • Banner Ads
        • Interstitial Ads
        • Rewarded Video
      • In App Purchase
        • Consumables
        • Non Consumables
        • Subscription Purchase
    • Paid
    • Subscription
  • Distribution Channel
    • App Store
    • Google Play
    • Third Party
  • Game Mode
    • Casual
    • Competitive
    • Custom
  • Device Type
    • Smartphone
    • Tablet
  • Player Spending Behavior
    • Dolphin
    • Minnow
    • Non Spender
    • Whale
  • Player Age Group
    • 13-17
    • 18-24
    • 25-34
    • 35-44
    • 45+
  • Player Gender
    • Female
    • Male
  • Control Scheme
    • Gesture
    • Tap To Move
    • Virtual Joystick
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Shanghai Moonton Technology Co., Ltd.
  • Riot Games, Inc.

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of cloud gaming to enable high fidelity MOBA experiences on mobile devices without hardware limitations
5.2. Rising popularity of cross platform play allowing players to compete seamlessly across mobile and PC in real time
5.3. Adoption of advanced analytics and AI driven match balancing to improve competitive fairness and player retention
5.4. Integration of seasonal live events and narrative campaigns to increase user engagement and monetization opportunities
5.5. Partnerships with global entertainment franchises driving co branded character skins and crossover event marketing strategies
5.6. Expansion of hero rosters with unique gameplay mechanics to cater to diverse player preferences and meta shifts
5.7. Implementation of social hubs and community driven features to foster collaborative gameplay and long term retention
5.8. Growth of in game streaming and spectator modes enhancing live viewing experiences and community engagement metrics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. MOBA Mobile Games Market, by Operating System
8.1. Introduction
8.2. Android
8.3. Harmonyos
8.4. Ios
9. MOBA Mobile Games Market, by Monetization Model
9.1. Introduction
9.2. Free To Play
9.2.1. Advertising
9.2.1.1. Banner Ads
9.2.1.2. Interstitial Ads
9.2.1.3. Rewarded Video
9.2.2. In App Purchase
9.2.2.1. Consumables
9.2.2.2. Non Consumables
9.2.2.3. Subscription Purchase
9.3. Paid
9.4. Subscription
10. MOBA Mobile Games Market, by Distribution Channel
10.1. Introduction
10.2. App Store
10.3. Google Play
10.4. Third Party
11. MOBA Mobile Games Market, by Game Mode
11.1. Introduction
11.2. Casual
11.3. Competitive
11.4. Custom
12. MOBA Mobile Games Market, by Device Type
12.1. Introduction
12.2. Smartphone
12.3. Tablet
13. MOBA Mobile Games Market, by Player Spending Behavior
13.1. Introduction
13.2. Dolphin
13.3. Minnow
13.4. Non Spender
13.5. Whale
14. MOBA Mobile Games Market, by Player Age Group
14.1. Introduction
14.2. 13-17
14.3. 18-24
14.4. 25-34
14.5. 35-44
14.6. 45+
15. MOBA Mobile Games Market, by Player Gender
15.1. Introduction
15.2. Female
15.3. Male
16. MOBA Mobile Games Market, by Control Scheme
16.1. Introduction
16.2. Gesture
16.3. Tap To Move
16.4. Virtual Joystick
17. Americas MOBA Mobile Games Market
17.1. Introduction
17.2. United States
17.3. Canada
17.4. Mexico
17.5. Brazil
17.6. Argentina
18. Europe, Middle East & Africa MOBA Mobile Games Market
18.1. Introduction
18.2. United Kingdom
18.3. Germany
18.4. France
18.5. Russia
18.6. Italy
18.7. Spain
18.8. United Arab Emirates
18.9. Saudi Arabia
18.10. South Africa
18.11. Denmark
18.12. Netherlands
18.13. Qatar
18.14. Finland
18.15. Sweden
18.16. Nigeria
18.17. Egypt
18.18. Turkey
18.19. Israel
18.20. Norway
18.21. Poland
18.22. Switzerland
19. Asia-Pacific MOBA Mobile Games Market
19.1. Introduction
19.2. China
19.3. India
19.4. Japan
19.5. Australia
19.6. South Korea
19.7. Indonesia
19.8. Thailand
19.9. Philippines
19.10. Malaysia
19.11. Singapore
19.12. Vietnam
19.13. Taiwan
20. Competitive Landscape
20.1. Market Share Analysis, 2024
20.2. FPNV Positioning Matrix, 2024
20.3. Competitive Analysis
20.3.1. Tencent Holdings Limited
20.3.2. NetEase, Inc.
20.3.3. Shanghai Moonton Technology Co., Ltd.
20.3.4. Riot Games, Inc.
21. ResearchAI
22. ResearchStatistics
23. ResearchContacts
24. ResearchArticles
25. Appendix
List of Figures
FIGURE 1. MOBA MOBILE GAMES MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL MOBA MOBILE GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2024 VS 2030 (%)
FIGURE 16. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2024 VS 2030 (%)
FIGURE 18. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2024 VS 2030 (%)
FIGURE 20. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2024 VS 2030 (%)
FIGURE 22. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 26. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 28. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 29. ASIA-PACIFIC MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 30. ASIA-PACIFIC MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 31. MOBA MOBILE GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 32. MOBA MOBILE GAMES MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 33. MOBA MOBILE GAMES MARKET: RESEARCHAI
FIGURE 34. MOBA MOBILE GAMES MARKET: RESEARCHSTATISTICS
FIGURE 35. MOBA MOBILE GAMES MARKET: RESEARCHCONTACTS
FIGURE 36. MOBA MOBILE GAMES MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. MOBA MOBILE GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBA MOBILE GAMES MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL MOBA MOBILE GAMES MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY HARMONYOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY HARMONYOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY BANNER ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY BANNER ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY INTERSTITIAL ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY INTERSTITIAL ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY REWARDED VIDEO, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY REWARDED VIDEO, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONSUMABLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONSUMABLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY NON CONSUMABLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY NON CONSUMABLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PAID, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PAID, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY APP STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY APP STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY THIRD PARTY, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY THIRD PARTY, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CUSTOM, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CUSTOM, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DOLPHIN, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY DOLPHIN, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MINNOW, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MINNOW, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY NON SPENDER, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY NON SPENDER, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY WHALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY WHALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 13-17, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 13-17, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 18-24, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 18-24, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 25-34, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 25-34, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 35-44, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 35-44, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 45+, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY 45+, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FEMALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY FEMALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY MALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GESTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY GESTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY TAP TO MOVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY TAP TO MOVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY VIRTUAL JOYSTICK, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL MOBA MOBILE GAMES MARKET SIZE, BY VIRTUAL JOYSTICK, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 106. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 131. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 132. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 133. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 134. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 135. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 136. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 137. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 138. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES MOBA MOBILE GAMES MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 157. CANADA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 158. CANADA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 159. CANADA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 160. CANADA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 161. CANADA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 162. CANADA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 163. CANADA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 164. CANADA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 165. CANADA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 166. CANADA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 167. CANADA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 168. CANADA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 169. CANADA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 170. CANADA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 171. CANADA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 172. CANADA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 173. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 174. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 175. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 176. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 177. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 178. CANADA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 179. CANADA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 180. CANADA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 181. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 182. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 183. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 184. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 185. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 186. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 187. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 188. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 189. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 190. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 191. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 192. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 193. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 194. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 195. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 196. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 197. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 198. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 199. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 200. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 201. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 202. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 203. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 204. MEXICO MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 205. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 206. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 207. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 208. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 209. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 210. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 211. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 212. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 213. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 214. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 215. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 216. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 217. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 218. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 219. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 220. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 221. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 222. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 223. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 224. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 227. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 228. BRAZIL MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 229. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 230. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 231. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 232. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 233. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 234. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 235. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 236. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 237. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 238. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 239. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 240. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 241. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 242. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 243. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 244. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 245. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 246. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 247. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 248. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 249. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 250. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 251. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 252. ARGENTINA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA MOBA MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 279. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 280. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 281. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 282. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 283. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 284. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 286. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 288. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 289. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 290. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 291. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 292. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 293. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 294. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 295. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 296. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 297. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 298. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 299. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 300. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 301. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 302. UNITED KINGDOM MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 303. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 304. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 305. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 306. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 307. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 308. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 309. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 310. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 311. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 312. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 313. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 314. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 315. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 316. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 317. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 318. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 319. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2018-2024 (USD MILLION)
TABLE 320. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER SPENDING BEHAVIOR, 2025-2030 (USD MILLION)
TABLE 321. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2018-2024 (USD MILLION)
TABLE 322. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER AGE GROUP, 2025-2030 (USD MILLION)
TABLE 323. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2018-2024 (USD MILLION)
TABLE 324. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY PLAYER GENDER, 2025-2030 (USD MILLION)
TABLE 325. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2018-2024 (USD MILLION)
TABLE 326. GERMANY MOBA MOBILE GAMES MARKET SIZE, BY CONTROL SCHEME, 2025-2030 (USD MILLION)
TABLE 327. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2024 (USD MILLION)
TABLE 328. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY OPERATING SYSTEM, 2025-2030 (USD MILLION)
TABLE 329. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 330. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 331. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 332. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 333. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 334. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 335. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2018-2024 (USD MILLION)
TABLE 336. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY IN APP PURCHASE, 2025-2030 (USD MILLION)
TABLE 337. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 338. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 339. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 340. FRANCE MOBA MOBILE GAMES MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 341. FRANCE

Samples

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Companies Mentioned

The companies profiled in this MOBA Mobile Games market report include:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Shanghai Moonton Technology Co., Ltd.
  • Riot Games, Inc.