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First Personal Shooting Game Market - Global Forecast 2025-2030

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    Report

  • 192 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6144857
1h Free Analyst Time
1h Free Analyst Time

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Setting the Scene for the Future of First Person Shooting Games in an Immersive and Evolving Interactive Entertainment Ecosystem

First person shooting games have transcended their origins as simple pixelated experiences to become sophisticated immersive simulations that bridge the gap between player and digital world. Over the past decade, advancements in hardware capabilities and software optimization have delivered lifelike environments, seamless multiplayer connectivity, and compelling narrative frameworks. As gamers demand richer sensory engagement and deeper strategic complexity, developers have responded with innovations such as real-time ray tracing, adaptive AI adversaries, and procedurally generated battlefields.

Moreover, the proliferation of high-speed internet access and cloud computing has democratized access to high-quality gaming experiences across diverse device footprints. Title releases now often launch simultaneously on dedicated consoles, high-performance personal computers, and powerful mobile platforms, reflecting a shift towards platform-agnostic content delivery. Consequently, industry stakeholders-from hardware manufacturers to distribution intermediaries-are collaborating more closely than ever to optimize cross-platform performance, reduce latency bottlenecks, and streamline digital storefront integrations. As a result, the genre continues to expand its cultural impact, drawing in both hardcore enthusiasts and casual gamers who seek adrenaline-fueled experiences.

Revolutionary Transformations Redefining First Person Shooting Game Experiences Amid Rapid Technological Advancements and Audience Expectations

The first person shooting genre is in the midst of a renaissance fueled by revolutionary shifts in technology, player expectations, and engagement models. Virtual reality headsets and standalone devices have ushered in an era where players can physically interact with environments, adding newfound respect for motion controls and immersive soundscapes. At the same time, advances in cloud streaming services are redefining how titles are distributed and played, alleviating hardware barriers and enabling near-instant play across an array of devices.

In parallel, artificial intelligence is being leveraged not only to power more responsive non-player characters but also to generate complex level designs and dynamic difficulty adjustments in real time. This shift toward intelligent content curation means that each session can feel uniquely tailored to individual playstyles. Additionally, social integration features-such as spectator modes, integrated chat overlays, and live broadcasting partnerships-have transformed solitary gameplay into shared cultural moments, prompting developers to embed social hooks directly within the core loop. Together, these trends are reshaping the competitive landscape and providing fertile ground for both established franchises and emerging studios to innovate.

Assessing the Comprehensive Repercussions of Newly Enforced United States Tariffs on First Person Shooting Game Production and Distribution Strategies

Newly implemented tariffs on gaming components have ushered in a period of strategic realignment across the first person shooting development and distribution pipeline. As import levies increase costs for processing chips, memory modules, and specialized controllers, hardware manufacturers are exploring alternative sourcing strategies, including regional assembly partnerships and long-term supply agreements that spread financial risk. This recalibration affects not only console producers but also high-end personal computer builders who cater to competitive eSports communities.

Furthermore, developers reliant on overseas manufacturing are negotiating revised contracts to minimize exposure to fluctuating duty rates, while logistics firms are adjusting warehousing and shipping schedules to optimize customs clearance procedures. These collective adaptations introduce new considerations for pricing strategies, launch timing, and inventory allocation. In turn, digital distribution channels have gained even greater prominence as a cost-efficient complement to physical retail, allowing publishers to mitigate the impact of tariff-induced overhead through platform storefront incentives and dynamic promotional campaigns. Overall, the 2025 tariff landscape is catalyzing smarter operational frameworks that bolster long-term resilience.

Unveiling Critical Market Divides Through Platform Distribution Game Type and Player Mode Perspectives That Shape First Person Shooting Experiences

A nuanced understanding of market segmentation reveals the multifaceted nature of consumer engagement within the first person shooting category. Platform preferences illustrate that dedicated consoles such as those produced by industry leaders coexist with mobile devices running Android and iOS operating systems, as well as personal computers powered by Windows, macOS, and Linux. Each segment demands distinct optimization priorities, from network stability in online console titles to touch control ergonomics on smartphones and performance tuning for desktop configurations.

Distribution channel dynamics further influence pricing models and outreach strategies, as the convenience of digital downloads competes with the tangible presence of physical retail offerings. When exploring game type differentiation, multiplayer modes-whether experienced in offline LAN gatherings or massive online battlegrounds-coexist alongside single player narratives that emphasize immersive storytelling, as well as virtual reality implementations available in standalone and tethered formats. Finally, player mode preferences range from local co-op sessions around a shared screen to global online co-op challenges, split-screen competitive bouts, and traditional single player campaigns. Combined, these segmentation pillars provide a granular lens through which stakeholders can tailor content roadmaps, marketing initiatives, and technical investments.

Exploring Distinct Regional Characteristics and Growth Drivers Across the Americas Europe Middle East Africa and Asia Pacific for First Person Shooting Games

Regional nuances exert a powerful influence on the development pipelines, monetization strategies, and community ecosystems of first person shooting titles. In the Americas, high per-capita hardware adoption and an established eSports infrastructure drive intense competition among global publishers, prompting an emphasis on recurring revenue models such as battle passes and seasonal content drops. Meanwhile, regulatory frameworks around content ratings and digital transactions shape launch windows and promotional tactics.

Across Europe, Middle East and Africa, cultural diversity and varying regulatory regimes demand localized storytelling, multilingual support, and adaptive monetization structures that respect regional sensitivities. Developers navigate complex licensing requirements and payment infrastructures to reach a wide spectrum of consumers, from Western European markets with mature digital ecosystems to emerging gaming communities in North Africa and the Gulf.

In the Asia-Pacific region, rapid mobile adoption and cloud gaming trials coexist with console and desktop strongholds. Here, collaborations with telecommunications providers underpin low-latency experiences, while local publishers often partner with global studios to co-create regionally resonant content. This blend of infrastructural innovation and cultural integration cements the region’s status as a crucible for next-generation engagement paradigms.

Identifying Pioneering Industry Stakeholders and Competitive Dynamics Shaping the First Person Shooting Game Market Landscape Worldwide

Leading corporations are shaping the strategic frontier of the first person shooting market through a combination of technology investment, content diversification, and strategic partnerships. Renowned console manufacturers partner with premier publishers to secure exclusive launch windows, bolstering platform appeal and driving ecosystem loyalty. Meanwhile, independent studios leverage cloud-based toolkits to compete on quality, delivering mid-tier releases that capture niche audiences with innovative mechanics.

Globally recognized development houses integrate community feedback loops directly into update cycles, enabling rapid iteration and fostering robust modding communities that extend title lifespans. In parallel, major technology providers underpin these efforts by supplying scalable server infrastructure and advanced analytics platforms, facilitating sophisticated matchmaking and anti-cheat systems. Cross-industry collaborations with streaming giants, peripheral manufacturers, and telecommunications firms further enhance the multiplayer experience, solidifying the role of strategic alliances in maintaining competitive advantage.

Strategic Roadmap and Practical Steps for Industry Leaders to Excel in the First Person Shooting Game Sector Under Emerging Market Conditions

To remain at the forefront of the first person shooting market, leaders must cultivate multifaceted strategies that address both technological evolution and shifting player expectations. Prioritizing modular content design allows for rapid adaptation to emerging trends, ensuring that releases remain relevant across diverse platform segments. Moreover, forging close partnerships with network infrastructure providers can reduce latency and enhance player satisfaction, particularly in regions where high-speed connectivity is still maturing.

Embracing community-driven development methodologies will further strengthen brand loyalty, as transparent communication and iterative feedback loops build trust among core audiences. Executives should also evaluate hybrid monetization frameworks that blend premium pricing with optional cosmetic and functional add-ons, striking an equilibrium between revenue diversification and consumer goodwill. Finally, investing in cross-functional teams that span data science, creative design, and live operations will enable organizations to pivot quickly when new distribution channels or regulatory changes arise, sustaining momentum in an ever-changing market landscape.

Demystifying the Research Approach and Analytical Framework Underpinning the Comprehensive First Person Shooting Game Industry Study

This analysis is grounded in a comprehensive research framework that synthesizes insights from primary and secondary sources. In-depth interviews with key executives across hardware manufacturing, game development, distribution platforms, and community management provided firsthand perspectives on strategic priorities and operational challenges. These qualitative findings were augmented by an extensive review of industry publications, regulatory filings, and proprietary technical documentation.

A rigorous data triangulation process was employed to validate emerging themes, cross-referencing supply chain adjustments with distribution channel performance indicators and player sentiment analyses. Additionally, anonymized usage metrics and server telemetry reports informed the understanding of platform-specific performance benchmarks. Throughout the study, methodological rigor was maintained by adhering to ethical research guidelines and ensuring transparency in data collection protocols, thereby delivering robust and actionable insights.

Synthesizing Key Takeaways and Forward Looking Perspectives on the Continuous Evolution and Long Term Prospects of First Person Shooting Games

In conclusion, the first person shooting game genre stands at an inflection point, driven by converging forces of technological innovation, shifting consumer behaviors, and evolving regulatory landscapes. The integration of cloud streaming, AI-powered content generation, and immersive VR modalities heralds a new era of engagement, while emerging tariff dynamics and regional nuances require strategic agility. Looking ahead, the most successful stakeholders will be those who seamlessly blend data-driven decision making with creative vision, nurturing vibrant communities and forging resilient partnerships across the value chain.

By synthesizing the key takeaways and forward looking perspectives outlined in this summary, industry participants can chart a path toward sustainable growth and cultural impact. As the genre continues its transformation, embracing modular content strategies, localized market approaches, and collaborative development models will be paramount for long-term success.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • Ios
    • Pc
      • Linux
      • Macos
      • Windows
  • Distribution Channel
    • Digital Download
    • Physical Retail
  • Game Type
    • Multiplayer
      • Offline
      • Online
    • Single Player
    • Vr
      • Standalone
      • Tethered
  • Player Mode
    • Co Op
      • Local Co Op
      • Online Co Op
    • Multiplayer
      • Online Multiplayer
      • Split Screen
    • Single Player
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Activision Blizzard, Inc.
  • Tencent Holdings Limited
  • Valve Corporation
  • Electronic Arts Inc.
  • Ubisoft Entertainment SA
  • Sony Interactive Entertainment LLC
  • NetEase, Inc.
  • Microsoft Corporation
  • Take-Two Interactive Software, Inc.
  • Embracer Group AB

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Emergence of AI-driven procedural enemy behavior enhancing dynamic combat experiences
5.2. Expansion of cross-platform competitive leagues generating global esports communities
5.3. Integration of cloud-based streaming technology for low-latency high-fidelity gameplay
5.4. Adoption of hyper-realistic ray tracing and physics for immersive battlefield simulations
5.5. Implementation of player-driven weapon crafting systems with evolving upgrade paths
5.6. Growth of narrative-driven multiplayer campaigns blending storytelling with online skirmishes
5.7. Increasing use of adaptive audio engines to deliver context-aware in-game soundscapes
5.8. Rising demand for virtual reality support in tactical first-person shooter environments
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. First Personal Shooting Game Market, by Platform
8.1. Introduction
8.2. Console
8.2.1. Nintendo
8.2.2. PlayStation
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. Ios
8.4. Pc
8.4.1. Linux
8.4.2. Macos
8.4.3. Windows
9. First Personal Shooting Game Market, by Distribution Channel
9.1. Introduction
9.2. Digital Download
9.3. Physical Retail
10. First Personal Shooting Game Market, by Game Type
10.1. Introduction
10.2. Multiplayer
10.2.1. Offline
10.2.2. Online
10.3. Single Player
10.4. Vr
10.4.1. Standalone
10.4.2. Tethered
11. First Personal Shooting Game Market, by Player Mode
11.1. Introduction
11.2. Co Op
11.2.1. Local Co Op
11.2.2. Online Co Op
11.3. Multiplayer
11.3.1. Online Multiplayer
11.3.2. Split Screen
11.4. Single Player
12. Americas First Personal Shooting Game Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa First Personal Shooting Game Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific First Personal Shooting Game Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Activision Blizzard, Inc.
15.3.2. Tencent Holdings Limited
15.3.3. Valve Corporation
15.3.4. Electronic Arts Inc.
15.3.5. Ubisoft Entertainment SA
15.3.6. Sony Interactive Entertainment LLC
15.3.7. NetEase, Inc.
15.3.8. Microsoft Corporation
15.3.9. Take-Two Interactive Software, Inc.
15.3.10. Embracer Group AB
16. Research AI17. Research Statistics18. Research Contacts19. Research Articles20. Appendix
List of Figures
FIGURE 1. FIRST PERSONAL SHOOTING GAME MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. FIRST PERSONAL SHOOTING GAME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. FIRST PERSONAL SHOOTING GAME MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. FIRST PERSONAL SHOOTING GAME MARKET: RESEARCHAI
FIGURE 24. FIRST PERSONAL SHOOTING GAME MARKET: RESEARCHSTATISTICS
FIGURE 25. FIRST PERSONAL SHOOTING GAME MARKET: RESEARCHCONTACTS
FIGURE 26. FIRST PERSONAL SHOOTING GAME MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. FIRST PERSONAL SHOOTING GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY NINTENDO, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY LINUX, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MACOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MACOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY OFFLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STANDALONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY TETHERED, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY LOCAL CO OP, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY LOCAL CO OP, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE CO OP, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE CO OP, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY ONLINE MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SPLIT SCREEN, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SPLIT SCREEN, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 86. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 87. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 88. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 89. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 90. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 91. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 92. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 93. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 94. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 95. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 96. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 97. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 98. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 99. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 100. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 101. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 102. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 103. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 104. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 105. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 106. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 109. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 110. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 111. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 112. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 113. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 114. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 115. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 116. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 117. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 118. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 119. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 120. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 121. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 122. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 123. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 124. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 125. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 126. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 127. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 128. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 129. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 130. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 131. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 132. UNITED STATES FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 133. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 134. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 135. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 136. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 137. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 138. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 139. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 140. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 141. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 142. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 143. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 144. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 145. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 146. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 147. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 148. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 149. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 150. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 151. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 152. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 153. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 154. CANADA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 155. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 156. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 157. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 158. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 159. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 160. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 161. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 162. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 163. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 164. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 165. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 166. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 167. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 168. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 169. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 170. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 171. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 172. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 173. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 174. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 175. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 176. MEXICO FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 177. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 178. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 179. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 180. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 181. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 182. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 183. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 184. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 185. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 186. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 187. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 188. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 189. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 190. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 191. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 192. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 193. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 194. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 195. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 196. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 197. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 198. BRAZIL FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 199. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 200. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 201. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 202. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 203. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 204. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 205. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 206. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 207. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 208. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 209. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 210. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 211. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 212. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 213. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 214. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 215. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 216. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 217. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 218. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 219. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 220. ARGENTINA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 221. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 222. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 223. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 224. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 225. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 226. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 227. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 228. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 229. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 230. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 231. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 232. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 233. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 234. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 235. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 236. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 237. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 238. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 239. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 240. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 241. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 242. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 243. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 244. EUROPE, MIDDLE EAST & AFRICA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 245. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 246. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 247. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 248. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 249. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 250. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 251. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 252. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 253. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 254. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 255. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 256. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 257. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 258. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 259. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 260. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 261. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 262. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 263. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 264. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 265. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 266. UNITED KINGDOM FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 267. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 268. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 269. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 270. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 271. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 272. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 273. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 274. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 275. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 276. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 277. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 278. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 279. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 280. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 281. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 282. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 283. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 284. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 285. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 286. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 287. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 288. GERMANY FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 289. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 290. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 291. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 292. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 293. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 294. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 295. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 296. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 297. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 298. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 299. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 300. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 301. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 302. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 303. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2018-2024 (USD MILLION)
TABLE 304. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY VR, 2025-2030 (USD MILLION)
TABLE 305. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 306. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 307. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2018-2024 (USD MILLION)
TABLE 308. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CO OP, 2025-2030 (USD MILLION)
TABLE 309. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 310. FRANCE FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 311. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 312. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 313. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 314. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 315. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 316. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 317. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 318. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 319. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 320. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 321. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
TABLE 322. RUSSIA FIRST PERSONAL SHOOTING GAME MARKET SIZE, BY GAME TYPE, 2025-2030 (USD MILLION)
TABLE 323.

Companies Mentioned

The companies profiled in this First Personal Shooting Game Market report include:
  • Activision Blizzard, Inc.
  • Tencent Holdings Limited
  • Valve Corporation
  • Electronic Arts Inc.
  • Ubisoft Entertainment SA
  • Sony Interactive Entertainment LLC
  • NetEase, Inc.
  • Microsoft Corporation
  • Take-Two Interactive Software, Inc.
  • Embracer Group AB