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Interactive Streaming Market by Platform (Cloud Gaming, Interactive TV, Live Streaming), Monetization Model (Advertising, Subscription, Transactional), Device Type, Content Type, Content Genre, User Type, Technology - Global Forecast 2025-2030

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    Report

  • 189 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6146718
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Interactive streaming is reshaping the digital media universe by combining real-time engagement with high-quality content delivery, forging a new paradigm for audience experiences. As bandwidth capacity accelerates and consumer demand for immersive interactions grows, platforms are evolving beyond passive viewing to facilitate dynamic participation. This introduction outlines the foundational technologies and emerging applications that define interactive streaming today.

Initially, streaming services focused on delivering video-on-demand or live broadcasts. However, the infusion of cloud infrastructure, edge computing, and low-latency networks has enabled unprecedented levels of interactivity. Audiences can now influence live events, engage in multiplayer cloud gaming sessions, or participate in synchronized watch parties, creating a two-way relationship between content creators and viewers. As a result, new business models have emerged, blending advertising, subscription, and transactional revenues in innovative combinations.

Furthermore, device proliferation-from smart TVs and smartphones to AR/VR headsets-has broadened the scope of interactive experiences. Content producers are increasingly leveraging advanced analytics and AI-driven personalization to tailor experiences in real time, optimizing engagement and retention. Consequently, interactive streaming stands at the forefront of digital transformation, offering both challenges and opportunities for media companies, technology providers, and advertisers.

By establishing this context, we set the stage for a deeper exploration of the transformative shifts, regulatory impacts, and strategic imperatives driving the next wave of interactive streaming adoption.

Uncovering Major Transformative Shifts Driving the Next Generation of Interactive Streaming through Technological Innovations and Changing Consumer Behaviors

The interactive streaming landscape has undergone seismic shifts driven by cutting-edge technologies and evolving consumer expectations. Early adopters laid the groundwork with rudimentary live chat and basic overlay features, but modern implementations leverage 5G connectivity, edge computing, and artificial intelligence to deliver seamless, real-time interactions. Consequently, latency has been reduced to imperceptible levels, enabling flawless cloud gaming sessions and synchronized social viewing experiences.

Moreover, immersive technologies such as augmented reality and virtual reality are redefining how users consume content. AR overlays provide context-rich enhancements during live sports broadcasts, while VR environments transport viewers into fully interactive concert venues. These advancements are further enhanced by HDR imaging, which delivers superior color depth and contrast, ensuring that interactive features integrate organically with high-fidelity visuals.

Consumer behavior has also shifted markedly. Viewers demand personalized recommendations while expecting opportunities to shape the narrative. Gamification features-such as live polling, reward systems, and collaborative challenges-have become standard expectations. As a result, content creators are adapting storylines and event formats on the fly, guided by real-time audience feedback.

In tandem, ad tech is advancing to support interactive formats, enabling brands to integrate shoppable overlays and clickable elements. This holistic evolution of technology and behavior has transformed interactive streaming from a niche offering into a mainstream priority for digital entertainment and communications providers.

Analyzing the Wide-Ranging Effects of United States Tariffs on Interactive Streaming Infrastructure and Ecosystem Dynamics Heading into 2025

United States tariffs implemented in 2025 have exerted a significant influence on the interactive streaming ecosystem, particularly impacting hardware components and cloud infrastructure dependencies. Tariffs on semiconductor components have elevated the cost of data center servers, gaming consoles, and mobile devices, compelling providers to reassess supply chain strategies. Consequently, some platform operators have relocated procurement to alternative regions or negotiated volume discounts to mitigate heightened import duties.

Furthermore, increased levies on networking equipment have introduced added complexity to the deployment of fiber-optic and 5G networks essential for delivering low-latency interactive services. Infrastructure providers are reallocating investment toward edge computing facilities in tariff-exempt jurisdictions, ensuring that critical workloads remain resilient to import restrictions. However, this geographic redistribution can prolong deployment timelines and increase capital expenditure in the near term.

In addition, content delivery networks reliant on equipment subject to higher duties have encountered margin pressures, prompting optimizations in routing algorithms and compression techniques to maintain service quality at competitive price points. Lastly, device manufacturers serving smart TVs and gaming consoles are negotiating new partnerships with contract manufacturers outside the tariff scope, while cloud gaming operators are exploring alternative hosting regions to preserve global service consistency.

Overall, the imposition of 2025 tariffs has catalyzed structural adjustments across hardware sourcing, network architecture, and operational planning, compelling interactive streaming stakeholders to innovate around cost pressures and regulatory constraints.

Revealing Critical Segmentation Insights That Illuminate How Diverse Platform Types Monetization Models Device Preferences and Content Variations Shape the Market

The interactive streaming market is dissected across multiple dimensions that reveal distinct growth trajectories and investment priorities. On the platform front, the landscape comprises Cloud Gaming, Interactive TV, Live Streaming, and Video On Demand, with Cloud Gaming further differentiated into Console Cloud Gaming, Mobile Cloud Gaming, and PC Cloud Gaming while Live Streaming encompasses Gaming Streams, Social Live, and Sports Events and Video On Demand spans AVOD, SVOD, and TVOD. Monetization strategies unfold across Advertising, Subscription, and Transactional models, each shaping how revenue is generated and shared among stakeholders.

Device preferences underscore the importance of ecosystem compatibility, as users access interactive services through Gaming Consoles, PC & Laptop devices-both Desktop PCs and Notebooks-alongside Smart TVs, Smartphones, and Tablets. Content type segmentation identifies Audio, Gaming, and Video experiences as core pillars, while the diversity of content genres ranges from Education & Learning-spanning Higher Education and K-12-to Entertainment formats like Movies, Music, and TV Shows, as well as News & Politics offerings including Breaking News and Political Talk Shows and Sports content covering both E-Sports and Live Sports. User demographics bifurcate into Enterprise and Individual categories, reflecting divergent use cases and procurement processes. Finally, Technology enablers such as 5G Connectivity-through mmWave and Sub6 frequencies-AI Recommendations, AR/VR-incorporating both Augmented Reality and Virtual Reality-Edge Computing, and HDR imagery form the backbone of high-performance interactive streaming experiences.

This comprehensive segmentation illuminates where investment and innovation are most critical. For instance, the rapid adoption of Sub6 5G networks highlights emerging opportunities for mobile cloud gaming, while the push for enterprise-grade AR/VR solutions signals growing B2B demand. By weaving these insights together, companies can align strategic initiatives with the most promising segments in the ecosystem.

Key Regional Perspectives Illuminating Differentiated Growth Trajectories Market Drivers and Challenges across Americas Europe Middle East Africa and Asia-Pacific

The Americas region is characterized by robust digital infrastructure and a mature consumer base that embraces interactive streaming across gaming, social, and video formats. High broadband penetration and leading telecom operators have accelerated the rollout of 5G networks, fostering widespread cloud gaming and real-time engagement features. Moreover, content creators in this region are at the forefront of integrating shoppable overlays and interactive ad formats, driving new monetization pathways.

In contrast, Europe, the Middle East, and Africa present a mosaic of markets with varying regulatory regimes, localization requirements, and technological maturity levels. Western Europe benefits from strong network investments and advanced edge computing deployments, whereas emerging markets in the Middle East and Africa are prioritizing mobile-first strategies to reach consumers on smartphones and tablets. Regional content preferences-ranging from multilingual entertainment to live sports-necessitate adaptive publishing workflows and rights management frameworks.

Asia-Pacific stands out for its rapid mobile adoption and cultural affinity for gaming and live commerce. Markets such as East Asia and Southeast Asia are leading the world in cloud gaming subscriptions and social live streaming, while Australia and New Zealand showcase advanced AR/VR pilot programs. Strategic alliances between local content producers and global technology providers are driving cross-border collaborations, ultimately enhancing the region’s interactive streaming ecosystem.

These regional insights underscore the importance of tailoring technology rollouts, content strategies, and commercial partnerships to the distinct market dynamics that define each geography.

Profiling Leading Industry Players Highlighting Strategic Initiatives Technological Capabilities and Collaborative Partnerships Driving Innovation in Interactive Streaming

Leading players in the interactive streaming arena are forging dynamic partnerships and investing heavily in proprietary technology stacks to secure competitive advantage. Major global cloud providers are extending their edge computing footprints to support low-latency streaming, while hardware manufacturers are optimizing device configurations for seamless integration with interactive services. Content owners, including sports leagues and entertainment studios, are licensing exclusive digital rights and developing original interactive series to capture audience attention and foster long-term engagement.

Strategic alliances between platform operators and telecom carriers have become commonplace, enabling zero-rating of data usage for specific interactive applications and accelerating subscriber growth. Meanwhile, specialized software vendors are delivering modular SDKs for AR/VR and AI recommendation engines, empowering third-party developers to accelerate time-to-market for new features. Financial investors are also eyeing emerging disruptors, injecting growth capital into companies that demonstrate strong user retention metrics and innovative monetization approaches.

Moreover, consortiums focused on interoperability standards are working to harmonize streaming protocols and user authentication mechanisms, reducing fragmentation across devices and platforms. These collaborative initiatives are pivotal in ensuring that interactive streaming experiences remain consistent and accessible to a global audience. As competition intensifies, agility in forming alliances and the ability to leverage cross-sector expertise will determine which companies lead the next chapter of digital engagement.

Strategic Actionable Recommendations for Industry Leaders to Navigate Emerging Trends Optimize Operational Efficiency and Capitalize on Growth Opportunities in Interactive Streaming

To capitalize on the accelerating growth in interactive streaming, industry leaders should prioritize investments in advanced network capabilities and flexible content delivery architectures. Aligning with telecom operators to deploy localized edge computing nodes will reduce latency and enhance user experiences, particularly for mission-critical applications such as cloud gaming and virtual events. Simultaneously, integrating AI-driven personalization engines into content pipelines can increase viewer retention by delivering contextually relevant recommendations and dynamically adapting user interfaces.

Collaboration is equally crucial; forming cross-industry alliances with hardware manufacturers, game developers, and AR/VR studios can expedite feature rollouts and drive co-marketing opportunities. Experimentation with immersive formats-like augmented reality overlays during live broadcasts-can differentiate offerings and foster deeper audience engagement. At the same time, companies should adopt modular monetization strategies that blend subscription tiers, targeted advertising, and micro-transactions to address evolving consumption preferences.

Operational efficiency can be enhanced by leveraging automated monitoring and orchestration tools for real-time quality assurance, ensuring consistent performance across diverse network conditions and devices. Additionally, embedding sustainability principles in infrastructure and content production workflows will resonate with environmentally conscious consumers and stakeholders. Finally, maintaining a proactive regulatory compliance framework will mitigate risks related to data privacy, content rights, and cross-border data flows, safeguarding long-term growth.

Comprehensive Overview of the Rigorous Research Methodology Data Collection Techniques and Analytical Frameworks Underpinning the Interactive Streaming Study

This study employs a multi-stage research methodology combining primary and secondary data to deliver comprehensive insights. Initially, secondary research involved a detailed review of industry publications, regulatory filings, and academic papers to map the historical evolution of interactive streaming. Publicly available technical specifications and white papers were analyzed to document the capabilities of emergent technologies like edge computing, AR/VR, and 5G connectivity.

Concurrently, primary research was conducted through in-depth interviews with senior executives from platform providers, content studios, network operators, and technology vendors. These interviews provided qualitative perspectives on strategic priorities, investment plans, and perceived market barriers. Quantitative surveys supplemented this input by capturing user preferences, device usage patterns, and monetization model performance across key geographies.

Data triangulation and cross-validation techniques were applied to reconcile discrepancies and ensure robustness, while scenario analysis was employed to assess potential impacts of regulatory changes, tariff implementations, and technological breakthroughs. Expert workshops convened with industry advisors further validated findings and refined strategic recommendations. Throughout the process, established analytical frameworks-such as SWOT and Porter’s Five Forces-were adapted to the interactive streaming context, delivering actionable intelligence grounded in rigorous research.

Conclusion Synthesizing Key Findings and Strategic Perspectives to Guide Decision Makers in an Evolving Interactive Streaming Ecosystem

The interactive streaming sector is experiencing unprecedented transformation, fueled by technological breakthroughs and evolving consumer expectations. From the proliferation of cloud gaming and social live engagement to the integration of immersive AR/VR experiences, the ecosystem’s complexity demands strategic agility. Key findings underscore the importance of low-latency networks, modular monetization models, and adaptive content strategies in capturing audience loyalty and unlocking new revenue streams.

Regional dynamics further highlight the necessity of customized approaches: mature markets are driving innovation in interactive ad formats, while emerging economies are prioritizing mobile-first deployments. Segmentation insights reveal that targeted investments in high-growth categories-such as mobile cloud gaming and enterprise AR/VR applications-can yield disproportionate returns. Meanwhile, regulatory shifts and tariff pressures underscore the value of diversified supply chains and flexible infrastructure planning.

Ultimately, success in this space hinges on the ability to harmonize technology, content, and commerce into cohesive experiences that resonate with modern audiences. Companies that invest in collaborative partnerships, data-driven personalization, and operational resilience will be best positioned to lead the next wave of interactive streaming innovation. By synthesizing these insights, decision makers can chart a clear path forward in a rapidly evolving digital landscape.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Cloud Gaming
      • Console Cloud Gaming
      • Mobile Cloud Gaming
      • PC Cloud Gaming
    • Interactive TV
    • Live Streaming
      • Gaming Streams
      • Social Live
      • Sports Events
    • Video On Demand
      • AVOD
      • SVOD
      • TVOD
  • Monetization Model
    • Advertising
    • Subscription
    • Transactional
  • Device Type
    • Gaming Console
    • PC & Laptop
      • Desktop PC
      • Notebook
    • Smart TV
    • Smartphone
    • Tablet
  • Content Type
    • Audio
    • Gaming
    • Video
  • Content Genre
    • Education & Learning
      • Higher Education
      • K-12
    • Entertainment
      • Movies
      • Music
      • TV Shows
    • News & Politics
      • Breaking News
      • Political Talk Shows
    • Sports
      • E-Sports
      • Live Sports
  • User Type
    • Enterprise
    • Individual
  • Technology
    • 5G Connectivity
      • MmWave
      • Sub6
    • AI Recommendations
    • AR/VR
      • Augmented Reality
      • Virtual Reality
    • Edge Computing
    • HDR
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Twitch Interactive, Inc.
  • YouTube LLC
  • Meta Platforms, Inc.
  • DouYu International Holdings Ltd.
  • Huya Inc.
  • ByteDance Ltd.
  • BIGO Technology Pte. Ltd.
  • Kuaishou Technology Co., Ltd.
  • Caffeine, Inc.
  • Momo Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Live shopping integration with shoppable overlays enabling real-time purchases
5.2. AI-driven personalized interactive storytelling features boosting viewer retention
5.3. Social co-viewing experiences with synchronized multi-user chat and reactions
5.4. Gamified live streams offering reward-based interactive challenges and leaderboards
5.5. Immersive AR filters and virtual try-on experiences enhancing product engagement
5.6. Integration of second-screen mobile apps for enhanced interactive audience participation
5.7. Use of blockchain-based tokens for audience voting and reward mechanisms in streaming
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Interactive Streaming Market, by Platform
8.1. Introduction
8.2. Cloud Gaming
8.2.1. Console Cloud Gaming
8.2.2. Mobile Cloud Gaming
8.2.3. PC Cloud Gaming
8.3. Interactive TV
8.4. Live Streaming
8.4.1. Gaming Streams
8.4.2. Social Live
8.4.3. Sports Events
8.5. Video On Demand
8.5.1. AVOD
8.5.2. SVOD
8.5.3. TVOD
9. Interactive Streaming Market, by Monetization Model
9.1. Introduction
9.2. Advertising
9.3. Subscription
9.4. Transactional
10. Interactive Streaming Market, by Device Type
10.1. Introduction
10.2. Gaming Console
10.3. PC & Laptop
10.3.1. Desktop PC
10.3.2. Notebook
10.4. Smart TV
10.5. Smartphone
10.6. Tablet
11. Interactive Streaming Market, by Content Type
11.1. Introduction
11.2. Audio
11.3. Gaming
11.4. Video
12. Interactive Streaming Market, by Content Genre
12.1. Introduction
12.2. Education & Learning
12.2.1. Higher Education
12.2.2. K-12
12.3. Entertainment
12.3.1. Movies
12.3.2. Music
12.3.3. TV Shows
12.4. News & Politics
12.4.1. Breaking News
12.4.2. Political Talk Shows
12.5. Sports
12.5.1. E-Sports
12.5.2. Live Sports
13. Interactive Streaming Market, by User Type
13.1. Introduction
13.2. Enterprise
13.3. Individual
14. Interactive Streaming Market, by Technology
14.1. Introduction
14.2. 5G Connectivity
14.2.1. MmWave
14.2.2. Sub6
14.3. AI Recommendations
14.4. AR/VR
14.4.1. Augmented Reality
14.4.2. Virtual Reality
14.5. Edge Computing
14.6. HDR
15. Americas Interactive Streaming Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Interactive Streaming Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Interactive Streaming Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Twitch Interactive, Inc.
18.3.2. YouTube LLC
18.3.3. Meta Platforms, Inc.
18.3.4. DouYu International Holdings Ltd.
18.3.5. Huya Inc.
18.3.6. ByteDance Ltd.
18.3.7. BIGO Technology Pte. Ltd.
18.3.8. Kuaishou Technology Co., Ltd.
18.3.9. Caffeine, Inc.
18.3.10. Momo Inc.
19. ResearchAI
20. ResearchStatistics
21. ResearchContacts
22. ResearchArticles
23. Appendix
List of Figures
FIGURE 1. INTERACTIVE STREAMING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL INTERACTIVE STREAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 18. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. INTERACTIVE STREAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. INTERACTIVE STREAMING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. INTERACTIVE STREAMING MARKET: RESEARCHAI
FIGURE 30. INTERACTIVE STREAMING MARKET: RESEARCHSTATISTICS
FIGURE 31. INTERACTIVE STREAMING MARKET: RESEARCHCONTACTS
FIGURE 32. INTERACTIVE STREAMING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. INTERACTIVE STREAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL INTERACTIVE STREAMING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL INTERACTIVE STREAMING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONSOLE CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONSOLE CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MOBILE CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MOBILE CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY INTERACTIVE TV, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY INTERACTIVE TV, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING STREAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING STREAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SOCIAL LIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SOCIAL LIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS EVENTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS EVENTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AVOD, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AVOD, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SVOD, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SVOD, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TVOD, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TVOD, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DESKTOP PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY DESKTOP PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NOTEBOOK, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NOTEBOOK, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SMART TV, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SMART TV, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AUDIO, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AUDIO, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY K-12, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY K-12, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MOVIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MOVIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MUSIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MUSIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TV SHOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TV SHOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY BREAKING NEWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY BREAKING NEWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY POLITICAL TALK SHOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY POLITICAL TALK SHOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY E-SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY E-SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY LIVE SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY ENTERPRISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY INDIVIDUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY INDIVIDUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MMWAVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY MMWAVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SUB6, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY SUB6, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AI RECOMMENDATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AI RECOMMENDATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDGE COMPUTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY EDGE COMPUTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY HDR, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL INTERACTIVE STREAMING MARKET SIZE, BY HDR, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 159. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 160. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 161. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 162. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 163. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 164. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 165. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 166. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 167. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 168. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 169. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 170. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 171. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 172. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 173. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 174. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 175. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 176. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 177. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 178. AMERICAS INTERACTIVE STREAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 191. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 192. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 193. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 194. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 195. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 196. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 197. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 198. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 199. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 200. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 201. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 202. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 203. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 204. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 205. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 206. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 207. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 208. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 209. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 210. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 211. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 212. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 213. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 214. UNITED STATES INTERACTIVE STREAMING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 215. CANADA INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 216. CANADA INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 217. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 218. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 219. CANADA INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 220. CANADA INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 221. CANADA INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 222. CANADA INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 223. CANADA INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 224. CANADA INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 225. CANADA INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 226. CANADA INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 227. CANADA INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 228. CANADA INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 229. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 230. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 231. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 232. CANADA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 233. CANADA INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 234. CANADA INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 235. CANADA INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 236. CANADA INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 237. CANADA INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 238. CANADA INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 239. CANADA INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 240. CANADA INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 241. CANADA INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 242. CANADA INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 243. CANADA INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 244. CANADA INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 245. CANADA INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 246. CANADA INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 247. CANADA INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 248. CANADA INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 249. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 250. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 251. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 252. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 253. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 254. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 255. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 256. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 257. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 258. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 259. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 260. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 261. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 262. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 263. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 264. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 265. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 266. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 267. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 268. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 269. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 270. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 271. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 272. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 273. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 274. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 275. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 276. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 277. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 278. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 279. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 280. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 281. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 282. MEXICO INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 283. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 284. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 285. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 286. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 287. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 288. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 289. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 290. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 291. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 292. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 293. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 294. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 295. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 296. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 297. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 298. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 299. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 300. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 301. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 302. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 303. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 304. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 305. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2018-2024 (USD MILLION)
TABLE 306. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY NEWS & POLITICS, 2025-2030 (USD MILLION)
TABLE 307. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 308. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 309. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 310. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 311. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 312. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 313. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2018-2024 (USD MILLION)
TABLE 314. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY 5G CONNECTIVITY, 2025-2030 (USD MILLION)
TABLE 315. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2018-2024 (USD MILLION)
TABLE 316. BRAZIL INTERACTIVE STREAMING MARKET SIZE, BY AR/VR, 2025-2030 (USD MILLION)
TABLE 317. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 318. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 319. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2018-2024 (USD MILLION)
TABLE 320. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CLOUD GAMING, 2025-2030 (USD MILLION)
TABLE 321. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2018-2024 (USD MILLION)
TABLE 322. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY LIVE STREAMING, 2025-2030 (USD MILLION)
TABLE 323. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2018-2024 (USD MILLION)
TABLE 324. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY VIDEO ON DEMAND, 2025-2030 (USD MILLION)
TABLE 325. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 326. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 327. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 328. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 329. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2018-2024 (USD MILLION)
TABLE 330. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY PC & LAPTOP, 2025-2030 (USD MILLION)
TABLE 331. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 332. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 333. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2018-2024 (USD MILLION)
TABLE 334. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY CONTENT GENRE, 2025-2030 (USD MILLION)
TABLE 335. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2018-2024 (USD MILLION)
TABLE 336. ARGENTINA INTERACTIVE STREAMING MARKET SIZE, BY EDUCATION & LEARNING, 2025-2030 (USD MILLION)
TABLE 33

Samples

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Companies Mentioned

The companies profiled in this Interactive Streaming market report include:
  • Twitch Interactive, Inc.
  • YouTube LLC
  • Meta Platforms, Inc.
  • DouYu International Holdings Ltd.
  • Huya Inc.
  • ByteDance Ltd.
  • BIGO Technology Pte. Ltd.
  • Kuaishou Technology Co., Ltd.
  • Caffeine, Inc.
  • Momo Inc.