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Mobile TCGs Market by Revenue Source (Advertising, In App Purchases, Sponsorship), Monetization Model (Freemium, Premium, Subscription), Platform, Player Type, Card Theme - Global Forecast 2025-2030

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    Report

  • 189 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6149988
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
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An In-Depth Overview of the Mobile Trading Card Game Ecosystem Illuminating Core Drivers, Player Dynamics, and Emerging Engagement Strategies

Mobile trading card games have transformed the way players interact with collectible content, seamlessly merging strategic deck construction with digital convenience. Titles in this space captivate a broad audience by offering accessible onboarding, intuitive tutorials, and scalable challenge levels that cater to both beginners and seasoned strategists.

In recent years, the evolution of asynchronous multiplayer modes, real-time matchmaking, and social guild systems has redefined community engagement. Developers have harnessed advanced analytics and AI-driven personalization to tailor in-game events and rewards, fostering higher retention rates. Concurrently, augmented reality-based card interactions and live streaming integrations are pushing the boundaries of immersive gameplay experiences.

At the same time, monetization strategies have matured beyond simple pay-to-play models, leveraging freemium mechanics with cosmetic upgrades, time-limited event cards, and targeted advertising formats. This nuanced approach balances player satisfaction with revenue generation, ensuring that in-app purchases and sponsorship opportunities align with the core gaming experience.

Understanding these dynamics is critical for stakeholders seeking to optimize user acquisition and engagement strategies. By dissecting player behavior patterns, technological enablers, and competitive benchmarks, industry participants can formulate targeted initiatives that drive sustained growth. As the mobile trading card game ecosystem continues to expand, strategic insights grounded in comprehensive analysis will be indispensable for maintaining a competitive edge.

Identifying Pivotal Transformations Redefining the Mobile Trading Card Game Sector Through Technological Innovation and Player-Centric Evolution

Throughout the past few years, the mobile trading card game landscape has witnessed a wave of transformative shifts that are reshaping competitive dynamics and player expectations. Industry leaders have pivoted toward more nuanced engagement frameworks, moving beyond static collectible mechanics to create evolving narratives and event-driven content updates.

Technological innovation lies at the heart of this transformation, with cloud-powered streaming enabling seamless gameplay across devices and reducing hardware constraints. Augmented reality overlays and holographic card effects have elevated immersion, while AI-driven matchmaking and procedurally generated tournaments adapt to individual skill levels. These advancements have not only enhanced user experiences but also opened new avenues for real-time data collection and personalization.

Concurrently, monetization architectures are evolving into hybrid models that blend freemium elements with subscription tiers and one-time premium purchases. Subscription offerings now frequently include curated card bundles, exclusive cosmetic items, and early event access. This diversified revenue mix allows developers to stabilize income streams while maintaining player goodwill through transparent value propositions.

Moreover, the integration of influencer partnerships and guild-based social ecosystems has shifted how communities form and evolve. Live streaming collaborations, branded competitions, and cross-promotional tie-ins with entertainment franchises foster deeper engagement. As a result, successful titles are those that continuously iterate on these social and technological transformations to meet the ever-changing demands of the mobile trading card game audience.

Analyzing the Comprehensive Effects of Newly Implemented U.S. Tariffs on Mobile Trading Card Game Supply Chains and Cost Structures

With the introduction of new U.S. tariffs in 2025 targeting a range of electronic components and digital service fees, mobile trading card game developers confront nuanced challenges across their supply chains. While core digital goods remain largely unaffected by traditional trade barriers, upstream infrastructure investments and peripheral merchandise production are experiencing noticeable cost escalations.

Specifically, the importation of specialized server hardware and network equipment from key manufacturing hubs has become more expensive. Development studios relying on these components to support global multiplayer environments now face higher operational expenditures. Similarly, branded physical card packs, collector’s editions, and promotional accessories are encountering increased duties that directly influence profitability and retail pricing.

These cumulative cost pressures are gradually permeating downstream business models. Developers and platform holders find themselves reassessing pricing tiers, promotional calendars, and inventory strategies to maintain balanced revenue outcomes and user satisfaction. In turn, marketing budgets are being optimized to prioritize digital engagement channels over costlier physical campaigns.

In response to these shifting economic conditions, industry participants are exploring mitigation strategies such as diversifying supplier networks, renegotiating distribution agreements, and accelerating investments in cloud-based infrastructure that offers geographic redundancy. By proactively adjusting procurement and operational frameworks, stakeholders aim to insulate their models from ongoing tariff volatility while preserving the seamless gameplay experiences that players have come to expect.

Unveiling Multifaceted Segmentation Insights Shaping Revenue Streams, Monetization Models, Platforms, Player Archetypes, and Card Theme Dynamics

Analyzing the market through the lens of revenue source segmentation reveals three primary pillars. Advertising revenue streams encompass banner ads, native ads, and video ad placements that integrate seamlessly into gameplay loops. In-app purchases center on booster packs, curated card bundles, and single card acquisitions designed to appeal to varying degrees of collector commitment. Sponsorship opportunities arise through brand partnerships and event sponsorships that align gaming experiences with external promotional narratives.

When examining monetization model segmentation, the freemium approach stands as the most prevalent, offering cosmetic items and gameplay advantage items to enhance the user experience without imposing upfront fees. Complementing this is a tiered premium model that requires one-time purchases for fully unlocked content, alongside evolving subscription structures that grant access to exclusive card sets, priority matchmaking, and early event participation.

Platform segmentation underscores important differences between Android and iOS ecosystems, with each environment presenting unique user demographics, payment processing rules, and store approval processes. Overlaying this is player type segmentation, which differentiates between casual participants seeking light engagement, dedicated collectors pursuing card completion, and competitive players focused on strategy optimization and ranking incentives.

Finally, card theme segmentation influences content pipelines and marketing narratives, with fantasy themes delivering classic lore-driven experiences, sci-fi settings introducing futuristic mechanics, and sports-based designs capitalizing on real-world fandom. Together, these five segmentation dimensions furnish a multifaceted perspective that informs content development, monetization strategies, and targeted marketing initiatives.

Exploring Regional Variations in Mobile Trading Card Game Adoption, Engagement Patterns, and Monetization Across Major Global Territories

In the Americas, mobile trading card games benefit from mature digital infrastructures and high smartphone penetration rates. Players in North and South America demonstrate a strong affinity for franchise-based titles and competitive tournament structures. Advertising-driven revenue models coexist with robust in-app purchase behaviors, as consumers show willingness to invest in cosmetic enhancements and strategic card bundles. Moreover, cross-platform promotions tied to sports leagues and entertainment properties have amplified engagement metrics throughout this region.

Meanwhile, in Europe, Middle East & Africa, adoption patterns exhibit greater variability due to regional regulatory frameworks and payment system preferences. Western European markets emphasize premium and subscription-driven models, supported by localized content and multi-language support. In contrast, emerging markets within EMEA often rely on freemium mechanics supplemented by native ad formats to monetize predominantly casual player bases. Strategic brand partnerships with regional events have proven effective in elevating visibility and user acquisition in these areas.

Conversely, the Asia-Pacific region stands out for its high competitiveness and rapid content cycles. East Asian markets exhibit particularly strong engagement with multiplayer ranked modes and time-limited event cards, while Southeast Asian territories are driven by community-oriented guild features and social monetization channels. Both Android and iOS platforms witness significant transaction volumes, underpinned by culturally tailored fantasy, sci-fi, and sports themes that resonate with local audiences. Localized user acquisition campaigns and in-app event scheduling aligned with regional holidays further strengthen market penetration.

Highlighting Strategic Moves and Competitive Differentiators of Leading Entities Driving Innovation in the Mobile Trading Card Game Arena

Leading publishers have differentiated themselves through tailored content roadmaps and strategic alliances. Blizzard Entertainment’s Hearthstone maintains robust engagement via regular expansion sets, esports tournaments, and integrated streaming events that cultivate a loyal competitive community. Konami’s Yu-Gi-Oh! Duel Links emphasizes faithful recreation of the physical card experience, with internationally synchronized events and licensed IP collaborations that sustain brand resonance. Meanwhile, Riot Games’ Legends of Runeterra leverages deep lore integration and unique leveling mechanics to differentiate itself within a crowded field.

Simultaneously, innovative entrants are reshaping expectations around launch cadence and feature experimentation. Marvel Snap, developed by an agile studio, has earned attention with ultra-short match formats, dynamic deck randomization, and multimedia tie-ins that optimize snackable gameplay. Independent studios are also exploring blockchain-enabled ownership models and decentralized marketplaces, signaling a shift toward player-driven economies and enhanced secondary trading opportunities.

Across the ecosystem, these leading entities are forging cross-media partnerships with entertainment franchises, sports organizations, and technology providers to broaden their reach. Regional publishing agreements in Asia-Pacific and EMEA markets ensure localized content and promotional support. Additionally, collaborations with cloud service platforms and advertising networks underscore the importance of technological interoperability and diversified monetization strategies in sustaining long-term growth.

These companies also invest heavily in data analytics, harnessing real-time metrics to refine matchmaking algorithms, balance card ecosystems, and personalize in-app events. By closing feedback loops between player communities and development roadmaps, they achieve agile iterations that respond to emerging trends and maintain high satisfaction levels.

Providing Targeted Strategic Recommendations to Industry Leaders for Driving Sustainable Growth and Competitive Advantage in Mobile Trading Card Games

To maintain a competitive edge, industry leaders should prioritize the fine-tuning of monetization frameworks to deliver value-aligned experiences. By calibrating in-app purchase offerings to reflect player progression milestones and integrating nonintrusive advertising formats that complement gameplay, developers can drive revenue without alienating core audiences. Furthermore, transparent communication around event schedules and pricing tiers will foster trust and bolster long-term engagement.

In addition, investing in cutting-edge technological enablers such as cloud-based infrastructure, augmented reality overlays, and AI-driven personalization engines will be essential. Cloud deployments can reduce latency and expand global server coverage, while AR features can introduce novel card interactions that captivate users. AI tools should inform matchmaking, event curation, and dynamic reward optimization to ensure that content remains relevant and engaging across diverse player profiles.

Moreover, companies must embrace segmentation-driven strategies that account for regional preferences, platform-specific behaviors, and player archetypes. Tailoring content roadmaps to align with mobile operating system ecosystems and culturally resonant card themes will unlock new user cohorts. Likewise, designing tiered subscription bundles and limited-time digital collectibles can address the distinct motivations of casual participants, dedicated collectors, and competitive players.

Finally, fostering strategic partnerships with entertainment franchises, esports organizations, and influential community figures will amplify market reach. Cross-promotional alliances can generate fresh engagement touchpoints, while co-branded events can deliver high-impact experiences. Simultaneously, cultivating compliance-ready supply chain networks will mitigate geopolitical and tariff-related risks, ensuring that growth trajectories remain resilient in the face of shifting global economic conditions.

Detailing the Rigorous Research Methodology Underpinning Insights Including Data Sources, Analytical Techniques, and Validation Procedures

This analysis is grounded in a hybrid research methodology combining comprehensive secondary research with targeted primary insights. Secondary sources include industry whitepapers, academic journals, public financial disclosures, and regulatory filings that provide foundational context and historical trends. Market commentary, press releases, and technology reports have been systematically reviewed to capture emerging developments and competitive dynamics.

Complementing these findings, primary research efforts have involved in-depth interviews with senior executives from leading development studios, monetization experts, and player community organizers. In addition, structured surveys and virtual focus sessions with a representative sample of mobile trading card game enthusiasts have yielded actionable feedback on user preferences, pain points, and feature receptivity. This dual approach ensures that quantitative data is enriched with qualitative perspectives.

Analytical procedures include statistical trend analysis, thematic coding of qualitative responses, and scenario-based impact assessments. Triangulation of data across multiple sources has been employed to validate key insights and minimize bias. Rigorous cross-validation techniques, such as peer review by independent subject matter experts, have further reinforced the reliability of the conclusions drawn.

By adhering to these structured research protocols and maintaining transparency in data collection and analysis, the study delivers trustworthy and replicable results. Stakeholders can be confident that the strategic recommendations and market interpretations reflect a robust evidence base tailored to the nuances of the mobile trading card game sector.

Summarizing Key Findings and Strategic Implications for Stakeholders to Navigate Future Opportunities and Challenges in Mobile Trading Card Games

In summary, the mobile trading card game sector is characterized by rapid technological advancements, evolving monetization paradigms, and intricate segmentation layers. From the influence of augmented reality overlays to the strategic implications of U.S. tariffs on infrastructure costs, industry participants must continually adapt to a shifting environment. Regional nuances in the Americas, EMEA, and Asia-Pacific further underscore the importance of tailored market approaches.

Consequently, stakeholders are advised to embrace agile development cycles, leverage data-driven personalization, and cultivate diversified revenue streams that balance advertising, in-app purchases, and sponsorships. Segmentation insights reveal opportunities to engage distinct player archetypes-casual, collector, and competitive-while catering to thematic preferences spanning fantasy, sci-fi, and sports. In parallel, platform-specific optimization across Android and iOS ecosystems will ensure seamless user experiences.

Looking ahead, the ability to forge strategic partnerships, invest in cutting-edge infrastructure, and navigate geopolitical dynamics will define competitive leadership. By integrating the comprehensive research findings presented here, organizations can chart a clear roadmap for sustainable growth. Ultimately, informed decision-making coupled with proactive innovation will empower stakeholders to capture emerging opportunities and mitigate potential challenges in the dynamic mobile trading card game arena.

Continuous monitoring of market signals and player sentiment will be vital to refine strategies as new trends emerge. Decision-makers who leverage this synthesis of insights will be poised to lead the next wave of innovation and market growth.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Revenue Source
    • Advertising
      • Banner Ads
      • Native Ads
      • Video Ads
    • In App Purchases
      • Booster Packs
      • Card Bundles
      • Single Card Sales
    • Sponsorship
      • Brand Partnerships
      • Event Sponsorships
  • Monetization Model
    • Freemium
      • Cosmetic Items
      • Gameplay Advantage Items
    • Premium
    • Subscription
  • Platform
    • Android
    • iOS
  • Player Type
    • Casual
    • Collector
    • Competitive
  • Card Theme
    • Fantasy
    • Sci Fi
    • Sports
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Konami Digital Entertainment Co., Ltd.
  • Wizards of the Coast LLC
  • The Pokémon Company
  • Cygames, Inc.
  • Second Dinner, Inc.
  • Riot Games, Inc.
  • NetEase, Inc.
  • Bandai Namco Entertainment Inc.
  • Tencent Holdings Ltd.
  • DeNA Co., Ltd.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Implementation of blockchain-based asset ownership models driving secondary markets in mobile TCGs
5.2. Integration of live streaming and spectator modes boosting community engagement and retention
5.3. Use of AI-driven dynamic card balancing to ensure fair meta evolution and player satisfaction
5.4. Cross-platform progression and shared inventories enabling seamless play across devices
5.5. Seasonal event-based reward structures designed to increase player activity and monetization
5.6. Collaborations with popular media IPs spawning limited-time themed card sets and partnerships
5.7. Adoption of user-generated content tools allowing players to design custom card art and rules
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Mobile TCGs Market, by Revenue Source
8.1. Introduction
8.2. Advertising
8.2.1. Banner Ads
8.2.2. Native Ads
8.2.3. Video Ads
8.3. In App Purchases
8.3.1. Booster Packs
8.3.2. Card Bundles
8.3.3. Single Card Sales
8.4. Sponsorship
8.4.1. Brand Partnerships
8.4.2. Event Sponsorships
9. Mobile TCGs Market, by Monetization Model
9.1. Introduction
9.2. Freemium
9.2.1. Cosmetic Items
9.2.2. Gameplay Advantage Items
9.3. Premium
9.4. Subscription
10. Mobile TCGs Market, by Platform
10.1. Introduction
10.2. Android
10.3. iOS
11. Mobile TCGs Market, by Player Type
11.1. Introduction
11.2. Casual
11.3. Collector
11.4. Competitive
12. Mobile TCGs Market, by Card Theme
12.1. Introduction
12.2. Fantasy
12.3. Sci Fi
12.4. Sports
13. Americas Mobile TCGs Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Mobile TCGs Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Mobile TCGs Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Konami Digital Entertainment Co., Ltd.
16.3.2. Wizards of the Coast LLC
16.3.3. The Pokémon Company
16.3.4. Cygames, Inc.
16.3.5. Second Dinner, Inc.
16.3.6. Riot Games, Inc.
16.3.7. NetEase, Inc.
16.3.8. Bandai Namco Entertainment Inc.
16.3.9. Tencent Holdings Ltd.
16.3.10. DeNA Co., Ltd.
17. Research AI18. Research Statistics19. Research Contacts20. Research Articles21. Appendix
List of Figures
FIGURE 1. MOBILE TCGS MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL MOBILE TCGS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL MOBILE TCGS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES MOBILE TCGS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES MOBILE TCGS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC MOBILE TCGS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. MOBILE TCGS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. MOBILE TCGS MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. MOBILE TCGS MARKET: RESEARCHAI
FIGURE 26. MOBILE TCGS MARKET: RESEARCHSTATISTICS
FIGURE 27. MOBILE TCGS MARKET: RESEARCHCONTACTS
FIGURE 28. MOBILE TCGS MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. MOBILE TCGS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBILE TCGS MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL MOBILE TCGS MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE TCGS MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL MOBILE TCGS MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL MOBILE TCGS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL MOBILE TCGS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE TCGS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL MOBILE TCGS MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE TCGS MARKET SIZE, BY BANNER ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL MOBILE TCGS MARKET SIZE, BY BANNER ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL MOBILE TCGS MARKET SIZE, BY NATIVE ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL MOBILE TCGS MARKET SIZE, BY NATIVE ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL MOBILE TCGS MARKET SIZE, BY VIDEO ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL MOBILE TCGS MARKET SIZE, BY VIDEO ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL MOBILE TCGS MARKET SIZE, BY BOOSTER PACKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL MOBILE TCGS MARKET SIZE, BY BOOSTER PACKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD BUNDLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD BUNDLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL MOBILE TCGS MARKET SIZE, BY SINGLE CARD SALES, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL MOBILE TCGS MARKET SIZE, BY SINGLE CARD SALES, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL MOBILE TCGS MARKET SIZE, BY BRAND PARTNERSHIPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL MOBILE TCGS MARKET SIZE, BY BRAND PARTNERSHIPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL MOBILE TCGS MARKET SIZE, BY EVENT SPONSORSHIPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL MOBILE TCGS MARKET SIZE, BY EVENT SPONSORSHIPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL MOBILE TCGS MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL MOBILE TCGS MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL MOBILE TCGS MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL MOBILE TCGS MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL MOBILE TCGS MARKET SIZE, BY GAMEPLAY ADVANTAGE ITEMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL MOBILE TCGS MARKET SIZE, BY GAMEPLAY ADVANTAGE ITEMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL MOBILE TCGS MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL MOBILE TCGS MARKET SIZE, BY PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL MOBILE TCGS MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL MOBILE TCGS MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL MOBILE TCGS MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL MOBILE TCGS MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL MOBILE TCGS MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL MOBILE TCGS MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL MOBILE TCGS MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL MOBILE TCGS MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL MOBILE TCGS MARKET SIZE, BY COLLECTOR, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL MOBILE TCGS MARKET SIZE, BY COLLECTOR, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL MOBILE TCGS MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL MOBILE TCGS MARKET SIZE, BY COMPETITIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL MOBILE TCGS MARKET SIZE, BY FANTASY, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL MOBILE TCGS MARKET SIZE, BY FANTASY, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL MOBILE TCGS MARKET SIZE, BY SCI FI, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL MOBILE TCGS MARKET SIZE, BY SCI FI, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL MOBILE TCGS MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL MOBILE TCGS MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. AMERICAS MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 76. AMERICAS MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 77. AMERICAS MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 78. AMERICAS MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 79. AMERICAS MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 80. AMERICAS MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 81. AMERICAS MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 82. AMERICAS MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 83. AMERICAS MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 84. AMERICAS MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 85. AMERICAS MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 86. AMERICAS MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 87. AMERICAS MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 88. AMERICAS MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 89. AMERICAS MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 90. AMERICAS MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 91. AMERICAS MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 92. AMERICAS MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 93. AMERICAS MOBILE TCGS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 94. AMERICAS MOBILE TCGS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 95. UNITED STATES MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 96. UNITED STATES MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 97. UNITED STATES MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 98. UNITED STATES MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 99. UNITED STATES MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 100. UNITED STATES MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 101. UNITED STATES MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 102. UNITED STATES MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 103. UNITED STATES MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 104. UNITED STATES MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 105. UNITED STATES MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 106. UNITED STATES MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 107. UNITED STATES MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 108. UNITED STATES MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 109. UNITED STATES MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 110. UNITED STATES MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 111. UNITED STATES MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 112. UNITED STATES MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 113. UNITED STATES MOBILE TCGS MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 114. UNITED STATES MOBILE TCGS MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 115. CANADA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 116. CANADA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 117. CANADA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 118. CANADA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 119. CANADA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 120. CANADA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 121. CANADA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 122. CANADA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 123. CANADA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 124. CANADA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 125. CANADA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 126. CANADA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 127. CANADA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 128. CANADA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 129. CANADA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 130. CANADA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 131. CANADA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 132. CANADA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 133. MEXICO MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 134. MEXICO MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 135. MEXICO MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 136. MEXICO MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 137. MEXICO MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 138. MEXICO MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 139. MEXICO MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 140. MEXICO MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 141. MEXICO MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 142. MEXICO MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 143. MEXICO MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 144. MEXICO MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 145. MEXICO MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 146. MEXICO MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 147. MEXICO MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 148. MEXICO MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 149. MEXICO MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 150. MEXICO MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 151. BRAZIL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 152. BRAZIL MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 153. BRAZIL MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 154. BRAZIL MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 155. BRAZIL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 156. BRAZIL MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 157. BRAZIL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 158. BRAZIL MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 159. BRAZIL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 160. BRAZIL MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 161. BRAZIL MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 162. BRAZIL MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 163. BRAZIL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 164. BRAZIL MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 165. BRAZIL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 166. BRAZIL MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 167. BRAZIL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 168. BRAZIL MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 169. ARGENTINA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 170. ARGENTINA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 171. ARGENTINA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 172. ARGENTINA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 173. ARGENTINA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 174. ARGENTINA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 175. ARGENTINA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 176. ARGENTINA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 177. ARGENTINA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 178. ARGENTINA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 179. ARGENTINA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 180. ARGENTINA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 181. ARGENTINA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 182. ARGENTINA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 183. ARGENTINA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 184. ARGENTINA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 185. ARGENTINA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 186. ARGENTINA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 187. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 188. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 189. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 190. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 191. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 192. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 193. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 194. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 195. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 196. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 197. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 198. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 199. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 200. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 201. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 202. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 203. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 204. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 205. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 206. EUROPE, MIDDLE EAST & AFRICA MOBILE TCGS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 207. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 208. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 209. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 210. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 211. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 212. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 213. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 214. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 215. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 216. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 217. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 218. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 219. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 220. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 221. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 222. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 223. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 224. UNITED KINGDOM MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 225. GERMANY MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 226. GERMANY MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 227. GERMANY MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 228. GERMANY MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 229. GERMANY MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 230. GERMANY MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 231. GERMANY MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 232. GERMANY MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 233. GERMANY MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 234. GERMANY MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 235. GERMANY MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 236. GERMANY MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 237. GERMANY MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 238. GERMANY MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 239. GERMANY MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 240. GERMANY MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 241. GERMANY MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 242. GERMANY MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 243. FRANCE MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 244. FRANCE MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 245. FRANCE MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 246. FRANCE MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 247. FRANCE MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 248. FRANCE MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 249. FRANCE MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 250. FRANCE MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 251. FRANCE MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 252. FRANCE MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 253. FRANCE MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 254. FRANCE MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 255. FRANCE MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 256. FRANCE MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 257. FRANCE MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 258. FRANCE MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 259. FRANCE MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 260. FRANCE MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 261. RUSSIA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 262. RUSSIA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 263. RUSSIA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 264. RUSSIA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 265. RUSSIA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 266. RUSSIA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 267. RUSSIA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 268. RUSSIA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 269. RUSSIA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 270. RUSSIA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 271. RUSSIA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 272. RUSSIA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 273. RUSSIA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 274. RUSSIA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 275. RUSSIA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 276. RUSSIA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 277. RUSSIA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 278. RUSSIA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 279. ITALY MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 280. ITALY MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 281. ITALY MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 282. ITALY MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 283. ITALY MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 284. ITALY MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 285. ITALY MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 286. ITALY MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 287. ITALY MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 288. ITALY MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 289. ITALY MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 290. ITALY MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 291. ITALY MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 292. ITALY MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 293. ITALY MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 294. ITALY MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 295. ITALY MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 296. ITALY MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 297. SPAIN MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 298. SPAIN MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 299. SPAIN MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 300. SPAIN MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 301. SPAIN MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 302. SPAIN MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 303. SPAIN MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 304. SPAIN MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 305. SPAIN MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 306. SPAIN MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 307. SPAIN MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 308. SPAIN MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 309. SPAIN MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 310. SPAIN MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 311. SPAIN MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 312. SPAIN MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 313. SPAIN MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 314. SPAIN MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 315. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 316. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 317. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 318. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 319. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 320. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 321. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 322. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 323. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 324. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 325. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 326. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 327. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 328. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 329. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 330. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 331. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 332. UNITED ARAB EMIRATES MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 333. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 334. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 335. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 336. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 337. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 338. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 339. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 340. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 341. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 342. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 343. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 344. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 345. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 346. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 347. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 348. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 349. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 350. SAUDI ARABIA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 351. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 352. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 353. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 354. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 355. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 356. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY IN APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 357. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2018-2024 (USD MILLION)
TABLE 358. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY SPONSORSHIP, 2025-2030 (USD MILLION)
TABLE 359. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 360. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 361. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 362. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 363. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 364. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 365. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2018-2024 (USD MILLION)
TABLE 366. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY PLAYER TYPE, 2025-2030 (USD MILLION)
TABLE 367. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2018-2024 (USD MILLION)
TABLE 368. SOUTH AFRICA MOBILE TCGS MARKET SIZE, BY CARD THEME, 2025-2030 (USD MILLION)
TABLE 369. DENMARK MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2018-2024 (USD MILLION)
TABLE 370. DENMARK MOBILE TCGS MARKET SIZE, BY REVENUE SOURCE, 2025-2030 (USD MILLION)
TABLE 371. DENMARK MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 372. DENMARK MOBILE TCGS MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 373. DENMARK MOBILE TCGS MARKET SIZE, BY IN

Samples

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Companies Mentioned

The companies profiled in this Mobile TCGs Market report include:
  • Konami Digital Entertainment Co., Ltd.
  • Wizards of the Coast LLC
  • The Pokémon Company
  • Cygames, Inc.
  • Second Dinner, Inc.
  • Riot Games, Inc.
  • NetEase, Inc.
  • Bandai Namco Entertainment Inc.
  • Tencent Holdings Ltd.
  • DeNA Co., Ltd.