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Anime Badge Market by Distribution Channel (Offline, Online), Application (Collectible, Cosplay, Gift), Material, Sales Channel, End User - Global Forecast 2025-2030

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    Report

  • 188 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6150833
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An engaging introduction that sets the stage for understanding the dynamic anime badges market and its evolving universe of creative expression

Anime badges have transcended simple memorabilia to become dynamic symbols of fan identity and creative expression. Emerging from street fairs and specialty gatherings, these compact accessories now resonate across digital platforms and physical events alike. They serve as both conversation starters and personal statements, forging connections within niche communities and wider entertainment ecosystems. This versatile format bridges the gap between mainstream entertainment and grassroots artistic movements, allowing fans to celebrate characters, share values, and amplify subcultures.

In recent years, rapid advancements in printing technologies and materials innovation have enriched the palette of design possibilities. Meanwhile, a growing emphasis on limited-run editions and artist collaborations has fostered a deeper sense of exclusivity and emotional resonance. Supply chain sophistication has also evolved in parallel, with hybrid models marrying online storefronts and offline conventions to maximize exposure. Together, these developments underscore the importance of understanding both the artistic motivations and operational considerations driving production and distribution.

Against this backdrop, this executive summary seeks to illuminate pivotal trends, regulatory influences, and competitive dynamics shaping the anime badge market. By delving into transformative shifts, tariff implications, key segmentation and regional contours, as well as strategic benchmarks and actionable guidance, readers will gain a holistic view of opportunities and challenges that lie ahead in this vibrant segment. Ultimately, this analysis aims to equip decision-makers with the insights necessary to navigate a rapidly evolving landscape and capitalize on emerging fan-driven phenomena.

Moreover, the interplay between intellectual property stewardship and fan-driven innovation highlights a balancing act for stakeholders. As studios assert greater oversight on licensed merchandise, collaborative frameworks that honor creative authenticity will become pivotal. Recognizing these interconnected dynamics is essential for mapping sustainable growth pathways and fostering resilient industry ecosystems

Key transformative shifts reshaping the anime badges market as digital engagement licensing collaborations and fan-generated content redefine industry dynamics

The anime badge landscape has undergone a series of transformative shifts that are redefining how products are conceived, marketed, and consumed. Foremost among these is the surge in digital engagement, where fan communities coordinate on social media and livestream platforms to drive preorders and exclusive releases. Simultaneously, strategic licensing collaborations between studios and badge manufacturers have elevated the value proposition of limited-edition runs, while cross-sector partnerships with fashion and lifestyle brands are expanding reach beyond traditional fan demographics.

These developments are complemented by the rise of fan-generated content and co-creative models. Enthusiasts increasingly contribute design ideas and vote on themes, enabling brands to harness authentic grassroots insights. At the same time, the proliferation of online customization tools empowers individuals to produce bespoke badges on demand, blending user experience with on-trend personalization. This dynamic interplay between centralized licensing and decentralized creativity underscores a broader shift toward agile production methodologies and consumer co-ownership.

In addition, global fan events and competitions have emerged as influential catalysts, shaping badge design preferences and amplifying community engagement. These gatherings serve as live testbeds for prototypes, enabling real-time feedback loops and enhancing product development cycles. Consequently, market participants are increasingly leveraging these forums to pilot exclusive concepts and refine go-to-market strategies based on direct fan input.

Looking ahead, the integration of augmented reality overlays and NFC-enabled interactive badges promises to further transform the category, enabling embedded experiences that connect physical tokens to digital ecosystems. As market participants leverage these innovations, the anime badge sector will continue to evolve into a multifaceted arena where immersive storytelling, community participation, and cutting-edge manufacturing converge

Comprehensive examination of the cumulative impact of recent United States tariffs on costume accessories highlighting cost structures and supply chain adjustments

The introduction of new tariff measures on costume accessories in 2025 has reverberated across the anime badge supply chain, compelling stakeholders to reassess sourcing, pricing, and inventory strategies. These levies have had a particularly pronounced effect on imported metal and enamel components, where duty increases have translated into higher landed costs. In turn, manufacturers reliant on cross-border logistics have encountered compressed margins and the need to reevaluate procurement channels to maintain competitive pricing.

As a consequence, many producers have pivoted toward diversified supply bases, exploring regional partnerships and nearshoring opportunities to mitigate exposure to duty fluctuations. Suppliers in Southeast Asia and parts of Eastern Europe have gained prominence, driven by favorable trade agreements and lower transportation expenses. These shifts have reshaped inventory planning practices, with companies adopting more flexible frameworks that balance buffer stocks against lean manufacturing principles to navigate tariff volatility and transportation uncertainties.

In response to these challenges, pricing strategies have evolved beyond simple cost pass-through models. Select manufacturers are absorbing partial tariff increases to preserve customer loyalty, while others are introducing tiered product lines that segment premium limited editions from standard offerings. This dual approach allows for transparent value communication to fans and partners, ensuring that the badge category remains accessible even as cost pressures persist.

Looking forward, Agile monitoring of policy dialogues and trade negotiations will be instrumental for strategic planning. Companies are advised to maintain intelligence on bilateral agreements and potential tariff reprieves, aligning sourcing roadmaps with evolving geopolitical landscapes. Proactive engagement with trade associations and regulatory bodies can further insulate operations from abrupt policy shifts

Deep dive into segmentation insights unveiling how distribution channels application types materials sales channels and end user categories converge to shape market trajectories

A nuanced understanding of market segmentation reveals the multifaceted pathways through which anime badges reach consumers and the differentiated demands that inform strategic decision-making. Distribution channels bifurcate into offline and online spheres, with the former encompassing immersive experiences at conventions alongside curated presentations in specialty stores and toy outlets. Conversely, e-commerce platforms, digital marketplaces, and official brand websites have emerged as indispensable conduits for broadening geographic reach and facilitating real-time product drops, thereby melding immediacy with global accessibility.

Equally significant is the application-driven segmentation, which spans collectible tokens, cosplay accessories, gifting instruments, and promotional items. Within the collectible category, offerings range from bespoke custom designs to numbered limited editions and standard runs tailored to mass appeal. Cosplay segments are distinguished by ornamental accessories and fully custom designs that complement costume narratives, while gifting options cater to both corporate initiatives and individual celebrations. Promotional badges serve as strategic tools for studios and corporate entities seeking to amplify brand visibility and forge deeper audience connections.

Material preferences and sales channel dynamics further delineate market contours. Badges crafted from acrylic, enamel, metal, and PVC each carry distinct aesthetic and durability profiles, influencing production costs and consumer perceptions. Sales channels encompass direct-to-consumer avenues such as brand stores and official websites, retail outlets including comic shops, department stores, and specialty retailers, as well as wholesale networks reliant on bulk suppliers and distributors. Across these layers, end user categories span businesses like animation studios and merchandising firms, collectors ranging from casual enthusiasts to dedicated aficionados, event attendees seeking memorabilia, and everyday retail consumers.

By weaving together insights from distribution, application, material, and user demographics, companies can craft holistic product strategies that resonate at every stage of the value chain. Strategic alignment between design innovation and distribution realities enhances go-to-market precision, enabling stakeholders to capture latent demand pockets while optimizing resource allocation across diverse segments

Illuminating key regional insights across the Americas Europe Middle East Africa and Asia-Pacific markets to uncover growth patterns and consumer behavior nuances

Regional dynamics play a pivotal role in shaping the anime badge market, with each geography exhibiting distinctive consumer behaviors and growth drivers. In the Americas, deeply entrenched fan communities leverage major conventions and pop culture gatherings to embrace new releases and limited-run drops. This environment has catalyzed the emergence of exclusive retail partnerships and experiential pop-ups, fostering a sense of collective enthusiasm that supports premium pricing strategies and drives secondary trading markets.

Meanwhile, the Europe, Middle East & Africa region is characterized by a growing appetite for localized content and tailored product assortments. As streaming platforms democratize access to diverse titles, badge manufacturers have responded with region-specific licensing agreements and multilingual packaging to resonate with a broader audience. Furthermore, strategic collaborations with specialty retailers enable more targeted distribution, allowing niche fandoms to cultivate dedicated followings across cosmopolitan cities and emerging urban centers.

In the Asia-Pacific arena, where the medium originated, demand for themed badges remains exceptionally robust. Established supply networks and proximity to manufacturing hubs facilitate agile product rollouts and rapid iteration cycles. Premium limited editions and artist collaborations enjoy particularly strong uptake, supported by sophisticated digital marketing campaigns and integrated loyalty ecosystems.

Cross-regional collaboration and the transfer of best practices between markets can unlock new growth avenues. For instance, institutionalized loyalty programs popular in one geography may catalyze enhanced retention in another, while localization techniques honed for multilingual regions can inform packaging strategies elsewhere. Embracing this intercultural exchange fosters a more resilient and interconnected global ecosystem

Critical analysis of leading companies driving innovation strategy partnerships and portfolio expansion in the burgeoning anime badge sector for strategic benchmark

Leading companies in the anime badge sector are distinguished by their ability to blend creative innovation with operational excellence, forging strategic partnerships to deliver compelling offerings. Established licensors and licensing agents have deepened collaborations with animation studios and independent artists, securing access to coveted intellectual property and fostering fresh design perspectives. At the same time, forward-looking manufacturers are investing in advanced material science, experimenting with metallic finishes, glow-in-the-dark inks, and eco-friendly polymers to enhance the tactile and aesthetic allure of their product lines.

In parallel, savvy market participants have optimized distribution by integrating direct-to-consumer digital storefronts alongside curated retail placements. By leveraging proprietary e-commerce platforms and data-driven customer engagement tools, they can anticipate demand patterns and orchestrate limited-time product drops that generate viral buzz. Wholesale alliances with bulk suppliers and specialty distributors further amplify reach into event circuits, brick-and-mortar stores, and international channels, ensuring a balanced ecosystem that mitigates risk and captures value across multiple touchpoints.

Innovation also extends to customer experience, where select companies are implementing interactive packaging and loyalty-driven gamification to deepen fan loyalty. Collaborative design contests, augmented reality reveals, and membership tiers have proven effective at driving repeat engagement while fostering a sense of community ownership. As competitive pressures intensify, organizations that maintain agility, foster creative ecosystems, and harness data insights will continue to define the vanguard of the anime badge landscape.

Alongside established leaders, innovative mid-tier and emerging players are injecting fresh energy into the sector. By catering to micro-niches-such as retro fan communities or niche subgenres-these specialists foster deep engagement and cultivate brand evangelists. Their agile structures allow for rapid iteration and experimentation, setting new standards for personalized service and reinforcing the importance of a diversified competitive landscape where both incumbents and newcomers can thrive

Actionable recommendations for industry leaders to leverage emerging trends optimize operational efficiencies and foster consumer engagement in the anime badges domain

Industry leaders seeking sustained success in the anime badge domain must adopt a multifaceted strategy that harmonizes innovation with scalability. First, embracing digital co-creation platforms can empower fan communities to contribute design input, thereby generating high-impact releases that resonate with core audiences. This participatory model not only enhances product relevance but also reduces development lead times and inventory risks by aligning production with demonstrated preferences.

Second, organizations should strengthen supply chain resilience through strategic diversification of sourcing options and logistics partnerships. By cultivating relationships with regional manufacturers and leveraging nearshoring opportunities, companies can mitigate tariff exposure and transportation bottlenecks. Complementing these efforts with robust demand forecasting and buffer inventory protocols will ensure continuity amidst regulatory shifts and seasonal fluctuations.

Third, sustainable material sourcing and production methodologies will increasingly influence consumer perception and regulatory compliance. Investing in eco-friendly substrates and circular design principles can differentiate offerings and appeal to environmentally conscious fans. Finally, a balanced distribution mix that integrates direct-to-consumer experiences, retail collaborations, and wholesale channels will enable tailored outreach across diverse end user segments.

Furthermore, integrating advanced analytics to decipher purchase behaviors and social sentiment will refine product roadmaps and marketing effectiveness. Strategic partnerships with technology providers can unlock automation in production and fulfillment, reducing lead times and controlling costs. Together with sustainable practices and co-creative frameworks, these initiatives form a cohesive blueprint for long-term growth and differentiation

Robust research methodology combining primary interviews expert consultations and secondary data synthesis to ensure comprehensive coverage and analytical rigor

A rigorous research methodology underpins the insights presented in this executive summary, combining both primary and secondary data collection to ensure depth and accuracy. Primary research involved structured interviews with senior executives, product designers, and supply chain managers actively engaged in the anime badge market. These conversations yielded firsthand perspectives on operating challenges, innovation cycles, and evolving consumer preferences.

Secondary research comprised an exhaustive review of industry publications, trade association reports, and public filings, offering contextual understanding of regulatory frameworks, tariff developments, and competitive benchmarks. Data triangulation was employed to cross-validate key findings, integrating qualitative observations with quantitative trade data and market intelligence. Scenario analysis and sensitivity testing further helped to quantify the potential impact of regulatory changes and supply chain disruptions.

The research spanned interviews with over 30 senior leaders and survey data from more than 500 fan participants across key geographic clusters. Secondary sources encompassed trade datasets over a five-year horizon, ensuring trend continuity and temporal relevance. All data were processed through systematic coding protocols and thematic analysis software to guarantee reliability and reproducibility.

Throughout the process, rigorous quality assurance protocols were maintained, including iterative peer reviews and stakeholder validation exercises. This methodological rigor ensures that the conclusions and recommendations are grounded in empirical evidence and reflect the dynamic nature of the anime badge landscape

Concluding reflections summarizing key findings strategic implications and future outlook for the anime badges market in a rapidly evolving entertainment landscape

In summary, the anime badge market is navigating a period of profound transformation driven by digital engagement, licensing collaborations, and evolving supply chain dynamics. The introduction of new tariff measures has prompted adaptive sourcing strategies and pricing models, while detailed segmentation analysis highlights the diverse pathways through which badges reach fans. Regional distinctions across the Americas, Europe, Middle East & Africa, and Asia-Pacific underscore the need for customized approaches that resonate with local consumer cultures and distribution ecosystems.

Competitive analysis reveals that market leaders are differentiating through innovative materials, co-creative engagement frameworks, and strategic distribution architectures. By synthesizing these insights, decision-makers can refine their strategic roadmaps to prioritize agility, sustainability, and customer-centric innovation. As the category continues to expand and intersect with broader entertainment and lifestyle trends, organizations that proactively embrace participatory models and resilient operational practices will be well positioned to capture emerging opportunities and foster long-term fan loyalty in this dynamic segment.

As immersive technologies like haptic feedback and blockchain-based authentication gain traction, their convergence with physical badges will usher in new experiential frontiers. Stakeholders who stay attuned to these technological currents and incorporate them into strategic roadmaps stand to secure first-mover advantages and shape the next generation of fan engagement models

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Distribution Channel
    • Offline
      • Conventions
      • Specialty Stores
      • Toy Stores
    • Online
      • E-Commerce Platforms
      • Marketplaces
      • Official Websites
  • Application
    • Collectible
      • Custom
      • Limited Edition
        • Numbered
        • Unnumbered
      • Standard
    • Cosplay
      • Accessories
      • Custom Designs
    • Gift
      • Corporate Gifting
      • Individual
    • Promotional
      • Anime Studios
      • Corporate
  • Material
    • Acrylic
    • Enamel
    • Metal
    • PVC
  • Sales Channel
    • Direct To Consumer
      • Brand Stores
      • Brand Websites
    • Retail Outlets
      • Comic Shops
      • Department Stores
      • Specialty Retailers
    • Wholesale
      • Bulk Suppliers
      • Distributors
  • End User
    • Businesses
      • Anime Studios
      • Merchandisers
    • Collectors
      • Casual
      • Enthusiast
    • Event Attendees
    • Retail Consumers
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Bushiroad Inc.
  • Kotobukiya Co., Ltd.
  • Banpresto Co., Ltd.
  • SEGA SAMMY Holdings Inc.
  • AmiAmi Co., Ltd.
  • Animate Co., Ltd.
  • Movic Co., Ltd.
  • Tokyo Otaku Mode Inc.

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Rising demand for limited edition anime badges featuring exclusive artist designs to drive collector engagement
5.2. Growth of NFC-enabled smart anime badges offering interactive digital content and gamified experiences
5.3. Expansion of sustainable materials in anime badge production to appeal to eco-conscious fans
5.4. Integration of anime badge drops with live streaming events to boost real-time fan participation
5.5. Collaboration between major anime franchises and streetwear brands for premium badge merchandise
5.6. Emergence of NFT-backed anime badges providing verifiable ownership for digital collectors
5.7. Personalized custom anime badge services leveraging social media for direct fan commissions
5.8. Cross-border e-commerce platforms optimizing shipping and localization for global anime badge sales
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Anime Badge Market, by Distribution Channel
8.1. Introduction
8.2. Offline
8.2.1. Conventions
8.2.2. Specialty Stores
8.2.3. Toy Stores
8.3. Online
8.3.1. E-Commerce Platforms
8.3.2. Marketplaces
8.3.3. Official Websites
9. Anime Badge Market, by Application
9.1. Introduction
9.2. Collectible
9.2.1. Custom
9.2.2. Limited Edition
9.2.2.1. Numbered
9.2.2.2. Unnumbered
9.2.3. Standard
9.3. Cosplay
9.3.1. Accessories
9.3.2. Custom Designs
9.4. Gift
9.4.1. Corporate Gifting
9.4.2. Individual
9.5. Promotional
9.5.1. Anime Studios
9.5.2. Corporate
10. Anime Badge Market, by Material
10.1. Introduction
10.2. Acrylic
10.3. Enamel
10.4. Metal
10.5. PVC
11. Anime Badge Market, by Sales Channel
11.1. Introduction
11.2. Direct To Consumer
11.2.1. Brand Stores
11.2.2. Brand Websites
11.3. Retail Outlets
11.3.1. Comic Shops
11.3.2. Department Stores
11.3.3. Specialty Retailers
11.4. Wholesale
11.4.1. Bulk Suppliers
11.4.2. Distributors
12. Anime Badge Market, by End User
12.1. Introduction
12.2. Businesses
12.2.1. Anime Studios
12.2.2. Merchandisers
12.3. Collectors
12.3.1. Casual
12.3.2. Enthusiast
12.4. Event Attendees
12.5. Retail Consumers
13. Americas Anime Badge Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Anime Badge Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Anime Badge Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Bandai Namco Holdings Inc.
16.3.2. Good Smile Company, Inc.
16.3.3. Bushiroad Inc.
16.3.4. Kotobukiya Co., Ltd.
16.3.5. Banpresto Co., Ltd.
16.3.6. SEGA SAMMY Holdings Inc.
16.3.7. AmiAmi Co., Ltd.
16.3.8. Animate Co., Ltd.
16.3.9. Movic Co., Ltd.
16.3.10. Tokyo Otaku Mode Inc.
17. Research AI18. Research Statistics19. Research Contacts20. Research Articles21. Appendix
List of Figures
FIGURE 1. ANIME BADGE MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL ANIME BADGE MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL ANIME BADGE MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 6. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ANIME BADGE MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ANIME BADGE MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ANIME BADGE MARKET SIZE, BY MATERIAL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ANIME BADGE MARKET SIZE, BY MATERIAL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ANIME BADGE MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ANIME BADGE MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES ANIME BADGE MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES ANIME BADGE MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC ANIME BADGE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ANIME BADGE MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. ANIME BADGE MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. ANIME BADGE MARKET: RESEARCHAI
FIGURE 26. ANIME BADGE MARKET: RESEARCHSTATISTICS
FIGURE 27. ANIME BADGE MARKET: RESEARCHCONTACTS
FIGURE 28. ANIME BADGE MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. ANIME BADGE MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ANIME BADGE MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL ANIME BADGE MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL ANIME BADGE MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL ANIME BADGE MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL ANIME BADGE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL ANIME BADGE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL ANIME BADGE MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL ANIME BADGE MARKET SIZE, BY OFFLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL ANIME BADGE MARKET SIZE, BY CONVENTIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL ANIME BADGE MARKET SIZE, BY CONVENTIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL ANIME BADGE MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL ANIME BADGE MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL ANIME BADGE MARKET SIZE, BY TOY STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL ANIME BADGE MARKET SIZE, BY TOY STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL ANIME BADGE MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL ANIME BADGE MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL ANIME BADGE MARKET SIZE, BY E-COMMERCE PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL ANIME BADGE MARKET SIZE, BY E-COMMERCE PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL ANIME BADGE MARKET SIZE, BY MARKETPLACES, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL ANIME BADGE MARKET SIZE, BY MARKETPLACES, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL ANIME BADGE MARKET SIZE, BY OFFICIAL WEBSITES, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL ANIME BADGE MARKET SIZE, BY OFFICIAL WEBSITES, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL ANIME BADGE MARKET SIZE, BY CUSTOM, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL ANIME BADGE MARKET SIZE, BY CUSTOM, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL ANIME BADGE MARKET SIZE, BY NUMBERED, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL ANIME BADGE MARKET SIZE, BY NUMBERED, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL ANIME BADGE MARKET SIZE, BY UNNUMBERED, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL ANIME BADGE MARKET SIZE, BY UNNUMBERED, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL ANIME BADGE MARKET SIZE, BY STANDARD, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL ANIME BADGE MARKET SIZE, BY STANDARD, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL ANIME BADGE MARKET SIZE, BY COSPLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL ANIME BADGE MARKET SIZE, BY COSPLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL ANIME BADGE MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL ANIME BADGE MARKET SIZE, BY ACCESSORIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL ANIME BADGE MARKET SIZE, BY CUSTOM DESIGNS, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL ANIME BADGE MARKET SIZE, BY CUSTOM DESIGNS, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL ANIME BADGE MARKET SIZE, BY GIFT, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL ANIME BADGE MARKET SIZE, BY GIFT, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL ANIME BADGE MARKET SIZE, BY CORPORATE GIFTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL ANIME BADGE MARKET SIZE, BY CORPORATE GIFTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL ANIME BADGE MARKET SIZE, BY INDIVIDUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL ANIME BADGE MARKET SIZE, BY INDIVIDUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL ANIME BADGE MARKET SIZE, BY ANIME STUDIOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL ANIME BADGE MARKET SIZE, BY ANIME STUDIOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL ANIME BADGE MARKET SIZE, BY CORPORATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL ANIME BADGE MARKET SIZE, BY CORPORATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL ANIME BADGE MARKET SIZE, BY ACRYLIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL ANIME BADGE MARKET SIZE, BY ACRYLIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL ANIME BADGE MARKET SIZE, BY ENAMEL, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL ANIME BADGE MARKET SIZE, BY ENAMEL, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL ANIME BADGE MARKET SIZE, BY METAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL ANIME BADGE MARKET SIZE, BY METAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL ANIME BADGE MARKET SIZE, BY PVC, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL ANIME BADGE MARKET SIZE, BY PVC, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL ANIME BADGE MARKET SIZE, BY BRAND STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL ANIME BADGE MARKET SIZE, BY BRAND STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL ANIME BADGE MARKET SIZE, BY BRAND WEBSITES, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL ANIME BADGE MARKET SIZE, BY BRAND WEBSITES, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL ANIME BADGE MARKET SIZE, BY COMIC SHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL ANIME BADGE MARKET SIZE, BY COMIC SHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL ANIME BADGE MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL ANIME BADGE MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL ANIME BADGE MARKET SIZE, BY SPECIALTY RETAILERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL ANIME BADGE MARKET SIZE, BY SPECIALTY RETAILERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL ANIME BADGE MARKET SIZE, BY WHOLESALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL ANIME BADGE MARKET SIZE, BY WHOLESALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL ANIME BADGE MARKET SIZE, BY BULK SUPPLIERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL ANIME BADGE MARKET SIZE, BY BULK SUPPLIERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTORS, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL ANIME BADGE MARKET SIZE, BY DISTRIBUTORS, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL ANIME BADGE MARKET SIZE, BY BUSINESSES, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL ANIME BADGE MARKET SIZE, BY BUSINESSES, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL ANIME BADGE MARKET SIZE, BY ANIME STUDIOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL ANIME BADGE MARKET SIZE, BY ANIME STUDIOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL ANIME BADGE MARKET SIZE, BY MERCHANDISERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL ANIME BADGE MARKET SIZE, BY MERCHANDISERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTORS, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTORS, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL ANIME BADGE MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL ANIME BADGE MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL ANIME BADGE MARKET SIZE, BY ENTHUSIAST, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL ANIME BADGE MARKET SIZE, BY ENTHUSIAST, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL ANIME BADGE MARKET SIZE, BY EVENT ATTENDEES, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL ANIME BADGE MARKET SIZE, BY EVENT ATTENDEES, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL CONSUMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL ANIME BADGE MARKET SIZE, BY RETAIL CONSUMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 159. AMERICAS ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 160. AMERICAS ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 161. AMERICAS ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 162. AMERICAS ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 163. AMERICAS ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 164. AMERICAS ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 165. AMERICAS ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 166. AMERICAS ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 167. AMERICAS ANIME BADGE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 168. AMERICAS ANIME BADGE MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 191. UNITED STATES ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 192. UNITED STATES ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 193. UNITED STATES ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 194. UNITED STATES ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 195. UNITED STATES ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 196. UNITED STATES ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 197. UNITED STATES ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 198. UNITED STATES ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 199. UNITED STATES ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 200. UNITED STATES ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 201. UNITED STATES ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 202. UNITED STATES ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 203. UNITED STATES ANIME BADGE MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 204. UNITED STATES ANIME BADGE MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 205. CANADA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 206. CANADA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 207. CANADA ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 208. CANADA ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 209. CANADA ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 210. CANADA ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 211. CANADA ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 212. CANADA ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 213. CANADA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 214. CANADA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 215. CANADA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 216. CANADA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 217. CANADA ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 218. CANADA ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 219. CANADA ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 220. CANADA ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 221. CANADA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 222. CANADA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 223. CANADA ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 224. CANADA ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 225. CANADA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 226. CANADA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 227. CANADA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 228. CANADA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 229. CANADA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 230. CANADA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 231. CANADA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 232. CANADA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 233. CANADA ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 234. CANADA ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 235. CANADA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 236. CANADA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 237. CANADA ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 238. CANADA ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 239. MEXICO ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 240. MEXICO ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 241. MEXICO ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 242. MEXICO ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 243. MEXICO ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 244. MEXICO ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 245. MEXICO ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 246. MEXICO ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 247. MEXICO ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 248. MEXICO ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 249. MEXICO ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 250. MEXICO ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 251. MEXICO ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 252. MEXICO ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 253. MEXICO ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 254. MEXICO ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 255. MEXICO ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 256. MEXICO ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 257. MEXICO ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 258. MEXICO ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 259. MEXICO ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 260. MEXICO ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 261. MEXICO ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 262. MEXICO ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 263. MEXICO ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 264. MEXICO ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 265. MEXICO ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 266. MEXICO ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 267. MEXICO ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 268. MEXICO ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 269. MEXICO ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 270. MEXICO ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 271. MEXICO ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 272. MEXICO ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 273. BRAZIL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 274. BRAZIL ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 275. BRAZIL ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 276. BRAZIL ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 277. BRAZIL ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 278. BRAZIL ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 279. BRAZIL ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 280. BRAZIL ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 281. BRAZIL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 282. BRAZIL ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 283. BRAZIL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 284. BRAZIL ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 285. BRAZIL ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 286. BRAZIL ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 287. BRAZIL ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 288. BRAZIL ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 289. BRAZIL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 290. BRAZIL ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 291. BRAZIL ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 292. BRAZIL ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 293. BRAZIL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 294. BRAZIL ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 295. BRAZIL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 296. BRAZIL ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 297. BRAZIL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 298. BRAZIL ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 299. BRAZIL ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 300. BRAZIL ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 301. BRAZIL ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 302. BRAZIL ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 303. BRAZIL ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 304. BRAZIL ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 305. BRAZIL ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 306. BRAZIL ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 307. ARGENTINA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 308. ARGENTINA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 309. ARGENTINA ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 310. ARGENTINA ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 311. ARGENTINA ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 312. ARGENTINA ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 313. ARGENTINA ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 314. ARGENTINA ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 315. ARGENTINA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 316. ARGENTINA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 317. ARGENTINA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 318. ARGENTINA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 319. ARGENTINA ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 320. ARGENTINA ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 321. ARGENTINA ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 322. ARGENTINA ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 323. ARGENTINA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 324. ARGENTINA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 325. ARGENTINA ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 326. ARGENTINA ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 327. ARGENTINA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 328. ARGENTINA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 329. ARGENTINA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 330. ARGENTINA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 331. ARGENTINA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 332. ARGENTINA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 333. ARGENTINA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 334. ARGENTINA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 335. ARGENTINA ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 336. ARGENTINA ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 337. ARGENTINA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 338. ARGENTINA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 339. ARGENTINA ANIME BADGE MARKET SIZE, BY COLLECTORS, 2018-2024 (USD MILLION)
TABLE 340. ARGENTINA ANIME BADGE MARKET SIZE, BY COLLECTORS, 2025-2030 (USD MILLION)
TABLE 341. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 342. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 343. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 344. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 345. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 346. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 347. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 348. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 349. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2018-2024 (USD MILLION)
TABLE 350. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COLLECTIBLE, 2025-2030 (USD MILLION)
TABLE 351. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2018-2024 (USD MILLION)
TABLE 352. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY LIMITED EDITION, 2025-2030 (USD MILLION)
TABLE 353. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COSPLAY, 2018-2024 (USD MILLION)
TABLE 354. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY COSPLAY, 2025-2030 (USD MILLION)
TABLE 355. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY GIFT, 2018-2024 (USD MILLION)
TABLE 356. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY GIFT, 2025-2030 (USD MILLION)
TABLE 357. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2018-2024 (USD MILLION)
TABLE 358. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY PROMOTIONAL, 2025-2030 (USD MILLION)
TABLE 359. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY MATERIAL, 2018-2024 (USD MILLION)
TABLE 360. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY MATERIAL, 2025-2030 (USD MILLION)
TABLE 361. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2018-2024 (USD MILLION)
TABLE 362. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY SALES CHANNEL, 2025-2030 (USD MILLION)
TABLE 363. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2018-2024 (USD MILLION)
TABLE 364. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY DIRECT TO CONSUMER, 2025-2030 (USD MILLION)
TABLE 365. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2018-2024 (USD MILLION)
TABLE 366. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY RETAIL OUTLETS, 2025-2030 (USD MILLION)
TABLE 367. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2018-2024 (USD MILLION)
TABLE 368. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY WHOLESALE, 2025-2030 (USD MILLION)
TABLE 369. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 370. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 371. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2018-2024 (USD MILLION)
TABLE 372. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARKET SIZE, BY BUSINESSES, 2025-2030 (USD MILLION)
TABLE 373. EUROPE, MIDDLE EAST & AFRICA ANIME BADGE MARK

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Companies Mentioned

The companies profiled in this Anime Badge Market report include:
  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Bushiroad Inc.
  • Kotobukiya Co., Ltd.
  • Banpresto Co., Ltd.
  • SEGA SAMMY Holdings Inc.
  • AmiAmi Co., Ltd.
  • Animate Co., Ltd.
  • Movic Co., Ltd.
  • Tokyo Otaku Mode Inc.