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AI in Media and Entertainment - Company Evaluation Report, 2024

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    Report

  • 179 Pages
  • August 2025
  • Region: Global
  • Markets and Markets
  • ID: 6163833
The AI in Media and Entertainment Companies Quadrant is a comprehensive industry analysis that provides valuable insights into the global market for AI in Media and Entertainment. This quadrant offers a detailed evaluation of key market players, technological advancements, product innovations, and emerging trends shaping the industry. The analyst's '360 Quadrants' evaluated over 100 companies, of which the Top 20 AI in Media and Entertainment Companies were categorized and recognized as the quadrant leaders.

As the media industry evolves, the adoption of advanced technologies like artificial intelligence (AI) has become essential in transforming workflows and driving impactful results. AI and its associated technologies are being rapidly integrated across multiple stages of media - from content creation and editing to distribution and audience consumption. Applications include personalized streaming recommendations, automated video editing, and intelligent ad placements. The overarching goal is to refine content strategies to meet the preferences of diverse audiences, ultimately delivering hyper-personalized media experiences that attract and retain viewers.

AI’s growing role in media is significantly boosting user engagement by offering tailored content recommendations. According to IBM, AI leverages user data - such as browsing history and social media activity - to suggest content and products that align with individual interests, which is vital for platforms like Netflix and Amazon. Similarly, insights from Leeway Hertz indicate that AI enhances audience analysis capabilities, enabling streaming services to customize offerings based on user behavior, leading to higher engagement levels. This trend toward hyper-personalized experiences is reshaping how consumers discover and interact with media content.

AI in media encompasses the use of machine learning models and digital tools to streamline the management of media assets sourced from various channels. Many media companies now employ AI to automate repetitive tasks, extract actionable audience insights, and design visually compelling content. Tools such as predictive analytics, recommendation systems, audience segmentation, and customer engagement platforms are shaping the future of the industry, enabling a more interactive and enriched media experience.

The 360 Quadrant maps the AI in Media and Entertainment companies based on criteria such as revenue, geographic presence, growth strategies, investments, and sales strategies for the market presence of the AI in Media and Entertainment quadrant. The top criteria for product footprint evaluation included By OFFERING (Software, Services), By TECHNOLOGY (Generative Ai, Other Ai), By APPLICATION (Media, Entertainment), and By END USER (Media, Entertainment).

Key Players

Key players in the AI in Media and Entertainment market include major global corporations and specialized innovators such as GOOGLE, MICROSOFT, IBM, META, OPENAI, BAIDU, AWS, ADOBE, SPRINKLR, C3 AI, HOOTSUITE, HUBSPOT, VERITONE, TABOOLA, SPROUT SOCIAL, SYMPHONYAI, BRIGHTCOVE, UNITY, YELLOW.AI, APPIER, SNOWFLAKE, AUTODESK, VERBIT, UBISOFT, VIMEO, NVIDIA, SALESFORCE, AI-MEDIA, and CANVA. These companies are actively investing in research and development, forming strategic partnerships, and engaging in collaborative initiatives to drive innovation, expand their global footprint, and maintain a competitive edge in this rapidly evolving market.

Top Three Companies Analysis

Google

Google leads in the AI in media and entertainment market, leveraging its advanced technological capabilities. Their flagship AI technologies, including the Gemini model, significantly enhance data analysis and decision-making processes. Google’s extensive R&D investments have fortified its market position, allowing the company to offer superior customer service and operational efficiency. Its diverse product portfolio, including powerful AI tools for content creation and distribution, reflects its strong company analysis and strategic market positioning.

Microsoft

Microsoft secures a robust market position with its strategic AI investments, particularly through partnerships such as that with OpenAI. Microsoft's Azure AI platform enables media agencies to streamline operations and enhance content creation. The company continuously expands its company product portfolio by developing innovative AI solutions, thereby ensuring a significant company ranking in AI-driven media solutions.

IBM

IBM's focus on hybrid cloud and AI solutions positions it as a leader in the industry. By enhancing its Watsonx platform, IBM has bolstered its data processing capabilities, offering competitive solutions across the media sector. Strategic partnerships have played a crucial role in IBM’s growth, effectively expanding its market share and ensuring a leading position within company profiles of prominent AI players.

Table of Contents

1 Introduction
1.1 Market Definition
1.2 Inclusions and Exclusions
1.3 Stakeholders
2 Executive Summary
3 Market Overview
3.1 Introduction
3.2 Market Dynamics
3.2.1 Drivers
3.2.1.1 New Creative Possibilities Unlocked by Generative AI
3.2.1.2 Hyper-Personalized Media Experiences with AI
3.2.1.3 Increasing Integration of AI into Animation and Visual Effects Sectors
3.2.2 Restraints
3.2.2.1 Ethical and Copyright Issues in AI-Generated Content
3.2.2.2 Inadequate Legal Protection Against Deepfake Misuse
3.2.3 Opportunities
3.2.3.1 Enhancing Credibility Through AI-Driven Fake News Detection
3.2.3.2 Personalized Advertising Through AI-Driven User Insights
3.2.3.3 Dynamic Storytelling Through Tailored Narratives
3.2.4 Challenges
3.2.4.1 AI Threat to Jobs in Entertainment Industry
3.2.4.2 Lack of Transparency Hindering Trust in AI Decisions
3.2.4.3 Impact of AI on Creativity and Originality
4 Industry Trends
4.1 Evolution of AI in Media and Entertainment Market
4.2 Ecosystem
4.2.1 Content Generation Providers
4.2.2 Content Distribution Providers
4.2.3 Audience Analytics Providers
4.2.4 Workflow Automation Providers
4.2.5 Scriptwriting, Post - Production Tools, Security & Compliance, Engagement Platform Providers
4.2.6 End-users
4.3 Technology Analysis
4.3.1 Key Technologies
4.3.1.1 Nlp and Deep Learning
4.3.1.2 Computer Vision
4.3.1.3 Predictive Analytics
4.3.1.4 Robotic Process Automation (RPA)
4.3.2 Complementary Technologies
4.3.2.1 Cloud Computing
4.3.2.2 Edge Computing
4.3.2.3 IoT
4.3.2.4 Big Data Analytics
4.3.2.5 Blockchain
4.3.3 Adjacent Technologies
4.3.3.1 5G
4.3.3.2 Digital Twin
4.3.3.3 AR/VR
4.3.3.4 Quantum Computing
4.4 Supply Chain Analysis
4.5 Porter's Five Forces Analysis
4.5.1 Threat of New Entrants
4.5.2 Threat of Substitutes
4.5.3 Bargaining Power of Suppliers
4.5.4 Bargaining Power of Buyers
4.5.5 Intensity of Competitive Rivalry
4.6 Patent Analysis
4.6.1 Methodology
4.6.2 Patents Filed, by Document Type
4.6.3 Innovations and Patent Applications
4.7 Trends/Disruptions Impacting Customer Business
4.8 Impact of Generative AI on AI in Media and Entertainment Market
4.8.1 Use Cases and Market Potential
4.8.2 Key Use Cases
4.8.2.1 Enhanced Content Creation
4.8.2.2 Personalization of User Experience
4.8.2.3 Cost Reduction in Production
4.8.2.4 Improved Audience Engagement
4.8.2.5 Streamlined Content Distribution
4.8.2.6 New Monetization Opportunities
5 Competitive Landscape
5.1 Overview
5.2 Key Player Strategies/Right to Win, 2020-2024
5.3 Revenue Analysis, 2019-2023
5.4 Market Share Analysis, 2023
5.4.1 Market Share Analysis of Key Players (Media)
5.4.2 Market Ranking Analysis (Media), 2023
5.4.3 Market Share Analysis of Key Players (Entertainment)
5.4.4 Market Ranking Analysis (Entertainment)
5.5 Brand/Product Comparison, by Software Type
5.5.1 Product Comparative Analysis, by Content Generation
5.5.1.1 Jasper AI
5.5.1.2 Deepbrain AI
5.5.1.3 Vimeo
5.5.2 Product Comparative Analysis, by Audience Analytics
5.5.2.1 Tableau with Einstein Analytics (Salesforce)
5.5.2.2 Canvs AI
5.5.2.3 IBM Watsonx
5.5.3 Product Comparative Analysis, by Workflow Automation
5.5.3.1 Film Analytics Tools (Cinelytic)
5.5.3.2 Frame.Io (Adobe)
5.5.3.3 Otter.AI
5.6 Company Valuation and Financial Metrics of Key Vendors
5.7 Company Evaluation Matrix: Key Players, 2023
5.7.1 Company Evaluation Matrix: Key Players (Media)
5.7.1.1 Stars
5.7.1.2 Emerging Leaders
5.7.1.3 Pervasive Players
5.7.1.4 Participants
5.7.2 Company Evaluation Matrix: Key Players (Entertainment)
5.7.2.1 Stars
5.7.2.2 Emerging Leaders
5.7.2.3 Pervasive Players
5.7.2.4 Participants
5.7.3 Company Footprint: Key Players
5.7.3.1 Company Footprint
5.7.3.2 Regional Footprint
5.7.3.3 Software Type Footprint
5.7.3.4 Application Footprint (Media)
5.7.3.5 Application Footprint (Entertainment)
5.7.3.6 End-user Footprint (Media)
5.8 Company Evaluation Matrix: Start-Ups/SMEs, 2023
5.8.1 Company Evaluation Matrix: Start-Ups/SMEs (Media)
5.8.1.1 Progressive Companies
5.8.1.2 Responsive Companies
5.8.1.3 Dynamic Companies
5.8.1.4 Starting Blocks
5.8.2 Company Evaluation Matrix: Start-Ups/SMEs (Entertainment)
5.8.2.1 Progressive Companies
5.8.2.2 Responsive Companies
5.8.2.3 Dynamic Companies
5.8.2.4 Starting Blocks
5.8.3 Competitive Benchmarking: Start-Ups/SMEs, 2023
5.8.3.1 Detailed List of Key Start-Ups/SMEs
5.8.3.2 Competitive Benchmarking of Key Start-Ups/SMEs (Media)
5.8.3.3 Competitive Benchmarking of Key Start-Ups/SMEs (Entertainment)
5.9 Competitive Scenario
5.9.1 Product Launches and Enhancements
5.9.2 Deals
6 Company Profiles
6.1 Introduction
6.2 Key Players
6.2.1 Google
6.2.1.1 Business Overview
6.2.1.2 Products/Solutions/Services Offered
6.2.1.3 Recent Developments
6.2.1.3.1 Product Launches and Enhancements
6.2.1.3.2 Deals
6.2.1.4 Analyst's View
6.2.1.4.1 Key Strengths
6.2.1.4.2 Strategic Choices
6.2.1.4.3 Weaknesses and Competitive Threats
6.2.2 Microsoft
6.2.2.1 Business Overview
6.2.2.2 Products/Solutions/Services Offered
6.2.2.3 Recent Developments
6.2.2.3.1 Product Launches
6.2.2.3.2 Deals
6.2.2.4 Analyst's View
6.2.2.4.1 Key Strengths
6.2.2.4.2 Strategic Choices
6.2.2.4.3 Weaknesses and Competitive Threats
6.2.3 IBM
6.2.3.1 Business Overview
6.2.3.2 Products/Solutions/Services Offered
6.2.3.3 Recent Developments
6.2.3.3.1 Product Enhancements
6.2.3.4 Analyst's View
6.2.3.4.1 Key Strengths
6.2.3.4.2 Strategic Choices
6.2.3.4.3 Weaknesses and Competitive Threats
6.2.4 Meta
6.2.4.1 Business Overview
6.2.4.2 Products/Solutions/Services Offered
6.2.4.3 Recent Developments
6.2.4.3.1 Product Launches
6.2.4.3.2 Deals
6.2.4.4 Analyst's View
6.2.4.4.1 Key Strengths
6.2.4.4.2 Strategic Choices
6.2.4.4.3 Weaknesses and Competitive Threats
6.2.5 Openai
6.2.5.1 Business Overview
6.2.5.2 Products/Solutions/Services Offered
6.2.5.3 Recent Developments
6.2.5.3.1 Product Launches and Enhancements
6.2.5.3.2 Deals
6.2.5.4 Analyst's View
6.2.5.4.1 Key Strengths
6.2.5.4.2 Strategic Choices
6.2.5.4.3 Weaknesses and Competitive Threats
6.2.6 Baidu
6.2.6.1 Business Overview
6.2.6.2 Products/Solutions/Services Offered
6.2.6.3 Recent Developments
6.2.6.3.1 Product Launches and Enhancements
6.2.6.3.2 Deals
6.2.7 AWS
6.2.7.1 Business Overview
6.2.7.2 Products/Solutions/Services Offered
6.2.7.3 Recent Developments
6.2.7.3.1 Product Launches and Enhancements
6.2.7.3.2 Deals
6.2.8 Adobe
6.2.8.1 Business Overview
6.2.8.2 Products/Solutions/Services Offered
6.2.8.3 Recent Developments
6.2.8.3.1 Product Enhancements
6.2.8.3.2 Deals
6.2.9 Sprinklr
6.2.9.1 Business Overview
6.2.9.2 Products/Solutions/Services Offered
6.2.10 C3 AI
6.2.10.1 Business Overview
6.2.10.2 Products/Solutions/Services Offered
6.2.10.3 Recent Developments
6.2.10.3.1 Deals
6.2.11 Hootsuite
6.2.12 Hubspot
6.2.13 Veritone
6.2.14 Taboola
6.2.15 Sprout Social
6.2.16 Symphonyai
6.2.17 Brightcove
6.2.18 Unity
6.2.19 Yellow.AI
6.2.20 Appier
6.2.21 Snowflake
6.2.22 Autodesk
6.2.23 Verbit
6.2.24 Ubisoft
6.2.25 Vimeo
6.2.26 Nvidia
6.2.27 Salesforce
6.2.28 AI-Media
6.2.29 Canva
6.3 Start-Ups/SMEs
6.3.1 Cinelytic
6.3.2 Vault AI
6.3.3 Storyfit
6.3.4 Scriptbook
6.3.5 Synthesia
6.3.6 Murf AI
6.3.7 Lumen5
6.3.8 Jasper
6.3.9 Aiva Technologies
6.3.10 Deepmotion
6.3.11 Hyperwrite
6.3.12 Canvs AI
6.3.13 Captions
6.3.14 Veed.Io
6.3.15 Krikey
6.3.16 Vista Social
6.3.17 Beatoven.AI
6.3.18 Contai.Io
6.3.19 Looka
6.3.20 Contentstudio.Io
6.3.21 Browse AI
6.3.22 Copy.AI
6.3.23 Filmora
6.3.24 Opusclip
6.3.25 Deepseek
7 Appendix
7.1 Research Methodology
7.1.1 Research Data
7.1.1.1 Secondary Data
7.1.1.2 Primary Data
7.1.2 Research Assumptions
7.1.3 Risk Assessment
7.1.4 Research Limitations
7.2 Company Evaluation Matrix: Methodology
List of Tables
Table 1 AI in Media and Entertainment Market Size and Growth Rate, 2019-2023 (USD Million, Y-O-Y %)
Table 2 AI in Media and Entertainment Market Size and Growth Rate, 2024-2030 (USD Million, Y-O-Y %)
Table 3 AI in Media and Entertainment Market: Ecosystem
Table 4 Porter's Five Forces Impact on AI in Media and Entertainment Market
Table 5 Patents Filed, 2015-2025
Table 6 AI in Media and Entertainment Market: List of Patents Granted, 2024-2025
Table 7 AI in Media and Entertainment Market: Overview of Strategies Adopted by Key Vendors, 2020-2024
Table 8 AI in Media and Entertainment Market: Degree of Competition (Media), 2023
Table 9 AI in Media and Entertainment Market: Degree of Competition (Entertainment), 2023
Table 10 AI in Media and Entertainment Market: Regional Footprint
Table 11 AI in Media and Entertainment Market: Software Type Footprint
Table 12 AI in Media and Entertainment Market: Application Footprint (Media)
Table 13 AI in Media and Entertainment Market: Application Footprint (Entertainment)
Table 14 AI in Media and Entertainment Market: End-user Footprint (Media)
Table 15 AI in Media and Entertainment Market: Detailed List of Key Start-Ups/SMEs
Table 16 AI in Media and Entertainment Market: Competitive Benchmarking of Key Start-Ups/SMEs (Media)
Table 17 AI in Media and Entertainment Market: Competitive Benchmarking of Key Start-Ups/SMEs (Entertainment)
Table 18 AI in Media and Entertainment Market: Product Launches and Enhancements, January 2021-December 2024
Table 19 AI in Media and Entertainment Market: Deals, January 2021-December 2024
Table 20 Google: Company Overview
Table 21 Google: Products/Solutions/Services Offered
Table 22 Google: Product Launches and Enhancements
Table 23 Google: Deals
Table 24 Microsoft: Company Overview
Table 25 Microsoft: Products/Solutions/Services Offered
Table 26 Microsoft: Product Launches
Table 27 Microsoft: Deals
Table 28 IBM: Company Overview
Table 29 IBM: Products/Solutions/Services Offered
Table 30 IBM: Product Enhancements
Table 31 Meta: Company Overview
Table 32 Meta: Products/Solutions/Services Offered
Table 33 Meta: Product Launches
Table 34 Meta: Deals
Table 35 Openai: Company Overview
Table 36 Openai: Products/Solutions/Services Offered
Table 37 Openai: Product Launches and Enhancements
Table 38 Openai: Deals
Table 39 Baidu: Company Overview
Table 40 Baidu: Products/Solutions/Services Offered
Table 41 Baidu: Product Launches and Enhancements
Table 42 Baidu: Deals
Table 43 AWS: Company Overview
Table 44 AWS: Products/Solutions/Services Offered
Table 45 AWS: Product Launches and Enhancements
Table 46 AWS: Deals
Table 47 Adobe: Company Overview
Table 48 Adobe: Products/Solutions/Services Offered
Table 49 Adobe: Product Enhancements
Table 50 Adobe: Deals
Table 51 Sprinklr: Company Overview
Table 52 Sprinklr: Products/Solutions/Services Offered
Table 53 C3 AI: Company Overview
Table 54 C3 AI: Products/Solutions/Services Offered
Table 55 C3 AI: Deals
List of Figures
Figure 1 Software Segment to Dominate Market in 2024
Figure 2 Content Distribution Segment to Hold Largest Market Share in 2024
Figure 3 Text Segment to Lead Market in 2024
Figure 4 Professional Services Segment to Hold Larger Market Share Than Managed Services Segment in 2024
Figure 5 Consulting & Advisory Segment to Lead Market in 2024
Figure 6 Cloud Segment to Account for Larger Market Share Than On-Premises Segment in 2024
Figure 7 Other AI Segment to Hold Larger Market Share Than Generative AI Segment in 2024
Figure 8 Entertainment End-user Segment to Dominate Market in 2024
Figure 9 Article Writing & Summarizing Segment to Lead Market in 2024
Figure 10 News & Publishing Agencies Segment to Lead Market in 2024
Figure 11 Film Scripting, Vfx, & Storyboarding Segment to Dominate Market in 2024
Figure 12 Film Studios Segment to Have Largest Market Size in 2024
Figure 13 Asia-Pacific to Register Highest CAGR During Forecast Period
Figure 14 AI in Media and Entertainment Market: Drivers, Restraints, Opportunities, and Challenges
Figure 15 Evolution of AI in Media and Entertainment Market
Figure 16 Key Companies in AI in Media and Entertainment Market Ecosystem
Figure 17 AI in Media and Entertainment Market: Supply Chain Analysis
Figure 18 AI in Media and Entertainment Market: Porter's Five Forces Analysis
Figure 19 Number of Patents Granted to Vendors in Last 10 Years
Figure 20 Regional Analysis of Patents Granted, 2015-2025
Figure 21 Trends/Disruptions Impacting Customer Business
Figure 22 Market Potential of Generative AI in Enhancing AI in Media and Entertainment Across Key End-users
Figure 23 AI in Media and Entertainment Market: Revenue Analysis of
5 Key Players (Media), 2019-2023
Figure 24 AI in Media and Entertainment Market: Revenue Analysis of Five Key Players (Entertainment), 2019-2023
Figure 25 Share Analysis of Leading Companies in AI in Media and Entertainment Market (Media), 2023
Figure 26 Share Analysis of Leading Companies in AI in Media and Entertainment Market (Entertainment), 2023
Figure 27 Brand/Product Comparison, by Software Type (Key Players)
Figure 28 Brand/Product Comparison, by Software Type (Start-Ups & SMEs)
Figure 29 Company Valuation and Financial Metrics of Key Vendors
Figure 30 Year-To-Date (YTD) Price Total Return and 5-Year Stock Beta of Key Vendors
Figure 31 AI in Media and Entertainment Market: Company Evaluation Matrix (Key Players, Media), 2023
Figure 32 AI in Media and Entertainment Market: Company Evaluation Matrix (Key Players, Entertainment), 2023
Figure 33 AI in Media and Entertainment Market: Company Footprint (Media)
Figure 34 AI in Media and Entertainment Market: Company Footprint (Entertainment)
Figure 35 AI in Media and Entertainment Market: Company Evaluation Matrix (Start-Ups/SMEs, Media), 2023
Figure 36 AI in Media and Entertainment Market: Company Evaluation Matrix (Start-Ups/SMEs, Entertainment), 2023
Figure 37 Google: Company Snapshot
Figure 38 Microsoft: Company Snapshot
Figure 39 IBM: Company Snapshot
Figure 40 Meta: Company Snapshot
Figure 41 Baidu: Company Snapshot
Figure 42 AWS: Company Snapshot
Figure 43 Adobe: Company Snapshot
Figure 44 Sprinklr: Company Snapshot
Figure 45 C3 AI: Company Snapshot
Figure 46 AI in Media and Entertainment Market: Research Design

Companies Mentioned

  • Google
  • Microsoft
  • IBM
  • Meta
  • Openai
  • Baidu
  • AWS
  • Adobe
  • Sprinklr
  • C3 AI
  • Hootsuite
  • Hubspot
  • Veritone
  • Taboola
  • Sprout Social
  • Symphonyai
  • Brightcove
  • Unity
  • Yellow.AI
  • Appier
  • Snowflake
  • Autodesk
  • Verbit
  • Ubisoft
  • Vimeo
  • Nvidia
  • Salesforce
  • AI-Media
  • Canva
  • Cinelytic
  • Vault AI
  • Storyfit
  • Scriptbook
  • Synthesia
  • Murf AI
  • Lumen5
  • Jasper
  • Aiva Technologies
  • Deepmotion
  • Hyperwrite
  • Canvs AI
  • Captions
  • Veed.Io
  • Krikey
  • Vista Social
  • Beatoven.AI
  • Contai.Io
  • Looka
  • Contentstudio.Io
  • Browse AI
  • Copy.AI
  • Filmora
  • Opusclip
  • Deepseek