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North America UI/UX Market Size, Share & Industry Analysis Report by Deployment, Enterprise Size, End-user, and Country with Growth Forecasts, 2025-2032

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    Report

  • 146 Pages
  • September 2025
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6176387
The North America UI/UX Market is expected to witness market growth of 31.5% CAGR during the forecast period (2025-2032).

The US market dominated the North America UI/UX Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of $3.69 billion by 2032. The Canada market is experiencing a CAGR of 34.2% during 2025-2032. Additionally, the Mexico market is expected to exhibit a CAGR of 32.9% during 2025-2032. The US and Canada led the North America UI/UX Market by Country with a market share of 74.2% and 11.4% in 2024.



North America's UI/UX market has become a global standard because it started with HCI research, Silicon Valley grew, and there was a strong focus on user-centered digital innovation. The area's focus on design that is easy to use, accessible, and scalable has made UI/UX a top priority in fields like tech, healthcare, fintech, and government. Big changes like the mobile-first revolution, multi-device experiences, and the use of AI, voice interfaces, and AR/VR have changed what users expect. Companies in North America are now designing for whole digital ecosystems instead of just one product. This makes sure that everything works together smoothly and can be personalized.

Investing in design leadership, advanced UX research, design that is open and accessible to everyone, and following the rules are some of the most important market strategies. Companies put accessibility first by following standards like Section 508 and AODA, and they also follow ethical and privacy-first rules. There is a lot of competition from both big tech companies and small design studios that can move quickly. Innovation, compliance, and user trust are what set them apart. North America is still at the forefront of UI/UX evolution and sets the standard for digital experience design around the world. This is because people there quickly adopt new technologies and focus on the needs of their customers.

Enterprise Size Outlook

Based on Enterprise Size, the market is segmented into Large Enterprises, and Medium & Small Enterprises. With a compound annual growth rate (CAGR) of 33.9% over the projection period, the Large Enterprises Market, dominate the Canada UI/UX Market by Enterprise Size in 2024 and would be a prominent market until 2032. The Medium & Small Enterprises market is expected to witness a CAGR of 34.7% during 2025-2032.



End-user Outlook

Based on End-user, the market is segmented into E-commerce, IT and Telecom, BFSI, Healthcare, Education, and Other End-user. Among various Mexico UI/UX Market by End-user; The E-commerce market achieved a market size of USD $12.4 Million in 2024 and is expected to grow at a CAGR of 31.6 % during the forecast period. The Education market is predicted to experience a CAGR of 34.2% throughout the forecast period from (2025 - 2032).

Country Outlook

The United States is the world leader in the UI/UX market because it has tech hubs like Silicon Valley and a lot of people who expect a lot from their digital devices. Across industries like e-commerce, fintech, and healthcare, UX is seen as a strategic business asset that focuses on personalization, accessibility, and following the rules. A diverse population, changing data privacy rules, and rapid technological change are all important factors that shape the market. Trends like AI-driven personalization, voice interfaces, motion design, and AR/VR integration are moving quickly. ADA and WCAG standards now guide the design of accessibility. There is a lot of competition, with global tech giants, agencies, and freelancers all trying to be the best. The U.S. is still the leader in new ideas and best practices for UI/UX around the world.

List of Key Companies Profiled

  • Adobe, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • Tencent Holdings Ltd.
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Microsoft Corporation
  • Halo Lab
  • Designit
  • Ramotion Inc.

Market Report Segmentation

By Deployment

  • Cloud
  • On-Premises

By Enterprise Size

  • Large Enterprises
  • Medium & Small Enterprises

By End User

  • E-commerce
  • IT and Telecom
  • BFSI
  • Healthcare
  • Education
  • Other End-user

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America UI/UX Market, by Deployment
1.4.2 North America UI/UX Market, by Enterprise Size
1.4.3 North America UI/UX Market, by End User
1.4.4 North America UI/UX Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Market Trends - North America UI/UX MarketChapter 5. State of Competition - North America UI/UX MarketChapter 6. Value Chain Analysis of UI/UX Market
Chapter 7. Competition Analysis - Global
7.1 Market Share Analysis, 2024
7.2 Recent Strategies Deployed in UIUX Market
7.3 Porter Five Forces Analysis
Chapter 8. Product Life Cycle - UI/UX MarketChapter 9. Market Consolidation - UI/UX MarketChapter 10. Key Customer Criteria - UI/UX Market
Chapter 11. North America UI/UX Market by Deployment
11.1 North America Cloud Market by Region
11.2 North America On-Premises Market by Region
Chapter 12. North America UI/UX Market by Enterprise Size
12.1 North America Large Enterprises Market by Country
12.2 North America Medium & Small Enterprises Market by Country
Chapter 13. North America UI/UX Market by End-user
13.1 North America E-commerce Market by Country
13.2 North America IT and Telecom Market by Country
13.3 North America BFSI Market by Country
13.4 North America Healthcare Market by Country
13.5 North America Education Market by Country
13.6 North America Other End-user Market by Country
Chapter 14. North America UI/UX Market by Country
14.1 US UI/UX Market
14.1.1 US UI/UX Market by Deployment
14.1.2 US UI/UX Market by Enterprise Size
14.1.3 US UI/UX Market by End-user
14.2 Canada UI/UX Market
14.2.1 Canada UI/UX Market by Deployment
14.2.2 Canada UI/UX Market by Enterprise Size
14.2.3 Canada UI/UX Market by End-user
14.3 Mexico UI/UX Market
14.3.1 Mexico UI/UX Market by Deployment
14.3.2 Mexico UI/UX Market by Enterprise Size
14.3.3 Mexico UI/UX Market by End-user
14.4 Rest of North America UI/UX Market
14.4.1 Rest of North America UI/UX Market by Deployment
14.4.2 Rest of North America UI/UX Market by Enterprise Size
14.4.3 Rest of North America UI/UX Market by End-user
Chapter 15. Company Profiles
15.1 Adobe, Inc.
15.1.1 Company Overview
15.1.2 Financial Analysis
15.1.3 Segmental and Regional Analysis
15.1.4 Research & Development Expense
15.1.5 Recent Strategies and Developments
15.1.5.1 Partnerships, Collaborations, and Agreements
15.1.5.2 Product Launches and Product Expansions
15.1.6 SWOT Analysis
15.2 Epic Games, Inc.
15.2.1 Company Overview
15.2.2 Recent Strategies and Developments
15.2.2.1 Partnerships, Collaborations, and Agreements
15.2.3 SWOT Analysis
15.3 Meta Platforms, Inc.
15.3.1 Company Overview
15.3.2 Financial Analysis
15.3.3 Segment and Regional Analysis
15.3.4 Research & Development Expense
15.3.5 Recent Strategies and Developments
15.3.5.1 Product Launches and Product Expansions
15.3.6 SWOT Analysis
15.4 Tencent Holdings Ltd.
15.4.2 Financial Analysis
15.4.3 Segmental and Regional Analysis
15.4.4 Research & Development Expenses
15.4.5 Recent Strategies and Developments
15.4.5.1 Partnerships, Collaborations, and Agreements
15.4.5.2 Product Launches and Product Expansions
15.5 NVIDIA Corporation
15.5.1 Company Overview
15.5.2 Financial Analysis
15.5.3 Segmental and Regional Analysis
15.5.4 Research & Development Expenses
15.5.5 SWOT Analysis
15.6 Samsung Electronics Co., Ltd. (Samsung Group)
15.6.1 Company Overview
15.6.2 Financial Analysis
15.6.3 Segmental and Regional Analysis
15.6.4 Research & Development Expenses
15.6.5 Recent Strategies and Developments
15.6.5.1 Product Launches and Product Expansions
15.6.6 SWOT Analysis
15.7 Microsoft Corporation
15.7.1 Company Overview
15.7.2 Financial Analysis
15.7.3 Segmental and Regional Analysis
15.7.4 Research & Development Expenses
15.7.5 SWOT Analysis
15.8 Halo Lab
15.8.1 Company Overview
15.9 Designit
15.9.1 Company Overview
15.10. Ramotion Inc.
15.10.1 Company Overview

Companies Mentioned

  • Adobe, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • Tencent Holdings Ltd.
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Microsoft Corporation
  • Halo Lab
  • Designit
  • Ramotion Inc.