+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

LAMEA UI/UX Market Size, Share & Industry Analysis Report by Deployment, Enterprise Size, End-user, and Country with Growth Forecasts, 2025-2032

  • PDF Icon

    Report

  • 158 Pages
  • September 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6176407
The Latin America, Middle East and Africa UI/UX Market is expected to witness market growth of 34.5% CAGR during the forecast period (2025-2032).

The Brazil market dominated the LAMEA UI/UX Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of $271 million by 2032. The Argentina market is showcasing a CAGR of 35.3% during 2025-2032. Additionally, the UAE market would register a CAGR of 33.3% during 2025-2032. The Brazil and UAE led the LAMEA UI/UX Market by Country with a market share of 20.8% and 15.6% in 2024. The South Africa market is expected to witness a CAGR of 35.7% during throughout the forecast period.



The UI/UX market in Latin America (excluding Mexico), the Middle East, and Africa (LAMEA) has grown quickly because more people are using mobile devices, governments are pushing for digital transformation, and there is a growing need for digital services that are open to everyone. Local businesses have changed these principles to fit the needs of their region, such as language diversity, low literacy rates, and problems with infrastructure. Mobile-first design is a big trend, especially in Africa and Latin America, where smartphones are often the only way to get online. Smart city projects and e-government platforms are getting a lot of money from governments all over the region, especially in the Middle East. This means that UI/UX design must be easy to use and accessible for citizens to get involved.

Digital platforms are using more new technologies like AI, AR/VR, and voice interfaces to make them more personalized and easier to use in fields like fintech, education, and healthcare. To serve a wide range of people and get around limited connectivity, companies put localization, cultural relevance, and lightweight app design at the top of their lists. In some areas, global tech companies are the most important players, but in others, they face tough competition from local startups and regional leaders who know the market well. To do well in LAMEA's UI/UX market, you need to find a balance between coming up with new ideas and following the rules, making things easy to use, and being able to adapt to both technical and cultural changes.

Deployment Outlook

Based on Deployment, the market is segmented into Cloud, and On-Premises. With a compound annual growth rate (CAGR) of 32.6% over the projection period, the Cloud Market, dominate the Brazil UI/UX Market by Deployment in 2024 and would be a prominent market until 2032. The On-Premises market is expected to witness a CAGR of 31.8% during 2025-2032.



End-user Outlook

Based on End-user, the market is segmented into E-commerce, IT and Telecom, BFSI, Healthcare, Education, and Other End-user. Among various UAE UI/UX Market by End-user; The E-commerce market achieved a market size of USD $5.7 Million in 2024 and is expected to grow at a CAGR of 32 % during the forecast period. The Education market is predicted to experience a CAGR of 34.6% throughout the forecast period from (2025 - 2032).

Country Outlook

Brazil's UI/UX market is one of Latin America’s most vibrant, driven by high mobile internet usage, a large digital population, and rapid growth in sectors like e-commerce and fintech. Mobile-first, intuitive, and accessible design is critical due to widespread use of low-end devices and uneven connectivity. Companies are increasingly investing in user research, prototyping, and culturally relevant localization, such as incorporating popular tools like Pix. Trends include the rise of design systems, minimalistic interfaces, and greater emphasis on accessibility and personalization. The competitive landscape features major agencies, agile boutique studios, and a strong freelance community, though a talent shortage in UX research and design persists. Despite these challenges, Brazil’s UI/UX sector continues to grow, fueled by innovation, regulation, and evolving user expectations.

List of Key Companies Profiled

  • Adobe, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • Tencent Holdings Ltd.
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Microsoft Corporation
  • Halo Lab
  • Designit
  • Ramotion Inc.

Market Report Segmentation

By Deployment

  • Cloud
  • On-Premises

By Enterprise Size

  • Large Enterprises
  • Medium & Small Enterprises

By End User

  • E-commerce
  • IT and Telecom
  • BFSI
  • Healthcare
  • Education
  • Other End-user

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA UI/UX Market, by Deployment
1.4.2 LAMEA UI/UX Market, by Enterprise Size
1.4.3 LAMEA UI/UX Market, by End User
1.4.4 LAMEA UI/UX Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Market Trends - LAMEA UI/UX MarketChapter 5. State of Competition - LAMEA UI/UX MarketChapter 6. Value Chain Analysis of UI/UX Market
Chapter 7. Competition Analysis - Global
7.1 Market Share Analysis, 2024
7.2 Recent Strategies Deployed in UIUX Market
7.3 Porter Five Forces Analysis
Chapter 8. Product Life Cycle - UI/UX MarketChapter 9. Market Consolidation - UI/UX MarketChapter 10. Key Customer Criteria - UI/UX Market
Chapter 11. LAMEA UI/UX Market by Deployment
11.1 LAMEA Cloud Market by Country
11.2 LAMEA On-Premises Market by Country
Chapter 12. LAMEA UI/UX Market by Enterprise Size
12.1 LAMEA Large Enterprises Market by Country
12.2 LAMEA Medium & Small Enterprises Market by Country
Chapter 13. LAMEA UI/UX Market by End-user
13.1 LAMEA E-commerce Market by Country
13.2 LAMEA IT and Telecom Market by Country
13.3 LAMEA BFSI Market by Country
13.4 LAMEA Healthcare Market by Country
13.5 LAMEA Education Market by Country
13.6 LAMEA Other End-user Market by Country
Chapter 14. LAMEA UI/UX Market by Country
14.1 Brazil UI/UX Market
14.1.1 Brazil UI/UX Market by Deployment
14.1.2 Brazil UI/UX Market by Enterprise Size
14.1.3 Brazil UI/UX Market by End-user
14.2 Argentina UI/UX Market
14.2.1 Argentina UI/UX Market by Deployment
14.2.2 Argentina UI/UX Market by Enterprise Size
14.2.3 Argentina UI/UX Market by End-user
14.3 UAE UI/UX Market
14.3.1 UAE UI/UX Market by Deployment
14.3.2 UAE UI/UX Market by Enterprise Size
14.3.3 UAE UI/UX Market by End-user
14.4 Saudi Arabia UI/UX Market
14.4.1 Saudi Arabia UI/UX Market by Deployment
14.4.2 Saudi Arabia UI/UX Market by Enterprise Size
14.4.3 Saudi Arabia UI/UX Market by End-user
14.5 South Africa UI/UX Market
14.5.1 South Africa UI/UX Market by Deployment
14.5.2 South Africa UI/UX Market by Enterprise Size
14.5.3 South Africa UI/UX Market by End-user
14.6 Nigeria UI/UX Market
14.6.1 Nigeria UI/UX Market by Deployment
14.6.2 Nigeria UI/UX Market by Enterprise Size
14.6.3 Nigeria UI/UX Market by End-user
14.7 Rest of LAMEA UI/UX Market
14.7.1 Rest of LAMEA UI/UX Market by Deployment
14.7.2 Rest of LAMEA UI/UX Market by Enterprise Size
14.7.3 Rest of LAMEA UI/UX Market by End-user
Chapter 15. Company Profiles
15.1 Adobe, Inc.
15.1.1 Company Overview
15.1.2 Financial Analysis
15.1.3 Segmental and Regional Analysis
15.1.4 Research & Development Expense
15.1.5 Recent Strategies and Developments
15.1.5.1 Partnerships, Collaborations, and Agreements
15.1.5.2 Product Launches and Product Expansions
15.1.6 SWOT Analysis
15.2 Epic Games, Inc.
15.2.1 Company Overview
15.2.2 Recent Strategies and Developments
15.2.2.1 Partnerships, Collaborations, and Agreements
15.2.3 SWOT Analysis
15.3 Meta Platforms, Inc.
15.3.1 Company Overview
15.3.2 Financial Analysis
15.3.3 Segment and Regional Analysis
15.3.4 Research & Development Expense
15.3.5 Recent Strategies and Developments
15.3.5.1 Product Launches and Product Expansions
15.3.6 SWOT Analysis
15.4 Tencent Holdings Ltd.
15.4.2 Financial Analysis
15.4.3 Segmental and Regional Analysis
15.4.4 Research & Development Expenses
15.4.5 Recent Strategies and Developments
15.4.5.1 Partnerships, Collaborations, and Agreements
15.4.5.2 Product Launches and Product Expansions
15.5 NVIDIA Corporation
15.5.1 Company Overview
15.5.2 Financial Analysis
15.5.3 Segmental and Regional Analysis
15.5.4 Research & Development Expenses
15.5.5 SWOT Analysis
15.6 Samsung Electronics Co., Ltd. (Samsung Group)
15.6.1 Company Overview
15.6.2 Financial Analysis
15.6.3 Segmental and Regional Analysis
15.6.4 Research & Development Expenses
15.6.5 Recent Strategies and Developments
15.6.5.1 Product Launches and Product Expansions
15.6.6 SWOT Analysis
15.7 Microsoft Corporation
15.7.1 Company Overview
15.7.2 Financial Analysis
15.7.3 Segmental and Regional Analysis
15.7.4 Research & Development Expenses
15.7.5 SWOT Analysis
15.8 Halo Lab
15.8.1 Company Overview
15.9 Designit
15.9.1 Company Overview
15.10. Ramotion Inc.
15.10.1 Company Overview

Companies Mentioned

  • Adobe, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • Tencent Holdings Ltd.
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Microsoft Corporation
  • Halo Lab
  • Designit
  • Ramotion Inc.