The web3 gaming market size is expected to see exponential growth in the next few years. It will grow to $88.57 billion in 2029 at a compound annual growth rate (CAGR) of 22.3%. The growth in the forecast period is expected to be driven by the increasing availability of developer tools for blockchain game creation, the expansion of cross-platform play enabled by blockchain integration, rising demand for transparent and fair gameplay mechanisms, broader global internet connectivity allowing more players to participate, and growing adoption of wallets and cryptocurrency payment methods. Key trends anticipated during this period include zero-knowledge proofs (ZKPs), layer 2 scaling solutions, standardized non-fungible tokens (NFTs), decentralized storage systems, cross-chain bridges, smart contract oracles, and real-time blockchain data indexing.
The growing interest in blockchain-based gaming is expected to fuel the expansion of the Web3 gaming market. Blockchain-based gaming leverages blockchain technology to provide players with true ownership of in-game assets through secure and transparent transactions. This allows players to buy, sell, and trade digital items as non-fungible tokens (NFTs), creating new opportunities for earning and engagement. The growth of blockchain-based gaming is largely driven by play-to-earn models, which reward players with real-world value for their in-game activities, attracting users seeking both entertainment and income. Web3 gaming supports this ecosystem by offering decentralized platforms that ensure secure asset ownership and transparent transactions, enabling smooth integration of blockchain features and fostering community-driven virtual environments. For example, in July 2024, DappRadar, a US-based Web3 analytics company, reported that Q2 2024 was the strongest quarter since Q3 2022 for blockchain gaming investments, raising $1.1 billion, a 314% increase compared to the previous quarter. Thus, the rising interest in blockchain-based gaming is driving the growth of the Web3 gaming market.
Leading companies in the Web3 gaming market are emphasizing the adoption of innovative technologies, such as Ethereum’s Layer-2 solutions, to boost scalability, lower transaction costs, and enhance the overall gaming experience while ensuring seamless asset interoperability across decentralized platforms. Ethereum’s Layer-2 technology comprises scaling solutions built atop the Ethereum mainnet that process transactions off-chain or in batches, increasing speed, reducing fees, and maintaining network security. For example, in January 2024, Immutable Pty Ltd, an Australia-based cryptocurrency company, launched a zkEVM blockchain designed to deliver scalable, gas-free gaming experiences while remaining fully compatible with Ethereum. This platform allows developers to create high-performance Web3 games with smooth user onboarding. Immutable’s zkEVM blockchain supports gas-free player transactions, full Ethereum compatibility, and integration with popular game development tools such as Unity and Unreal Engine. It also provides smart contract functionality optimized for gaming logic, enabling faster and more scalable deployment of games on Layer 2.
In January 2023, Mythical Inc., a US-based Web3 game development company, acquired DMarket Ltd. for an undisclosed sum. This acquisition enables Mythical Inc. to broaden its ecosystem, strengthen its Web3 gaming capabilities, and accelerate the adoption of player-owned economies. DMarket Ltd., also based in the US, specializes in blockchain-based solutions for virtual item trading, NFT marketplaces, and digital asset monetization within the gaming industry.
Major players in the web3 gaming market are Wemade Co. Ltd., Animoca Brands Corporation Limited, Mythical Inc., Immutable Pty Ltd., Fractal Gaming Inc., Dapper Labs Inc., LeewayHertz Technologies Inc., Illuvium Pty Ltd., The Sandbox, Decentraland Foundation, Gala Games Inc., SoluLab Inc., Ultra Stiftung, StudioKrew Pte. Ltd., Sky Mavis Pte. Ltd., Enjin Pte. Ltd., Vulcan Forged Ltd., Big Time Gaming Inc., Nakamoto Games Ltd., Moonstream Entertainment Inc.
North America was the largest region in the web3 gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in web3 gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the web3 gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the media sector, particularly in content production, broadcasting, and digital distribution. Higher duties on imported audiovisual equipment, editing software, and broadcast technology have increased production and operational costs for media companies. Film and television studios face added expenses for sourcing foreign-made cameras, lighting systems, and post-production tools, while news and broadcasting agencies are contending with inflated costs for transmission equipment and satellite services. Moreover, retaliatory tariffs in international markets are restricting the export of U.S.-produced media content, limiting global revenue potential. In response, media organizations are turning to domestic suppliers, expanding digital platforms, and investing in AI-driven content creation to streamline operations and preserve competitiveness in a volatile global trade environment.
Web3 gaming is a type of gaming built on blockchain technology that incorporates decentralized ownership, cryptocurrency, and non-fungible tokens (NFTs), enabling players to truly own, trade, and monetize in-game assets. Its aim is to provide players with greater control, transparency, and economic participation in virtual environments by shifting influence from centralized game developers to the gaming community.
The primary categories of web3 gaming include puzzle and trivia games, role-playing games (RPGs), sports and racing games, strategy games, virtual worlds, and others. Puzzle and trivia games are interactive experiences designed to test players’ problem-solving abilities or general knowledge through quizzes, brainteasers, and logic-based tasks. Web3 gaming offers multiple modes, such as play-to-earn (P2E), free-to-play (F2P), subscription-based, and hybrid models, and can be accessed across devices including personal computers (PCs), mobile phones, consoles, virtual reality (VR), and augmented reality (AR). In-game purchases are made using currencies such as U.S. dollars (USD), Ethereum, USD Coin (USDC), or others. The main end-user groups include casual gamers, hardcore gamers, investors and speculators, collectors, and community builders.
The Web3 gaming market research report is one of a series of new reports that provides Web3 gaming market statistics, including the Web3 gaming industry global market size, regional shares, competitors with the Web3 gaming market share, detailed Web3 gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the Web3 gaming industry. This Web3 gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The web3 gaming market includes revenues earned by entities through blockchain integration, non-fungible token minting and marketplaces, play-to-earn mechanics, smart contract development, and wallet integration and management. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The web3 gaming market include of sales of products such as crypto wallets, NFTs (non-fungible tokens), game tokens, decentralized identity systems, and analytics and tracking tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Web3 Gaming Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on web3 gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for web3 gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The web3 gaming market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) By Game Type: Puzzle and Trivia Games; Role-Playing Games (RPGs); Sports and Racing Games; Strategy Games; Virtual Worlds; Other Game Types2) By Mode: Play-to-Earn (P2E); Free-to-Play (F2P); Subscription-Based; Hybrid Models
3) By Device Type: Personal Computer (PC) or Desktop; Mobile; Consoles; Virtual Reality (VR) or Augmented Reality (AR)
4) By in-Game Purchase: U.S. Dollar (USD); Ethereum; USD Coin (USDC); Other in-Game Purchases
5) By End-Use: Casual Gamers; Hardcore Gamers; Investors or Speculators; Collectors; Community Builders
Subsegments:
1) By Puzzle and Trivia Games: Word Games; Quiz-Based Games; Logic Puzzle Games; Memory Games; Sudoku-Style Games; Blockchain-Based Trivia Contests2) By Role-Playing Games (RPGs): Massively Multiplayer Online Role-Playing Games (MMORPGs); Action Role-Playing Games (RPGs); Turn-Based Role-Playing Games (RPGs); Blockchain-Based Fantasy Role-Playing Games (RPGs); Non-Fungible Token (NFT) Character-Based Games; Sci-Fi Role-Playing Games (RPGs)
3) By Sports and Racing Games: Fantasy Sports Games; Non-Fungible Token (NFT)-Based Football Games; Blockchain Racing Simulators; Play-to-Earn Car Racing Games; Cricket and Basketball Web3 Games; eSports-Integrated Games
4) By Strategy Games: Real-Time Strategy Games (RTS); Turn-Based Strategy; Tower Defense Games; War and Empire Building Games; Blockchain Chess or Board Strategy Games; Resource Management Games
5) By Virtual Worlds: Metaverse Platforms; Sandbox Gaming Worlds; Non-Fungible Token (NFT) Land Ownership Games; Social Interaction Worlds; Digital Real Estate Games; Open-World Blockchain Simulators
6) By Other Game Types: Card Games; Casino and Gambling Games; Music and Rhythm Games; Horror-Themed Blockchain Games; Educational Games; Mixed-Genre Non-Fungible Token (NFT) Games
Companies Mentioned: Wemade Co. Ltd.; Animoca Brands Corporation Limited; Mythical Inc.; Immutable Pty Ltd.; Fractal Gaming Inc.; Dapper Labs Inc.; LeewayHertz Technologies Inc.; Illuvium Pty Ltd.; The Sandbox; Decentraland Foundation; Gala Games Inc.; SoluLab Inc.; Ultra Stiftung; StudioKrew Pte. Ltd.; Sky Mavis Pte. Ltd.; Enjin Pte. Ltd.; Vulcan Forged Ltd.; Big Time Gaming Inc.; Nakamoto Games Ltd.; Moonstream Entertainment Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Web3 Gaming market report include:- Wemade Co. Ltd.
- Animoca Brands Corporation Limited
- Mythical Inc.
- Immutable Pty Ltd.
- Fractal Gaming Inc.
- Dapper Labs Inc.
- LeewayHertz Technologies Inc.
- Illuvium Pty Ltd.
- The Sandbox
- Decentraland Foundation
- Gala Games Inc.
- SoluLab Inc.
- Ultra Stiftung
- StudioKrew Pte. Ltd.
- Sky Mavis Pte. Ltd.
- Enjin Pte. Ltd.
- Vulcan Forged Ltd.
- Big Time Gaming Inc.
- Nakamoto Games Ltd.
- Moonstream Entertainment Inc.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 250 |
Published | October 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 39.65 Billion |
Forecasted Market Value ( USD | $ 88.57 Billion |
Compound Annual Growth Rate | 22.3% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |