The cash back and rewards app market size is expected to see strong growth in the next few years. It will grow to $14.19 billion in 2030 at a compound annual growth rate (CAGR) of 9.8%. The growth in the forecast period can be attributed to increasing demand for hyper-personalized rewards, rising use of ai-driven consumer analytics, expansion of omnichannel reward platforms, growing partnerships with retailers and payment providers, increasing focus on data-driven user retention. Major trends in the forecast period include increasing adoption of personalized reward algorithms, rising use of gamified loyalty programs, growing integration with digital wallets, expansion of merchant-funded reward models, enhanced focus on user engagement optimization.
The growth of e-commerce is expected to drive the expansion of the cashback and rewards app market in the coming years. E-commerce, which involves conducting commercial transactions electronically over the internet, is expanding due to rising internet penetration, giving consumers convenient access to shop anytime and anywhere. Cashback and rewards apps complement e-commerce by providing instant savings and personalized incentives, encouraging repeat purchases and enhancing loyalty. For example, in February 2025, the United States Census Bureau reported that total e-commerce sales in 2024 reached $1.19 trillion, an 8.1% increase from 2023.
Companies in the cashback and rewards app market are focusing on innovative solutions such as UPI-native cashback platforms to boost engagement and support seamless digital payments. These apps integrate directly with the Unified Payments Interface (UPI) to provide instant cashback on peer-to-peer and merchant transactions. For instance, in June 2024, Flipkart Inc., an India-based e-commerce company, launched the Super Money app, which offers guaranteed cashback on every UPI payment without requiring coupons or scratch cards. The app also provides additional financial services, including the SuperCard credit card, instant personal loans via SuperCash, and fixed deposit options through SuperDeposit, creating a comprehensive financial platform.
In November 2023, Cardlytics Inc., a US-based fintech company focused on purchase-driven marketing and cashback solutions, announced a strategic partnership with Monzo Bank Ltd. to launch a new targeted cashback rewards program. Through this collaboration, Cardlytics seeks to improve Monzo’s customer experience by offering personalized, real-time cashback incentives directly connected to user spending at participating merchants. Monzo Bank Ltd. is a UK-based neobank providing digital banking services and integrated cashback rewards for everyday transactions.
Major companies operating in the cash back and rewards app market are Rakuten Group Inc., SavingStar Inc., Fetch Rewards Inc., Prodege LLC., Ibotta Inc., RetailMeNot Inc., TopCashback USA Inc., Travelzoo Inc., Honey Science LLC., Upromise Inc., Shopkick Inc., MyPoints.com LLC., LoyaltyLion Ltd., Checkout 51 Inc., Capital One Shopping LLC., Wikibuy Holdings LLC., Paribus Co., InfoScout Inc., Boost Holdings LLC., Ebates.
North America was the largest region in the cash back and rewards app market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the cash back and rewards app market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the cash back and rewards app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The cash back and rewards app market consists of revenues earned by entities by providing services such as transaction-based cash back offers, loyalty points accumulation and redemption, personalized deals and promotions, multi-channel reward tracking, and real-time notifications and alerts. The market value includes the value of related goods sold by the service provider or included within the service offering. The cash back and rewards app market also includes sales of gift cards, partnered retail products, branded merchandise, travel vouchers, and electronic devices. Values in this market are ‘factory gate’ values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Cash Back and Rewards App Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses cash back and rewards app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for cash back and rewards app? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The cash back and rewards app market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: Cash Back Apps; Rewards Points Apps; Hybrid Apps2) By Platform: Mobile Apps; Web-Based Platforms
3) By Distribution Channel: Direct-to-Consumer; Partnered Merchants
4) By Application: Shop; Restaurant; Gas Station; Other Applications
Subsegments:
1) By Cash Back Apps: Instant Cash Back; Tiered Cash Back; Merchant-Funded Cash Back; Purchase-Linked Cash Back; Card-Linked Cash Back2) By Rewards Points Apps: Loyalty Points Programs; Referral Points Programs; Gamified Points Systems; Tier-Based Points Rewards; Retailer-Specific Points Programs
3) By Hybrid Apps: Cash and Points Combination; Multi-Tier Reward Structures; Dynamic Earn and Burn Models; Personalized Hybrid Rewards
Companies Mentioned: Rakuten Group Inc.; SavingStar Inc.; Fetch Rewards Inc.; Prodege LLC.; Ibotta Inc.; RetailMeNot Inc.; TopCashback USA Inc.; Travelzoo Inc.; Honey Science LLC.; Upromise Inc.; Shopkick Inc.; MyPoints.com LLC.; LoyaltyLion Ltd.; Checkout 51 Inc.; Capital One Shopping LLC.; Wikibuy Holdings LLC.; Paribus Co.; InfoScout Inc.; Boost Holdings LLC.; Ebates
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Cash Back and Rewards App market report include:- Rakuten Group Inc.
- SavingStar Inc.
- Fetch Rewards Inc.
- Prodege LLC.
- Ibotta Inc.
- RetailMeNot Inc.
- TopCashback USA Inc.
- Travelzoo Inc.
- Honey Science LLC.
- Upromise Inc.
- Shopkick Inc.
- MyPoints.com LLC.
- LoyaltyLion Ltd.
- Checkout 51 Inc.
- Capital One Shopping LLC.
- Wikibuy Holdings LLC.
- Paribus Co.
- InfoScout Inc.
- Boost Holdings LLC.
- Ebates
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 9.78 Billion |
| Forecasted Market Value ( USD | $ 14.19 Billion |
| Compound Annual Growth Rate | 9.8% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


