The cortical haptic virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $3.96 billion in 2029 at a compound annual growth rate (CAGR) of 21.1%. The growth in the forecast period can be linked to higher adoption of haptic gloves in industrial applications, increasing demand for multiplayer and social virtual reality experiences, expanding use of cloud-based virtual reality solutions, development of miniaturized and lightweight designs, and rising consumer spending on premium virtual reality devices. Key trends during the forecast period include advancements in brain-computer interface integration, creation of lightweight and ergonomic glove designs, innovations in multisensory feedback systems, improvements in cross-platform virtual reality compatibility, and development of real-time neural signal processing.
The expansion of wearable devices is expected to accelerate the growth of the cortical haptic virtual reality glove market in the future. Wearable devices are electronic gadgets worn on the body, typically designed for health tracking, fitness monitoring, or providing smart features. The surge in wearable device demand can be attributed to the growing focus on personal health, as more people seek ways to monitor and enhance their fitness, track vital signs, and maintain overall well-being. These devices enhance cortical haptic virtual reality gloves by offering precise, real-time feedback, which makes them well-suited for immersive virtual experiences and training simulations. They help improve interaction accuracy by replicating sensations of touch, pressure, and texture, enhancing user engagement and making VR environments more effective. For example, in April 2025, the Parliamentary Office of Science and Technology in the UK reported that the National Institute for Health and Care Research and UK Research and Innovation invested £11.5 million in wearable technology research aimed at improving the independence of individuals with frailty or long-term disabilities. Thus, the growing prevalence of wearable devices is contributing to the expansion of the cortical haptic virtual reality glove market.
The rising demand for immersive experiences is anticipated to further drive the growth of the cortical haptic virtual reality glove market. Immersive experiences are fully interactive digital environments designed to make users feel as though they are part of a virtual or augmented world. This increasing consumer interest is driven by the desire for realistic, engaging, and interactive environments that closely mirror real-life sensations. For instance, the United States Government Accountability Office reported in August 2024 that 17 out of 23 civilian agencies engaged with immersive technologies in 2022 and 2023, with 13 of them recognizing the advantages of using these technologies. As a result, the growing demand for immersive experiences is expected to stimulate market growth for cortical haptic virtual reality gloves.
Rising healthcare expenditure is set to boost the growth of the cortical haptic virtual reality glove market in the coming years. Healthcare expenditure represents the total spending on medical services, treatments, research, and health-related initiatives aimed at improving public health outcomes. The increased demand for healthcare funding is largely driven by the aging population, which requires more medical care and long-term services. Higher healthcare investment enhances cortical haptic virtual reality gloves by supporting the development of advanced medical technologies, which are valuable for surgical training and rehabilitation. These gloves improve clinical outcomes by providing realistic simulations, minimizing procedural errors, and improving efficiency in medical settings. For instance, in December 2024, the Centers for Medicare & Medicaid Services reported that national health expenditures grew by 7.5% to $4.9 trillion in 2023, accounting for 17.6% of the GDP. Projections for the years 2023 to 2032 indicate that national health expenditures will grow at an average annual rate of 5.6%, resulting in a larger share of GDP dedicated to healthcare spending. Therefore, the increase in healthcare spending is fostering the growth of the cortical haptic virtual reality glove market.
Major players in the cortical haptic virtual reality glove market are Plexus Immersive Corporation, Noitom Ltd., Hackaday.io, HaptX Inc., SenseGlove, NeuroDigital Technologies Inc., AjnaLens, Brain eXchange LLC, CaptoGlove, Knoxlabs Inc., Manus VR, bHaptics Inc., Teslasuit, Udexreal, BeBop Sensors Inc., Contact CI, Diver-X Co Ltd., Sensor Holdings Limited, and WEART Haptic Gloves.
North America was the largest region in the cortical haptic virtual reality glove market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in cortical haptic virtual reality glove report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the cortical haptic virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The fast surge in U.S. tariffs and the trade tensions that followed in spring 2025 are heavily affecting the medical equipment sector, particularly for imported imaging machine components, surgical-grade stainless steel, and plastic disposables. Hospitals and clinics resist price hikes, pressuring manufacturers’ margins. Regulatory hurdles compound the problem, as tariff-related supplier changes often require re-certification of devices, delaying time-to-market. Companies are mitigating risks by dual-sourcing critical parts, expanding domestic production of commoditized items, and accelerating R&D in cost-efficient materials.
A cortical haptic virtual reality glove is a sophisticated wearable device that employs direct neural or cortical interfaces to deliver tactile feedback in virtual environments. It conveys sensations of touch, texture, and force directly to the user’s nervous system, creating highly realistic haptic experiences.
The primary product types of cortical haptic virtual reality gloves are wired and wireless haptic gloves. Wired haptic gloves are connected via cables and provide users with tactile feedback and realistic touch sensations in virtual environments. They utilize technologies such as force feedback, vibrotactile feedback, electroactive polymers, and more, with applications in gaming and entertainment, healthcare and rehabilitation, education and training, industrial and engineering sectors, among others. These gloves are distributed through online and offline channels, serving a wide range of end-users, including consumers, commercial clients, enterprises, and more.
The cortical haptic virtual reality glove market research report is one of a series of new reports that provides cortical haptic virtual reality glove market statistics, including cortical haptic virtual reality glove industry global market size, regional shares, competitors with a cortical haptic virtual reality glove market share, detailed cortical haptic virtual reality glove market segments, market trends and opportunities, and any further data you may need to thrive in the cortical haptic virtual reality glove industry. This cortical haptic virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The cortical haptic virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality training and simulation services, gaming and entertainment experiences, therapeutic and rehabilitation solutions, industrial design and prototyping, and remote collaboration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The cortical haptic virtual reality glove market also includes sales of finger-tracking gloves, exoskeleton gloves, data glove kits, haptic actuator modules, wireless haptic gloves, and soft robotic gloves. Values in this market are ‘factory gate’ values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Cortical Haptic Virtual Reality Glove Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on cortical haptic virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for cortical haptic virtual reality glove? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The cortical haptic virtual reality glove market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) By Product Type: Wired Haptic Virtual Reality Gloves; Wireless Haptic Virtual Reality Gloves2) By Technology: Force Feedback; Vibrotactile Feedback; Electroactive Polymer; Other Technologies
3) By Application: Gaming And Entertainment; Healthcare And Rehabilitation; Education And Training; Industrial And Engineering; Other Applications
4) By Distribution Channel: Online; Offline
5) By End-User: Consumer; Commercial; Enterprise; Other End-Users
Subsegments:
1) By Wired Haptic Virtual Reality Gloves: Exoskeleton Gloves; Cable Driven Gloves; Rigid Frame Gloves2) By Wireless Haptic Virtual Reality Gloves: Soft Robotic Gloves; Finger Tracking Gloves; Wearable Sensor Gloves
Companies Mentioned: Plexus Immersive Corporation; Noitom Ltd.; Hackaday.io; HaptX Inc.; SenseGlove; NeuroDigital Technologies Inc.; AjnaLens; Brain eXchange LLC; CaptoGlove; Knoxlabs Inc.; Manus VR; bHaptics Inc.; Teslasuit; Udexreal; BeBop Sensors Inc.; Contact CI; Diver-X Co Ltd.; Sensor Holdings Limited; WEART Haptic Gloves
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Cortical Haptic Virtual Reality Glove market report include:- Plexus Immersive Corporation
- Noitom Ltd.
- Hackaday.io
- HaptX Inc.
- SenseGlove
- NeuroDigital Technologies Inc.
- AjnaLens
- Brain eXchange LLC
- CaptoGlove
- Knoxlabs Inc.
- Manus VR
- bHaptics Inc.
- Teslasuit
- Udexreal
- BeBop Sensors Inc.
- Contact CI
- Diver-X Co Ltd.
- Sensor Holdings Limited
- WEART Haptic Gloves
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | October 2025 |
| Forecast Period | 2025 - 2029 |
| Estimated Market Value ( USD | $ 1.84 Billion |
| Forecasted Market Value ( USD | $ 3.96 Billion |
| Compound Annual Growth Rate | 21.1% |
| Regions Covered | Global |
| No. of Companies Mentioned | 20 |


