The metaverse advertising platform market size is expected to see exponential growth in the next few years. It will grow to $11.1 billion in 2030 at a compound annual growth rate (CAGR) of 30.5%. The growth in the forecast period can be attributed to rise of ai-powered ad targeting, integration of metaverse platforms with e-commerce, development of 5g-enabled immersive experiences, expansion of cross-industry virtual collaborations, increasing focus on user-generated virtual content. Major trends in the forecast period include personalized ad experiences, gamified advertising, interactive 3d content, data-driven consumer engagement, cross-platform ad integration.
The rise of digital transformation is anticipated to drive the expansion of the metaverse advertising platform market in the coming years. Digital transformation involves using digital technologies to fundamentally reshape business operations, customer interactions, and value delivery. This transformation is accelerating as companies aim to improve customer experiences through faster, more personalized, and seamless digital services. Metaverse advertising platforms support this trend by providing immersive, interactive, and data-driven customer engagement opportunities. They enable businesses to explore innovative virtual channels that enhance brand experiences and generate new revenue streams within their broader digital strategies. For example, in July 2024, the European Central Bank reported that in 2023, the number of contactless card payments in the second half of the year increased by 16%, reaching 23.2 billion compared to the same period in 2022. Consequently, the growth of digital transformation is fueling the development of the metaverse advertising platform market.
Companies in the metaverse advertising platform market are focusing on developing innovative solutions, such as cross-platform 3D asset repositories, to facilitate seamless content creation, immersive advertising, and efficient virtual asset management across different metaverse environments. A cross-platform 3D asset repository is a digital storage solution that allows 3D assets to be created, organized, and deployed consistently across virtual reality (VR), augmented reality (AR), and metaverse platforms, ensuring interoperable and immersive experiences. For instance, in April 2023, HCL Technologies Limited, an India-based IT company, launched Metafinity, a comprehensive platform designed to help businesses create and deliver immersive metaverse solutions and real-time customer experiences. The platform integrates augmented reality or virtual reality technologies with blockchain and 3D content creation, enabling enterprises to reuse existing marketing tools and supports multi-device collaboration. By bridging the physical and digital worlds, Metafinity helps unlock new business models and interaction channels in the rapidly evolving metaverse economy.
In June 2025, Hoko Agency Limited, a UAE-based creative and marketing firm, acquired Everdome FZCO for an undisclosed amount. This acquisition aims to accelerate Hoko Agency's AI-powered HumAIn Assets platform, combining human creativity, artificial intelligence (AI), and Web3 technologies to deliver scalable, emotionally engaging, and community-driven digital content experiences. Everdome FZCO, a UAE-based metaverse company, offers a metaverse advertising platform that will enhance Hoko Agency's capabilities in delivering innovative digital content.
Major companies operating in the metaverse advertising platform market are ByteDance Ltd., Meta Platforms Inc., Alibaba Group Holding Limited, Tencent Holdings Ltd., Publicis.Poke, rooom AG, Super League Gaming Inc., Groove Jones Inc., Lunar Strategy, Bidstack Group PLC, MetaVision Labs, Geeiq Limited, Hype Marketing FZCO, Ninja Promo, Virtual Brand Group Inc., Coinbound, Bemersive, Hava Group, Takeaway Reality, Anzu.io, Admix Global Ltd., Frameplay Corporation.
North America was the largest region in the metaverse advertising platform market in 2025. The regions covered in the metaverse advertising platform market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the metaverse advertising platform market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The metaverse advertising platform market consists of revenues earned by entities by providing services such as virtual experience design, programmatic advertising, and audience targeting and personalization. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse advertising platform Market also includes sales of 3D virtual billboards and banners, branded virtual spaces and showrooms, and avatar customization and branded skins. Values in this market are ‘factory gate’ values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Metaverse Advertising Platform Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses metaverse advertising platform market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for metaverse advertising platform? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The metaverse advertising platform market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Component: Software; Services2) By Platform Type: Web-Based; App-Based; Virtual Reality; Augmented Reality
3) By Advertising Format: Display Advertisements; Video Advertisements; in-Game Advertising; Sponsorships; Native Advertising; Other Advertising Format Types
4) By Enterprise Size: Small and Medium Enterprises; Large Enterprises
5) By End User: Retail and E-Commerce; Media and Entertainment; Gaming; Automotive; Banking, Financial Services and Insurance; Real Estate; Education; Other End-User Types
Subsegments:
1) By Software: Ad Placement Platforms; Immersive Experience Design Tools; Analytics and Measurement Solutions2) By Services: Managed Services; Consulting Services; Integration and Deployment
Companies Mentioned: ByteDance Ltd.; Meta Platforms Inc.; Alibaba Group Holding Limited; Tencent Holdings Ltd.; Publicis.Poke; rooom AG; Super League Gaming Inc.; Groove Jones Inc.; Lunar Strategy; Bidstack Group PLC; MetaVision Labs; Geeiq Limited; Hype Marketing FZCO; Ninja Promo; Virtual Brand Group Inc.; Coinbound; Bemersive; Hava Group; Takeaway Reality; Anzu.io; Admix Global Ltd.; Frameplay Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Metaverse Advertising Platform market report include:- ByteDance Ltd.
- Meta Platforms Inc.
- Alibaba Group Holding Limited
- Tencent Holdings Ltd.
- Publicis.Poke
- rooom AG
- Super League Gaming Inc.
- Groove Jones Inc.
- Lunar Strategy
- Bidstack Group PLC
- MetaVision Labs
- Geeiq Limited
- Hype Marketing FZCO
- Ninja Promo
- Virtual Brand Group Inc.
- Coinbound
- Bemersive
- Hava Group
- Takeaway Reality
- Anzu.io
- Admix Global Ltd.
- Frameplay Corporation
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 3.82 Billion |
| Forecasted Market Value ( USD | $ 11.1 Billion |
| Compound Annual Growth Rate | 30.5% |
| Regions Covered | Global |
| No. of Companies Mentioned | 23 |


