The augmented reality (ar) archery trainer market size is expected to see rapid growth in the next few years. It will grow to $2.77 billion in 2030 at a compound annual growth rate (CAGR) of 17.2%. The growth in the forecast period can be attributed to increasing demand for immersive sports training solutions, rising investments in ai-based coaching platforms, expansion of remote and home training adoption, growing integration of cloud-based analytics, increasing use in professional sports training. Major trends in the forecast period include increasing integration of real-time motion tracking, rising adoption of virtual coaching and feedback systems, growing use of data-driven performance analytics, expansion of home-based ar training solutions, enhanced focus on skill visualization and accuracy improvement.
The rising investments in e-sports are anticipated to drive the growth of the augmented reality (AR) archery trainer market in the coming years. E-sports refers to the organized and competitive playing of video games, often involving professional players, teams, and spectators through live streaming or in-person events. Investments in e-sports are increasing due to the growing monetization opportunities through sponsorships, advertising, and media rights, attracting greater financial participation from brands and investors. AR archery trainers enhance the investment potential in e-sports by combining realistic skill training with immersive digital gameplay, improving player performance, audience engagement, and overall commercial value for investors. For example, in April 2025, according to the Federal Reserve Bank of Kansas City, a US-based regional branch of the central banking system, the video game industry generated nearly USD 60 billion in revenue in the United States and about USD 190 billion globally in 2024. Therefore, the increasing investments in e-sports are fueling the growth of the augmented reality (AR) archery trainer market.
Key companies operating in the augmented reality (AR) archery trainer market are focusing on adopting technological innovations such as infrared laser-tracking systems to improve training precision, motion tracking, and immersive realism. Infrared laser-tracking systems are advanced motion-tracking technologies that utilize infrared emitters and sensors to detect and calculate an object’s position, orientation, and movement in real time, enabling accurate aim detection, real-time feedback, and spatial synchronization in virtual environments. For instance, in November 2023, WONDERFITTER, a China-based smart sports equipment manufacturer, introduced Artemis, an infrared laser-tracking-based archery system developed to deliver immersive archery experiences for gaming, fitness, and training applications. It features precision laser tracking, artificial intelligence (AI)-powered feedback, and multi-mode compatibility. Artemis enhances user engagement, accuracy, and training efficiency by integrating physical archery techniques with digital interactivity.
In June 2024, Delta McKenzie Targets, LLC, a US-based manufacturer of high-performance 3D archery training targets, partnered with QuivAR to launch intelligent 3D targets that are fully compatible with augmented reality (AR). Through this partnership, Delta McKenzie aims to enhance the archery training experience by leveraging QuivAR’s AR and artificial intelligence (AI) shot-analysis engine to provide archers with real-time insights into arrow placement and internal target anatomy. QuivAR is a US-based AR software company specializing in target visualization and 3D shot-analysis technologies.
Major companies operating in the augmented reality (ar) archery trainer market are QuivAR LLC, AccuBow, BowSim Company, Sports Coach Simulator Limited, Special Pie Technology, Archery Interactive, Archery Analytics GmbH, Wonderfitter, Mantis Tech LLC, Bowdometer Company, K.L. Multimedia, Jamma Amusement Technology Co. Ltd., Minum Archery, ArcheryTime, Pac Bow Digital, Virtual Bow Systems, Immersive Archery Labs, XR Sports Training, AR Sports Tech, NextGen Archery XR.
North America was the largest region in the augmented reality (AR) archery trainer market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (ar) archery trainer market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the augmented reality (ar) archery trainer market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The augmented reality (AR) archery trainer market consists of revenues earned by entities by providing services such as performance optimization services, firmware upgrade services, remote assistance, system calibration, usability testing, and data analytics services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AR archery trainer market also includes sales of bow tracking modules, haptic feedback devices, gesture recognition systems, optical tracking units, depth-sensing cameras, and wearable motion sensors. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
Executive Summary
Augmented Reality (AR) Archery Trainer Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses augmented reality (ar) archery trainer market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase::
- Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on end user analysis.
- Benchmark performance against key competitors based on market share, innovation, and brand strength.
- Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for augmented reality (ar) archery trainer? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality (ar) archery trainer market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Component: Hardware; Software; Services2) By Technology: Marker-Based Augmented Reality (AR); Markerless Augmented Reality (AR)
3) By Distribution Channel: Online; Offline
4) By End-User: Individuals; Sports Organizations
Subsegments:
1) By Hardware: Head-Mounted Displays; Smart Glasses; Sensors; Cameras; Tracking Devices2) By Software: Augmented Reality Training Applications; Motion Tracking Software; Simulation Software; Performance Analytics Tools; Target Visualization Systems
3) By Services: Installation Services; Integration Services; Maintenance and Support Services; Training and Consultation Services; Custom Development Services
Companies Mentioned: QuivAR LLC; AccuBow; BowSim Company; Sports Coach Simulator Limited; Special Pie Technology; Archery Interactive; Archery Analytics GmbH; Wonderfitter; Mantis Tech LLC; Bowdometer Company; K.L. Multimedia; Jamma Amusement Technology Co. Ltd.; Minum Archery; ArcheryTime; Pac Bow Digital; Virtual Bow Systems; Immersive Archery Labs; XR Sports Training; AR Sports Tech; NextGen Archery XR
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Augmented Reality (AR) Archery Trainer market report include:- QuivAR LLC
- AccuBow
- BowSim Company
- Sports Coach Simulator Limited
- Special Pie Technology
- Archery Interactive
- Archery Analytics GmbH
- Wonderfitter
- Mantis Tech LLC
- Bowdometer Company
- K.L. Multimedia
- Jamma Amusement Technology Co. Ltd.
- Minum Archery
- ArcheryTime
- Pac Bow Digital
- Virtual Bow Systems
- Immersive Archery Labs
- XR Sports Training
- AR Sports Tech
- NextGen Archery XR
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 1.47 Billion |
| Forecasted Market Value ( USD | $ 2.77 Billion |
| Compound Annual Growth Rate | 17.2% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


