The social-to-earn network market size is expected to see exponential growth in the next few years. It will grow to $7.35 billion in 2029 at a compound annual growth rate (CAGR) of 26.1%. The growth in the forecast period is expected to result from rising user demand for tokenized rewards, growing adoption of decentralized platforms, increasing integration of gamification, the expansion of social commerce, and greater enterprise participation. Major trends in the forecast period include technological advancements in blockchain, innovations in reward mechanisms, developments in decentralized social platforms, ongoing research and development in NFT integration, and advancements in mobile application technologies.
The growing trend of social monetization is expected to drive the expansion of the social-to-earn network market. Social monetization refers to generating revenue from digital and social platforms through methods such as advertising, premium subscriptions, token rewards, and creator-driven income streams. This trend is increasing as advertisers shift more of their budgets to social platforms, where targeted audience reach and measurable engagement provide higher returns compared to traditional channels. Social-to-earn networks support social monetization by enabling users to earn income through active participation, content creation, and engagement within decentralized platforms. These platforms utilize blockchain-based reward systems and tokenized incentives to transform social interactions into measurable economic value, allowing both creators and audiences to directly benefit from their online activity. For example, in April 2024, the Interactive Advertising Bureau (IAB), a US-based nonprofit organization that sets global standards for digital advertising, reported that the US digital advertising industry reached a record USD 225 billion in 2023, a 7.3% increase from the previous year. As a result, the rising social monetization is driving the growth of the social-to-earn network market.
Key companies in the social-to-earn network market are focusing on integrating advancements in token monetization, such as blockchain-based reward systems and decentralized payment systems. These technologies tokenize social interactions and automate reward distribution, enabling real-time reward validation, transparent transaction tracking, and seamless payout of digital incentives. For instance, in May 2025, Connect, a US-based blockchain-driven social innovation platform, in collaboration with WIN Blockchain, a Switzerland-based blockchain company, launched the world’s first Social Impact Platform with Learn2Earn integration. This blockchain- and AI-powered system gamifies education, rewarding users for completing learning modules and contributing to social good. The platform includes trackable on-chain participation events, verified digital rewards, and decentralized payout mechanisms. It improves reward transparency, participation incentives, and measurable community impact, with participants earning over $500,000 in rewards within the first 12 hours of launch, marking a significant achievement in purpose-driven Web4 innovation.
In February 2025, Thirdweb, a US-based provider of Web3 development tools and infrastructure, acquired Yup for an undisclosed amount. This acquisition allows Thirdweb to integrate Yup’s decentralized social graph, curation protocol, and on-chain identity assets, strengthening its social infrastructure and enhancing its creator monetization capabilities. This also improves the reach of Thirdweb's products for developers building social-to-earn applications. Yup, a US-based provider of a decentralized social-to-earn network, is known for its on-chain social identity protocol, cross-platform aggregation, and tokenized reward system, which reward users for content creation and curation.
Major players in the social-to-earn network market are SocialChain Inc., Chingari, Galxe Group Inc., UHive Limited, thirdweb (through Yup), Torum Technology Sdn. Bhd, Tron Inc., DeSo, Minds Inc., Cheelee, Audius, Phaver, Friend.tech, Lens Protocol, Meridian Labs Inc., Showtime Group, Sapein International Corporation N.V., Rally, BitClout, Only1 Tech Limited.
North America was the largest region in the social-to-earn network market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in social-to-earn network report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the social-to-earn network market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the media sector, particularly in content production, broadcasting, and digital distribution. Higher duties on imported audiovisual equipment, editing software, and broadcast technology have increased production and operational costs for media companies. Film and television studios face added expenses for sourcing foreign-made cameras, lighting systems, and post-production tools, while news and broadcasting agencies are contending with inflated costs for transmission equipment and satellite services. Moreover, retaliatory tariffs in international markets are restricting the export of U.S.-produced media content, limiting global revenue potential. In response, media organizations are turning to domestic suppliers, expanding digital platforms, and investing in AI-driven content creation to streamline operations and preserve competitiveness in a volatile global trade environment.
The social-to-earn network market research report is one of a series of new reports that provides social-to-earn network market statistics, including the social-to-earn network industry global market size, regional shares, competitors with the social-to-earn network market share, detailed social-to-earn network market segments, market trends, and opportunities, and any further data you may need to thrive in the social-to-earn network industry. This social-to-earn network market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
A social-to-earn network is a digital platform that enables users to earn rewards or cryptocurrency by participating in social activities such as posting, sharing, and interacting with content. It uses blockchain technology to track and distribute rewards in a transparent and secure manner. The network motivates user participation, encourages active community engagement, and creates value through ongoing social interactions.
The primary platform types of social-to-earn networks are decentralized platforms and centralized platforms. Decentralized platforms operate without a central authority, relying on blockchain or distributed networks that allow users to manage data, transactions, and community governance directly. The revenue models include token rewards, non-fungible token (NFT) rewards, ad-based models, subscription-based models, and others. The various applications include content creation, social gaming, community engagement, influencer marketing, and more, and they are used by different user groups such as individuals, enterprises, content creators, influencers, and others.
The social-to-earn network market consists of revenues earned by entities by providing services such as content moderation services, community management services, influencer onboarding services, digital wallet integration services, analytics and performance tracking services, and user verification services. The market value includes the value of related goods sold by the service provider or included within the service offering. The social-to-earn network market also includes sales of tokenized reward points, creator badges, virtual gift items, social engagement scorecards, user ranking dashboards, and decentralized identity profiles. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Social-to-Earn Network Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on social-to-earn network market which is experiencing strong growth. the report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for social-to-earn network? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The social-to-earn network market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) By Platform Type: Decentralized Platforms; Centralized Platforms2) By Revenue Model: Token Rewards; Non-Fungible Token (NFT) Rewards; Ad-Based; Subscription-Based; Other Revenue Models
3) By Application: Content Creation; Social Gaming; Community Engagement; Influencer Marketing; Other Applications
4) By User Type: Individuals; Enterprises; Content Creators; Influencers; Other User Types
Subsegments:
1) By Decentralized Platforms: Blockchain-Based Social Media; Peer-to-Peer Content Sharing Networks; Tokenized Community Governance Platforms; Creator-Centric Ownership Platforms; Smart Contract-Driven Reward Systems2) By Centralized Platforms: Traditional Server-Managed Social Networks; Platform-Controlled Reward Distribution Systems; Curated Creator Monetization Platforms; Central Database-Driven Engagement Systems; Platform-Regulated Community Reward Models
Companies Mentioned: SocialChain Inc.; Chingari; Galxe Group Inc.; UHive Limited; Thirdweb Inc.; Torum Technology Sdn. Bhd; Tron Inc.; DeSo; Minds Inc.; Cheelee; Audius; Phaver; Friend.tech; Lens Protocol; Meridian Labs Inc.; Showtime Group; Sapein International Corporation N.V.; Rally; BitClout; Only1 Tech Limited
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies profiled in this Social-to-Earn Network market report include:- SocialChain Inc.
- Chingari
- Galxe Group Inc.
- UHive Limited
- Thirdweb Inc.
- Torum Technology Sdn. Bhd
- Tron Inc.
- DeSo
- Minds Inc.
- Cheelee
- Audius
- Phaver
- Friend.tech
- Lens Protocol
- Meridian Labs Inc.
- Showtime Group
- Sapein International Corporation N.V.
- Rally
- BitClout
- Only1 Tech Limited
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | December 2025 |
| Forecast Period | 2025 - 2029 |
| Estimated Market Value ( USD | $ 2.91 Billion |
| Forecasted Market Value ( USD | $ 7.35 Billion |
| Compound Annual Growth Rate | 26.1% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


