The social-to-earn network market size is expected to see exponential growth in the next few years. It will grow to $9.24 billion in 2030 at a compound annual growth rate (CAGR) of 26%. The growth in the forecast period can be attributed to integration of AI-driven reward optimization, increasing demand for creator income diversification, regulatory clarity for digital assets, growth of metaverse-based social platforms, rising enterprise adoption of web3 engagement models. Major trends in the forecast period include tokenized social engagement models, creator-owned monetization ecosystems, gamification of social interactions, decentralized community governance, cross-platform reward interoperability.
The growing trend of social monetization is expected to drive the expansion of the social-to-earn network market. Social monetization refers to generating revenue from digital and social platforms through methods such as advertising, premium subscriptions, token rewards, and creator-driven income streams. This trend is increasing as advertisers shift more of their budgets to social platforms, where targeted audience reach and measurable engagement provide higher returns compared to traditional channels. Social-to-earn networks support social monetization by enabling users to earn income through active participation, content creation, and engagement within decentralized platforms. These platforms utilize blockchain-based reward systems and tokenized incentives to transform social interactions into measurable economic value, allowing both creators and audiences to directly benefit from their online activity. For example, in April 2024, the Interactive Advertising Bureau (IAB), a US-based nonprofit organization that sets global standards for digital advertising, reported that the US digital advertising industry reached a record USD 225 billion in 2023, a 7.3% increase from the previous year. As a result, the rising social monetization is driving the growth of the social-to-earn network market.
Key companies in the social-to-earn network market are focusing on integrating advancements in token monetization, such as blockchain-based reward systems and decentralized payment systems. These technologies tokenize social interactions and automate reward distribution, enabling real-time reward validation, transparent transaction tracking, and seamless payout of digital incentives. For instance, in May 2025, Connect, a US-based blockchain-driven social innovation platform, in collaboration with WIN Blockchain, a Switzerland-based blockchain company, launched the world’s first Social Impact Platform with Learn2Earn integration. This blockchain- and AI-powered system gamifies education, rewarding users for completing learning modules and contributing to social good. The platform includes trackable on-chain participation events, verified digital rewards, and decentralized payout mechanisms. It improves reward transparency, participation incentives, and measurable community impact, with participants earning over $500,000 in rewards within the first 12 hours of launch, marking a significant achievement in purpose-driven Web4 innovation.
In February 2025, Thirdweb, a US-based provider of Web3 development tools and infrastructure, acquired Yup for an undisclosed amount. This acquisition allows Thirdweb to integrate Yup’s decentralized social graph, curation protocol, and on-chain identity assets, strengthening its social infrastructure and enhancing its creator monetization capabilities. This also improves the reach of Thirdweb's products for developers building social-to-earn applications. Yup, a US-based provider of a decentralized social-to-earn network, is known for its on-chain social identity protocol, cross-platform aggregation, and tokenized reward system, which reward users for content creation and curation.
Major companies operating in the social-to-earn network market are Chingari, Galxe Group Inc., UHive Limited, Torum Technology Sdn. Bhd, DeSo, Minds Inc., Cheelee, Audius, Phaver, Friend.tech, Lens Protocol, Showtime Group, Rally, BitClout, Only1 Tech Limited, Steemit Inc., Hive Blockchain Technologies, ReadON DAO, Hooked Protocol, Zealy.
North America was the largest region in the social-to-earn network market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the social-to-earn network market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the social-to-earn network market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The social-to-earn network market consists of revenues earned by entities by providing services such as content moderation services, community management services, influencer onboarding services, digital wallet integration services, analytics and performance tracking services, and user verification services. The market value includes the value of related goods sold by the service provider or included within the service offering. The social-to-earn network market also includes sales of tokenized reward points, creator badges, virtual gift items, social engagement scorecards, user ranking dashboards, and decentralized identity profiles. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Social-to-Earn Network Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses social-to-earn network market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for social-to-earn network? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The social-to-earn network market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Platform Type: Decentralized Platforms; Centralized Platforms2) By Revenue Model: Token Rewards; Non-Fungible Token (NFT) Rewards; Ad-Based; Subscription-Based; Other Revenue Models
3) By Application: Content Creation; Social Gaming; Community Engagement; Influencer Marketing; Other Applications
4) By User Type: Individuals; Enterprises; Content Creators; Influencers; Other User Types
Subsegments:
1) By Decentralized Platforms: Blockchain-Based Social Media; Peer-to-Peer Content Sharing Networks; Tokenized Community Governance Platforms; Creator-Centric Ownership Platforms; Smart Contract-Driven Reward Systems2) By Centralized Platforms: Traditional Server-Managed Social Networks; Platform-Controlled Reward Distribution Systems; Curated Creator Monetization Platforms; Central Database-Driven Engagement Systems; Platform-Regulated Community Reward Models
Companies Mentioned: Chingari; Galxe Group Inc.; UHive Limited; Torum Technology Sdn. Bhd; DeSo; Minds Inc.; Cheelee; Audius; Phaver; Friend.tech; Lens Protocol; Showtime Group; Rally; BitClout; Only1 Tech Limited; Steemit Inc.; Hive Blockchain Technologies; ReadON DAO; Hooked Protocol; Zealy
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Social-to-Earn Network market report include:- Chingari
- Galxe Group Inc.
- UHive Limited
- Torum Technology Sdn. Bhd
- DeSo
- Minds Inc.
- Cheelee
- Audius
- Phaver
- Friend.tech
- Lens Protocol
- Showtime Group
- Rally
- BitClout
- Only1 Tech Limited
- Steemit Inc.
- Hive Blockchain Technologies
- ReadON DAO
- Hooked Protocol
- Zealy
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 3.67 Billion |
| Forecasted Market Value ( USD | $ 9.24 Billion |
| Compound Annual Growth Rate | 26.0% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


