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Anime Market Outlook 2026-2037

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    Report

  • 172 Pages
  • December 2025
  • Region: Global
  • Research Nester Pvt. Ltd
  • ID: 6216394
The global anime market was valued at USD 30.71 billion in 2025 and is projected to reach USD 129.72 billion by 2037, growing at a CAGR of 12.72% (2026-2037). In 2026, the market size is expected to be USD 34.76 billion.

Report Scope

  • Overview of the market, value chain, and ecosystem
  • Research methodology, analytical approach, and data validation process
  • Executive summary highlighting key findings, market dynamics, and insights
  • Analysis of growth drivers, constraints, opportunities, trends, and regulatory impact
  • Market outlook with forward-looking projections and scenario-based forecasting
  • Competitive white space and untapped opportunity identification
  • Assessment of risks, challenges, and uncertainties
  • SWOT, PESTLE, Porter’s Five Forces, and Root Cause Analysis frameworks
  • Technological advancements and technology maturity mapping
  • Tracking of recent developments, product launches, and strategic initiatives
  • Regional demand analysis and comparative geographic positioning
  • Strategic segment analysis and demand trends
  • Competitive landscape, market share distribution, and investor-focused benchmarking
  • Impact of global economic conditions on market performance

Table of Contents

1. An Outline of the Global Anime Market
1.1. Market Definition and Segmentation
1.2. Study Assumptions and Abbreviations
2. Research Methodology & Approach
2.1. Primary Research
2.2. Secondary Research
2.3. Data Triangulation
2.4. SPSS Methodology
3. Executive Summary4. Growth Drivers5. Major Roadblocks6. Opportunities7. Prevalent Trends8. Government Regulation9. Growth Outlook10. Competitive White Space Analysis - Identifying Untapped Market Gaps11. Risk Overview12. SWOT13. Technological Advancement14. Technology Maturity Matrix for Anime15. Recent News16. Regional Demand17. Global Anime by Geography - Strategic Comparative Analysis18. Strategic Segment Analysis: Anime Demand Landscape19. Global Anime Demand Trends Driven by Storytelling, Deep-Rooted Culture and Mobile-Based Gaming (2026-2037)20. Root Cause Analysis (RCA) for discovering problems of the Anime Porter Five Forces21. PESTLE22. Comparative Positioning23. Anime - Key Player Analysis (2037)24. Competitive Landscape: Key Suppliers/Players25. Competitive Model: A Detailed Inside View for Investors
26. Company Market Share, 2037 (%)
26.1. Business Profile of Key Enterprise
26.1.1. Anima INC
26.1.2. Aniplex INC
26.1.3. Bones INC
26.1.4. Dandelions Animation Studio INC
26.1.5. Kyoto Animation Stuio INC
26.1.6. MAPPA Co, LTD
26.1.7. Sunrise
27. Global Anime Market Outlook
27.1. Market Overview
27.1.1. Market Revenue by Value (USD Million), Volume (Million Tons), and Compound Annual Growth Rate (CAGR)
27.2. Global Transformer Analysis (2026-2037)
27.2.1. By Type
27.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
27.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
27.2.2. By Genre
27.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
27.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
27.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
27.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
27.2.3. Regional Synopsis, Value (USD Million), 2026-2037
27.2.3.1. North America Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
27.2.3.2. Europe, Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
27.2.3.3. Asia Pacific Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
27.2.3.4. Latin America Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
27.2.3.5. Middle East and Africa Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
28. North America Market
28.1. Overview
28.1.1. Market Value (USD Million), Current and Future Projections, 2026-2037
28.1.2. Increment $ Opportunity Assessment, 2026-2037
28.2. Segmentation (USD Million), 2026-2037, By
28.2.1. By Type
28.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
28.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
28.2.2. By Genre
28.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
28.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
28.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
28.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
28.2.3. Country Level Analysis, Value (USD Million)
28.2.3.1. U.S. Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
28.2.3.2. Canada Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29. Europe Market
29.1. Overview
29.1.1. Market Value (USD Million), Current and Future Projections, 2026-2037
29.1.2. Increment $ Opportunity Assessment, 2026-2037
29.2. Segmentation (USD Million), 2026-2037, By
29.2.1. By Type
29.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
29.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
29.2.2. By Genre
29.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
29.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
29.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
29.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
29.2.3. Country Level Analysis, Value (USD Million)
29.2.3.1. UK Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.2. Germany Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.3. France Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.4. Italy Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.5. Spain Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.6. Netherlands Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.7. Russia Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.8. Switzerland Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.9. Poland Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.10. Belgium Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
29.2.3.11. Rest of Europe Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30. Asia Pacific Market
30.1. Overview
30.1.1. Market Value (USD Million), Current and Future Projections, 2026-2037
30.1.2. Increment $ Opportunity Assessment, 2026-2037
30.2. Segmentation (USD Million), 2026-2037, By
30.2.1. By Type
30.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
30.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
30.2.2. By Genre
30.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
30.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
30.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
30.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
30.2.3. Country Level Analysis, Value (USD Million)
30.2.3.1. China Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.2. India Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.3. South Korea Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.4. Australia Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.5. Indonesia Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.6. Malaysia Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.7. Vietnam Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.8. Thailand Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.9. Singapore Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.10. New Zeeland Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
30.2.3.11. Rest of Asia Pacific Excluding Japan Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
31. Latin America Market
31.1. Overview
31.1.1. Market Value (USD Million), Current and Future Projections, 2026-2037
31.1.2. Increment $ Opportunity Assessment, 2026-2037
31.1.3. Year-on-Year Growth Forecast (%)
31.2. Segmentation (USD Million), 2026-2037, By
31.2.1. By Type
31.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
31.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
31.2.2. By Genre
31.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
31.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
31.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
31.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
31.2.3. Country Level Analysis, Value (USD Million)
31.2.3.1. Brazil Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
31.2.3.2. Argentina Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
31.2.3.3. Mexico Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
31.2.3.4. Rest of Latin America Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32. Middle East & Africa Market
32.1. Overview
32.1.1. Market Value (USD Million), Current and Future Projections, 2026-2037
32.1.2. Increment $ Opportunity Assessment, 2026-2037
32.1.3. Year-on-Year Growth Forecast (%)
32.2. Segmentation (USD Million), 2026-2037, By
32.2.1. By Type
32.2.1.1. TV, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.2. Video, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.3. Movie, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.4. Music, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.5. Live Entertainment, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.6. Internet Distribution, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.7. Merchandizing, Market Value (USD Million), and CAGR, 2026-2037F
32.2.1.8. Pachinko, Market Value (USD Million), and CAGR, 2026-2037F
32.2.2. By Genre
32.2.2.1. Action and Adventure, Market Value (USD Million), and CAGR, 2026-2037F
32.2.2.2. Sci-fi and Fantasy, Market Value (USD Million), and CAGR, 2026-2037F
32.2.2.3. Romantic and Drama, Market Value (USD Million), and CAGR, 2026-2037F
32.2.2.4. Others, Market Value (USD Million), and CAGR, 2026-2037F
32.2.3. Country Level Analysis, Value (USD Million)
32.2.3.1. Saudi Arabia Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.2. UAE Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.3. Israel Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.4. Qatar Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.5. Kuwait Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.6. Oman Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.7. South Africa Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
32.2.3.8. Rest of Middle East & Africa Market Value (USD Million) and CAGR & Y-o-Y Growth Trend, 2026-2037F
33. Global Economic Scenario
33.1. World Economic Outlook
34. About the Analyst
34.1. Global Clientele
34.2. Clients Served Across World

Companies Mentioned

  • Anima INC
  • Aniplex INC
  • Bones INC
  • Dandelions Animation Studio INC
  • Kyoto Animation Stuio INC
  • MAPPA Co, LTD
  • Sunrise