The report includes:
- Impact analysis of artificial intelligence (AI) on the virtual and augmented reality technologies market
- Case studies of the successful integration of AI and machine learning in Non-immersive, Semi-immersive, fully-immersive for virtual reality and marker-based, markerless for augmented reality
- Highlights of AI adoption trends across major geographical regions, as well as disruptions caused by AI in gaming, education, healthcare, retail, automotive and others
- Review of the impact of AI on various stages of the virtual and augmented reality technologies market's value chain, along with a supply chain analysis
- Competitive landscape featuring key strategic initiatives, market spending and an investment outlook
Table of Contents
Chapter 1 Key Use Cases for Artificial Intelligence (AI) Implementation- Overview
- Key Use Cases
- Use Case 1: Lenovo F1 VRX Experience: VRX Speedway
- Use Case 2: Thaden E-commerce Initiatives and Reducing Costs
- Use Case 3: GE Healthcare Transforming Radiography Training
- Overview
- Adoption Trends by Region
- Adoption Trends in Americas
- Adoption Trends in Europe
- Adoption Trends in Asia-Pacific
- Adoption Trends in the Rest of the World
- Overview
- Impact of AI on Key Industries
- Gaming
- Retail
- Education
- Healthcare
- Overview
- Market Spending and Forecasting Analysis
- Key Fundings and Investments by Companies and Government on AI in AR and VR
- Strategic Outcome of AI Investments in AR and VR
- Abbreviations Used in the Report
Table 1: Key Fundings and Spendings by Companies and Government on AI in AR and VR, January 2025-May 2026
Table 2: Abbreviations Used in This Report

