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Board Games Market in Europe - Industry Outlook and Forecast 2018-2023

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    Report

  • 194 Pages
  • August 2018
  • Region: Europe
  • Arizton
  • ID: 4603486
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Europe Board Games Market Size is Expected to Reach Revenues of Approximately $4 Billion by 2023, Growing at a CAGR of Around 6% by 2017-2023

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This market research report on Europe board games market offers analysis on market size & forecast, market share, industry trends, growth drivers, and vendor analysis. The market study also includes insights on segmentation by product type (tabletop games, card & dice games, collectible card games, miniature games, and RPG board games), by theme type (strategy & war games, educational games, fantasy games, sport games, and others), by distribution channel (online and retail), and by key country (France, Germany, Italy, Spain, UK, Turkey, and others).

Europe Board Games Market - Overview

The growing popularity of strategy and war games and educational games is primarily driving the growth of the Europe board games market. The lure of hands-on and heads-on skill and knowledge development for different age groups is attributing to the popularity of these table top games in the European market. The leading manufacturers in the market are focusing on designing and creating an engaging and competitive environment that requires players to focus reinforce and apply to learn. These games are expected to improve games elements, problem-solving skills, discussions, and communication among players in the European market.

The complexity of several of these games will encourage the end-user to solve problems and handle situations that allow players to think through and apply what they have learned in an effective manner. The main advantage of playing these games help consumers to build on their communication and relationship skills. The economic development and increase consumer’s purchasing power are driving the demand for these products in the European market. Countries such as Germany and the UK are the largest consumers and highest revenue generators in the Europe board games market. Some games designed specifically for corporates will enhance the learning ability of professionals and helps to improve the working relationship with employees in the market.

Some of the award-winning games available in the European market include Monopoly, Settlers of Catan, and Pandemic. The games designed for this region focus on building resources and optimum management of resources, thus keeping all the players engaged until the end of the game. Development of such consumer specific games will help manufacturers gain a larger market share in the European market. The Europe board games market is projected to reach revenues of approximately $4 billion by 2023, growing at a CAGR of around 6% during 2017-2023.

Europe Board Games Market - Dynamics

The proliferation of the internet and social media channels are shaping the end-users’ purchasing behavior and boosting sales in the Europe board games market. Top retail giants such as Sainsbury’s, Target, Carrefour, Lowe's, Metro, Costco, Groupe Auchan, and Walmart account for over 68% of the total sales volume in the European market. The market is also witnessing a shift to digital channels where consumers research about pricing and other related information of various games available in the market. Online platforms are used extensively by end-users to compare prices and features of games. This shift in consumer behavior is encouraging marketers and retailers to adopt omnichannel retailing to facilitate seamless shopping experience in the European market. The increasing penetration of wireless broadband internet, strong adoption of smartphones and tablets, and growth of social media users are some of the factors that will attribute to the growth of online retail channels in the Europe board games market.

Europe Board Games Market - Segmentation

This market research report includes a detailed segmentation of the market by product type, theme type, distributional channels, and geography.

Europe Board Games Market - By Product Type

"Table top games to boost critical thinking among end-users in the Europe board games market"

The Europe board games market by product type is categorized into tabletop games, card & dice games, collectible card games, miniature games, and RPG board games. Tabletop games dominated the majority of the market share in 2017, growing at a CAGR of around 7% during the forecast period. The growing demand among grade-schoolers, teenagers, and adults for strategy-based tabletop gamesis propelling the growth of this segment in the European market. The rise in the number of social gatherings amongst the millennial end-user group and the popularity of the game night concept will contribute to the growing revenues in this segment in the market. France, Germany, and the UK are the largest consumers of this type of games in the European market. Publishers of tabletop games target mass market due to their wide user base, which is driving the growth of this segment in the Europe board games market.

Europe Board Games Market - By Theme Type

"Fantasy-based TV shows are driving the demand for games in the Europe board games market during the forecast period"

The theme type segment in the Europe board games market is classified into strategy & war games, educational games, fantasy games, sports games, and others. Fantasy-based games segment occupied the second largest market share in 2017, growing at a CAGR of more than 4% during the forecast period. Fantasy games are adventure-based games that incorporate a definite setting and players play as an individual. The growing popularity of TV series such as Game of Thrones is acting as a catalyst for rising traction and increasing revenues of this segment in the European market. The recent shift in game designs from tactical to strategical design types are helping companies to attract young adults and increase their Europe board games market share. The vendors are designing games that allow the players to finish the game in a certain duration and enables their need to interact with fellow players in a meaningful way. Such game designs will help publishers generate higher revenues in the European market during the forecast period.

Europe Board Games Market - By Distribution Channel

"Price comparison ability through online platforms will increase sales in the Europe board games market during the forecast period"

The Europe board games market by distribution channel is segmented into retail (specialty store, mass-market players, and other stores) and online stores. Online stores dominated a portion of the market share in 2017, growing at a CAGR of over 6% during the forecast period. The exponential growth of online platforms such as Amazon, eBay, Argos, and John Lewis are leading to the growth of this segment in the European market. The increasing availability of a variety of products and instant price comparison are two of the major factors attributing to the rising popularity of this distribution channel in the market. The leading vendors are promoting the concept and use of these games through social media and other digital platforms to increase their market share and gain a wide consumer base in the Europe board games market. The ease-of-accessibility and convenience afforded by such channels will increase the revenues generated through these channels of distribution in Europe during the forecast period.

Europe Board Games Market - By Geography

"Popularity of family games in France to augment growth in the Europe board games market during the forecast period"

The geographical segment in the Europe board games market is divided into France, Germany, Italy, Spain, UK, Turkey, and others. France occupied the largest market share in 2017, growing at a CAGR of more than 5% during the forecast period. The growing demand for family games, strategic card games, and trading card games is attributing to the growth of this region in the European market. Monopoly, Scrabble, Trivial Pursuit, and Uno are the most popular games available in the French market. The French market for toys and games is growing at a moderate rate with tabletop games and puzzles registering highest growth among all the segments including plush toys, artistic activities, construction toys and games, and preschools toys, among others. The average expenditure on toys in France is 60% higher than the European average. Such factors will help in the growth and development of the French and Europe board games market.

Key Vendor Analysis

The Europe board games market is moderately concentrated and the top two players dominate the largest share. The top vendors are focusing on altering and refining their unique value proposition to sustain the intense competition in the European market. The market is also very fragmented due to the presence of various regional and international companies. The entry of various international players in developing economies such as Poland and Russia will intensify the level of competition in the European market. The players are using new business models and focusing on developing their franchises to gain a larger market share and attract new consumers. The shift towards digitization of games or developing supporting mobile applications to enhance customers’ experience will help transform the Europe board games market over the next few years.

The major vendors in the European market are:


  • Asmodée Éditions (Group)
  • Hasbro
  • Mattel
  • Ravensburger

Other prominent vendors include: Asmadi Games, Bezier Games, BoardGameDesign.com, Buffalo Games, Clementoni, CMON, The Walt Disney Co., Fremont Die Consumer Products, Games Workshop, Gibsons Games, Goliath, The Grey Fox Games, IELLO Games, Indie Boards and Cards, INI, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Melissa & Doug, Mindware.com, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontaneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire Group, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, WizKids, Wonder Forge, and Zobmondo.

Key market insights include

1. The analysis of Europe board games market provides market size and growth rate for the forecast period 2018-2023.
2. It offers comprehensive insights into current industry trends, trend forecast, and growth drivers about the Europe board games market.
3. The report provides the latest analysis of market share, growth drivers, challenges, and investment opportunities.
4. It offers a complete overview of market segments and the regional outlook of Europe board games market.
5. The report offers a detailed overview of the vendor landscape, competitive analysis, and key market strategies to gain competitive advantage.

Table of Contents


1 Research Methodology2 Research Objectives3 Research Process
4 Report Coverage
4.1 Market Definition
4.2 Base Year
4.3 Scope of Study
4.3.1 Market Segmentation by Product Type
4.3.2 Market Segmentation by Theme Type
4.3.3 Market Segmentation by Distribution Channel Type
4.3.4 Market Segmentation by Key Countries
5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Inclusions
5.3 Exclusions
5.4 Currency Conversion
5.5 Market Derivation
6 Market at a Glance
7 Introduction
7.1 Market Overview
7.2 MacroEconomic Factors Enabling Market Growth
7.2.1 Global Economic Development
7.2.2 Per Capita GDP in Developing Markets
8 Market Dynamics
8.1 Market Growth Enablers
8.1.1 Growing Number of Board Game Cafés
8.1.2 Introduction of Board Games Supported with Mobile Apps
8.1.3 Focus on Enhancement of Gaming Experience
8.1.4 Increased Focus on Online Strategy
8.1.5 YOY Impact of Market Growth Enablers
8.1.6 YOY Impact of Market Growth Enablers on Regions
8.2 Market Growth Restraints
8.2.1 Volatility in Raw Material Prices
8.2.2 Increasing Labor Cost and Cost Trade-offs
8.2.3 Counterfeit Board Games
8.2.4 YOY Impact of Market Growth Restraints
8.2.5 YOY Impact of Market Growth Restraints on Regions
8.3 Market Opportunities & Trends
8.3.1 Internet Shaping End-users' Purchasing Behavior
8.3.2 Growing Digitization of Board Games
8.3.3 Growing Threat from Other Gaming Platforms
8.3.4 YOY Impact of Market Opportunities & Trends
8.3.5 YOY Impact of Market Opportunities & Trends on Regions
9 Value Chain Analysis
9.1 Value Chain overview
9.2 Value Chain Analysis
9.2.1 Raw Material Suppliers
9.2.2 Manufacturers
9.2.3 Distributors/Retailers
9.2.4 Retailers
9.2.5 End-user
10 Market Landscape
10.1 Board Games Market in Europe
10.1.1 Historical Data 2014-2016
10.1.2 Market Size & Forecast 2017-2023
10.2 Porter’s Five Forces Analysis
10.2.1 Threat of New Entrants
10.2.2 Bargaining Power of Suppliers
10.2.3 Bargaining Power of Buyers
10.2.4 Threat of Substitutes
10.2.5 Competitive Rivalry
11 Market by Product Type
11.1 Market Overview
11.2 Tabletop Board Games Market in Europe
11.2.1 Market Size & Forecast
11.2.2 Market by Key Countries
11.3 Card & Dice Games Market in Europe
11.3.1 Market Size & Forecast
11.3.2 Market by Key Countries
11.4 Collectible Card Game Market in Europe
11.4.1 Market Size & Forecast
11.4.2 Market by Key Countries
11.5 Miniature Games Market in Europe
11.5.1 Market Size & Forecast
11.5.2 Market by Key Countries
11.6 RPG Board Games Market in Europe
11.6.1 Market Size & Forecast
11.6.2 Market by Key Countries
12 Market by Theme Type
12.1 Market Overview
12.2 Strategy & War Board Games Market in Europe
12.2.1 Market Size & Forecast
12.2.2 Market by Key Countries
12.3 Fantasy Board Games Market in Europe
12.3.1 Market Size & Forecast
12.3.2 Market by Key Countries
12.4 Educational Board Games Market in Europe
12.4.1 Market Size & Forecast
12.4.2 Market by Key Countries
12.5 Sports Board Games Market in Europe
12.5.1 Market Size & Forecast
12.5.2 Market by Key Countries
12.6 Board Games Market in Europe by Others
12.6.1 Market Size & Forecast
12.6.2 Market by Key Countries
13 Market by Distribution Channel
13.1 Market Overview
13.2 Manufacture, Production, and Distribution
13.3 Distribution through Retail Stores
13.4 Distribution through Online Websites
14 Market by Key Countries
14.1 Market Overview
14.2 France: Board Games Market
14.2.1 Market Size & Forecast
14.2.2 Segmentation by Product type
14.2.3 Market Size & Forecast: Theme Types
14.3 UK: Board Games Market
14.3.1 Market Size & Forecast
14.3.2 Market Size & Forecast: Product Types
14.3.3 Market Size & Forecast: Theme Types
14.4 Germany: Board Games Market
14.4.1 Market Size & Forecast
14.4.2 Market Size & Forecast: Product Types
14.4.3 Market Size & Forecast: Theme Types
14.5 Italy: Board Games Market
14.5.1 Market Size & Forecast
14.5.2 Market Size & Forecast: Product Types
14.5.3 Market Size & Forecast: Theme Types
14.6 Spain: Board Games Market
14.6.1 Market Size & Forecast
14.6.2 Market Size & Forecast: Product Types
14.6.3 Market Size & Forecast: Theme Types
14.7 Turkey: Board Games Market
14.7.1 Market Size & Forecast
14.7.2 Market Size & Forecast: Product Types
14.7.3 Market Size & Forecast: Theme Types
14.8 Rest of Europe: Board Games Market
14.8.1 Market Size & Forecast
14.8.2 Market Size & Forecast: Product Types
14.8.3 Market Size & Forecast: Theme Types
15 Competitive Landscape
15.1 Market Overview
15.2 Market Ranking Analysis
15.3 Market Structure and Mapping of Competition
15.3.1 Herfindahl-Hirschman Index
16 Key Company Profiles
16.1 Asmodée Éditions (Group)
16.1.1 Company Overview
16.1.2 Asmodée Éditions (Group) in Board Games Market
16.1.3 Major Product Offerings
16.1.4 Key Strategies
16.1.5 Key Strengths
16.1.6 Key Opportunities
16.2 Hasbro
16.2.1 Company Overview
16.2.2 Hasbro in Board Games Market
16.2.3 Major Product Offerings
16.2.4 Key Strategies
16.2.5 Key Strengths
16.2.6 Key Opportunities
16.3 Mattel
16.3.1 Business Overview
16.3.2 Mattel in Board Games Market
16.3.3 Major Product Offerings
16.3.4 Key Strategies
16.3.5 Key Strengths
16.3.6 Key Opportunities
16.4 Ravensburger
16.4.1 Business Overview
16.4.2 Ravensburger in Board Games Market
16.4.3 Major Product Offerings
16.4.4 Key Strategies
16.4.5 Key Strengths
16.4.6 Key Opportunities
17 Other Prominent Vendors
17.1 Asmadi Games
17.1.1 Overview
17.2 Bezier Games
17.2.1 Overview
17.3 BoardGameDesign.com
17.3.1 Overview
17.4 Buffalo Games
17.4.1 Overview
17.5 Clementoni
17.5.1 Overview
17.6 CMON
17.6.1 Overview
17.7 Disney
17.7.1 Overview
17.8 Fremont Die Consumer Products
17.8.1 Overview
17.9 Games Workshop
17.9.1 Overview
17.10 Gibsons Games
17.10.1 Overview
17.11 Goliath
17.11.1 Overview
17.12 Grey Fox Games
17.12.1 Overview
17.13 IELLO Games
17.13.1 Overview
17.14 Indie Boards and Cards
17.14.1 Overview
17.15 INI
17.15.1 Overview
17.16 International Playthings
17.16.1 Overview
17.17 Kamings Trade
17.17.1 Overview
17.18 Learning Resources
17.18.1 Overview
17.19 Legendary Games
17.19.1 Overview
17.2 Loony Labs
17.20.1 Overview
17.21 Ludo Fact
17.21.1 Overview
17.22 Melissa & Doug
17.22.1 Overview
17.23 Mindware.com
17.23.1Overview
17.24 North Star Games
17.24.1 Overview
17.25 Orchard Toys
17.25.1 Overview
17.26 Panda GM
17.26.1 Overview
17.27 Paul Lamond Games
17.27.1 Overview
17.28 Playroom Entertainment
17.28.1 Overview
17.29 Pegasus Spiele
17.29.1 Overview
17.3 Piatnik
17.30.1 Overview
17.31 Pressman Toy
17.31.1 Overview
17.32 RoosterFin
17.32.1 Overview
17.33 Reaper Miniatures
17.33.1 Overview
17.34 Rio Grande Games
17.34.1 Overview
17.35 Schmidt Spiele
17.35.1 Overview
17.36 Spin Master
17.36.1 Overview
17.37 Spontaneous Games
17.37.1 Overview
17.38 Surprised Stare Games
17.38.1 Overview
17.39 SunsOut
17.39.1 Overview
17.40 Talicor
17.40.1 Overview
17.41 The Haywire Group
17.41.1 Overview
17.42 The Regency Chess Company
17.42.1 Overview
17.43 ThinkFun
17.43.1 Overview
17.44 TREND Enterprises
17.44.1 Overview
17.45 Ultra PRO International
17.45.1 Overview
17.46 University Games
17.46.1 Overview
17.47 USAopoly
17.47.1 Overview
17.48 Winning Moves Games
17.48.1 Overview
17.49 WizKids
17.49.1 Overview
17.50 Wonder Forge
17.50.1 Overview
17.51 Zobmondo
17.51.1 Overview
18 Report Summary
18.1 Key Takeaways
18.2 Strategic Recommendation
18.3 Qualitative Summary of Board Games Market in Europe
18.4 Quantitative Summary: Board Games Market in Europe
18.4.1 Market by Key Countries
18.4.2 Market by Product Type
18.4.3 Market by Theme Type
19 Appendix
19.1 Abbreviations
List of Exhibits
Exhibit 1 Segmentation of Board Games Market in Europe
Exhibit 2 Market Size Calculation Approach 2017
Exhibit 3 Market Size Calculation 2017
Exhibit 4 Overview of Board Games Market in Europe
Exhibit 5 GDP Growth 2010-2023 (annual % change)
Exhibit 6 Global GDP Growth 2017 (annual % change)
Exhibit 7 Global Prices of Wood Pulp 2003-2017 ($ per metric ton)
Exhibit 8 Growth in Labor Costs in Various Chinese Cities in 2016
Exhibit 9 Growing Web-based Offline Retail Sales (%)
Exhibit 10 Board Games versus Other Gaming Platforms 2015-2017
Exhibit 11 Value Chain Analysis of Board Games Market in Europe
Exhibit 12 Europe: Board Games Market Historical Data 2014-2016 ($ million)
Exhibit 13 Europe: Board Games Market 2017-2023 ($ million)
Exhibit 14 Changes in Per Capita Disposable Income in EU-27+1 Countries 2006-2015
Exhibit 15 Kickstarter: Crowdfunding for Board Games versus Video Games 2015-2017 ($ million)
Exhibit 16 Kickstarter’s Successful Projects: Board Games versus Video Games 2015-2017
Exhibit 17 Annual Saving Ratio of Western European Countries 2008-2017
Exhibit 18 Change in Annual Household Disposable Income in Europe 2008-2015 (%)
Exhibit 19 Urban and Rural Population in Europe 1950-2050 (Percentage of total population)
Exhibit 20 Devices Used for Surfing Internet in Europe by Age Group 2017
Exhibit 21 Per Household Expenditure on Leisure and Educational Activities in Europe 2012-2017 ($)
Exhibit 22 Smartphone Penetration in North America, Western Europe, and APAC 2010-2022
Exhibit 23 Millennial Population by Key Regions 2017 (% of total population)
Exhibit 24 Five Forces Analysis 2017
Exhibit 25 Board Games Market in Europe by Product Type: Overview
Exhibit 26 Board Games Market in Europe by Product Type 2017 & 2023
Exhibit 27 Board Games Market in Europe Share by Product Type 2017-2023 (%)
Exhibit 28 Tabletop Board Games Market in Europe 2017-2023 ($ million)
Exhibit 29 Card & Dice Games Market in Europe 2017-2023 ($ million)
Exhibit 30 Collectible Card Games Market in Europe 2017-2023 ($ million)
Exhibit 31 Miniature Games Market in Europe 2017-2023 ($ million)
Exhibit 32 RPG Board Games Market in Europe 2017-2023 ($ million)
Exhibit 33 Board Games Market in Europe by Theme Type: Overview
Exhibit 34 Board Games Market in Europe by Theme Type 2017 & 2023
Exhibit 35 Board Games Market in Europe by Theme Type 2017-2023
Exhibit 36 CAGRs: Various Game Types in Europe by Theme 2017-2023
Exhibit 37 Strategy & War Board Games Market in Europe 2017-2023 ($ million)
Exhibit 38 Fantasy Board Games Market in Europe 2017-2023 ($ million)
Exhibit 39 Educational Board Games Market in Europe 2017-2023 ($ million)
Exhibit 40 Sports Board Games Market in Europe 2017-2023 ($ million)
Exhibit 41 Board Games Market in Europe by Others 2017-2023 ($ million)
Exhibit 42 Distribution Channel of Board Games
Exhibit 43 Distribution Channel Flow of Board Games
Exhibit 44 Board Games Market in Europe Distribution Channels 2017
Exhibit 45 Market Share of Key Countries in Board Games Market in Europe 2017
Exhibit 46 Board Games Market in Europe Share by Key Countries 2017-2023
Exhibit 47 CAGRs of Key Countries 2017-2023
Exhibit 48 France: Board Games Market 2017-2023 ($ million)
Exhibit 49 UK: Board Games Market 2017-2023 ($ million)
Exhibit 50 Germany: Board Games Market 2017-2023 ($ million)
Exhibit 51 Italy: Board Games Market 2017-2023 ($ million)
Exhibit 52 Spain: Board Games Market 2017-2023 ($ million)
Exhibit 53 Turkey: Board Games Market 2017-2023 ($ million)
Exhibit 54 Rest of Europe: Board Games Market 2017-2023 ($ million)
Exhibit 55 Board Games Market in Europe: Top Vendor Ranking 2017
Exhibit 56 Overview of Market Concentration in Countries 2017 (as illustrated by HHI)
Exhibit 57 Qualitative Summary of Board Games Market in Europe
List of Tables
Table 1 Key Caveats
Table 2 Currency Conversion 2013-2017
Table 3 YOY Impact of Market Growth Enablers 2017-2023
Table 4 YOY Impact of Market Growth Enablers on Regions 2017
Table 5 Average Minimum Wages in Various APAC Countries
Table 6 YOY Impact of Market Growth Restraints 2017-2023
Table 7 YOY Impact of Market Growth Restraints on Regions 2017
Table 8 YOY Impact of Market Opportunities & Trends 2017-2023
Table 9 YOY Impact of Market Opportunities & Trends on Regions 2017
Table 10 Highly-backed Kickstarter’s Board Game Project 2017-2018
Table 11 List of Popular Classic Board Games in Europe
Table 12 Some Popular Tabletop Games in Europe 2017
Table 13 Tabletop Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 14 Some Popular Card & Dice Games in Europe 2017
Table 15 Card and Dice Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 16 Some Popular Collectible Card Games in Europe 2017
Table 17 Collectible Card Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 18 Some Popular Miniature Games in Europe 2017
Table 19 Miniature Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 20 Some Popular Miniature Games in Europe 2017
Table 21 RPG Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 22 Some Popular Strategy & War Games in Europe 2017
Table 23 Strategy & War Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 24 Some Popular Fantasy Board Games in Europe 2017
Table 25 Fantasy Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 26 Some Popular Educational Board Games in Europe 2017
Table 27 Educational Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 28 Some Popular Sports Board Games in Europe 2017
Table 29 Sports Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 30 Some Popular Party Games in Europe 2017
Table 31 Other Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 32 France: Board Games Market by Product Type 2017-2023 ($ million)
Table 33 France: Board Games Market by Theme Type 2017-2023 ($ million)
Table 34 UK: Board Games Market by Product Type 2017-2023 ($ million)
Table 35 UK: Board Games Market by Theme Type 2017-2023 ($ million)
Table 36 Germany: Board Games Market by Product Type 2017-2023 ($ million)
Table 37 Germany: Board Games Market by Theme Type 2017-2023 ($ million)
Table 38 Italy: Board Games Market by Product Type 2017-2023 ($ million)
Table 39 Italy: Board Games Market by Theme Type 2017-2023 ($ million)
Table 40 Spain: Board Games Market by Product Type 2017-2023 ($ million)
Table 41 Spain: Board Games Market by Theme Type 2017-2023 ($ million)
Table 42 Turkey: Board Games Market by Product Type 2017-2023 ($ million)
Table 43 Turkey: Board Games Market by Theme Type 2017-2023 ($ million)
Table 44 Rest of Europe: Board Games Market by Product Type 2017-2023 ($ million)
Table 45 Rest of Europe: Board Games Market by Theme Type 2017-2023 ($ million)
Table 46 Major Studios Operated by Asmodée Éditions (Group)
Table 47 Asmodée Éditions (Group): Major Product Offerings
Table 48 Hasbro: Major Product Offerings
Table 49 Mattel: Product Offerings
Table 50 Ravensburger: Product Offerings
Table 51 Quantitative Summary of Market by Key Countries ($ million)
Table 52 Quantitative Summary of Market by Geography 2017-2023 (%)
Table 53 France: Board Games Market by Product Type 2017-2023 ($ million)
Table 54 France: Board Games Market by Theme Type 2017-2023 ($ million)
Table 55 UK: Board Games Market by Product Type 2017-2023 ($ million)
Table 56 UK: Board Games Market by Theme Type 2017-2023 ($ million)
Table 57 Germany: Board Games Market by Product Type 2017-2023 ($ million)
Table 58 Germany: Board Games Market by Theme Type 2017-2023 ($ million)
Table 59 Italy: Board Games Market by Product Type 2017-2023 ($ million)
Table 60 Italy: Board Games Market by Theme Type 2017-2023 ($ million)
Table 61 Spain: Board Games Market by Product Type 2017-2023 ($ million)
Table 62 Spain: Board Games Market by Theme Type 2017-2023 ($ million)
Table 63 Turkey: Board Games Market by Product Type 2017-2023 ($ million)
Table 64 Turkey: Board Games Market by Theme Type 2017-2023 ($ million)
Table 65 Rest of Europe: Board Games Market by Product Type 2017-2023 ($ million)
Table 66 Rest of Europe: Board Games Market by Theme Type 2017-2023 ($ million)
Table 67 Quantitative Summary of Market by Product ($ million)
Table 68 Quantitative Summary of Market by Product 2017-2023 (%)
Table 69 Tabletop Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 70 Card & Dice Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 71 Collectible Card Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 72 Miniature Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 73 RPG Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 74 Quantitative Summary of Market by Theme ($ million)
Table 75 Quantitative Summary of Market by Product 2017-2023 (%)
Table 76 Strategy & War Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 77 Fantasy Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 78 Educational Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 79 Sports Board Games Market in Europe by Key Countries 2017-2023 ($ million)
Table 80 Other Board Games Market in Europe by Key Countries 2017-2023 ($ million)

Executive Summary

The Europe board games market size is expected to reach revenues of approximately $4 billion by 2023, growing at a CAGR of around 6% by 2017-2023.

The Europe board games market is driven by the growing demand for strategy-based games among school graders, teenagers, and adults. The publishers and developers are constantly looking out for introducing new games and the variants of their popular and successful older games to gain a larger market share. The market research report provides in-depth market analysis and segmental analysis of the Europe board games market by product type, theme type, distributional channels, and geography.

Base Year: 2017
Forecast Year: 2018-2023

The study considers the present scenario of the Europe board games market and its market dynamics for the period 2018-2023. It covers a detailed overview of various market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. It also profiles and analyzes the leading companies and various other prominent companies operating in the Europe board games market.

Major Vendors in the Europe Board Games Market


  • Asmodée Éditions (Group)
    • Company Overview
    • Asmodée Éditions (Group) in the Europe Board Games Market
    • Major Service Offerings
    • Key Strengths
    • Key Strategies
    • Key Opportunities


  • Hasbro
  • Mattel
  • Ravensburger

Prominent Players in the Europe Board Games Market


  • Asmadi Games
  • - Overview
  • Bezier Games
  • BoardGameDesign.com
  • Buffalo Games
  • Clementoni
  • CMON
  • The Walt Disney Co.
  • Fremont Die Consumer Products
  • Games Workshop
  • Gibsons Games
  • Goliath
  • The Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • Mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Paul Lamond Games
  • Playroom Entertainment
  • Pegasus Spiele
  • Piatnik
  • Pressman Toy
  • RoosterFin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Surprised Stare Games
  • SunsOut
  • Talicor
  • The Haywire Group
  • The Regency Chess Company
  • ThinkFun
  • TREND Enterprises
  • Ultra PRO International
  • University Games
  • USAopoly
  • Winning Moves Games
  • WizKids
  • Wonder Forge
  • Zobmondo

Market Segmentation by Product Type


  • Tabletop Games
  • Card & Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

Market Segmentation by Theme Type


  • Strategy & War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

Market Segmentation by Distribution Channel


  • Retail
    • Specialty Store
    • Mass Market Players
    • Other Stores


  • Online

Market Segmentation by Top Countries


  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Turkey
  • Others

Companies Mentioned

  • Asmadi Games
  • Asmodée Editions
  • Bezier Games
  • BoardGameDesign.com
  • Buffalo Games
  • CMON
  • Clementoni
  • Fremont Die Consumer Products
  • Games Workshop
  • Gibsons Games
  • Goliath
  • Hasbro
  • IELLO Games
  • INI LLC
  • Indie Boards and Cards
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Mattel
  • Melissa & Doug
  • Mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Paul Lamond Games
  • Pegasus Spiele
  • Piatnik
  • Playroom Entertainment
  • Pressman Toy
  • Ravensburger
  • Reaper Miniatures
  • Rio Grande Games
  • RoosterFin
  • Schmidt Spiele
  • Spin Master
  • Spontuneous Games
  • SunsOut
  • Surprised Stare Games
  • TREND Enterprises
  • Talicor
  • The Grey Fox Games
  • The Haywire
  • The Regency Chess Company
  • The Walt Disney Co
  • ThinkFun
  • USAopoly
  • Ultra PRO International
  • University Games
  • Winning Moves Games
  • WizKids
  • Wonder Forge
  • Zobmondo

Methodology


Our research comprises a mix of primary and secondary research. The secondary research sources that are typically referred to include, but are not limited to, company websites, annual reports, financial reports, company pipeline charts, broker reports, investor presentations and SEC filings, journals and conferences, internal proprietary databases, news articles, press releases, and webcasts specific to the companies operating in any given market.

Primary research involves email interactions with the industry participants across major geographies. The participants who typically take part in such a process include, but are not limited to, CEOs, VPs, business development managers, market intelligence managers, and national sales managers. We primarily rely on internal research work and internal databases that we have populated over the years. We cross-verify our secondary research findings with the primary respondents participating in the study.



 

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