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Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2023

  • PDF Icon

    Report

  • 208 Pages
  • March 2019
  • Region: Global
  • Markets and Markets
  • ID: 4758494

The factors such as the wide acceptance of Augmented Reality or Virtual Reality for corporate training and development and demand for personalized learning experiences are some of the factors driving the virtual classroom market

growth

The virtual classroom market is expected to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 16.2%. The market is driven by factors such as the wide acceptance of AR or VR for corporate training and development, continuous innovation in VR/AR technologies, demand for personalized learning experiences, use of connected devices in virtual classrooms. However, the virtual classroom market faces various obstacles such as the lack of industry standards and interoperability and a shortage of resources and infrastructure in industries.

The analytics and data visualization segment to hold the highest growth rate during the forecast period

Analytics and data visualization is gaining importance in virtual classrooms, as it helps track students’ performance as well as institutions’ performance related to teaching and learning practices. Additionally, the analytics software application helps to understand people acquisition and retention, curriculum development and intervention management, performance management, operations management, and budgeting and finance management. Data visualization provides insights, such as attrition, characteristics of top performers, and indicators of leadership potential.

The cloud deployment mode to have the highest CAGR during the forecast period

This deployment model is preferred for its features, such as better and enhanced security, lower setup costs, easy accessibility, quicker deployment, high scalability, customizability, more storage space, ease of maintenance, automatic upgradation of course materials, and automatic licensing by vendors. The adoption of cloud-deployed virtual classroom solutions for training and development processes is growing rapidly, as organizations are focusing on planning cost-effective training programs through the adoption of cloud technology.

Asia Pacific (APAC) is projected to grow at the highest CAGR during the forecast period

North America is estimated to hold the highest market share in 2018, while APAC is the fastest-growing region in terms of CAGR. The APAC countries are taking aggressive initiatives to upsurge their IT infrastructures, enabling commercial users to adopt cutting-edge technologies. The APAC region emerges as the fastest-growing market for smart education solutions, which drive the virtual classroom market in this region. Vendors are aggressively using AR/VR technologies to make education more elaborative and interactive in this region.

The breakup of primary participants is given below:

  • By company: Tier 1 – 60%, Tier 2 – 25%, and Tier 3 – 15%
  • By designation: C-level – 48%, Director level – 28%, and Others – 24%
  • By region: North America – 35%, Europe – 28%, APAC – 23%, and RoW- 14%

The major vendors covered in the virtual classroom market include Sony (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Google (US), Microsoft (US), Panasonic Corporation (Japan), Hitachi (Japan), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Cisco (US), Blackboard (US), Dell (US), IBM (US), Saba Software  (US), Oracle (US), Edvance360  (US), Electa Communications (US), BrainCert (US), SKYPREP (Canada), Impero Software (UK), WizIQ  (India), BigBlueButton (US), Digital Samba  (Spain), and TutorRoom  (Taipei).

Research Coverage
The virtual classroom market has been segmented on the basis of components (software, hardware, and services), deployment modes, user types, and regions. A detailed analysis of the key industry players has been done to provide key insights into their business overviews; products and services; key strategies; new product launches; partnerships, agreements, and collaborations; business expansions; and competitive landscape associated with the virtual classroom market.

Key Benefits
This report segments the virtual classroom market comprehensively and provides the closest approximations of the revenue numbers for the overall market and its subsegments across regions.
It helps stakeholders understand the pulse of the market and provides them with information about key market drivers, restraints, challenges, and opportunities.
It would help stakeholders better understand their competitors and gain more insights to enhance their positions in the market. The competitive landscape section includes competitors’ ecosystem, new product developments, partnerships, and mergers and acquisitions.

Table of Contents

1 Introduction
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Segmentation
1.4 Years Considered for the Study
1.5 Currency Considered
1.6 Stakeholders
2 Research Methodology
2.1 Research Data
2.1.1 Breakup of Primary Profiles
2.1.2 Key Industry Insights
2.2 Market Breakup and Data Triangulation
2.3 Market Size Estimation
2.3.1 Top-Down Approach
2.3.2 Bottom-Up Approach
2.4 Market Forecast
2.5 Microquadrant Methodology
2.6 Assumptions for the Study
2.7 Limitations of the Study
3 Executive Summary
4 Premium Insights
4.1 Attractive Market Opportunities in the Virtual Classroom Market
4.2 Market, By Component, 2018–2023
4.3 Market, By Solution, 2018–2023
4.4 Market, By Hardware, 2018–2023
4.5 Market, By Service, 2018–2023
4.6 Market, By Professional Service, 2018–2023
4.7 Market, By Corporate User Type, 2018–2023
4.8 Market, Market Share Across Countries, 2018
4.9 Market Investment Scenario
5 Market Overview and Industry Trends
5.1 Introduction
5.1.1 Drivers
5.1.1.1 Wide Acceptance of AR/VR for Corporate Training and Development
5.1.1.2 Continuous Innovation in VR/AR Technologies
5.1.1.3 Increased Participation and Engagement in Learning
5.1.1.4 Growing Need for Personalized Learning Experiences
5.1.1.5 Increasing Demand for the Use of Connected Devices in Virtual Classrooms
5.1.2 Restraints
5.1.2.1 Lack of Industry Standards and Interoperability
5.1.2.2 Lack of Resources and Infrastructure in Industries
5.1.3 Opportunities
5.1.3.1 Emergence of Blended Learning Technology
5.1.3.2 Emergence of Ml and AI in Virtual Classrooms
5.1.4 Challenges
5.1.4.1 High Cost of VR/AR Devices Hamper the Adoption of AR/VR Technology in Education
5.1.4.2 Emergence of Cyber Security Threats Due to AR/VR
5.1.4.3 Reluctance in Adopting New Technologies By Organizations and Educational Institutions
5.2 Components of Virtual Classroom
5.3 Virtual Classroom Ecosystem
5.4 Use Cases
5.4.1 Case Study 1: Adobe Connect: Customized Virtual Classroom to Suit Business Needs
5.4.2 Case Study 2: Tafe Queensland Transformed 15,000 Applicants Into Skilled Volunteers With the Use of D2l’s Virtual Classroom Solution
5.4.3 Case Study 3: Bcock & Wilcox Canada Ltd Deliver Training Content Efficiently and Reliably With the Help of D2l’s Brightspace Learning Platform
5.4.4 Case Study 4: Lakme Improved Its Salon Training Coverage Across 100+ Cities By Going Online With Wiziq
5.4.5 Case Study 5: Aakash Educational Services Deliver Exam Prep Using Wiziq
6 Virtual Classroom Market, By Component
6.1 Introduction
6.2 Solutions
6.2.1 The Ability to Connect Mobile Computing Devices With Existing Components to Drive the Solutions Segment
6.3 Hardware
6.3.1 VR Devices, Mobile Computing Devices, and Interactive Whiteboards are the Vital Components in Virtual Classrooms
6.4 Services
6.4.1 The Need to Focus on Core Competencies to Drive the Market for Managed Services in Virtual Classrooms
7 Market, By Solution
7.1 Introduction
7.2 Content Management
7.2.1 Content Management Solutions Enable Data Gathering From Multiple Touchpoints for Learners and Instructors
7.3 Device Management
7.3.1 Device Management Empowers Learners to Connect All Hardware Devices With the Existing Platform
7.4 Unified Communications and Collaboration
7.4.1 Ucc Enables to and Fro Communication Along With Social Media Integration in Virtual Classrooms
7.5 Security
7.5.1 Security Solutions Restrict Unauthorized Access to Virtual Classrooms
7.6 Analytics and Data Visualization
7.6.1 Better Visualization Capabilities to Drive the Growth of Data Visualization Solutions
8 Virtual Classroom Market, By Hardware
8.1 Introduction
8.2 Interactive Whiteboards
8.2.1 Interactive Whiteboards to Enhance the Interaction and Engagement Between Learners and Instructors
8.3 Mobile Computing Devices
8.3.1 Growing Demand for Bring Your Own Device Concept Among Institutes and Corporates
8.4 Virtual Reality Devices
8.4.1 Head-Mounted Gear
8.4.1.1 Use of Head-Mounted Devices to Enhance and Simplify the Learning Concept With the Help of Motion-Based Visuals
8.4.2 Gesture-Tracking Device
8.4.2.1 Enhanced Consumer Experience Offered By 3d Touchless Gesture Recognition Systems to Be the Major Growth Driver for Gesture-Tracking Devices
8.5 Interactive Displays and Projectors
8.5.1 Decreasing Prices and Increasing Panel Size With High Resolution has Propelled the Growth of Interactive Displays
8.6 Security and Video Cameras
8.6.1 Instructorless Virtual Classrooms Have Led to an Increase in the Adoption of Security and Video Cameras
8.7 Others
9 Virtual Classroom Market, By Service
9.1 Introduction
9.2 Professional Services
9.3 Training and Consulting
9.3.1 Need for Generating Skilled Professionals to Cater to the Changing Needs of the Elearning Industry to Drive the Training and Consulting Services Segment
9.4 Deployment and Integration
9.4.1 Need for Integrating the Legacy Infrastructure With Modern Technological Solutions to Be the Major Growth Factor for Deployment and Integration Services
9.5 Support and Maintenance
9.5.1 Support and Maintenance Services Enable 24/7 Access to Virtual Classrooms and Course Content
9.6 Managed Services
9.6.1 Growing Demand for Managed Services to Reduce Operating Cost in Educational Institutes and Corporates
10 The market, By Deployment Mode
10.1 Introduction
10.2 Cloud
10.2.1 Lower Cost and Increased Security to Be the Main Drivers for the Adoption of Cloud-Based Virtual Classroom Solutions
10.3 On-Premises
10.3.1 Need for Highly Secure Data With Centralized Storage Infrastructure to Drive the Market for On-Premises Deployment Mode
11 Virtual Classroom Market, By User Type
11.1 Introduction
11.2 Academic Institutions
11.2.1 K-12
11.2.1.1 Potential to Improve the Quality of Education While Increasing the Productivity and Lowering Cost to Drive the Growth of Virtual Classrooms in K-12 Institutes
11.2.2 Higher Education
11.2.2.1 Virtual Classroom Facilitates Best Quality Education Along With Intellectually Satisfying Learning Experiences in Higher Education
11.3 Corporates
11.3.1 Healthcare and Life Sciences
11.3.1.1 Demand for AR/VR Technologies to Boost Medical Training Procedures and Enhance Physical Therapy Treatment for Doctors Remotely
11.3.2 Retail and Ecommerce
11.3.2.1 Efficient Handling of Customer Problems Via Simulated Training and Development Programs for Salespersons
11.3.3 Telecommunications and It
11.3.3.1 Virtual Classrooms Improve the Employee Onboarding and Training Process, and Eliminate Repetitive Tasks
11.3.4 Banking, Financial Services, and Insurance
11.3.4.1 Need for Qualified Staff With Specialized Skills in the BFSI Vertical to Enhance the Customer Experience
11.3.5 Manufacturing
11.3.5.1 Equipping Engineers to Test Scenarios and Designs Before the Product is Manufactured and Enhancing Rapid Prototyping
11.3.6 Government and Public Sector
11.3.6.1 Stimulating Senses to Help People Understand and Learn Faster
11.3.7 Others
12 Virtual Classroom Market, By Region
12.1 Introduction
12.2 North America
12.2.1 United States
12.2.1.1 Rising Collaboration Between Virtual Classroom Vendors and Educational Institutes in the Region
12.2.2 Canada
12.2.2.1 Rising Awareness Among Students for Interactive and Blended Learning in Canada
12.3 Europe
12.3.1 United Kingdom
12.3.1.1 Virtual Learning Paints A Picture of Personalized Learning and Tech-Filled Classroom in the Uk
12.3.2 Germany
12.3.2.1 Online Education is Emerging and Becoming Interwoven With Various Parts of Higher Education Provisioning in Germany
12.3.3 France
12.3.3.1 Government Initiatives to Main Stream Digital Technology in Education Sector is the Major Growth Factor for Virtual Classrooms
12.3.4 Rest of Europe
12.4 Asia Pacific
12.4.1 Australia and New Zealand
12.4.1.1 Government Initiatives Focused on Providing Stronger Educational Infrastructure for Academic Institutes Presents Opportunity for the Technology Vendors
12.4.2 China
12.4.2.1 Increasing Popularity of Cyber Schools Bringing the Change in the Education System of China
12.4.3 Japan
12.4.3.1 Legislation Promoting Elearning and Distance Learning in the Education Industry
12.4.4 Singapore
12.4.4.1 Emerging Technological Infrastructure in Education Industry to Create New Markets for the Virtual Classroom Technology Vendors
12.4.5 Rest of Asia Pacific
12.5 Middle East and Africa
12.5.1 Israel
12.5.1.1 Government Initiative for Wide Adoption of Digitalization in the Education and Corporate Sectors
12.5.2 Qatar
12.5.2.1 Increased Use of Mobile Classrooms and Remote Online Resources to Drive the Adoption of Virtual Classrooms in Qatar
12.5.3 United ARab Emirates
12.5.3.1 Increasing Focus of Government on Smart Life of Citizens
12.5.4 South Africa
12.5.4.1 Democratizing Studies and Life-Long Education to Make Learners Competitive
12.5.5 Rest of Middle East and Africa
12.5.6 Latin America
12.5.7 Brazil
12.5.7.1 A Number of International Schools and Universities in Brazil Offers Virtual Classrooms
12.5.8 Mexico
12.5.8.1 Application of Technologies in the Education Sector Due to Availability of Technical Expertise in Mexico
12.5.9 Rest of Latin America
13 Competitive Landscape
13.1 Competitive Leadership Mapping
13.1.1 Visionary Leaders
13.1.2 Innovators
13.1.3 Dynamic Differentiators
13.1.4 Emerging Companies
13.2 Strength of Product Portfolio (26 Players)
13.3 Business Strategy Excellence (26 Players)
13.4 Ranking of Key Players in the Virtual Classroom Software Market, 2018
14 Company Profiles
14.1 Saba Software
14.2 Google
14.3 Blackboard
14.4 Microsoft
14.5 IBM
14.6 Cisco
14.7 Dell
14.8 Oracle
14.9 HTC
14.10 Samsung Electronics
14.11 Sony
14.12 Hitachi
14.13 Panasonic
14.14 Barco
14.15 LG Electronics
14.16 Edvance360
14.17 Electa Communication
14.18 Braincert
14.19 Skyprep
14.20 Impero Software
14.21 Wiz IQ
14.22 Bigbluebutton
14.23 Digital Samba
14.24 Tutorroom
14.25 Veative Labs
14.26 Key Players
14.26.1 Virtual Reality Vendors
14.26.1.1 Oculus VR (Facebook)
14.26.1.2 Eon Reality
14.26.1.3 Mindmaze
14.26.1.4 Virtually Live
14.26.1.5 Psious
14.26.2 Interactive Whiteboard Vendors
14.26.2.1 Foxconn
14.26.2.2 Netdragon
14.26.2.3 NEC Display
14.26.2.4 Ricoh
14.26.2.5 Smart Technologies
14.26.3 Tablets and Mobile Devices Vendors
14.26.3.1 Apple
14.26.3.2 Huawei
14.26.3.3 Lenovo
14.26.3.4 Nokia
14.26.3.5 Xiaomi
14.26.4 Display and Interactive Projector Vendors
14.26.4.1 Daktronics
14.26.4.2 Delphi Display Systems
14.26.4.3 Seiko Epson
14.26.4.4 Benq
14.26.4.5 Touchjet
14.26.5 Security and Video Cameras Vendors
14.26.5.1 Hikvision
14.26.5.2 Dahua Technology
14.26.5.3 Axis Communications
14.26.5.4 Flir System
14.26.5.5 Tiandy Technologies
14.26.6 Other Key Vendors
14.26.6.1 Stratasys
14.26.6.2 EOS
14.26.6.3 Kronos
14.26.6.4 Reflexis Systems
14.26.6.5 Salto Systems
14.26.6.6 Dormakaba
14.26.7 Virtual Classroom Software Vendors
14.26.7.1 ARLO
14.26.7.2 Classe365
14.26.7.3 Ispring Learn
14.26.7.4 Kannu
14.26.7.5 Teachlr Organization
14.26.7.6 Eloomi
14.26.7.7 Joomlalms
14.26.7.8 Eleap
14.26.7.9 Learningcart
14.26.7.10 Atkiv Mind Lms
15 Appendix
15.1 Discussion Guide
15.2 Knowledge Store: Subscription Portal
15.3 Available Customization
15.4 Related Reports
15.5 Author Details
List of Tables
Table 1 United States Dollar Exchange Rate, 2015–2018
Table 2 Factor Analysis
Table 3 Components: Virtual Classroom Market Size, By Type, 2016–2023 (USD Million)
Table 4 Components: Market Size, By Region, 2016–2023 (USD Million)
Table 5 Solutions: Market Size, By Region, 2016–2023 (USD Million)
Table 6 Hardware: Market Size, By Region, 2016–2023 (USD Million)
Table 7 Services: Market Size, By Region, 2016–2023 (USD Million)
Table 8 Solutions: Market Size, By Type, 2016–2023 (USD Million)
Table 9 Solutions: Market Size, By Region, 2016–2023 (USD Million)
Table 10 Content Management: Virtual Classroom Market Size, By Region, 2016–2023 (USD Million)
Table 11 Device Management: Market Size, By Region, 2016–2023 (USD Million)
Table 12 Unified Communications and Collaboration: Market Size, By Region, 2016–2023 (USD Million)
Table 13 Security: Market Size, By Region, 2016–2023 (USD Million)
Table 14 Analytics and Data Visualization: Market Size, By Region, 2016–2023 (USD Million)
Table 15 Hardware: Market Size, By Type, 2016–2023 (USD Million)
Table 16 Hardware: Market Size, By Region, 2016–2023 (USD Million)
Table 17 Interactive Whiteboards: Market Size, By Region, 2016–2023 (USD Million)
Table 18 Mobile Computing Devices: Market Size, By Region, 2016–2023 (USD Million)
Table 19 Virtual Reality Devices: Market Size, By Region, 2016–2023 (USD Million)
Table 20 Interactive Displays and Projectors: Market Size, By Region, 2016–2023 (USD Million)
Table 21 Security and Video Cameras: Virtual Classroom Market Size, By Region, 2016–2023 (USD Million)
Table 22 Others: Market Size, By Region, 2016–2023 (USD Million)
Table 23 Services: Market Size, By Type, 2016–2023 (USD Million)
Table 24 Services: Market Size, By Region, 2016–2023 (USD Million)
Table 25 Professional Services: Market Size, By Type, 2016–2023 (USD Million)
Table 26 Professional Services: Market Size, By Region, 2016–2023 (USD Million)
Table 27 Training and Consulting Market Size, By Region, 2016–2023 (USD Million)
Table 28 Deployment and Integration: Market Size, By Region, 2016–2023 (USD Million)
Table 29 Support and Maintenance: Market Size, By Region, 2016–2023 (USD Million)
Table 30 Managed Services: Market Size, By Region, 2016–2023 (USD Million)
Table 31 Deployment Mode: Virtual Classroom Market Size, By Type, 2016–2023 (USD Million)
Table 32 Deployment Mode: Market Size, By Region, 2016–2023 (USD Million)
Table 33 Cloud: Market Size, By Region, 2016–2023 (USD Million)
Table 34 On-Premises: Market Size, By Region, 2016–2023 (USD Million)
Table 35 User Type: Market Size, By Type, 2016–2023 (USD Million)
Table 36 User Type: Market Size, By Region, 2016–2023 (USD Million)
Table 37 Academic Institutions: Market Size, By Type, 2016–2023 (USD Million)
Table 38 Academic Institutions: Market Size, By Region, 2016–2023 (USD Million)
Table 39 K-12 Market Size, By Region, 2016–2023 (USD Million)
Table 40 Higher Education Market Size, By Region, 2016–2023 (USD Million)
Table 41 Corporates: Virtual Classroom Market Size, By Type, 2016–2023 (USD Million)
Table 42 Corporates: Market Size, By Region, 2016–2023 (USD Million)
Table 43 Healthcare and Life Sciences Market Size, By Region, 2016–2023 (USD Million)
Table 44 Retail and E-commerce Market Size, By Region, 2016–2023 (USD Million)
Table 45 Telecommunications and It Market Size, By Region, 2016–2023 (USD Million)
Table 46 Banking, Financial Services, and Insurance Market Size, By Region, 2016–2023 (USD Million)
Table 47 Manufacturing Market Size, By Region, 2016–2023 (USD Million)
Table 48 Government and Public Sector Market Size, By Region, 2016–2023 (USD Million)
Table 49 Others Market Size, By Region, 2016–2023 (USD Million)
Table 50 Market Size, By Region, 2016–2023 (USD Million)
Table 51 North America: Market Size, By Component, 2016–2023 (USD Million)
Table 52 North America: Market Size, By Hardware, 2016–2023 (USD Million)
Table 53 North America: Market Size, By Solution, 2016–2023 (USD Million)
Table 54 North America: Virtual Classroom Market Size, By Service, 2016–2023 (USD Million)
Table 55 North America: Market Size, By Professional Service, 2016–2023 (USD Million)
Table 56 North America: Market Size, By Deployment Mode, 2016–2023 (USD Million)
Table 57 North America: Market Size, By User Type, 2016–2023 (USD Million)
Table 58 North America: Market Size, By Academic Institution, 2016–2023 (USD Million)
Table 59 North America: Market Size, By Corporate, 2016–2023 (USD Million)
Table 60 North America: Market Size, By Country, 2016–2023 (USD Million)
Table 61 Europe: Virtual Classroom Market Size, By Component, 2016–2023 (USD Million)
Table 62 Europe: Market Size, By Hardware, 2016–2023 (USD Million)
Table 63 Europe: Market Size, By Solution, 2016–2023 (USD Million)
Table 64 Europe: Market Size, By Service, 2016–2023 (USD Million)
Table 65 Europe: Market Size, By Professional Service, 2016–2023 (USD Million)
Table 66 Europe: Market Size, By Deployment Mode, 2016–2023 (USD Million)
Table 67 Europe: Market Size, By User Type, 2016–2023 (USD Million)
Table 68 Europe: Market Size, By Academic Institution, 2016–2023 (USD Million)
Table 69 Europe: Market Size, By Corporate, 2016–2023 (USD Million)
Table 70 Europe: Market Size, By Country, 2016–2023 (USD Million)
Table 71 Asia Pacific: Virtual Classroom Market Size, By Component, 2016–2023 (USD Million)
Table 72 Asia Pacific: Market Size, By Hardware, 2016–2023 (USD Million)
Table 73 Asia Pacific: Market Size, By Solution, 2016–2023 (USD Million)
Table 74 Asia Pacific: Market Size, By Service, 2016–2023 (USD Million)
Table 75 Asia Pacific: Market Size, By Professional Service, 2016–2023 (USD Million)
Table 76 Asia Pacific: Market Size, By Deployment Mode, 2016–2023 (USD Million)
Table 77 Asia Pacific: Market Size, By User Type, 2016–2023 (USD Million)
Table 78 Asia Pacific: Market Size, By Academic Institution, 2016–2023 (USD Million)
Table 79 Asia Pacific: Market Size, By Corporate, 2016–2023 (USD Million)
Table 80 Asia Pacific: Market Size, By Country, 2016–2023 (USD Million)
Table 81 Middle East and Africa: Virtual Classroom Market Size, By Component, 2016–2023 (USD Million)
Table 82 Middle East and Africa: Market Size, By Hardware, 2016–2023 (USD Million)
Table 83 Middle East and Africa: Market Size, By Solution, 2016–2023 (USD Million)
Table 84 Middle East and Africa: Market Size, By Service, 2016–2023 (USD Million)
Table 85 Middle East and Africa: Market Size, By Professional Service, 2016–2023 (USD Million)
Table 86 Middle East and Africa: Market Size, By Deployment Mode, 2016–2023 (USD Million)
Table 87 Middle East and Africa: Market Size, By User Type, 2016–2023 (USD Million)
Table 88 Middle East and Africa: Market Size, By Academic Institution, 2016–2023 (USD Million)
Table 89 Middle East and Africa: Market Size, By Corporate, 2016–2023 (USD Million)
Table 90 Middle East and Africa: Market Size, By Country, 2016–2023 (USD Million)
Table 91 Latin America: Virtual Classroom Market Size, By Component, 2016–2023 (USD Million)
Table 92 Latin America: Market Size, By Hardware, 2016–2023 (USD Million)
Table 93 Latin America: Market Size, By Solution, 2016–2023 (USD Million)
Table 94 Latin America: Market Size, By Service, 2016–2023 (USD Million)
Table 95 Latin America: Market Size, By Professional Service, 2016–2023 (USD Million)
Table 96 Latin America: Market Size, By Deployment Mode, 2016–2023 (USD Million)
Table 97 Latin America: Market Size, By User Type, 2016–2023 (USD Million)
Table 98 Latin America: Market Size, By Academic Institution, 2016–2023 (USD Million)
Table 99 Latin America: Market Size, By Corporate, 2016–2023 (USD Million)
Table 100 Latin America: Market Size, By Country, 2016–2023 (USD Million)
List of Figures
Figure 1 Virtual Classroom Market: Research Design
Figure 2 Research Methodology
Figure 3 Market: Top-Down and Bottom-Up Approaches
Figure 4 Microquadrant Matrix: Criteria Weightage
Figure 5 Market Size, 2016–2023
Figure 6 Market Analysis
Figure 7 Virtual Classroom Solutions Segment to Have the Highest Growth Rate in the Virtual Classroom Market
Figure 8 Fastest-Growing Segments in the Market, 2018–2023
Figure 9 Market: Regional Analysis, 2018–2023
Figure 10 Increasing Need for Personalized Learning Experience to Offer Attractive Market Opportunities
Figure 11 Hardware Segment to Hold the Highest Market Share in 2018
Figure 12 Content Management Segment to Hold the Highest Market Share in 2018
Figure 13 Mobile Computing Devices Segment to Hold the Highest Market Share During the Forecast Period
Figure 14 Professional Services Segment to Hold A Higher Market Share During the Forecast Period
Figure 15 Deployment and Integration Segment to Hold the Highest Market Share During the Forecast Period
Figure 16 Healthcare and Life Sciences Segment to Hold the Highest Market Share in 2018
Figure 17 Singapore to Hold the Highest CAGR in Asia Pacific During the Forecast Period
Figure 18 Asia Pacific to Emerge as the Best Market for Investments During the Forecast Period
Figure 19 Virtual Classroom Market: Drivers, Restraints, Opportunities, and Challenges
Figure 20 Virtual Reality Adoption Among Corporates
Figure 21 Virtual Reality Devices Used in Classrooms
Figure 22 Virtual Classroom Components
Figure 23 Virtual Classroom Ecosystem of App Providers
Figure 24 Solutions Segment to Hold the Largest Market Size By 2023
Figure 25 Content Management Segment to Hold the Largest Market Size During the Forecast Period
Figure 26 Mobile Computing Devices Segment to Hold the Largest Market Size During the Forecast Period
Figure 27 Professional Services Segment to Hold A Larger Market Size During the Forecast Period
Figure 28 Deployment and Integration Segment to Hold the Largest Market Size During the Forecast Period
Figure 29 Cloud Deployment Mode to Hold A Larger Market Size During the Forecast Period
Figure 30 Academic Institutions Segment to Hold A Larger Market Size During the Forecast Period
Figure 31 Higher Education Segment to Hold A Larger Market Size During the Forecast Period
Figure 32 Healthcare and Life Sciences Vertical to Hold the Largest Market Size During the Forecast Period
Figure 33 North America to Hold the Largest Market Size During the Forecast Period
Figure 34 North America: Country-Wise Analysis
Figure 35 North America: Market Snapshot
Figure 36 Europe: Country-Wise Analysis
Figure 37 Asia Pacific: Country-Wise Analysis
Figure 38 Asia Pacific: Market Snapshot
Figure 39 Virtual Classroom Software Market (Global) Competitive Leadership Mapping, 2018
Figure 40 Ranking of Virtual Classroom Software Players, 2018
Figure 41 SWOT Analysis: Saba Software
Figure 42 Google: Company Snapshot
Figure 43 SWOT Analysis: Google
Figure 44 SWOT Analysis: Blackboard
Figure 45 Microsoft: Company Snapshot
Figure 46 SWOT Analysis: Microsoft
Figure 47 IBM: Company Snapshot
Figure 48 SWOT Analysis: IBM
Figure 49 Cisco: Company Snapshot
Figure 50 SWOT Analysis: Cisco
Figure 51 Dell: Company Snapshot
Figure 52 SWOT Analysis: Dell
Figure 53 Oracle: Company Snapshot
Figure 54 HTC: Company Snapshot
Figure 55 Samsung Electronics: Company Snapshot
Figure 56 Sony: Company Snapshot
Figure 57 Hitachi: Company Snapshot
Figure 58 Panasonic: Company Snapshot
Figure 59 Barco: Company Snapshot
Figure 60 LG Electronics: Company Snapshot

Executive Summary

Companies Mentioned

  • Aakash Educational Services
  • Adobe
  • Apple
  • ARLO
  • Atkiv Mind Lms
  • Axis Communications
  • Babcock & Wilcox Canada Ltd
  • Barco
  • Benq
  • Bigbluebutton
  • Blackboard
  • Braincert
  • Cisco
  • Classe365
  • Dahua Technology
  • Daktronics
  • Dell
  • Delphi Display Systems
  • Digital Samba
  • Dormakaba
  • Edvance360
  • Eleap
  • Electa Communication
  • Eloomi
  • Eon Reality
  • EOS
  • Flir System
  • Foxconn
  • Google
  • Hikvision
  • Hitachi
  • HTC
  • Huawei
  • IBM
  • Impero Software
  • Ispring Learn
  • Joomlalms
  • Kannu
  • Kronos
  • Lakme
  • Learningcart
  • Lenovo
  • LG Electronics
  • Microsoft
  • Mindmaze
  • NEC Display
  • Netdragon
  • Nokia
  • Oculus VR (Facebook)
  • Oracle
  • Other Key Vendors
  • Panasonic
  • Psious
  • Reflexis Systems
  • Ricoh
  • Saba Software
  • Salto Systems
  • Samsung Electronics
  • Seiko Epson
  • Skyprep
  • Smart Technologies
  • Sony
  • Stratasys
  • Tafe Queensland
  • Teachlr Organization
  • Tiandy Technologies
  • Touchjet
  • Tutorroom
  • Veative Labs
  • Virtually Live
  • Wiz IQ
  • Xiaomi

Table Information