- Report
- April 2025
- 175 Pages
Global
From €4006EUR$4,490USD£3,535GBP
- Report
- January 2025
- 261 Pages
Global
From €3212EUR$3,600USD£2,834GBP
- Report
- January 2025
- 114 Pages
North America
From €1338EUR$1,500USD£1,181GBP
- Report
- January 2025
- 127 Pages
Africa, Middle East
From €1338EUR$1,500USD£1,181GBP
- Report
- January 2025
- 128 Pages
Europe
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- Report
- January 2025
- 128 Pages
Asia Pacific
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- Report
- November 2025
- 142 Pages
Global
From €5220EUR$5,850USD£4,605GBP
- Report
- August 2025
- 197 Pages
Global
From €3163EUR$3,545USD£2,791GBP
€3515EUR$3,939USD£3,101GBP
- Report
- August 2025
- 184 Pages
Global
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€3515EUR$3,939USD£3,101GBP
- Report
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- 190 Pages
Global
From €4015EUR$4,500USD£3,542GBP
- Report
- August 2022
- 83 Pages
Asia Pacific
€4461EUR$5,000USD£3,936GBP

The Virtual Human market is a subset of the Virtual and Augmented Reality industry. It focuses on the development of realistic digital representations of humans, known as virtual humans, for use in a variety of applications. These applications range from entertainment and gaming to healthcare and education. Virtual humans are created using a combination of 3D modeling, motion capture, and artificial intelligence. They are designed to interact with users in a natural and lifelike manner, providing a more immersive experience than traditional computer-generated characters.
The Virtual Human market is growing rapidly, driven by advances in technology and the increasing demand for more realistic digital experiences. Companies in the market are developing a range of products and services, from virtual assistants to virtual reality simulations. Examples of companies in the market include Animatix, Embodied, and Soul Machines. Show Less Read more