- Report
- October 2023
- 173 Pages
Global
From €4006EUR$4,500USD£3,461GBP
- Report
- October 2023
- 90 Pages
Vietnam
From €3116EUR$3,500USD£2,692GBP
- Report
- September 2023
- 177 Pages
Global
From €4006EUR$4,500USD£3,461GBP
- Report
- September 2023
- 90 Pages
United States
From €3116EUR$3,500USD£2,692GBP
- Report
- June 2023
- 112 Pages
Global
From €4006EUR$4,500USD£3,461GBP
- Report
- July 2025
- 150 Pages
Thailand
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Spain
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
South Africa
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Japan
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Italy
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Indonesia
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Canada
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Brazil
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- July 2025
- 150 Pages
Australia
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- May 2019
- 190 Pages
Global
From €3427EUR$3,850USD£2,961GBP
€4317EUR$4,850USD£3,730GBP
- Report
- March 2025
- 44 Pages
Global
From €312EUR$350USD£269GBP
- Report
- December 2021
- 253 Pages
Global
From €3961EUR$4,450USD£3,422GBP
- Report
- July 2021
- 154 Pages
Global
From €3961EUR$4,450USD£3,422GBP
- Report
- November 2022
- 140 Pages
Asia Pacific
From €4317EUR$4,850USD£3,730GBP
- Report
- November 2022
- 150 Pages
Global
From €4317EUR$4,850USD£3,730GBP

The Virtual Reality (VR) Headset market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. VR headsets are used to immerse users in a virtual environment, allowing them to interact with 3D objects and environments. They are typically used for gaming, entertainment, and educational purposes. VR headsets are typically powered by a computer or gaming console, and feature a display, sensors, and audio output.
VR headsets come in a variety of shapes and sizes, ranging from standalone devices to tethered headsets. Standalone headsets are self-contained and do not require a connection to a computer or gaming console. Tethered headsets are connected to a computer or gaming console, and offer higher-end graphics and performance.
The VR Headset market is highly competitive, with a number of major players. Companies in the market include Oculus, HTC, Sony, Samsung, Microsoft, and Google. Show Less Read more