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Global AR Gaming Market by Components (Hardware, Software), Display Type (Head-Mounted Displays, Smart Glasses), Connecting Device, Distribution Channel - Forecast 2024-2030

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    Report

  • 195 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5888135
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The AR Gaming Market size was estimated at USD 8.73 billion in 2023, USD 10.13 billion in 2024, and is expected to grow at a CAGR of 16.47% to reach USD 25.39 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR Gaming Market, highlighting leading vendors and their innovative profiles. These include Argentics, Augmented Pixels Inc., Aurasma by Hewlett-Packard Enterprise, Blippar Ltd., CCP ehf, Jploft Solutions Pvt. Ltd., Juego Studio Private Limited, Koninklijke Philips N.V., Microsoft Corporation, Niantic, Inc., Ninehertz Delivering Solutions, Resolution Games AB, Sony Corporation, VividQ Ltd., Wikitude Gmbh by Qualcomm Technologies, Inc., Zappar Ltd., and Zeiss International.

Market Segmentation & Coverage

This research report categorizes the AR Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Components
    • Hardware
    • Software
  • Display Type
    • Head-Mounted Displays
    • Smart Glasses
  • Connecting Device
    • Gaming Console
    • PC & Desktop
    • Smartphone
  • Distribution Channel
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the AR Gaming Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR Gaming Market?
  3. What are the technology trends and regulatory frameworks in the AR Gaming Market?
  4. What is the market share of the leading vendors in the AR Gaming Market?
  5. Which modes and strategic moves are suitable for entering the AR Gaming Market?

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Purchase of this report includes 1 year online access with quarterly updates

Purchase of this report includes 1 year online access with quarterly updates

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. AR Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
5.1.1.2. Huge adoption of smartphones and tablets across globe
5.1.1.3. Demand for immersive gaming experience
5.1.2. Restraints
5.1.2.1. High cost of AR gaming solutions
5.1.3. Opportunities
5.1.3.1. Technological advancement in AR gaming technology
5.1.3.2. Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
5.1.4. Challenges
5.1.4.1. Technical issues in AR gaming infrastructure
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. AR Gaming Market, by Components
6.1. Introduction
6.2. Hardware
6.3. Software
7. AR Gaming Market, by Display Type
7.1. Introduction
7.2. Head-Mounted Displays
7.3. Smart Glasses
8. AR Gaming Market, by Connecting Device
8.1. Introduction
8.2. Gaming Console
8.3. PC & Desktop
8.4. Smartphone
9. AR Gaming Market, by Distribution Channel
9.1. Introduction
9.2. Offline
9.3. Online
10. Americas AR Gaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific AR Gaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa AR Gaming Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.2. Market Share Analysis, By Key Player
13.3. Competitive Scenario Analysis, By Key Player
14. Competitive Portfolio
14.1. Key Company Profiles
14.1.1. Argentics
14.1.2. Augmented Pixels Inc.
14.1.3. Aurasma by Hewlett-Packard Enterprise
14.1.4. Blippar Ltd.
14.1.5. CCP ehf
14.1.6. Jploft Solutions Pvt. Ltd.
14.1.7. Juego Studio Private Limited
14.1.8. Koninklijke Philips N.V.
14.1.9. Microsoft Corporation
14.1.10. Niantic, Inc.
14.1.11. Ninehertz Delivering Solutions
14.1.12. Resolution Games AB
14.1.13. Sony Corporation
14.1.14. VividQ Ltd.
14.1.15. Wikitude Gmbh by Qualcomm Technologies, Inc.
14.1.16. Zappar Ltd.
14.1.17. Zeiss International
14.2. Key Product Portfolio
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
List of Figures
FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
FIGURE 2. AR GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. AR GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. AR GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. AR GAMING MARKET DYNAMICS
FIGURE 7. AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
FIGURE 8. AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2030 (%)
FIGURE 10. AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2030 (%)
FIGURE 12. AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
FIGURE 14. AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 18. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 24. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Argentics
  • Augmented Pixels Inc.
  • Aurasma by Hewlett-Packard Enterprise
  • Blippar Ltd.
  • CCP ehf
  • Jploft Solutions Pvt. Ltd.
  • Juego Studio Private Limited
  • Koninklijke Philips N.V.
  • Microsoft Corporation
  • Niantic, Inc.
  • Ninehertz Delivering Solutions
  • Resolution Games AB
  • Sony Corporation
  • VividQ Ltd.
  • Wikitude Gmbh by Qualcomm Technologies, Inc.
  • Zappar Ltd.
  • Zeiss International

Methodology

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