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Augmented Reality Gaming Market - Global Forecast 2025-2032

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    Report

  • 188 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 6013942
UP TO OFF until Jan 01st 2026
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The augmented reality gaming market is entering a period of sustained growth and transformation, propelled by emerging hardware innovations, new connectivity standards, and the convergence of cross-industry partnerships. Senior decision-makers need actionable insights to navigate this evolving landscape and to seize strategically relevant opportunities as the sector matures.

Market Snapshot: Augmented Reality Gaming Market

Rapid innovation is moving the augmented reality gaming market from niche experimentation into mainstream adoption. The global market is projected to grow from USD 12.73 billion in 2024 to USD 15.52 billion in 2025, with a compound annual growth rate (CAGR) of 22.12%, and an expected value of USD 63.01 billion by 2032. Key drivers include improvements in mobile device capabilities, adoption of advanced 5G networks, and increasing cooperation among technology, telecommunications, and gaming ecosystem partners. As adoption expands, AR gaming continues to be a leading channel for interactive engagement, both for enterprise scaling and consumer experience initiatives.

Scope & Segmentation

  • Device Types: AR headsets—including both standalone and tethered options—are complemented by mainstream smartphones and tablets running on iOS and Android, as well as wearables such as smart glasses and smart watches. Segment-specific relevance varies: mobile devices extend reach to casual users, while dedicated headsets and wearables support more immersive or location-based scenarios.
  • Game Types: Location-based, marker-based, outline-based, projection-based, and superimposition-based formats form a diverse ecosystem. GPS and Wi-Fi technologies enable real-world interaction, while image recognition and QR codes drive innovative marker-based and projection-based experiences, appealing to different user engagement styles.
  • Revenue Models: The industry adopts advertising-supported experiences, in-app purchases, paid downloads, and flexible subscription options—monthly or yearly. These models target distinct spending preferences across audiences, helping stakeholders adjust pricing and packaging strategies to support both user acquisition and retention goals.
  • End Users: AR gaming attracts a broad demographic: adults (18–34, 35–50, 50+), kids (5–12, 13–17), teens, and seniors. Segment-specific content and user interface design considerations reflect the diversity of consumer interests, making market entry possible across a wide age and capability spectrum.
  • Regions: Growth is concentrated across the Americas (notably the United States, Canada, Mexico, and Latin America), Europe, the Middle East and Africa, with notable participation from the United Kingdom, Germany, and France, and a strong presence in Asia-Pacific markets. Regional differences in technology adoption, infrastructure, and regulatory factors offer tailored paths for expansion and risk management.
  • Key Companies: The market’s leading participants include Niantic, Inc.; Jam City, Inc.; Scopely, Inc.; Next Games Oyj; Rovio Entertainment Oyj; and Magic Leap, Inc. Their roles in content development, partnership strategy, and device innovation are central to market momentum.

Key Takeaways for Decision-Makers

  • AR gaming offers strategic value by blending digital and physical environments, driving user engagement and creating pathways for enhanced monetization through immersive content formats.
  • Technical advancements in processing speed and 5G connectivity are lowering barriers for both development and consumption, enabling broader product offerings and user adoption across diverse devices.
  • Industry partnerships among hardware makers, content publishers, and telecommunications providers are optimizing ecosystem stability, facilitating faster hardware rollout, and supporting scalable content distribution networks.
  • Diversified monetization strategies—including advertising, premium downloads, in-app purchases, and subscription models—allow companies to meet evolving consumer demands and support sustainable growth.
  • Approaching market strategy with regional acuity is vital: North America leverages robust infrastructure; EMEA balances innovation with regulatory complexity; Asia-Pacific benefits from rapid technology deployment and supportive policy.

Tariff Impact

Recent U.S. tariffs on components used in AR gaming devices are increasing production expenses and complicating supply chain management. Manufacturers are adapting by exploring alternative sourcing in the Asia-Pacific and Latin American regions. A renewed focus on localized production and advanced materials is helping the sector navigate these cost pressures, sustaining growth and product availability despite ongoing challenges.

Methodology & Data Sources

This market report uses a mixed-methods framework, drawing from executive, engineering, and developer interviews, and user surveys that analyze behavioral trends. These insights are supported by data from industry reports, patent filings, and regulatory reviews, with findings validated through multiple quantitative sources for accuracy.

Why This Report Matters

  • Obtain a comprehensive perspective on technology innovation and partnership models that are driving adoption of augmented reality gaming across device platforms and demographics.
  • Access detailed segmentation to inform investment and track competition, enabling effective opportunity identification and risk assessment in key markets.
  • Leverage actionable, evidence-based analysis that directly supports strategy formulation and alignment with current sector dynamics and trends.

Conclusion

Augmented reality gaming is reinforcing its position in interactive entertainment by opening new channels for engagement and monetization. Decision-makers who utilize market intelligence will be better equipped to drive sector transformation and maintain a competitive stance.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Growth of cloud-based rendering technology enabling seamless AR game streaming experiences
5.2. Expansion of wearable AR devices enhancing hands-free immersive gameplay across multiple genres
5.3. Integration of AI-driven character interactions for dynamic storytelling in AR gaming environments
5.4. Development of social commerce features within AR games driving in-app purchase engagement
5.5. Adoption of 5G networks reducing latency for real-time multiplayer augmented reality experiences
5.6. Use of persistent world mapping for cross-session AR game continuity and user retention
5.7. Emergence of enterprise partnerships leveraging branded content in consumer AR gaming applications
5.8. Rising focus on accessibility features in AR games to accommodate players with disabilities
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Augmented Reality Gaming Market, by Device Type
8.1. Ar Headsets
8.1.1. Standalone
8.1.2. Tethered
8.2. Smartphones
8.2.1. Android
8.2.2. Ios
8.3. Tablets
8.3.1. Android
8.3.2. Ios
8.4. Wearables
8.4.1. Smart Glasses
8.4.2. Smart Watches
9. Augmented Reality Gaming Market, by Game Type
9.1. Location Based
9.1.1. Gps Based
9.1.2. Wifi Based
9.2. Marker Based
9.2.1. Image Recognition
9.2.2. Qr Code
9.3. Outline Based
9.4. Projection Based
9.5. Superimposition Based
10. Augmented Reality Gaming Market, by Revenue Model
10.1. Advertising
10.2. In App Purchase
10.3. Paid Download
10.4. Subscription
10.4.1. Monthly
10.4.2. Yearly
11. Augmented Reality Gaming Market, by End User
11.1. Adults
11.1.1. Age 18-34
11.1.2. Age 35-50
11.1.3. Age 50+
11.2. Kids
11.2.1. Age 13-17
11.2.2. Age 5-12
11.3. Seniors
11.4. Teens
12. Augmented Reality Gaming Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Augmented Reality Gaming Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Augmented Reality Gaming Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Niantic, Inc.
15.3.2. Jam City, Inc.
15.3.3. Scopely, Inc.
15.3.4. Next Games Oyj
15.3.5. Rovio Entertainment Oyj
15.3.6. Magic Leap, Inc.

Samples

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Companies Mentioned

The key companies profiled in this Augmented Reality Gaming market report include:
  • Niantic, Inc.
  • Jam City, Inc.
  • Scopely, Inc.
  • Next Games Oyj
  • Rovio Entertainment Oyj
  • Magic Leap, Inc.

Table Information