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Augmented Reality Gaming Market - Global Forecast 2026-2032

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    Report

  • 182 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 6013942
1h Free Analyst Time
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The augmented reality gaming market is advancing quickly, shaped by rapid technology improvements, evolving consumer expectations, and strategic ecosystem partnerships. Decision-makers now face the critical challenge of adapting business models, design strategies, and partnership frameworks to enter the next phase of AR gaming adoption.

Market Snapshot: Augmented Reality Gaming Market Growth and Dynamics

In 2025, the augmented reality gaming market reached USD 15.41 billion, expanding to USD 18.67 billion in 2026. The market is projected to sustain robust expansion at a CAGR of 22.27%, ultimately reaching USD 63.01 billion by 2032. This growth is powered primarily by innovations in spatial computing, expanding device categories, and increasing consumer demand for immersive and socially connected game experiences.

Scope & Segmentation

  • Device Types: Standalone and tethered AR headsets, smartphones (Android/iOS), tablets (Android/iOS), and wearables (smart glasses and watches). Each serves distinct usage modes, from immersive play to glanceable, on-the-go engagement.
  • Game Types: Location-based (GPS and Wi-Fi), marker-based (image recognition, QR codes), outline-based, projection-based, and superimposition experiences. These models foster diverse interaction paradigms and player engagement scenarios.
  • Revenue Models: Advertising, in-app purchases, subscriptions (monthly/yearly), and paid downloads. Revenue approaches are being tailored to match user motivations and maximize retention.
  • End-User Cohorts: Adults (segmented by age), kids (across two age groups), seniors, and teens. Each segment is considered for content ratings, UX design, and monetization tactics.
  • Regions: Americas, Europe Middle East & Africa, Asia-Pacific. Diverse regulatory landscapes and consumer behaviors across regions guide go-to-market and product strategies.
  • Enabling Technologies: Computer vision, sensor fusion, edge computing, cloud rendering, and spatial computing. These reduce friction in delivery and elevate user experience.

Key Takeaways: Strategic Insights for Senior Decision-Makers

  • Cross-ecosystem collaboration is becoming essential, as developers, hardware manufacturers, and platform operators innovate together to deliver integrated AR gaming experiences.
  • Consumer engagement now depends on seamless social mechanics, solid progression systems, and consistent quality across device types, making cross-device continuity a design imperative.
  • Supply chain volatility, particularly due to recent trade policy adjustments, demands strategic partnerships and flexible sourcing to safeguard product release timelines and operational margins.
  • Business models are shifting to hybrid monetization, incorporating subscription bundles and less intrusive ad placements, while requiring robust privacy and consent frameworks for location-based gameplay.
  • Players' expectations for immersive yet practical play have redefined device requirements, emphasizing comfort, battery life, and modular expandability to support daily or on-the-go usage.

Tariff Impact: Navigating Supply Chain and Commercialization Challenges

The introduction of United States tariffs in 2025 has caused significant friction within global supply chains for AR gaming devices and components. Manufacturers are modifying sourcing strategies for displays, optics, sensors, and semiconductors, emphasizing onshoring and nearshoring options. Companies reliant on imported components are pursuing modular hardware designs and strategic supplier agreements to counteract longer lead times and higher procurement costs. Tariff-driven volatility is also accelerating the adoption of cloud rendering and cross-device software optimization, as firms prioritize operational resilience and user experience consistency.

Methodology & Data Sources

This report adopts a mixed-methods approach, engaging industry executives, product leaders, and developer communities through primary interviews. Secondary analysis of technology roadmaps, regulatory filings, patent activity, and developer forums further supports the findings. Scenario planning and segmentation analysis ensure actionable, unbiased intelligence for strategic planning.

Why This Report Matters

  • Gain a comprehensive view across device, revenue, and regional segments, enabling targeted investment and partnership decisions.
  • Anticipate the commercial and technical implications of regulatory and supply chain shifts to inform product and go-to-market strategies.
  • Unlock insights into consumer adoption trends and the technological drivers that are shaping AR gaming’s future market opportunities.

Conclusion

Senior leaders in the AR gaming sector face rapid change and new complexities in technology, supply chain, and regulation. Those who champion modular design, privacy-by-design practices, and adaptive regional strategies will be best positioned to drive sustainable market leadership.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Augmented Reality Gaming Market, by Device Type
8.1. Ar Headsets
8.1.1. Standalone
8.1.2. Tethered
8.2. Smartphones
8.2.1. Android
8.2.2. Ios
8.3. Tablets
8.3.1. Android
8.3.2. Ios
8.4. Wearables
8.4.1. Smart Glasses
8.4.2. Smart Watches
9. Augmented Reality Gaming Market, by Game Type
9.1. Location Based
9.1.1. Gps Based
9.1.2. Wifi Based
9.2. Marker Based
9.2.1. Image Recognition
9.2.2. Qr Code
9.3. Outline Based
9.4. Projection Based
9.5. Superimposition Based
10. Augmented Reality Gaming Market, by Revenue Model
10.1. Advertising
10.2. In App Purchase
10.3. Paid Download
10.4. Subscription
10.4.1. Monthly
10.4.2. Yearly
11. Augmented Reality Gaming Market, by End User
11.1. Adults
11.1.1. Age 18-34
11.1.2. Age 35-50
11.1.3. Age 50+
11.2. Kids
11.2.1. Age 13-17
11.2.2. Age 5-12
11.3. Seniors
11.4. Teens
12. Augmented Reality Gaming Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Augmented Reality Gaming Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Augmented Reality Gaming Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States Augmented Reality Gaming Market
16. China Augmented Reality Gaming Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. Activision Blizzard Inc
17.6. Apple Inc
17.7. Bandai Namco Holdings Inc
17.8. Capcom Co., Ltd
17.9. Electronic Arts Inc
17.10. Epic Games Inc
17.11. Google LLC
17.12. HTC Corporation
17.13. Konami Group Corporation
17.14. Magic Leap Inc
17.15. Meta Platforms Inc
17.16. Microsoft Corporation
17.17. Niantic Inc
17.18. Nintendo Co., Ltd
17.19. Polyarc Inc
17.20. Rezzil Ltd
17.21. Roblox Corporation
17.22. Sega Corporation
17.23. Snap Inc
17.24. Sony Group Corporation
17.25. Square Enix Holdings Co., Ltd
17.26. Tencent Holdings Limited
17.27. Treeview Inc
17.28. Ubisoft Entertainment SA
17.29. Unity Software Inc
List of Figures
FIGURE 1. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY GROUP, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY GROUP, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY GROUP, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 110. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 111. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2018-2032 (USD MILLION)
TABLE 112. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY GROUP, 2018-2032 (USD MILLION)
TABLE 113. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 114. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2018-2032 (USD MILLION)
TABLE 115. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY GROUP, 2018-2032 (USD MILLION)
TABLE 116. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 117. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2018-2032 (USD MILLION)
TABLE 118. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 119. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2032 (USD MILLION)
TABLE 121. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 122. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 126. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 127. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 128. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 129. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 130. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 131. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 132. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 133. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 134. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 135. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 136. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 137. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 138. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 139. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 140. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 141. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 142. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 143. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 144. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 145. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 146. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 147. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 148. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 149. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 150. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 151. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 152. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 153. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 154. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 155. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 156. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 157. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 158. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 159. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 160. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 161. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 162. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 163. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 164. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 165. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 166. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 167. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 168. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 169. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 170. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 171. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 172. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 173. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 174. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 176. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 177. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 178. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 179. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 180. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 181. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 182. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 183. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 184. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 185. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 186. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 187. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 188. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 189. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 190. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 191. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 192. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 193. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 194. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 195. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 196. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 197. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 198. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 199. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 200. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 201. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 202. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 203. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 204. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 205. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 206. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 207. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 208. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 209. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 210. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 211. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 212. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 213. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 214. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 215. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 216. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 217. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 218. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 219. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 220. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 221. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 222. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 223. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 224. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 225. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 226. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 227. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 228. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 229. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 230. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 231. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 232. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 233. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 234. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 235. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 236. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 237. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 238. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 239. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 240. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 241. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 242. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 243. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 244. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 245. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 246. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 247. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 248. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 249. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 250. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 251. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 252. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 253. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 254. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 255. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 256. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 257. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 258. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 259. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 260. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 261. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 262. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 263. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 264. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 265. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 266. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 267. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 268. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 269. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 270. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 271. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 272. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 273. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 274. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 275. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 276. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 277. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 278. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 279. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 280. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 281. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 282. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 283. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 284. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 285. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 286. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 287. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 288. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 289. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 290. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 291. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 292. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 293. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 294. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 295. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 296. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 297. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 298. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 299. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 300. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 301. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 302. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 303. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 304. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 305. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 306. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 307. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 308. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 309. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 310. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 311. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 312. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 313. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 314. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2032 (USD MILLION)
TABLE 315. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2032 (USD MILLION)
TABLE 316. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2032 (USD MILLION)
TABLE 317. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2032 (USD MILLION)
TABLE 318. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 319. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 320. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2032 (USD MILLION)
TABLE 321. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 322. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 323. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 324. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2032 (USD MILLION)
TABLE 325. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2032 (USD MILLION)
TABLE 326. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2032 (USD MILLION)
TABLE 327. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2032 (USD MILLION)
TABLE 328. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD M

Companies Mentioned

The key companies profiled in this Augmented Reality Gaming market report include:
  • Activision Blizzard Inc
  • Apple Inc
  • Bandai Namco Holdings Inc
  • Capcom Co., Ltd
  • Electronic Arts Inc
  • Epic Games Inc
  • Google LLC
  • HTC Corporation
  • Konami Group Corporation
  • Magic Leap Inc
  • Meta Platforms Inc
  • Microsoft Corporation
  • Niantic Inc
  • Nintendo Co., Ltd
  • Polyarc Inc
  • Rezzil Ltd
  • Roblox Corporation
  • Sega Corporation
  • Snap Inc
  • Sony Group Corporation
  • Square Enix Holdings Co., Ltd
  • Tencent Holdings Limited
  • Treeview Inc
  • Ubisoft Entertainment SA
  • Unity Software Inc

Table Information