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Mobile Augmented Reality Market by Device Type (Ar Glasses, Smartphones, Tablets), Component (Hardware, Services, Software), Tracking Technology, Display Type, Application - Global Forecast 2025-2030

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    Report

  • 185 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5234030
UP TO OFF until Jan 01st 2026
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The Mobile Augmented Reality Market grew from USD 20.47 billion in 2024 to USD 26.21 billion in 2025. It is expected to continue growing at a CAGR of 26.99%, reaching USD 85.88 billion by 2030.

Setting the Stage for Mobile Augmented Reality Evolution by Exploring Core Drivers, Emerging Opportunities, and Industry Dynamics Shaping the Future Experience

Mobile augmented reality has evolved from experimental apps to transformative tools that blend digital content with the physical world through everyday devices. This introduction examines how smartphone camera improvements, advanced sensor integration, and powerful graphics processing units are unlocking new layers of immersion. The widespread adoption of 5G networks has further accelerated low-latency AR experiences, enabling seamless interaction between virtual overlays and real environments.

As consumer awareness grows, mobile AR is expanding into enterprise applications, from remote collaboration to contextual training, signaling a shift in business processes. Wearable AR glasses and foldable smartphones are redefining user engagement, while tablets with multi-touch interfaces are supporting new forms of interactive visualization. Together, these factors establish the foundation for the detailed analysis that follows, spotlighting how technology advancements, regulatory changes, and shifting end-user expectations converge to shape the future trajectory of mobile augmented reality.

Furthermore, a thriving content ecosystem driven by platform providers and third-party developers has catalyzed adoption across education, gaming, healthcare, industrial operations, and retail scenarios. By contextualizing the interplay between hardware innovation, software capabilities, and user-centric design, this section sets the stage for a comprehensive exploration of market shifts, tariff implications, segmentation insights, regional dynamics, and strategic imperatives.

Unveiling the Pivotal Technological Breakthroughs and Consumer Behaviors Driving Rapid Transformation in the Mobile Augmented Reality Ecosystem

Over the past several years, the mobile augmented reality landscape has undergone a series of transformative shifts driven by technological breakthroughs and evolving user expectations. Early marker-based implementations relied upon fiducial markers and QR codes to anchor virtual content, but the introduction of robust markerless solutions-powered by simultaneous localization and mapping algorithms and advanced computer vision-has removed these constraints. Today, inertial SLAM and visual SLAM techniques enable real-time spatial awareness without the need for predefined targets, supporting more natural and immersive experiences.

Moreover, the convergence of edge computing, 5G connectivity, and AI-driven analytics has expanded the possibilities for dynamic content adaptation and context-aware interactions. Prism-based waveguide optics and dual-camera stereo vision systems have improved display clarity and depth perception, while foldable smartphone form factors and lightweight enterprise-grade AR glasses enhance portability. These hardware advancements have been complemented by sophisticated software platforms and tools that streamline content creation, integration, and deployment.

Furthermore, consumer and enterprise adoption patterns have shifted in response to tangible benefits across verticals. In education, virtual classrooms and AR-enhanced textbooks facilitate interactive learning; in industrial settings, assembly guidance and maintenance assistance optimize operational efficiency; and in retail, virtual try-on and in-store navigation elevate engagement. This evolution underscores the industry’s progression from novelty applications toward mission-critical solutions that deliver measurable impact.

Assessing the Compounding Effects of United States Tariff Policies in 2025 on Global Mobile Augmented Reality Supply Chains and Cost Structures

In 2025, cumulative tariff adjustments imposed by the United States on electronic components and finished devices have introduced new complexities for mobile augmented reality stakeholders. Import duties on key hardware elements-including advanced sensors, optics modules, and processing chips-have elevated cost structures for manufacturers, forcing a reevaluation of long-standing supply relationships. These measures have also affected providers of AR-enabled smartphones, tablets, and glasses, creating ripple effects throughout global value chains.

Consequently, original equipment manufacturers and component suppliers are experiencing pressure to absorb higher input costs or pass them along through elevated product pricing. Extended lead times for imported subcomponents have strained production schedules, and fluctuating duty rates have introduced uncertainty into procurement planning. Additionally, heightened regulatory scrutiny and compliance requirements have increased administrative overhead, prompting companies to seek alternative sourcing strategies.

To counter these challenges, industry players are diversifying their supplier portfolios by exploring near-shore manufacturing hubs and negotiating long-term agreements that lock in duty rates. Some organizations are redesigning products to integrate domestically sourced batteries and optics, while software-centric providers are emphasizing service-based revenue models to offset hardware cost inflation. These combined efforts aim to preserve competitiveness and maintain delivery timelines amid an evolving trade environment.

Uncovering Segmentation Insights into Device Types, Component Structures, Tracking Methods, Display Technologies, and Application Use Cases Shaping the Market

Segmentation by device type offers a nuanced view of the mobile augmented reality market’s reach and potential. Within the AR glasses segment, consumer-focused wearables prioritize intuitive form factors and streamlined user experiences, while enterprise-grade headsets integrate robust processing capabilities for demanding industrial and training scenarios. Smartphones equipped with 5G connectivity support high-bandwidth applications and real-time data synchronization, and emerging foldable models provide expanded display surfaces for richer immersive content. Tablets, meanwhile, leverage both 5G networks and responsive multi-touch interfaces to facilitate collaborative design reviews and interactive presentations.

An analysis of component segmentation highlights the interdependence of hardware, services, and software in delivering compelling AR experiences. Hardware subcomponents such as batteries, optics modules, microprocessors, and environmental sensors form the technological backbone, and their performance directly influences device autonomy and visual fidelity. Services-including consulting, system integration, and ongoing support-enable seamless deployment and scalability, while software layers composed of content libraries, development platforms, and specialized tools empower creators to translate concepts into functional applications.

Exploration of tracking technology categorization reveals the shift from marker-based paradigms toward more sophisticated markerless solutions. Early reliance on fiducial markers and QR code triggers has given way to SLAM-driven positioning, with inertial and visual SLAM approaches ensuring accurate spatial mapping. Vision-based tracking algorithms further enhance object recognition and environmental understanding, reducing setup complexity and broadening use case applicability across dynamic settings.

The display type classification underpins user interaction quality and comfort. Optical see-through systems-whether prism-based or waveguide-driven-allow users to perceive their surroundings while viewing superimposed graphics, enhancing safety and situational awareness. Video see-through solutions employ single or dual camera arrangements; dual-camera configurations utilizing stereo vision or wide-angle lenses deliver improved depth cues and field of view, whereas single-camera setups strike a balance between simplicity and cost-effectiveness.

Delineation by application vertical underscores the versatility of mobile augmented reality across diverse domains. Educational initiatives leverage AR textbooks and virtual classroom environments to foster experiential learning, while gaming experiences range from location-aware entertainment to immersive mobile titles. In healthcare, medical training simulators and surgical assistance modules offer precision guidance, and industrial contexts benefit from AR-driven assembly instructions and maintenance overlays. Retail environments tap into in-store navigation aids and virtual try-on services to elevate the customer journey.

Revealing Regional Dynamics and Growth Patterns in the Americas, Europe Middle East and Africa, and Asia-Pacific for the Mobile Augmented Reality Sphere

The Americas region continues to lead in consumer adoption and enterprise implementation of mobile augmented reality solutions. North America’s robust technology infrastructure, deep venture capital investments, and early adoption of 5G services have fostered a thriving ecosystem of device manufacturers, software developers, and service integrators. Meanwhile, Latin American markets are gradually embracing AR-driven educational platforms and retail enhancements, leveraging mobile penetration and creative local content to address unique consumer preferences.

Europe, the Middle East, and Africa display heterogeneous uptake patterns influenced by regulatory frameworks and regional priorities. Western Europe’s well-established industrial base and innovation-friendly policies support AR applications in manufacturing optimization, while the Middle East is increasingly investing in smart tourism and immersive cultural experiences. In Africa, pilot projects in healthcare and agriculture illustrate growing interest in leveraging AR for social impact and infrastructure development, albeit amidst connectivity and resource constraints.

Asia-Pacific is characterized by rapid technological diffusion and sizable consumer markets, positioning it as a hotbed for AR experimentation. Countries such as China, South Korea, and Japan are driving device innovation, with local manufacturers introducing cutting-edge foldable smartphones and AR wearables. Southeast Asian economies are integrating mobile AR into gaming, retail, and educational initiatives, capitalizing on high smartphone penetration and strong youth engagement. Collectively, these regional dynamics emphasize the need for tailored growth strategies aligned with distinct market profiles.

Examining Strategic Initiatives, Collaborative Ventures, and Technological Advancements of Leading Players Driving Mobile Augmented Reality Innovation

Industry pioneers and challengers alike are actively shaping the competitive landscape through differentiated technology roadmaps and strategic alliances. A prominent consumer electronics company has integrated advanced waveguide displays into its AR headset, emphasizing seamless integration with its smartphone ecosystem. Meanwhile, global social media and search giants are expanding their AR developer frameworks to foster richer web-based experiences and increase creator adoption rates. At the same time, specialist firms focused on enterprise solutions are forging partnerships with manufacturing and healthcare providers to tailor end-to-end implementations.

Collaborative ventures have become a hallmark of this market’s evolution, as hardware innovators, software platform providers, and content creators converge to address complex use cases. Cross-industry consortia are establishing interoperability standards to facilitate consistent user experiences, while joint development agreements are accelerating the integration of AI-driven analytics and cloud-based rendering capabilities. These alliances underscore a recognition that no single entity can fully address the multifaceted demands of next-generation AR deployments.

From a technology standpoint, leading actors are investing heavily in proprietary sensor fusion techniques, low-latency networking protocols, and miniaturized component design. Continuous improvements in battery energy density and optics calibration are extending device usage times and enhancing visual quality. On the platform front, an expanding portfolio of software development kits and authoring tools is lowering barriers for third-party innovation, enabling novel applications that span gaming, training simulations, and interactive marketing campaigns.

Outlining Practical Strategies and Priority Initiatives to Enable Industry Leaders to Capitalize on Emerging Mobile Augmented Reality Opportunities

To capitalize on emerging opportunities in mobile augmented reality, industry leaders should prioritize strategic investments in both hardware and software innovation. Allocating resources to enhance waveguide optics and sensor integration will yield devices that offer superior user comfort and engagement. Concurrently, expanding investment in AI-driven content personalization engines can drive higher retention and differentiation in consumer offerings. Furthermore, dedicating effort to build developer-friendly platform integrations and robust testing frameworks will accelerate time to market for new applications.

Building strategic partnerships with network operators, cloud service providers, and industry vertical experts can expedite scaling efforts while distributing risk. Collaborative research initiatives with academic institutions and standards bodies can help define interoperability protocols and ensure compliance with data privacy and accessibility regulations. Leaders are advised to foster open innovation environments, incentivizing internal and external teams through incubators, hackathons, and co-development grants.

Enhancing organizational capabilities through targeted talent acquisition and upskilling programs is critical for sustaining long-term growth. Recruiting specialists in computer vision, SLAM engineering, and optics design, as well as investing in continuous training for project management and user experience disciplines, will bolster execution excellence. Adaptive governance models that promote agile decision-making are recommended to keep pace with rapid technological change and evolving customer requirements.

Finally, proactive engagement with regulatory authorities and participation in international standard-setting forums will mitigate compliance risks and influence policy development. Establishing clear guidelines for safe and responsible AR usage, including digital content moderation and user consent protocols, will build stakeholder trust and accelerate mainstream adoption.

Detailing the Integrated Research Framework Combining Primary Interviews, Secondary Analysis, and Data Triangulation Techniques Driving Robust Market Insights

The research methodology underpinning this analysis combines comprehensive secondary research with a structured primary inquiry approach to ensure depth and reliability. Secondary sources include industry whitepapers, academic publications, patent filings, and regulatory filings, which provide a foundation of factual evidence and context for evolving market dynamics. Proprietary technology databases and published case studies further enrich the understanding of device innovations and deployment patterns.

Primary research involves direct engagement with key stakeholders across the mobile augmented reality ecosystem. In-depth interviews were conducted with device manufacturers, component suppliers, software developers, service integrators, and end users to capture first-hand perspectives on challenges, adoption drivers, and future priorities. This qualitative input was complemented by expert surveys to validate findings, identify emerging use cases, and assess strategic positioning of market participants.

Data triangulation techniques were applied to reconcile insights from multiple sources and ensure consistency. Qualitative observations were cross-referenced with quantitative indicators such as shipment volumes, funding rounds, and end-user feedback metrics, where available. The iterative validation process, supported by scenario modeling and sensitivity analysis, underpins the robustness of the conclusions drawn. This integrated framework delivers a balanced and nuanced view of current trends, competitive landscapes, and growth trajectories.

Synthesizing Key Observations and Strategic Imperatives to Illuminate the Future Trajectory of Mobile Augmented Reality Technological Adoption and Market Evolution

The findings presented throughout this summary reveal a mobile augmented reality landscape marked by accelerating technological breakthroughs, shifting competitive dynamics, and evolving end-user expectations. Robust markerless tracking, next-generation display optics, and AI-driven content personalization are converging to elevate user experiences across consumer and enterprise applications. Meanwhile, geopolitical considerations such as tariff policies are reshaping supply chains and cost structures, underscoring the importance of strategic sourcing and operational flexibility.

Looking ahead, the trajectory for mobile augmented reality hinges on continued hardware miniaturization, software platform maturation, and cross-industry collaboration. Companies that can navigate regulatory landscapes, forge symbiotic partnerships, and cultivate developer ecosystems will be best positioned to capture value. By synthesizing segmentation insights, regional dynamics, and competitive strategies, decision-makers can chart a path toward sustainable growth and innovation in a market that promises to redefine digital interaction paradigms.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Ar Glasses
      • Consumer
      • Enterprise
    • Smartphones
      • 5G Enabled
      • Foldable
    • Tablets
      • 5G Enabled
      • Multi Touch
  • Component
    • Hardware
      • Batteries
      • Optics
      • Processors
      • Sensors
    • Services
      • Consulting
      • Integration
      • Support
    • Software
      • Content
      • Platforms
      • Tools
  • Tracking Technology
    • Marker Based
      • Fiducial Markers
      • QR Code
    • Markerless
      • SLAM Based
        • Inertial Slam
        • Visual Slam
      • Vision Based
  • Display Type
    • Optical See Through
      • Prism Based
      • Waveguide
    • Video See Through
      • Dual Camera
        • Stereo Vision
        • Wide Angle
      • Single Camera
  • Application
    • Education
      • AR Textbooks
      • Virtual Classrooms
    • Gaming
      • Location Based Gaming
      • Mobile Gaming
    • Healthcare
      • Medical Training
      • Surgical Assistance
    • Industrial
      • Assembly
      • Maintenance
    • Retail
      • In Store Navigation
      • Virtual Try On
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Niantic, Inc
  • Snap Inc
  • ByteDance Ltd
  • Google LLC
  • Apple Inc
  • Meta Platforms, Inc
  • Qualcomm Incorporated
  • PTC Inc
  • Microsoft Corporation
  • Magic Leap, Inc

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of generative AI with mobile augmented reality for personalized experiences
5.2. Expansion of location based augmented reality gaming experiences with high fidelity map integration
5.3. Adoption of 5G networks to enable seamless high bandwidth augmented reality streaming and collaboration
5.4. Integration of augmented reality features in mobile social commerce to drive immersive shopping journeys
5.5. Development of lightweight AR smart glasses optimized for mobile connectivity and extended battery life
5.6. Implementation of robust privacy controls and data protection measures for mobile augmented reality applications
5.7. Utilization of AR powered remote assistance tools for field service optimization and training
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Mobile Augmented Reality Market, by Device Type
8.1. Introduction
8.2. Ar Glasses
8.2.1. Consumer
8.2.2. Enterprise
8.3. Smartphones
8.3.1. 5G Enabled
8.3.2. Foldable
8.4. Tablets
8.4.1. 5G Enabled
8.4.2. Multi Touch
9. Mobile Augmented Reality Market, by Component
9.1. Introduction
9.2. Hardware
9.2.1. Batteries
9.2.2. Optics
9.2.3. Processors
9.2.4. Sensors
9.3. Services
9.3.1. Consulting
9.3.2. Integration
9.3.3. Support
9.4. Software
9.4.1. Content
9.4.2. Platforms
9.4.3. Tools
10. Mobile Augmented Reality Market, by Tracking Technology
10.1. Introduction
10.2. Marker Based
10.2.1. Fiducial Markers
10.2.2. QR Code
10.3. Markerless
10.3.1. SLAM Based
10.3.1.1. Inertial Slam
10.3.1.2. Visual Slam
10.3.2. Vision Based
11. Mobile Augmented Reality Market, by Display Type
11.1. Introduction
11.2. Optical See Through
11.2.1. Prism Based
11.2.2. Waveguide
11.3. Video See Through
11.3.1. Dual Camera
11.3.1.1. Stereo Vision
11.3.1.2. Wide Angle
11.3.2. Single Camera
12. Mobile Augmented Reality Market, by Application
12.1. Introduction
12.2. Education
12.2.1. AR Textbooks
12.2.2. Virtual Classrooms
12.3. Gaming
12.3.1. Location Based Gaming
12.3.2. Mobile Gaming
12.4. Healthcare
12.4.1. Medical Training
12.4.2. Surgical Assistance
12.5. Industrial
12.5.1. Assembly
12.5.2. Maintenance
12.6. Retail
12.6.1. In Store Navigation
12.6.2. Virtual Try On
13. Americas Mobile Augmented Reality Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Mobile Augmented Reality Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Mobile Augmented Reality Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Niantic, Inc
16.3.2. Snap Inc
16.3.3. ByteDance Ltd
16.3.4. Google LLC
16.3.5. Apple Inc
16.3.6. Meta Platforms, Inc
16.3.7. Qualcomm Incorporated
16.3.8. PTC Inc
16.3.9. Microsoft Corporation
16.3.10. Magic Leap, Inc
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. MOBILE AUGMENTED REALITY MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. MOBILE AUGMENTED REALITY MARKET: RESEARCHAI
FIGURE 26. MOBILE AUGMENTED REALITY MARKET: RESEARCHSTATISTICS
FIGURE 27. MOBILE AUGMENTED REALITY MARKET: RESEARCHCONTACTS
FIGURE 28. MOBILE AUGMENTED REALITY MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SURGICAL ASSISTANCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SURGICAL ASSISTANCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ASSEMBLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ASSEMBLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAINTENANCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IN STORE NAVIGATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IN STORE NAVIGATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 159. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 160. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 161. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
TABLE 162. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2030 (USD MILLION)
TABLE 163. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
TABLE 164. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2030 (USD MILLION)
TABLE 165. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
TABLE 166. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2030 (USD MILLION)
TABLE 167. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 168. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 169. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 170. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 171. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 172. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 173. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 174. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 175. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 176. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 177. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
TABLE 178. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2030 (USD MILLION)
TABLE 179. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
TABLE 180. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2030 (USD MILLION)
TABLE 181. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
TABLE 182. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2030 (USD MILLION)
TABLE 183. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
TABLE 184. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2030 (USD MILLION)
TABLE 185. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 186. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 187. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 188. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 189. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
TABLE 190. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2030 (USD MILLION)
TABLE 191. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 192. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 193. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2024 (USD MILLION)
TABLE 194. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2025-2030 (USD MILLION)
TABLE 195. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 196. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 197. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 198. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 199. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2024 (USD MILLION)
TABLE 200. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2025-2030 (USD MILLION)
TABLE 201. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 202. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 203. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 204. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 205. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 206. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 207. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
TABLE 208. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2030 (USD MILLION)
TABLE 209. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
TABLE 210. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2030 (USD MILLION)
TABLE 211. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
TABLE 212. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2030 (USD MILLION)
TABLE 213. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 214. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 215. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 216. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 217. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 218. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 219. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 220. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 221. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 222. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 223. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
TABLE 224. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2030 (USD MILLION)
TABLE 225. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
TABLE 226. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2030 (USD MILLION)
TABLE 227. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
TABLE 228. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2030 (USD MILLION)
TABLE 229. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
TABLE 230. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2030 (USD MILLION)
TABLE 231. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 232. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 233. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 234. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 235. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
TABLE 236. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2030 (USD MILLION)
TABLE 237. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 238. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 239. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2024 (USD MILLION)
TABLE 240. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2025-2030 (USD MILLION)
TABLE 241. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 242. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 243. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 244. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 245. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2024 (USD MILLION)
TABLE 246. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2025-2030 (USD MILLION)
TABLE 247. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 248. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 249. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 250. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 251. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 252. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 253. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
TABLE 254. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2030 (USD MILLION)
TABLE 255. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
TABLE 256. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2030 (USD MILLION)
TABLE 257. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
TABLE 258. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2030 (USD MILLION)
TABLE 259. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 260. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 261. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 262. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 263. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 264. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 265. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 266. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 267. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 268. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 269. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
TABLE 270. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2030 (USD MILLION)
TABLE 271. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
TABLE 272. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2030 (USD MILLION)
TABLE 273. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
TABLE 274. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2030 (USD MILLION)
TABLE 275. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
TABLE 276. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2030 (USD MILLION)
TABLE 277. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 278. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 279. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 280. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 281. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
TABLE 282. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2030 (USD MILLION)
TABLE 283. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 284. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 285. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2024 (USD MILLION)
TABLE 286. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2025-2030 (USD MILLION)
TABLE 287. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 288. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 289. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 290. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 291. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2024 (USD MILLION)
TABLE 292. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2025-2030 (USD MILLION)
TABLE 293. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 294. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 295. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 296. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 297. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
TABLE 298. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2030 (USD MILLION)
TABLE 299. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
TABLE 300. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2030 (USD MILLION)
TABLE 301. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
TABLE 302. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2030 (USD MILLION)
TABLE 303. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 304. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 305. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 306. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 307. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 308. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 309. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 310. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 311. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 312. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 313. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
TABLE 314. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2030 (USD MILLION)
TABLE 315. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
TABLE 316. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2030 (USD MILLION)
TABLE 317. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
TABLE 318. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2030 (USD MILLION)
TABLE 319. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
TABLE 320. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2030 (USD MILLION)
TABLE 321. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 322. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 323. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
TABLE 324. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2030 (USD MILLION)
TABLE 325. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
TABLE 326. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2030 (USD MILLION)
TABLE 327. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 328. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 329

Samples

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Companies Mentioned

  • Niantic, Inc
  • Snap Inc
  • ByteDance Ltd
  • Google LLC
  • Apple Inc
  • Meta Platforms, Inc
  • Qualcomm Incorporated
  • PTC Inc
  • Microsoft Corporation
  • Magic Leap, Inc

Table Information