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Traditional Toys and Games in China

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    Report

  • 23 Pages
  • June 2025
  • Region: China
  • Euromonitor International
  • ID: 1855490
In 2024, traditional toys and games in China saw stronger growth than in 2023. Trading cards drove growth for games and puzzles, highlighting the popularity of collectibles, and driving Kayou to see exceptional growth. Social media and the need for emotional comfort were key drivers behind the increased demand for plush toys, with brands like Jellycat gaining significant traction even among adults. Additionally, affordable and trendy construction toys saw a surge in interest from kidults.

The Traditional Toys and Games in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market
  • Pinpoint growth sectors and identify factors driving change
  • Understand the competitive environment, the market’s major players and leading brands
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Kidults and collectibles are key trends driving an acceleration of growth
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Games and puzzles drives growth due to rising popularity of trading cards
  • Construction maintains solid growth despite a high base, but polarisation seen
  • BubblePal enhances traditional toys and games with AI, boosting growth
  • CHART 2 Haivivi Interactive Toys Incorporates Voice Recognition and Adaptive Learning
  • Jellycat leverages the kidult trend with pop-up café and immersive experiences
  • CHART 3 Jellycat’s Shanghai Pop-Up Café Celebrates the Brand's 25th Anniversary
  • WHAT’S NEXT?
  • Construction set to lead growth in traditional toys and games
  • Tech integration and AI personalisation to reshape play experiences
  • Emotional connections set to reshape traditional toys and games
COMPETITIVE LANDSCAPE
  • Kayou sees growth amidst increasing concentration
  • Pop Mart extends its lead in dolls and accessories thanks to blind box model and IPs
  • Pop Mart and Kayou expand as collectibles surge in popularity
  • Luka's AI Learning Companion achieves success with interactive learning
  • CHART 4 Analyst Insight
CHANNELS
  • E-commerce gains ground as consumers chase better deals and experiences
  • Companies also favour retail e-commerce
  • Offline presence remains important as stores attract consumers with experiences
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Justice Online Launches AI Arena
  • CHART 7 China’s Collectible Card Craze Drives Continued Expansion
  • CHART 8 Analyst Insight
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in China 2024
  • CHART 11 Key Insights on Consumers in China 2024
  • CHART 12 Consumer Landscape in China 2024
TOYS AND GAMES IN CHINA
EXECUTIVE SUMMARY
  • AI personalisation and local cultural elements are important growth drivers
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Traditional toys and games witnesses the fastest growth, while video games dominates sales
  • AI used to personalise traditional games and video games experiences
  • Demand for collectibles drives growth for blind boxes and trading cards
  • Localised innovations drive value sales, exemplified by Black Myth: Wukong
  • WHAT’S NEXT?
  • Video games to see the highest sales during the forecast period
  • Technology and personalisation set to continue to contribute to growth
  • Licensed toys, collectibles, and kidults set to drive expansion in traditional toys and games
  • Mobile games, subscriptions, and cross-platform models set to drive growth in video games
  • Continued importance of local culture in both traditional and video games
COMPETITIVE LANDSCAPE
  • Kayou and Pop Mart thrive, while Yaoji and Yeloli struggle
  • Game Science challenges global competitors with console game launch
DNF Mobile launch boosts game sales due to extending a classic IP
  • Tencent acquires EasyBrain, Space Ape, Kuloo Games, and invests in Ubisoft spin-off
  • Interactive toy BubblePal gains prominence
CHANNELS
  • Retail e-commerce dominates sales of toys and games as consumers seek better prices
  • Offline retail still has a role to play
  • A transition to more flexible retail models, such as pop-up stores and vending
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources