In 2024, video games in Hong Kong returned to growth after a year of decline, outperforming the regional average. The rise of subscription services and cloud gaming has made gaming more accessible to those who are looking for space-saving solutions. Mobile games continues to dominate, with hyper-casual games remaining popular. The competitive landscape is fragmented, but it benefits from government support and serves as a stepping stone for Chinese games looking to reach Western audiences.
This Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
This Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why Buy this Report?
- Get a detailed picture of the Video Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
Video Games in Hong Kong, ChinaIndustry PerformanceVideo Games Returns to Growth, Supported by Subscription ServicesWhat’S Next?Video Games Software Set to Spearhead ExpansionNew Consoles Offer Access to Steam Libraries, Boosting Online Games and SubscriptionsGrowth of Mobile Games and Esports Underpinned by Government SupportCompetitive LandscapeFragmented Competitive Landscape Sees Chinese Studios Expanding Globally Via PartnershipsMad Catz Launches N.E.K.O. Arcade Controller for Fighting GamesChannelsRetail E-Commerce Strengthens Its Dominance as Distribution ChannelHp Launches Omen Gaming Laptop With Ai Cooling Features, Supporting Digital Computer GamesToys and Games in Hong Kong, ChinaExecutive SummaryRising Sales Mainly Driven by Video Games and Kidult TrendKey Data FindingsIndustry PerformanceVideo Games Continues to Drive Overall Industry SalesGamebear Migrates to Cloud, Reducing Latency and Improving ReportingKidult Trend Increases Value of Toys Targeting AdultsWhat’S Next?Video Games to Drive Future Growth of Toys and GamesThe Need to Expand Target Audience to Drive Sales in a Market With Declining Birth RateAi Integration and Increasing Focus on Stem ToysCompetitive LandscapeFolotoy Integrates Ai Chatbot With Plush Toys for Interactive TutoringChannelsRetail E-Commerce Offers Retailers Wider Reach Due to Cross-Border PlatformsHktdc's Exhibition+ Boosts Retail Connections, while Gba Opens Cross-Border SalesEconomic ContextConsumer ContextCountry Reports DisclaimerSourcesSummary 1 Research Sources
Key Data Findings
Video Games Continues to Be Driven by Digital Content and Subscription Services
Gamebear Reduces Latency and Reporting Times Using Cloud Services
Tencent and Netease Use Subscriptions to Broaden Access for Gamers
Genshin Impact and Pop Mart Collaboration Targets Kidult Trend
Country Reports Disclaimer
Concentration in Competitive Landscape Declines, With Chinese Brands Making Gains