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Video Games in Indonesia

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    Report

  • 22 Pages
  • June 2025
  • Region: Indonesia
  • Euromonitor International
  • ID: 2315992
Video games experienced value growth in Indonesia in 2024, driven by video games software. This was influenced by the popularity of mobile gaming, and the kidult trend, which increased spending on premium games and subscriptions. E-commerce platforms played a crucial role in distribution, offering accessibility and convenience. The competitive landscape remained highly fragmented, with key players having a presence in mobile games, and growth seen for players offering subscription models.

This Video Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why Buy this Report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
The publisher has over 50 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo, Bengaluru, Sao Paulo, Seoul, Hong Kong, Dusseldorf and Mexico City and a network of analysts in 100 countries, the publisher has a unique capability and an understanding of diverse markets to develop reliable information resources to help drive informed strategic planning.

Table of Contents

Video Games in Indonesia
Key Data Findings
2024 Developments
Growth Driven by Mobile Gaming, Kidult Spending, and Subscriptions
  • Chart 1 Key Trends 2024
Industry PerformanceGrowth in Video Games Software Driven by Mobile GamesEngagement and Sales of Video Games Via Hybrid Retailers Driven by Kidults
Subscription Services Drive Value Growth Due to Affordable Premium Content
  • Chart 2 All-You-Can-Play Model Drives Xbox Game Pass Popularity in Indonesia
What’S Next?Rising Disposable Incomes to Drive Growth in Video GamesKidult Trend to Boost Nostalgic Gaming Products Via Collaborations With BrandsMobile and Digital Games Set to Maintain Their Rising Trend, With Localisation KeyDigital-First Strategies and Community Engagement Likely to Drive Success for Video Games FirmsCompetitive LandscapeIndie Games Studios Benefit from Localisation and Mobile-First Design
Players in Both Mobile and Console Games Remain Important
  • Chart 3 Analyst Insight
ChannelsE-Commerce Channels Become the Main Focus of Sales of Video Games
Tokopedia Partnership With Playstation Contributes to Growth for Retail E-Commerce
  • Chart 4 Tokopedia and Playstation Partnership Fuels Digital Console Sales
Rental and Retail Hybrid Model is Important in Indonesia
Country Reports Disclaimer
  • Chart 5 Key Trends 2024
  • Chart 6 Pokémon Trading Cards Spark Cross-Generational Buzz in Indonesia
  • Chart 7 Analyst Insight
  • Chart 8 Real Gdp Growth and Inflation 2019-2029
  • Chart 9 Pest Analysis in Indonesia 2024
  • Chart 10 Key Insights on Consumers in Indonesia 2024
  • Chart 11 Consumer Landscape in Indonesia 2024
Toys and Games in IndonesiaExecutive SummaryKidults, Collectibles, and Mobile-First Gaming Fuel Growth in IndonesiaKey Data FindingsIndustry PerformanceTraditional Toys and Games Drives Growth Within Toys and GamesMarvel and Transformers Action Figures Gain from the Kidult TrendPokémon Cards and Pop Mart Blind Boxes Drive Growth in Collectibles in Toys and GamesWhat’S Next?Video Games Set to Continue to Dominate, and Will Also Experience GrowthKidult and Collectibles Trends Will Drive Change in Toys and GamesEducation and the Environment Set to Play Important RolesAddo and Playgro to Gain Traction Through Affordability and Brand TrustRetail E-Commerce Set to Gain Further Traction in Traditional Toys and GamesCompetitive LandscapeMattel and Lego Retain Share Amidst Fragmentation and Kidult GrowthPop Mart and Addo Gain Traction Through Trends and Retail StrategiesBrands Which Effectively Use Retail E-Commerce Perform WellHasbro Launches Colour Mixer Kit for Stem and Art EducationChannelsBlending Offline and Online ChannelsAddo Leverages E-Commerce to Expand Its ReachMiniso Opens Sanrio Flagship Store to Deepen Consumer ConnectionsEconomic ContextConsumer ContextCountry Reports DisclaimerSourcesSummary 1 Research Sources