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Video Games in Spain

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    Report

  • 22 Pages
  • June 2025
  • Region: Spain
  • Euromonitor International
  • ID: 1868758
In Spain, video games saw current value sales rise in 2024, driven by video games software, especially online games and subscriptions. The advent of cloud gaming and subscription services has altered consumer behaviour, lessening dependence on hardware. There has been a shift in focus towards established brands, with innovation driven by enhancements to existing popular titles. Concentration in the competitive landscape has slightly decreased, while e-commerce remains the primary sales channel.

The Video Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Changing technology and consumer behaviour drive a move to subscription services
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Growth in video games driven by software, especially subscriptions, while cloud gaming emerges
  • Xbox Cloud Gaming expands its library, shifting the focus to software
  • CHART 2 Analyst Insight
  • Grand Theft Auto VI anticipated to boost subscriptions and hardware
  • CHART 3 GTA VI’s Anticipated Launch Fuels Hardware and Subscription Expectations
  • WHAT’S NEXT?
  • Video games software expected to lead growth
  • Adoption of cloud gaming set to shape video games
  • New product launches set to contribute to growth for video games hardware
  • More frequent strategic partnerships, and a focus on core brands
COMPETITIVE LANDSCAPE
  • PlayStation stays ahead of Nintendo in video games hardware
  • Steam Deck revitalises hand-held gaming
  • Tequila Works files for insolvency after Tencent withdraws funding
  • CHART 4 Tequila Works Declares Insolvency in Late 2024
  • Switch 2 and Grand Theft Auto VI are brands poised to impact video games
CHANNELS
  • Spanish gamers embrace retail e-commerce as the primary sales channel
  • Sony uses hybrid distribution model for PlayStation 5 Pro launch
  • With online growth, gift cards and LIVE access codes will be the main driver of offline sales
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Cloudsky Introduces Energy-Saving Android Cloud Gaming Solution in 2024
  • CHART 7 Pictionary Adults Only Gains Traction as Kidults Seek Adult-Themed Games
  • CHART 8 Analyst Insight
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in Spain 2024
  • CHART 11 Key Insights on Consumers in Spain 2024
  • CHART 12 Consumer Landscape in Spain 2024
TOYS AND GAMES IN SPAIN
EXECUTIVE SUMMARY
  • Growth for video games offsets decline of traditional toys and games
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games drives expansion for toys and games despite overall slowdown in growth
  • Xbox Cloud Gaming and Cloudsky drive expansion of cloud gaming
  • Pictionary Adults Only targets a more mature audience for social entertainment experiences
  • Established franchises drive video games revenue and limit innovation
  • WHAT’S NEXT?
  • Video games to lead growth within toys and games
  • Kidult trend and strategic partnerships set to drive growth for more complex toys and licensed toys
  • Cloud gaming, new launches, and interactive products set to reshape toys and games
COMPETITIVE LANDSCAPE
  • Mattel sees a slight decline, while LEGO Group gains ground
  • Steam Deck invigorates hand-held consoles; Tranjis Games expands in games and puzzles through its Virus game
  • Goliath and IMC Toys seek partnership opportunities to expand their reach
  • Lego and Nintendo drive expansion through partnerships and key launches
CHANNELS
  • Retail e-commerce drives growth, driven by video games software
  • Offline retail recovers as it is important for providing brand experiences; Sony uses hybrid distribution for PlayStation 5 Pro
  • Retail e-commerce impacts distribution of traditional toys and games via broader product ranges and home delivery
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources