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Video Games in Poland

  • PDF Icon

    Report

  • 23 Pages
  • August 2025
  • Region: Poland
  • Euromonitor International
  • ID: 1929620
Video games in Poland experienced further growth in 2024, largely due to increased popularity of digital downloads, subscription services, and cloud gaming. Notable trends included the use of AI for personalised gaming experiences and the growing involvement of adults, leading to demand for nostalgic content. E-commerce, offering convenience, continued to lead distribution, impacting physical retailers. Meanwhile, major companies maintained their positions through content updates.

The Video Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Further shift towards digital content drives sales of video games software
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Digital downloads and subscriptions drive software growth due to convenience
  • CHART 2 Analyst Insight
  • Media Expert and x-com boost cloud gaming visibility and subscriptions
  • CHART 3 GeForce Now Gains In Subscriptions Helps Solidify X-Kom Position in Innovation Market
  • Lego leverages kidult trend with video game-themed collectibles and social media
  • CD Projekt Red uses AI personalisation to boost Cyberpunk engagement
  • CHART 4 Polish Game Developer CD Projekt Red Utilizes AI-Driven Design in Latest Updates
  • WHAT’S NEXT?
  • Video games software to lead expansion, driven by disposable income growth
  • Cloud gaming and AI personalise experiences, changing consumer spending models
  • CD Projekt Red looks to expand offer, including AI gameplay
COMPETITIVE LANDSCAPE
  • Global players retain double-digit share with wide product reach
  • Varsav Game Studios leverages niche focus for success in gaming
  • Scopely acquisition of Niantic raises competition and engagement
  • Local players look to drive immersive, high-tech gaming experiences
CHANNELS
  • Steam and Epic Games Store help drive sales of digital video games
  • Media Expert and Xbox expand in-store presence; Allegro strengthens publisher ties
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Analyst Insight
  • CHART 7 Ozobot Encourages Children to Develop Programming And Coding Skills
  • CHART 8 Fiat 126P Holds Special Place in Polish Automotive History
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in Poland 2024
  • CHART 11 Key Insights on Consumers in Poland 2024
  • CHART 12 Consumer Landscape in Poland 2024
TOYS AND GAMES IN POLAND
EXECUTIVE SUMMARY
  • Tech-based toys, video games and kidults support solid growth in 2024
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games leads growth of toys and games in Poland
  • OZB combines traditional play with augmented reality features
  • Cobi targets kidults with retro car construction sets
  • AI personalisation drives interactive, adaptive toy development to enhance learning
  • WHAT’S NEXT?
  • Video games to drive future growth due to disposable income increase
  • Poland’s gaming industry set to develop through AI, VR and cloud gaming
  • Consumers demand educational and culturally relevant toys and games
COMPETITIVE LANDSCAPE
  • Video games players lead overall, but LEGO Group benefits from dominance of construction
  • EduSense expands its market presence through educational integration of Ozobot
  • Potential acquisitions could significantly impact competitive landscape
CHANNELS
  • Retail e-commerce benefits from aggressive marketing and fast delivery options
  • Rising popularity of online sales challenge physical outlets
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources