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Video Games in Switzerland

  • PDF Icon

    Report

  • 22 Pages
  • June 2025
  • Region: Switzerland
  • Euromonitor International
  • ID: 2359782
In 2024, video games in Switzerland recorded a decline in value sales, despite an increase in video game software sales, which was driven by mobile gaming, subscription models, and digital purchases. Key trends included cloud gaming, AI personalisation, and subscription services, which changed the user experience and consumer spending habits. The market became more concentrated, with leading brands maintaining their strength, while e-commerce remained the dominant distribution channel.

The Video Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Further move towards digital content drives sales of video games software
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games software remains largest and most dynamic category overall
  • Xbox Cloud Gaming expands offerings via “Bring Your Own Games” program
  • CHART 2 Xbox Cloud Gaming Adds New Feature for Streaming Personal Game Libraries
  • No Man's Sky uses AI to transform user engagement and personalisation
  • Subscription services drive digital games’ value upward
  • CHART 3 Analyst Insight
  • WHAT’S NEXT?
  • Video games software to drive overall category growth
  • Cloud gaming and personalisation transform gaming habits and spending
  • Mobile strategies, e-sports, and premium offerings to drive growth
COMPETITIVE LANDSCAPE
  • Top companies gain share amid growth of mobile games
  • BANDAI NAMCO and Krafton expand games portfolios to solidify positions
  • CHART 4 Krafton Introduces Next-Generation Games to Expand Its Online Gaming Presence
  • Niantic sells gaming division to Scopely; Ubisoft explores buyout options
  • Switch 2, GTA 6, Assassin’s Creed, and Monster Hunter release dates loom
CHANNELS
  • E-commerce remains dominant distribution channel
  • Samsung and Google announce mixed reality headset plans
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Analyst Insight
  • CHART 7 Pokémon to One Piece: Collectibles Surge as Kidults Embrace Nostalgia
  • CHART 8 Nintendo Switch 2 to Launch in June 2025, Aiming to Redefine Gaming Experience
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in Switzerland 2024
  • CHART 11 Key Insights on Consumers in Switzerland 2024
  • CHART 12 Consumer Landscape in Switzerland 2024
TOYS AND GAMES IN SWITZERLAND
EXECUTIVE SUMMARY
  • Kidult trend contributes to sales, with brands targeting adults with nostalgic toys
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games leads sales despite overall value decline
  • SVS protests unfair competition from Asian online marketplaces
  • Schleich replaces PVC with recyclable TPE to meet demand
  • Collectibles surge, driven by kidult trend and nostalgia
  • WHAT’S NEXT?
  • Video games set to record fastest growth over forecast period
  • Kidult trend impacts toys and games, while challenges arise
  • E-commerce to drive distribution but in-store experiences can create tangible experiences
COMPETITIVE LANDSCAPE
  • Lego gains share to remain most popular brand overall
  • Tiptoi and Furby drive interest in interactive and tech-integrated designs
  • MGA merges with Zapf, Niantic divests and Ubisoft takeover considered
  • Hasbro, Spin Master and Nintendo launch new products in 2025
CHANNELS
  • E-commerce gains ground while retailers adopt omnichannel approach
  • Toys R Us Asia uses stores to create immersive brand experiences
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources