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Video Games in Italy

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    Report

  • 23 Pages
  • June 2025
  • Region: Italy
  • Euromonitor International
  • ID: 1855503
In 2024, video games in Italy experienced solid value growth, with the appeal of gaming as a positive pastime and its connection to mental wellbeing playing a significant role. The expansion of gaming software outpaced that of hardware, with mobile and online platforms seeing increased activity. Notable trends included the merging of video games and traditional toys, a focus on well-known franchises, and the rise of e-commerce.

The Video Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Growth in video games driven by mental wellbeing, online play, and multiplayer engagement
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Growth of video games software soars due to mental health benefits
  • CHART 2 Analyst Insight
  • Ubisoft and Mattel expand Uno franchise through video game partnerships
  • CHART 3 UNO Grows Digitally Through Ubisoft and Mattel Partnership in 2024
  • Established franchises drive video game sales amid rising development costs
  • WHAT’S NEXT?
  • Video games software projected to spearhead growth
  • Established franchises and digital platforms to drive industry growth
  • CHART 4 Call of Duty Black Ops 6 Drives Strong Sales in 2024
  • Opportunities and headwinds
COMPETITIVE LANDSCAPE
  • Nintendo Switch 2 launch to reshape competitive landscape
  • Steam Deck boosts gaming with recording feature and parental controls
  • Microsoft adopts multiplatform strategy as gaming moves beyond hardware
  • Warner Bros. Games expands Harry Potter games and theme park experiences
CHANNELS
  • E-commerce leadership sustained by entertainment integration and in-store brand reinforcement
  • Square Enix to launch games across all platforms after sales disappointment
  • NetEase gains top-seller status with free-to-play game
  • Consumers switch to online gaming, impacting hardware sales
  • CHART 5 Launch of New iPhone App Allows Gamers to Play Old Nintendo Titles
COUNTRY REPORTS DISCLAIMER
  • CHART 6 Key Trends 2024
  • CHART 7 Tamagotchi Revival: Rock Glitter Edition Targets Nostalgic Adult Gamers
  • CHART 8 Sylvanian Families Boom as Social Media Fuels Collecting Trend in 2024
  • CHART 9 Analyst Insight
  • CHART 10 Real GDP Growth and Inflation 2019-2029
  • CHART 11 PEST Analysis in Italy 2024
  • CHART 12 Key Insights on Consumers in Italy 2024
  • CHART 13 Consumer Landscape in Italy 2024
TOYS AND GAMES IN ITALY
EXECUTIVE SUMMARY
  • Growth fuelled by video games, kidult trend, collectibles, and e-commerce
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games records fastest growth
  • Tamagotchi relaunch targets nostalgic adults amid kidult trend
  • Collectibles gain popularity, driven by limited editions and social media
  • Moana film drives merchandise sales with Mattel and JAKKS Pacific
  • WHAT’S NEXT?
  • Video games to lead industry growth
  • Cloud gaming and personalisation to shape future gaming experiences
  • Toy affordability improves but inflation still hampers sales growth
COMPETITIVE LANDSCAPE
  • Fila targets adults with Didò variations amid changing market
  • MGA launches Bratz Mean Girls doll line with Paramount Consumer Products
  • Peg Perego reduces workforce amid sales decline, acquisition possible
  • Plaion relaunches vintage console, targeting nostalgia and adult consumers
CHANNELS
  • E-commerce remains dominant distribution channel, although in-store remains important
  • Pop Mart opens first store, targeting kidults with licensed figures
  • TV adverts drive board game popularity, particularly Monopoly, Cluedo and Forza 4
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources