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Video Games in South Africa

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    Report

  • 23 Pages
  • July 2025
  • Region: South Africa
  • Euromonitor International
  • ID: 2508067
In 2024, video games in South Africa experienced value growth, propelled by video games software, although video games hardware also increased. Growth was driven by mobile games, due to cost-effectiveness and improved connectivity, and by online games and subscriptions, along with the introduction of new cloud gaming services. Retail e-commerce remained the leading sales channel, and saw strong growth, influenced by the market entry of Amazon, which intensified the competition.

The Video Games in South Africa report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Video games software drives growth; Amazon’s entry increases the competition
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Mobile games and online games and subscriptions drive growth in video games software
  • MTN's Cloudplay launch intensifies the competition in cloud gaming
  • CHART 2 Analyst Insight
  • Subscription services expand access to gaming amidst high demand
  • CHART 3 Nvidia GeForce Now, Introduced by Rain, Constantly Sells-Out Owing to High Demand
  • Talent10 Holdings invests in mobile games due to rising demand
  • CHART 4 Talent10 Develops PC & Mobile Game Inspired by Its Film, Boys Kills World
  • WHAT’S NEXT?
  • Video games software set to see strong growth, and remain the largest category in 2029
  • Mobile games expected to thrive due to affordability and games to address a broader demographic
  • Cloud gaming, subscriptions, and AI personalisation set to drive growth for video games software
  • Growth of e-sports set to continue, with the support of key organisations
  • South African games studios set to gain greater international recognition
COMPETITIVE LANDSCAPE
  • Microsoft leads a concentrated competitive environment
  • Tencent rises up the ranking due to growth for mobile games
  • PlayStation Pro has a positive reception, while Nexus Hub lists Nintendo Switch 2 for pre-order
CHANNELS
  • Retail e-commerce outpaces offline retail in video games
  • Amazon's launch intensifies the competition in retail e-commerce
  • Offline retail remains important, particularly for hardware purchases
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 MTN Cloud Play Allows Streaming Consol Quality Games on Mobiles
  • CHART 7 Lego Partners with Red Bull F1 Racing Team to Collaborate on LEGO Technic Model
  • CHART 8 Analyst Insight
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in South Africa 2024
  • CHART 11 Key Insights on Consumers in South Africa 2024
  • CHART 12 Consumer Landscape in South Africa 2024
TOYS AND GAMES IN SOUTH AFRICA
EXECUTIVE SUMMARY
  • Video games drives dynamic growth as mobile and cloud gaming gain popularity
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games drives growth, although traditional toys and games also performs well
  • MTN Cloudplay launch expands cloud gaming accessibility on mobile devices
  • Talent10 Holdings invests due to growth in mobile games
  • Mattel and Lego leverage Formula 1 licensing to target adult fans
  • WHAT’S NEXT?
  • Video games will remain the leading category in toys and games
  • Growth for mobile games, cloud gaming, and subscription services
  • Popularity of e-sports set to continue to rise
  • New launches set to drive growth across categories
  • Licensing and films will contribute to growth in toys and games, and drive the kidult trend
  • Gradual shift towards more sustainable traditional toys and games
COMPETITIVE LANDSCAPE
  • Companies in video games lead a consolidated competitive landscape
  • The tough economic climate drives growth for mobile games and private label
  • Lego, Sony, and Nintendo announce new products and partnerships
CHANNELS
  • Growth for retail e-commerce prompts offline retailers to adopt omnichannel strategies
  • Toys”R”Us and Zuru enhance the shopping experience
  • Amazon's arrival intensifies the competition in retail e-commerce
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources