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Video Games in the United Arab Emirates

  • ID: 2515335
  • Report
  • August 2020
  • Region: United Arab Emirates
  • 24 pages
  • Euromonitor International
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Video games continued to perform positively in the United Arab Emirates in 2019 in terms of both hardware and software. With recent console upgrade launches over the past year, sales of static consoles grew in 2019, driving growth for video games hardware. In addition, technology and innovation drove demand for the gaming accessories category, through products such as AR/VR headsets which witnessed further healthy double-digit growth in 2019.

The Video Games in United Arab Emirates report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Note: Product cover images may vary from those shown
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Headlines

Pre-COVID-19 Performance
  • Video Games Sees a Positive Performance in 2019, with Strong Growth of Esports
  • Hand-Held Consoles Record Further Decline
  • Sony Corp with Its Popular Playstation Brand Continues to Lead Video Games
2020 and Beyond
  • COVID-19 Impact
  • Affected Products Within Video Games
  • Recovery and Opportunities
Category Data
  • Table 1 Sales of Video Games by Category: Value 2014-2019
  • Table 2 Sales of Video Games by Category: % Value Growth 2014-2019
  • Table 3 NBO Company Shares of Video Games: % Value 2015-2019
  • Table 4 LBN Brand Shares of Video Games: % Value 2016-2019
  • Table 5 NBO Company Shares of Video Games Hardware: % Value 2015-2019
  • Table 6 LBN Brand Shares of Video Games Hardware: % Value 2016-2019
  • Table 7 NBO Company Shares of Video Games Software: % Value 2015-2019
  • Table 8 Distribution of Video Games by Format: % Value 2014-2019
  • Table 9 Distribution of Video Games Hardware by Format: % Value 2014-2019
  • Table 10 Distribution of Video Games Software by Format: % Value 2014-2019
  • Table 11 Distribution of Video Games Software (Physical) by Format: % Value 2014-2019
  • Table 12 Distribution of Video Games Software (Digital) by Format: % Value 2014-2019
  • Table 13 Forecast Sales of Video Games by Category: Value 2019-2024
  • Table 14 Forecast Sales of Video Games by Category: % Value Growth 2019-2024
Executive Summary
  • COVID-19 Impact on Toys and Games
  • COVID-19 Country Impact
  • Technology Continues to Drive Demand in 2019
  • Sony Corp Leads, Closely Followed by Mattel
  • Further Growth with the Ongoing Digitalisation of Playtime and Increasing Population
Market Data
  • Table 15 Sales of Toys and Games by Category: Value 2014-2019
  • Table 16 Sales of Toys and Games by Category: % Value Growth 2014-2019
  • Table 17 NBO Company Shares of Toys and Games: % Value 2015-2019
  • Table 18 LBN Brand Shares of Toys and Games: % Value 2016-2019
  • Table 19 Distribution of Toys and Games by Format: % Value 2014-2019
  • Table 20 Forecast Sales of Toys and Games by Category: Value 2019-2024
  • Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2019-2024
Global Macroeconomic Environment

Global Industry Environment

Disclaimer

Sources
  • Summary 1 Research Sources
Note: Product cover images may vary from those shown
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