+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Global Video Game Market 2019-2023 - Product Image

Global Video Game Market 2019-2023

  • ID: 4768338
  • Report
  • Region: Global
  • 122 pages
  • TechNavio
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

1 of 4

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft
  • Nintendo
  • Tencent
  • MORE
The rising penetration of smartphones and improving Internet access is one of the key factors expected to trigger the market’s growth in the forthcoming years. Mobile gaming is the largest segment of the global video game market and will grow significantly during the forecast period. The continuously increasing availability of low-cost smartphones will further contribute to the growth of the video games market in emerging economies including China, India, and Mexico. Vendors are also venturing into mobile gaming platforms for providing online games and capitalizing on the mobile gaming phenomenon. Such rising improvements in Internet access will further foster the global video game market growth during the next few years. The analysts have predicted that the video game market will register a CAGR of over 9% by 2023.

Market Overview

The increasing popularity of eSports tournaments

One of the growth drivers of the global video game market is the increasing popularity of eSports tournaments. The growing popularity of eSports and the rising number of professional gamers are estimated to increase sales of gaming merchandise and accessories as well as video game software and hardware.

The growing cost of game development

One of the challenges in the growth of the global video game market is the growing cost of game development. The game publishers prefer catering to the needs of the gamers rather than risking money on new concepts. This increases the cost of game development. This factor may impede the growth of the market during the forecast period.

For the detailed list of factors that will drive and challenge the growth of the video game market during 2019-2023, view the report.

Competitive Landscape

The market appears to be fragmented with the presence of several market players. Many vendors in the market are increasingly maintaining the compatibility of their games across smartphones, laptops, tablets, and PCs. This market research report will help clients identify new growth opportunities and design unique growth strategies by providing a comprehensive analysis of the market’s competitive landscape and offering information on the products offered by companies.
Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft
  • Nintendo
  • Tencent
  • MORE
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT
  • Preface
  • Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis
PART 04: MARKET SIZING
  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
PART 06: MARKET SEGMENTATION BY PLATFORM
  • Market segmentation by platform
  • Comparison by platform
  • Mobile devices - Market size and forecast 2018-2023
  • Consoles - Market size and forecast 2018-2023
  • Computing devices - Market size and forecast 2018-2023
  • Market opportunity by platform
PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2018-2023
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity
PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES
  • Market drivers
  • Market challenges
PART 11: MARKET TRENDS
  • Growing popularity of gaming among women
  • Prominence of GaaS
  • Cross-platform gaming experiences
PART 12: VENDOR LANDSCAPE
  • Overview
  • Landscape disruption
PART 13: VENDOR ANALYSIS
  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft
  • Nintendo
  • Tencent
PART 14: APPENDIX
  • Research methodology
  • List of abbreviations
List of Exhibits
Exhibit 01: Global information technology (IT) software market
Exhibit 02: Segments of global information technology (IT) software market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ billions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition - Five forces 2018
Exhibit 17: Platform - Market share 2018-2023 (%)
Exhibit 18: Comparison by platform
Exhibit 19: Mobile devices - Market size and forecast 2018-2023 ($ billions)
Exhibit 20: Global smartphones market - Market size and forecast 2017-2022 (million units)
Exhibit 21: Global tablets market - Market size and forecast 2017-2022 (million units)
Exhibit 22: Mobile devices - Year-over-year growth 2019-2023 (%)
Exhibit 23: Consoles - Market size and forecast 2018-2023 ($ billions)
Exhibit 24: Consoles - Year-over-year growth 2019-2023 (%)
Exhibit 25: Computing devices - Market size and forecast 2018-2023 ($ billions)
Exhibit 26: Year-on-year growth of global PC gaming market (%)
Exhibit 27: Computing devices - Year-over-year growth 2019-2023 (%)
Exhibit 28: Market opportunity by platform
Exhibit 29: Customer landscape
Exhibit 30: Market share by geography 2018-2023 (%)
Exhibit 31: Geographic comparison
Exhibit 32: APAC - Market size and forecast 2018-2023 ($ billions)
Exhibit 33: APAC - Year-over-year growth 2019-2023 (%)
Exhibit 34: North America - Market size and forecast 2018-2023 ($ billions)
Exhibit 35: North America - Year-over-year growth 2019-2023 (%)
Exhibit 36: Europe - Market size and forecast 2018-2023 ($ billions)
Exhibit 37: Europe - Year-over-year growth 2019-2023 (%)
Exhibit 38: South America - Market size and forecast 2018-2023 ($ billions)
Exhibit 39: South America - Year-over-year growth 2019-2023 (%)
Exhibit 40: MEA - Market size and forecast 2018-2023 ($ billions)
Exhibit 41: MEA - Year-over-year growth 2019-2023 (%)
Exhibit 42: Key leading countries
Exhibit 43: Market opportunity
Exhibit 44: Global Internet users 2011-2016 (% of population)
Exhibit 45: Impact of drivers and challenges
Exhibit 46: Female gamers as a percentage of total gaming population in US (%)
Exhibit 47: Vendor landscape
Exhibit 48: Landscape disruption
Exhibit 49: Vendors covered
Exhibit 50: Vendor classification
Exhibit 51: Market positioning of vendors
Exhibit 52: Activision Blizzard Inc. - Vendor overview
Exhibit 53: Activision Blizzard Inc. - Business segments
Exhibit 54: Activision Blizzard Inc. - Organizational developments
Exhibit 55: Activision Blizzard Inc. - Geographic focus
Exhibit 56: Activision Blizzard Inc. - Segment focus
Exhibit 57: Activision Blizzard Inc. - Key offerings
Exhibit 58: Electronic Arts Inc. - Vendor overview
Exhibit 59: Electronic Arts Inc. - Business segments
Exhibit 60: Electronic Arts Inc. - Geographic focus
Exhibit 61: Electronic Arts Inc. - Segment focus
Exhibit 62: Electronic Arts Inc. - Key offerings
Exhibit 63: Microsoft - Vendor overview
Exhibit 64: Microsoft - Business segments
Exhibit 65: Microsoft - Organizational developments
Exhibit 66: Microsoft - Geographic focus
Exhibit 67: Microsoft - Segment focus
Exhibit 68: Microsoft - Key offerings
Exhibit 69: Nintendo - Vendor overview
Exhibit 70: Nintendo - Business segments
Exhibit 71: Nintendo - Organizational developments
Exhibit 72: Nintendo - Geographic focus
Exhibit 73: Nintendo - Key offerings
Exhibit 74: Tencent - Vendor overview
Exhibit 75: Tencent - Business segments
Exhibit 76: Tencent - Geographic focus
Exhibit 77: Tencent - Segment focus
Exhibit 78: Tencent - Key offerings
Exhibit 79: Validation techniques employed for market sizing
Note: Product cover images may vary from those shown
3 of 4

Loading
LOADING...

4 of 4

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft
  • Nintendo
  • Tencent
  • MORE
Global Video Game Market 2019-2023

The analyst recognizes the following companies as the key players in the global video game market: Activision Blizzard Inc., Electronic Arts Inc., Microsoft, Nintendo, and Tencent.

Commenting on the report, an analyst from the research team said: “The latest trend gaining momentum in the market is the growing popularity of gaming among women.”

According to the report, one of the major drivers for this market is the evolution of PC gaming and gaming console market.

Further, the report states that one of the major factors hindering the growth of this market is the increasing prevalence of cybercrime in online gaming.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
5 of 4
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft
  • Nintendo
  • Tencent
Note: Product cover images may vary from those shown
Adroll
adroll