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Global Gaming Peripheral Market 2021-2025

  • ID: 5027246
  • Report
  • March 2021
  • Region: Global
  • 120 pages
  • TechNavio

FEATURED COMPANIES

  • Corsair Components Inc.
  • GN Store Nord AS
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sony Corp.
1h Free Analyst Time

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The publisher has been monitoring the gaming peripheral market and it is poised to grow by $ 3.36 billion during 2021-2025, progressing at a CAGR of almost 7% during the forecast period. The report on the gaming peripheral market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of e-sports and the increasing availability of advanced gaming consoles. In addition, the rising popularity of e-sports is anticipated to boost the growth of the market as well.

The gaming peripheral market analysis includes the technology and type segments and geographic landscape.

The gaming peripheral market is segmented as below:

By Technology
  • Wired
  • Wireless
By Type
  • Controllers
  • Headsets
  • Keyboards
  • Gaming mice
  • Mouse pads
By Geographical Landscape
  • North America
  • APAC
  • Europe
  • South America
  • MEA
This study identifies the emergence of ultra-HD TVs and PCs as one of the prime reasons driving the gaming peripheral market growth during the next few years.

The report on gaming peripheral market covers the following areas:
  • Gaming peripheral market sizing
  • Gaming peripheral market forecast
  • Gaming peripheral market industry analysis
The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming peripheral market vendors that include Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH and Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp. Also, the gaming peripheral market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Corsair Components Inc.
  • GN Store Nord AS
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sony Corp.
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Technology
  • Market segments
  • Comparison by Technology
  • Wired - Market size and forecast 2020-2025
  • Wireless - Market size and forecast 2020-2025
  • Market opportunity by Technology
Market Segmentation by Type
  • Market segments
  • Comparison by Type
  • Controllers - Market size and forecast 2020-2025
  • Headsets - Market size and forecast 2020-2025
  • Keyboards - Market size and forecast 2020-2025
  • Gaming mice - Market size and forecast 2020-2025
  • Mouse pads - Market size and forecast 2020-2025
  • Market opportunity by Type
Customer landscape
  • Overview
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH and Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Key Finding 9
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Technology - Market share 2020-2025 (%)
  • Comparison by Technology
  • Wired - Market size and forecast 2020-2025 ($ million)
  • Wired - Year-over-year growth 2020-2025 (%)
  • Wireless - Market size and forecast 2020-2025 ($ million)
  • Wireless - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Technology
  • Type - Market share 2020-2025 (%)
  • Comparison by Type
  • Controllers - Market size and forecast 2020-2025 ($ million)
  • Controllers - Year-over-year growth 2020-2025 (%)
  • Headsets - Market size and forecast 2020-2025 ($ million)
  • Headsets - Year-over-year growth 2020-2025 (%)
  • Keyboards - Market size and forecast 2020-2025 ($ million)
  • Keyboards - Year-over-year growth 2020-2025 (%)
  • Gaming mice - Market size and forecast 2020-2025 ($ million)
  • Gaming mice - Year-over-year growth 2020-2025 (%)
  • Mouse pads - Market size and forecast 2020-2025 ($ million)
  • Mouse pads - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Type
  • Customer landscape
  • Market share by geography 2020-2025 (%)
  • Geographic comparison
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity by geography ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Corsair Components Inc. - Overview
  • Corsair Components Inc. - Product and service
  • Corsair Components Inc. - Key offerings
  • Corsair Components Inc. - Key customers
  • Corsair Components Inc. - Segment focus
  • GN Store Nord AS - Overview
  • GN Store Nord AS - Business segments
  • GN Store Nord AS - Key offerings
  • GN Store Nord AS - Key customers
  • GN Store Nord AS - Segment focus
  • Kingston Technology Co. Inc. - Overview
  • Kingston Technology Co. Inc. - Product and service
  • Kingston Technology Co. Inc. - Key offerings
  • Kingston Technology Co. Inc. - Key customers
  • Kingston Technology Co. Inc. - Segment focus
  • Logitech International SA - Overview
  • Logitech International SA - Business segments
  • Logitech International SA - Key offerings
  • Logitech International SA - Key customers
  • Logitech International SA - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • Razer Inc. - Overview
  • Razer Inc. - Business segments
  • Razer Inc. - Key offerings
  • Razer Inc. - Key customers
  • Razer Inc. - Segment focus
  • Sennheiser electronic GmbH and Co. KG - Overview
  • Sennheiser electronic GmbH and Co. KG - Product and service
  • Sennheiser electronic GmbH and Co. KG - Key offerings
  • Sennheiser electronic GmbH and Co. KG - Key customers
  • Sennheiser electronic GmbH and Co. KG - Segment focus
  • Sony Corp. - Overview
  • Sony Corp. - Business segments
  • Sony Corp. - Key offerings
  • Sony Corp. - Key customers
  • Sony Corp. - Segment focus
  • SteelSeries ApS - Overview
  • SteelSeries ApS - Product and service
  • SteelSeries ApS - Key offerings
  • SteelSeries ApS - Key customers
  • SteelSeries ApS - Segment focus
  • Turtle Beach Corp. - Overview
  • Turtle Beach Corp. - Business segments
  • Turtle Beach Corp. - Key offerings
  • Turtle Beach Corp. - Key customers
  • Turtle Beach Corp. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Corsair Components Inc.
  • GN Store Nord AS
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sony Corp.
The publisher recognizes the following companies as the key players in the global gaming peripheral market: Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH and Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is the emergence of ultra-HD TVs and PCs.'

According to the report, one of the major drivers for this market is the rising popularity of e-sports.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH and Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.
Note: Product cover images may vary from those shown

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