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Game-based Learning Products and Services - Global Market Trajectory & Analytics

  • ID: 5139787
  • Report
  • September 2020
  • Region: Global
  • 100 pages
  • Global Industry Analysts, Inc
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Global Game-based Learning Products and Services Market to Reach $37.6 Billion by 2027

Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.7 Billion in the year 2020, is projected to reach a revised size of US$37.6 Billion by 2027, growing at a CAGR of 34.5% over the period 2020-2027.

The U. S. Market is Estimated at $1.4 Billion, While China is Forecast to Grow at 33.4% CAGR

The Game-based Learning Products and Services market in the U. S. is estimated at US$1.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$6.4 Billion by the year 2027 trailing a CAGR of 33.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR. We bring years of research experience to this 9th edition of our report. The 100-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others:
  • BreakAway, Ltd.
  • Filament Games
  • LearningWare, Inc.
  • PlayGen Limited
  • Tangible Play, Inc. (OSMO)
  • Toolwire, Inc.
Note: Product cover images may vary from those shown
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I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Global Competitor Market Shares
  • Game-based Learning Products and Services Competitor Market Share Scenario Worldwide (in %): 2019 & 2025
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: Game-based Learning Products and Services Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
  • TABLE 2: Game-based Learning Products and Services Global Retrospective Market Scenario in US$ Million by Region/Country: 2012-2019
  • TABLE 3: Game-based Learning Products and Services Market Share Shift across Key Geographies Worldwide: 2012 VS 2020 VS 2027
III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
  • Market Facts & Figures
  • US Game-based Learning Products and Services Market Share (in %) by Company: 2019 & 2025
  • Market Analytics
  • TABLE 4: United States Game-based Learning Products and Services Market Estimates and Projections in US$ Million: 2020 to 2027
  • TABLE 5: Game-based Learning Products and Services Market in the United States: A Historic Review in US$ Million for 2012-2019
CANADA
  • TABLE 6: Canadian Game-based Learning Products and Services Market Estimates and Forecasts in US$ Million: 2020 to 2027
  • TABLE 7: Canadian Game-based Learning Products and Services Historic Market Review in US$ Million: 2012-2019
JAPAN
  • TABLE 8: Japanese Market for Game-based Learning Products and Services: Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
  • TABLE 9: Game-based Learning Products and Services Market in Japan: Historic Sales Analysis in US$ Million for the Period 2012-2019
CHINA
  • TABLE 10: Chinese Game-based Learning Products and Services Market Growth Prospects in US$ Million for the Period 2020-2027
  • TABLE 11: Game-based Learning Products and Services Historic Market Analysis in China in US$ Million: 2012-2019
EUROPE
  • Market Facts & Figures
  • European Game-based Learning Products and Services Market: Competitor Market Share Scenario (in %) for 2019 & 2025
  • Market Analytics
  • TABLE 12: European Game-based Learning Products and Services Market Demand Scenario in US$ Million by Region/Country: 2020-2027
  • TABLE 13: Game-based Learning Products and Services Market in Europe: A Historic Market Perspective in US$ Million by Region/Country for the Period 2012-2019
  • TABLE 14: European Game-based Learning Products and Services Market Share Shift by Region/Country: 2012 VS 2020 VS 2027
FRANCE
  • TABLE 15: Game-based Learning Products and Services Market in France: Estimates and Projections in US$ Million for the Period 2020-2027
  • TABLE 16: French Game-based Learning Products and Services Historic Market Scenario in US$ Million: 2012-2019
GERMANY
  • TABLE 17: Game-based Learning Products and Services Market in Germany: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
  • TABLE 18: German Game-based Learning Products and Services Historic Market Analysis in US$ Million: 2012-2019
ITALY
  • TABLE 19: Italian Game-based Learning Products and Services Market Growth Prospects in US$ Million for the Period 2020-2027
  • TABLE 20: Game-based Learning Products and Services Historic Market Analysis in Italy in US$ Million: 2012-2019
UNITED KINGDOM
  • TABLE 21: United Kingdom Market for Game-based Learning Products and Services: Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
  • TABLE 22: Game-based Learning Products and Services Market in the United Kingdom: Historic Sales Analysis in US$ Million for the Period 2012-2019
REST OF EUROPE
  • TABLE 23: Rest of Europe Game-based Learning Products and Services Market Estimates and Forecasts in US$ Million: 2020-2027
  • TABLE 24: Game-based Learning Products and Services Market in Rest of Europe in US$ Million: A Historic Review for the Period 2012-2019
ASIA-PACIFIC
  • TABLE 25: Game-based Learning Products and Services Market in Asia-Pacific: Estimates and Projections in US$ Million for the Period 2020-2027
  • TABLE 26: Asia-Pacific Game-based Learning Products and Services Historic Market Scenario in US$ Million: 2012-2019
REST OF WORLD
  • TABLE 27: Rest of World Game-based Learning Products and Services Market Estimates and Forecasts in US$ Million: 2020 to 2027
  • TABLE 28: Rest of World Game-based Learning Products and Services Historic Market Review in US$ Million: 2012-2019
IV. COMPETITION
  • Total Companies Profiled: 38
Note: Product cover images may vary from those shown
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