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Game-based Learning Products and Services - Global Market Trajectory & Analytics

  • ID: 5139787
  • Report
  • April 2021
  • Region: Global
  • 100 pages
  • Global Industry Analysts, Inc
Global Game-based Learning Products and Services Market to Reach $37.6 Billion by 2027

Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.7 Billion in the year 2020, is projected to reach a revised size of US$37.6 Billion by 2027, growing at a CAGR of 34.5% over the period 2020-2027.



The U.S. Market is Estimated at $1.4 Billion, While China is Forecast to Grow at 33.4% CAGR

The Game-based Learning Products and Services market in the U.S. is estimated at US$1.4 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$6.4 Billion by the year 2027 trailing a CAGR of 33.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR.

Select Competitors (Total 38 Featured):
  • BreakAway, Ltd.
  • Filament Games
  • LearningWare, Inc.
  • PlayGen Limited
  • Tangible Play, Inc. (OSMO)
  • Toolwire, Inc.
Note: Product cover images may vary from those shown
I. METHODOLOGY

II. EXECUTIVE SUMMARY
  • Influencer Market Insights
  • Impact of Covid-19 and a Looming Global Recession
  • Table 1: World Current & Future Analysis for Game-based Learning Products and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 2: World Historic Review for Game-based Learning Products and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 3: World 15-Year Perspective for Game-based Learning Products and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
III. MARKET ANALYSIS
  • Table 4: USA Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 5: USA Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 6: Canada Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 7: Canada Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 8: Japan Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 9: Japan Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 10: China Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 11: China Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 12: Europe Current & Future Analysis for Game-based Learning Products and Services by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 13: Europe Historic Review for Game-based Learning Products and Services by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 14: Europe 15-Year Perspective for Game-based Learning Products and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
  • Table 15: France Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 16: France Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 17: Germany Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 18: Germany Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 19: Italy Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 20: Italy Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 21: UK Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 22: UK Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 23: Rest of Europe Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 24: Rest of Europe Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 25: Asia-Pacific Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 26: Asia-Pacific Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 27: Rest of World Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 28: Rest of World Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
IV. COMPETITION
  • Total Companies Profiled: 38
Note: Product cover images may vary from those shown
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